Hoping to better compete with Nintendo, Sega released another console, the Sega Mark III, in Japan in 1985. The Mark III was a redesigned version of the SG-1000. It was engineered by the same team, including Hideki Sato and Masami Ishikawa, who had worked on the SG-1000 II and later led development of the Sega Genesis. According to Sato, the console was redesigned because of the limitations of the Texas Instruments TMS9918A graphics chip in the SG-1000, which did not have the power for the kinds of games Sega wanted to make. The Mark III's chip was designed in-house, based around the unit in Sega's System 2 arcade system board.
Though the SG-1000 had not been released in the United States, Sega hoped that their video game console business would fare better in North America than it had in Japan. To accomplish this, Sega of America was established in 1986 to manage the company's consumer products in North America. Rosen and Nakayama hired Bruce Lowry, Nintendo of America's vice president of sales. Lowry was persuaded to change companies because Sega would allow him to start his new office in San Francisco. He chose the name "Sega of America" for his division because he had worked for Nintendo of America and liked the combination of words. Initially, Sega of America was tasked with repackaging the Mark III for a Western release. Sega of America rebranded the Mark III as the Master System, similar to Nintendo's reworking of the Famicom into the Nintendo Entertainment System (NES). The name was chosen by Sega of America employees throwing darts against a whiteboard of suggested names. Plans to release a cheaper console, the Base System, also influenced the decision. Okawa approved of the name after being told it was a reference to the competitive nature of both the video game industry and martial arts, in which only one competitor can be the "Master". The console's futuristic final design was intended to appeal to Western tastes. The North American packaging was white to differentiate it from the black NES packaging, with a white grid design inspired by Apple computer products.
As in Japan, the Master System in North America had a limited game library. Limited by Nintendo's licensing practices, Sega only had two third-party American publishers, Activision and Parker Brothers. Agreements with both of those companies came to an end in 1989. Sega claimed that the Master System was the first console "where the graphics on the box are actually matched by the graphics of the game", and pushed the "arcade experience" in adverts. Its marketing department was run by only two people, giving Sega a disadvantage in advertising. As one method of promoting the console, at the end of 1987 Sega partnered with astronaut Scott Carpenter to start the "Sega Challenge", a traveling program set up in recreational centers where kids were tested on non-verbal skills such as concentration and the ability to learn new skills. Out Run and Shooting Gallery were two games included in the challenge.
In 1987, amid struggling sales in the US, Sega sold the US distribution rights for the Master System to the toy company Tonka, which had no experience with electronic entertainment systems. The thinking at Sega behind the deal was to leverage Tonka's knowledge of the American toy market, since Nintendo had marketed the NES as a toy to great success in the region. The announcement was made shortly after the 1987 Summer CES. During this time, much of Sega of America's infrastructure shifted from marketing and distribution to focus on customer service, and Lowry departed the company. Tonka blocked localization of several popular Japanese games, and during 1988 were less willing to purchase EPROMs needed for game cartridge manufacture during a shortage. They also became less willing to invest in video games after taking massive loans in purchasing Kenner Toys in 1987, followed by poor holiday season sales and financial losses. Though the distributor of the console had changed, the Master System continued to perform poorly in the market.
The Mark III was rereleased as the Master System in Japan on October 18, 1987 for ¥16,800, but still sold poorly. Neither model posed a serious challenge to Nintendo in Japan, and, according to Sato, Sega was only able to attain 10% of the Japanese console market.
The Master System was successful in Europe. By 1990, the Master System was the best-selling console in Europe, though the NES was beginning to have a fast-growing user base in the UK. For the year 1990, Virgin Mastertronic sold 150,000 Master Systems in the United Kingdom, greater than the 60,000 Mega Drives and Nintendo's 80,000 consoles sold in the same period. In the whole of Europe that year, Sega sold a combined 918,000 consoles, greater than Nintendo's 655,000.
Although the Master System was a success in Europe, and later in Brazil, it failed to ignite significant interest in the Japanese or North American markets, which, by the mid-to-late 1980s, were both dominated by Nintendo. By 1988, Nintendo held 83 percent of the North American video game market. With Sega continuing to have difficulty penetrating the home market, Sega's console R&D team, led by Ishikawa and supervised by Sato, began work on a successor to the Master System almost immediately after its launch. Another competitor arose in Japan in 1987 when Japanese computer giant NEC released the PC Engine (TurboGrafx-16 in North America) amid great publicity.
In Europe, where the Master System was the best-selling console up until 1990, the NES caught up with and narrowly overtook the Master System in Western Europe during the early 1990s, though the Master System maintained its lead in several markets such as the United Kingdom, Belgium and Spain. In 1993, the Master System's estimated active installed user base in Europe was 6.25 million units, larger than that of the Mega Drive's 5.73 million that year but less than the NES's 7.26 million. Combined with the Mega Drive, Sega represented the majority of the European console market that year. The Master System II was also successful and helped Sega to sustain their significant market share. Releases continued into the 1990s in Europe, including Mercs, Sonic the Hedgehog 2 (both 1992), and Streets of Rage 2 (1994).
The Master System has had continued success in Brazil, where dedicated "plug and play" consoles emulating the original hardware continue to be sold by Tectoy, including portable versions. These systems include the Master System Compact and the Master System III, and Tectoy has also received requests to remake the original Master System. A 2012 article on UOL wrote that Tectoy re-releases of the Master System and Mega Drive combined sold around 150,000 units per year in Brazil. By 2016, Tectoy said they had sold 8 million units of Master System branded systems in Brazil.
Sega produced several iterations of the Master System. The Master System II, released in 1990, removed a number of components to reduce cost: the Sega Card slot, reset button, power light, expansion port, and startup music and logo. In most regions, the Master System II's A/V port was omitted, leaving only RF output available; this was reversed in France, where the local version of the Master System II had only A/V video output available and omitted the RF hardware. In Brazil, Tectoy released several licensed variations; the Master System Super Compact functions wirelessly with an RF transmitter, and the Master System Girl, molded in bright pink plastic, was targeted at girls. The Master System 3 Collection, released in 2006, contains 120 built-in games. Handheld versions of the Master System were released under several brands, such as Coleco in 2006.
A number of cross-compatible accessories were created for the Mark III and Master System. The controller consists of a rectangle with a D-pad and two buttons. Sega also introduced additional Mark III controllers, such as a paddle controller. A combination steering wheel and flight stick, the Handle Controller, was released in 1989. The Sega Control Stick is an arcade-style joystick with the buttons on the opposite side as the standard controller. Unreleased in Europe, the Sega Sports Pad utilizes a trackball and is compatible with three games. Sega also created an expansion for its controller, the Rapid Fire Unit, that allows for auto-fire by holding down one of two buttons. This unit connects between the console and the controller. A light gun peripheral, the Light Phaser, was based on the weapon of the same name from the Japanese anime Zillion. It is compatible with 13 games and released exclusively in the West.
The Mark III has an optional RF transmitter accessory, allowing wireless play that broadcasts the game being played on a UHF television signal.
Developed under the name "Project Mercury" and designed based on the Master System's hardware, the Game Gear is a handheld game console. It was first released in Japan on October 6, 1990, in North America and Europe in 1991, and in Australia and New Zealand in 1992. Originally retailing at JP¥19,800 in Japan, $149.99 in North America, and £99.99 in the United Kingdom, the Game Gear was designed to compete with the Game Boy, which Nintendo had released in 1989. There are similarities between the Game Gear and the Master System hardware, but the games are not directly compatible; Master System games are only playable on Game Gear using the Master Gear Converter accessory. A large part of the Game Gear's game library consists of Master System ports. Because of hardware similarities, including the landscape screen orientation, Master System games are easily portable to the handheld. In particular, many Master System ports of Game Gear games were done by Tectoy for the Brazilian market, as the Master System was more popular than the Game Gear in the region.
After the Master System was discontinued in other markets, additional games were released in Brazil by Tectoy, including ports of Street Fighter II: Champion Edition and Dynamite Headdy. Tectoy created Portuguese translations of games exclusive to the region. Some of these would tie in to popular Brazilian entertainment franchises; for example, Teddy Boy became Geraldinho, certain Wonder Boy titles became Monica's Gang games, and Ghost House became Chapolim vs. Dracula: Um Duelo Assutador, based on the Mexican TV series El Chapulín Colorado. Tectoy also ported games to the Master System, including various games from the Genesis and Game Gear. Aside from porting, the company developed Férias Frustradas do Pica-Pau after finding out that Woody Woodpecker (named Pica-Pau in Portuguese) was the most popular cartoon on Brazilian television, along with at least twenty additional exclusives. These titles were developed in-house by Tectoy in Brazil.
Due in part to Nintendo's licensing practices, which stipulated that third-party NES developers could not release games on other platforms, few third-party developers released games for the Master System. According to Sato, Sega was focused on porting its arcade games instead of building relationships with third parties. According to Sega designer Mark Cerny, most of Sega's early Master System games were developed within a strict three-month deadline, which affected their quality. Computer Gaming World compared new Sega games to "drops of water in the desert". Games for the Master System took advantage of more advanced hardware compared to the NES; Alex Kidd in Miracle World, for example, showcases "blistering colors and more detailed sprites" than NES games. The Master System version of R-Type was praised for its visuals, comparable to those of the TurboGrafx-16 port.
Due to the continued release of new variants in Brazil, the Master System is considered by many video gaming publications to be the longest lived gaming console in video games history, a title it took from the Atari 2600. Sales of the Master System have been estimated between 10 million and 13 million units, not including later Brazil sales. It saw much more continued success in Europe and Brazil than it did in Japan and North America. In 1989, the Master System was listed in the top 20 products of NPD Group's Toy Retail Sales Tracking Service. However, the Electronic Gaming Monthly 1992 Buyer's Guide indicated a souring interest in the console. Four reviewers scored it 5, 4, 5, and 5 out of a possible 10 points each, focusing on the better value of the Genesis and lack of quality games for the Master System. In 1993, reviewers scored it 2, 2, 3, and 3 out of 10, noting its abandonment by Sega in North America and lack of new releases. By contrast, over 34 million NES units were sold in North America alone, outselling the Master System's life time units globally nearly three times over. According to Bill Pearse of Playthings, the NES gained an advantage through better software and more recognizable characters. Sega closed the gap with Nintendo in the next generation with the release of the Genesis, which sold 30.75 million consoles compared with the 49 million Super Nintendo Entertainment System consoles.
Retrospective feedback of the Master System praises its support toward development of the Sega Genesis, but has been critical of its small game library. Writing for AllGame, Dave Beuscher noted that the Master System "was doomed by the lack of third-party software support and all but disappeared from the American market by 1992." Retro Gamer writer Adam Buchanan praised the larger PAL library as a "superb library of interesting ports and excellent exclusives". Damien McFerran, also of Retro Gamer, recognized its importance to the success of the Genesis, stating, "Without this criminally undervalued machine, Sega would not have enjoyed the considerable success it had with the Mega Drive. The Master System allowed Sega to experiment with arcade conversions, original IP and even create a mascot in the form of the lovable monkey-boy Alex Kidd." In 2009, the Master System was named the 20th best console of all time by IGN, behind the Atari 7800 (17th) and the NES (1st). IGN cited the Master System's small and uneven NTSC library as the major problems: "Months could go by between major releases and that made a dud on the Master System feel even more painful."
Japanese: マスターシステム, Hepburn: Masutā Shisutemu /wiki/Japanese_language
"SG-1000". Sega Hard Encyclopedia (in Japanese). Sega Corporation. Archived from the original on July 11, 2018. Retrieved February 13, 2025. https://www.sega.jp/history/hard/sg1000/index.html
Kohler, Chris (October 2009). "Playing the SG-1000, Sega's First Game Machine". Wired. Condé Nast Publications. Archived from the original on January 1, 2014. Retrieved October 5, 2009. https://web.archive.org/web/20140101073612/http://www.wired.com/gamelife/2009/10/sega-sg-1000/
"G&W Wins Cheers $1 Billion Spinoff Set". The Miami Herald. August 16, 1983. Archived from the original on November 10, 2013. Retrieved October 10, 2013 – via NewsBank. http://docs.newsbank.com/openurl?ctx_ver=z39.88-2004&rft_id=info:sid/iw.newsbank.com:AWNB:MIHB&rft_val_format=info:ofi/fmt:kev:mtx:ctx&rft_dat=0EB35D45A7276DB8&svc_dat=InfoWeb:aggregated5&req_dat=0ECC86DE7A4704AD
McFerran, Damien. "Retroinspection: Master System". Retro Gamer (44). London, UK: Imagine Publishing: 48–53. ISSN 1742-3155. /wiki/Retro_Gamer
Kohler, Chris (October 2009). "Playing the SG-1000, Sega's First Game Machine". Wired. Condé Nast Publications. Archived from the original on January 1, 2014. Retrieved October 5, 2009. https://web.archive.org/web/20140101073612/http://www.wired.com/gamelife/2009/10/sega-sg-1000/
Kent, Steven L. (2001). The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World. Roseville, California: Prima Publishing. pp. 303, 343, 360. ISBN 0-7615-3643-4. 0-7615-3643-4
Pollack, Andrew (July 4, 1993). "Sega Takes Aim at Disney's World". The New York Times. pp. 3–1. Archived from the original on May 26, 2015. Retrieved May 7, 2015. https://www.nytimes.com/1993/07/04/business/sega-takes-aim-at-disney-s-world.html?pagewanted=3
Sato, Hideki; Famitsu DC (February 15, 2002). Interview: The Witness of History. セガ・コンシューマー・ヒストリー. Famitsu Books (in Japanese). Enterbrain. pp. 22–25. ISBN 978-4-75770789-4. {{cite book}}: |trans-work= ignored (help) (Translation by Shmuplations. Archived 2020-08-14 at the Wayback Machine). セガ・コンシューマー・ヒストリー978-4-75770789-4
McFerran, Damien. "Retroinspection: Master System". Retro Gamer (44). London, UK: Imagine Publishing: 48–53. ISSN 1742-3155. /wiki/Retro_Gamer
Plunkett, Luke (February 27, 2012). "The Story of Sega's First Ever Home Console". Kotaku. Gawker Media. Archived from the original on September 15, 2014. Retrieved September 14, 2014. https://kotaku.com/5888800/the-story-of-segas-first-ever-home-console
Parkin, Simon (June 2, 2014). "A history of video game hardware: Sega Master System". Edge. Future plc. Archived from the original on June 5, 2014. Retrieved September 13, 2014. https://web.archive.org/web/20140605204323/http://www.edge-online.com/features/a-history-of-videogame-hardware-sega-master-system/
Sato (September 18, 2013). "Sega's Original Hardware Developer Talks About The Company's Past Consoles". Siliconera. Curse LLC. Archived from the original on December 2, 2013. Retrieved November 23, 2013. http://www.siliconera.com/2013/09/18/segas-original-hardware-developer-talks-about-the-companys-past-consoles/
Sato, Hideki; Famitsu DC (February 15, 2002). Interview: The Witness of History. セガ・コンシューマー・ヒストリー. Famitsu Books (in Japanese). Enterbrain. pp. 22–25. ISBN 978-4-75770789-4. {{cite book}}: |trans-work= ignored (help) (Translation by Shmuplations. Archived 2020-08-14 at the Wayback Machine). セガ・コンシューマー・ヒストリー978-4-75770789-4
"Sega Mark III". Sega Hard Encyclopedia (in Japanese). Sega Corporation. Archived from the original on July 12, 2018. Retrieved February 13, 2025. https://www.sega.jp/history/hard/segamark3/index.html
McFerran, Damien. "Retroinspection: Master System". Retro Gamer (44). London, UK: Imagine Publishing: 48–53. ISSN 1742-3155. /wiki/Retro_Gamer
Plunkett, Luke (January 19, 2017). "The Story of Sega's First Console, Which Was Not The Master System". Kotaku. Gizmodo Media Group. Archived from the original on March 6, 2017. Retrieved March 3, 2017. https://kotaku.com/the-story-of-segas-first-console-which-was-not-the-mas-5888800
Wolf, Mark (2012). Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming · Volume 1. Greenwood Publishing Group. p. 553. ISBN 9780313379369. 9780313379369
Horowitz, Ken (2016). Playing at the Next Level: A History of American Sega Games. McFarland & Company. pp. 4–15. ISBN 9781476625577. 9781476625577
"Bruce Lowry: The Man That Sold the NES". Game Informer. Vol. 12, no. 110. GameStop. June 2002. pp. 102–103. /wiki/Game_Informer
Horowitz, Ken (2016). Playing at the Next Level: A History of American Sega Games. McFarland & Company. pp. 4–15. ISBN 9781476625577. 9781476625577
"Bruce Lowry: The Man That Sold the NES". Game Informer. Vol. 12, no. 110. GameStop. June 2002. pp. 102–103. /wiki/Game_Informer
Parkin, Simon (June 2, 2014). "A history of video game hardware: Sega Master System". Edge. Future plc. Archived from the original on June 5, 2014. Retrieved September 13, 2014. https://web.archive.org/web/20140605204323/http://www.edge-online.com/features/a-history-of-videogame-hardware-sega-master-system/
Horowitz, Ken (2016). Playing at the Next Level: A History of American Sega Games. McFarland & Company. pp. 6–15. ISBN 9781476625577. 9781476625577
"New, Advanced Video Game System Revealed". Computer Entertainer. Vol. 5, no. 3. June 1986. p. 1. /wiki/Computer_Entertainer
Beuscher, David. "Sega Master System – Overview". AllGame. All Media Network. Archived from the original on January 2, 2010. Retrieved March 31, 2014. https://web.archive.org/web/20100102043846/http://allgame.com/platform.php?id=23
Takiff, Jonathan (June 20, 1986). "Video Games Gain In Japan, Are Due For Assault On U.S." The Vindicator. p. 2. Archived from the original on April 3, 2017. Retrieved April 10, 2012. https://news.google.com/newspapers?id=QBhcAAAAIBAJ&pg=2846,1271636
Computer Entertainer, February 1987, page 13 Archived November 22, 2015, at the Wayback Machine http://i.imgur.com/eUXac6M.jpg
Advokat, Stephen (January 30, 1987). "Consumers eat up successors to Pac-Man; video games being gobbled up". Detroit Free Press. p. 2B. Archived from the original on September 30, 2021. Retrieved December 31, 2020 – via Newspapers.com. Sega came on the scene late, offering its Master System ($150) in late September. Even so, it sold more than 250,000 units by Christmas. https://www.newspapers.com/image/99559046/
McFerran, Damien. "Retroinspection: Master System". Retro Gamer (44). London, UK: Imagine Publishing: 48–53. ISSN 1742-3155. /wiki/Retro_Gamer
Horowitz, Ken (2016). Playing at the Next Level: A History of American Sega Games. McFarland & Company. pp. 4–15. ISBN 9781476625577. 9781476625577
Takiff, Jonathan (June 20, 1986). "Video Games Gain In Japan, Are Due For Assault On U.S." The Vindicator. p. 2. Archived from the original on April 3, 2017. Retrieved April 10, 2012. https://news.google.com/newspapers?id=QBhcAAAAIBAJ&pg=2846,1271636
Parkin, Simon (June 2, 2014). "A history of video game hardware: Sega Master System". Edge. Future plc. Archived from the original on June 5, 2014. Retrieved September 13, 2014. https://web.archive.org/web/20140605204323/http://www.edge-online.com/features/a-history-of-videogame-hardware-sega-master-system/
Parkin, Simon (June 2, 2014). "A history of video game hardware: Sega Master System". Edge. Future plc. Archived from the original on June 5, 2014. Retrieved September 13, 2014. https://web.archive.org/web/20140605204323/http://www.edge-online.com/features/a-history-of-videogame-hardware-sega-master-system/
Sharpe, Roger (December 26, 1987). "Sega Challenge Travels Cross-Country Promoting Video". Cashbox. Vol. 51, no. 27. p. 126. /wiki/Cashbox_(magazine)
Horowitz, Ken (2016). Playing at the Next Level: A History of American Sega Games. McFarland & Company. pp. 4–15. ISBN 9781476625577. 9781476625577
McFerran, Damien. "Retroinspection: Master System". Retro Gamer (44). London, UK: Imagine Publishing: 48–53. ISSN 1742-3155. /wiki/Retro_Gamer
Horowitz, Ken (2016). Playing at the Next Level: A History of American Sega Games. McFarland & Company. pp. 4–15. ISBN 9781476625577. 9781476625577
Sharpe, Roger (August 22, 1987). "Sega Makes News with Tonka Toy Announcement". Cashbox. pp. 35–36. /wiki/Cashbox_(magazine)
Horowitz, Ken (2016). Playing at the Next Level: A History of American Sega Games. McFarland & Company. pp. 4–15. ISBN 9781476625577. 9781476625577
McFerran, Damien. "Retroinspection: Master System". Retro Gamer (44). London, UK: Imagine Publishing: 48–53. ISSN 1742-3155. /wiki/Retro_Gamer
Horowitz, Ken (2016). Playing at the Next Level: A History of American Sega Games. McFarland & Company. pp. 4–15. ISBN 9781476625577. 9781476625577
McFerran, Damien. "Retroinspection: Master System". Retro Gamer (44). London, UK: Imagine Publishing: 48–53. ISSN 1742-3155. /wiki/Retro_Gamer
"Master System". Sega Hard Encyclopedia (in Japanese). Sega Corporation. Archived from the original on July 12, 2018. Retrieved February 13, 2025. https://www.sega.jp/history/hard/mastersystem/index.html
McFerran, Damien. "Retroinspection: Master System". Retro Gamer (44). London, UK: Imagine Publishing: 48–53. ISSN 1742-3155. /wiki/Retro_Gamer
Nihon Kōgyō Shinbunsha (1986). "Amusement". Business Japan. 31 (7–12). Nihon Kogyo Shimbun: 89. Retrieved January 24, 2012. https://books.google.com/books?id=tJcSAQAAMAAJ&q=%22Sega+is+estimated+to+have+sold%22
Sato, Hideki; Famitsu DC (February 15, 2002). Interview: The Witness of History. セガ・コンシューマー・ヒストリー. Famitsu Books (in Japanese). Enterbrain. pp. 22–25. ISBN 978-4-75770789-4. {{cite book}}: |trans-work= ignored (help) (Translation by Shmuplations. Archived 2020-08-14 at the Wayback Machine). セガ・コンシューマー・ヒストリー978-4-75770789-4
"Sega Release Schedule to November 1987 - UK" (PDF). Computer and Video Games. No. 73. November 1987. p. 132. https://retrocdn.net/images/f/f5/CVG_UK_073.pdf
Hewison, Richard. "From the Archives: Virgin Games, Part 1". Retro Gamer (84). London, UK: Imagine Publishing: 50–55. ISSN 1742-3155. /wiki/ISSN_(identifier)
"Ariola Sega link". Popular Computing Weekly. Vol. 5, no. 37. September 11, 1986. p. 6. /wiki/Popular_Computing_Weekly
"News". Computer and Video Games. No. 62. December 1986. p. 9. /wiki/Computer_and_Video_Games
"The master". Your Computer. Vol. 6, no. 12. December 1986. p. 19. /wiki/Your_Computer_(British_magazine)
"Mastertronic Ends Sega Saga". Popular Computing Weekly. Vol. 6, no. 22. June 5, 1987. p. 10. /wiki/Popular_Computing_Weekly
Hewison, Richard. "From the Archives: Virgin Games, Part 1". Retro Gamer (84). London, UK: Imagine Publishing: 50–55. ISSN 1742-3155. /wiki/ISSN_(identifier)
McFerran, Damien (July 22, 2014). "Hardware Classics: Sega Master System". Nintendo Life. Archived from the original on September 14, 2014. Retrieved September 13, 2014. http://www.nintendolife.com/news/2014/07/hardware_classics_sega_master_system
Sega Genesis and Mega Drive are the same console. It was known as Genesis in North America and Mega Drive worldwide. /wiki/Sega_Genesis
McFerran, Damien. "Retroinspection: Master System". Retro Gamer (44). London, UK: Imagine Publishing: 48–53. ISSN 1742-3155. /wiki/Retro_Gamer
McFerran, Damien (July 22, 2014). "Hardware Classics: Sega Master System". Nintendo Life. Archived from the original on September 14, 2014. Retrieved September 13, 2014. http://www.nintendolife.com/news/2014/07/hardware_classics_sega_master_system
"Rent a Sega". New Computer Express. No. 56. December 2, 1989. p. 2. /wiki/New_Computer_Express
"The rise and rise of Nintendo". New Computer Express. No. 39 (5 August 1989). August 3, 1989. p. 2. https://archive.org/details/NewComputerExpress039/page/n1/mode/1up
"The Complete Machine Guide". Computer + Video Games: Complete Guide to Consoles. Vol. 4. November 1990. pp. 7–23. https://archive.org/details/Complete_Guide_to_Consoles_Volume_IV_1990_EMAP_Publishing_GB/page/n7/mode/2up
"Segas sell better than Nintendos - official!". Sega Power. No. 18. May 1991. p. 6. /wiki/Sega_Power
McFerran, Damien. "Retroinspection: Master System". Retro Gamer (44). London, UK: Imagine Publishing: 48–53. ISSN 1742-3155. /wiki/Retro_Gamer
McFerran, Damien (July 22, 2014). "Hardware Classics: Sega Master System". Nintendo Life. Archived from the original on September 14, 2014. Retrieved September 13, 2014. http://www.nintendolife.com/news/2014/07/hardware_classics_sega_master_system
"Master System completa 20 anos de vida no Brasil". Universo Online (in Portuguese). Grupo Folha. September 4, 2009. Archived from the original on February 27, 2014. Retrieved February 21, 2014. https://web.archive.org/web/20140227035251/http://jogos.uol.com.br/playstation3/ultnot/2009/09/04/ult530u7180.jhtm
Sponsel, Sebastian (November 16, 2015). "Interview: Stefano Arnhold (Tectoy)". Sega-16. Ken Horowitz. Archived from the original on November 22, 2015. Retrieved November 30, 2015. http://www.sega-16.com/2015/11/interview-stefano-arnhold-tectoy/
"Tec Toy lança no País o videogame Mega Drive". O Estado de S.Paulo (in Portuguese). Vol. 111, no. 35513. São Paulo: Grupo Estado. November 22, 1990. p. 81. ISSN 1516-2931. Archived from the original on March 4, 2016. https://acervo.estadao.com.br/publicados/1990/11/22/g/19901122-35513-nac-0081-eco-9-not-aaweass.jpg
"Master System completa 20 anos de vida no Brasil". Universo Online (in Portuguese). Grupo Folha. September 4, 2009. Archived from the original on February 27, 2014. Retrieved February 21, 2014. https://web.archive.org/web/20140227035251/http://jogos.uol.com.br/playstation3/ultnot/2009/09/04/ult530u7180.jhtm
"Estrela e Gradiente trazem jogos Nintendo". Folha de S.Paulo (in Portuguese). Vol. 73, no. 23360. São Paulo: Grupo Folha. March 18, 1993. pp. 2–13. ISSN 1414-5723. Archived from the original on March 3, 2016. https://web.archive.org/web/20160303230509/http://acervo2.folha.com.br/7/61/8/78/4780861/1024/4780861.png
Szczepaniak, John (November 2006). "Company Profile: Tec Toy". Retro Gamer. No. 30. Imagine Publishing. pp. 50–53. ISSN 1742-3155. /wiki/Retro_Gamer
Sponsel, Sebastian (November 16, 2015). "Interview: Stefano Arnhold (Tectoy)". Sega-16. Ken Horowitz. Archived from the original on November 22, 2015. Retrieved November 30, 2015. http://www.sega-16.com/2015/11/interview-stefano-arnhold-tectoy/
Derboo, Sam (July 13, 2010). "A History of Korean Gaming: Part 1". Hardcore Gaming 101. Retrieved December 4, 2021. http://www.hardcoregaming101.net/korea/part1/korea1.htm
게임월드 [Game World] (in Korean). 1994.
Cantlon, Gavin (November 17, 1991). "Cut-throat selling in video games". The Sydney Morning Herald. Archived from the original on September 30, 2021. Retrieved December 29, 2020 – via Newspapers.com. Ozi Soft, [sic] has been distributing Sega video games since 1988 and also offers computer games. Christina Caddy, the company's public relations manager, said that last year it sold 250,000 units of the Sega Master system [sic], which carried an eight-bit console, at a recommended retail price of $99. https://www.newspapers.com/image/120296512/
Biggs, Tim (July 11, 2017). "Nintendo's NES launched 30 years ago this month in Australia, or did it?". The Sydney Morning Herald. Retrieved October 5, 2021. https://www.smh.com.au/technology/nintendos-nes-launched-30-years-ago-in-australia-this-month-or-did-it-20170707-gx6ex0.html
"Sega's Secrets". Sega MegaZone. Australia: Mason Stewart Publishing Pty Ltd. November 1994. p. 23.
Kent, Steven L. (2001). The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World. Roseville, California: Prima Publishing. pp. 303, 343, 360. ISBN 0-7615-3643-4. 0-7615-3643-4
Nintendo's Market Share 1988. London: EMAP. 2001. p. 35. /wiki/Ascential
Nintendo's Market Share 1990. New York: Bloomberg L.P. 1999. p. 60.
McGill, Douglas C. (December 4, 1988). "Nintendo Scores Big". The New York Times. Archived from the original on May 24, 2013. Retrieved March 27, 2009. https://www.nytimes.com/1988/12/04/business/nintendo-scores-big.html?sec=&spon=&pagewanted=2
"How Sega Built the Genesis". Polygon. Vox Media. February 3, 2015. Archived from the original on November 3, 2015. Retrieved November 23, 2015. https://www.polygon.com/features/2015/2/3/7952705/sega-genesis-masami-ishikawa
Harris, Blake J. (2014). Console Wars: Sega, Nintendo, and the Battle That Defined a Generation. New York, New York: HarperCollins. p. 386. ISBN 978-0-06-227669-8. 978-0-06-227669-8
Sato (September 18, 2013). "Sega's Original Hardware Developer Talks About The Company's Past Consoles". Siliconera. Curse LLC. Archived from the original on December 2, 2013. Retrieved November 23, 2013. http://www.siliconera.com/2013/09/18/segas-original-hardware-developer-talks-about-the-companys-past-consoles/
Fahs, Travis (April 21, 2009). "IGN Presents the History of Sega (page 4)". IGN. Ziff Davis. Archived from the original on February 21, 2014. Retrieved October 5, 2013. https://ign.com/articles/2009/04/21/ign-presents-the-history-of-sega?page=4
Sczepaniak, John (2006). "Retroinspection: Mega Drive". Retro Gamer (27). London, UK: Imagine Publishing: 42–47. ISSN 1742-3155. /wiki/ISSN_(identifier)
McFerran, Damien. "Retroinspection: Master System". Retro Gamer (44). London, UK: Imagine Publishing: 48–53. ISSN 1742-3155. /wiki/Retro_Gamer
McFerran, Damien. "Retroinspection: Master System". Retro Gamer (44). London, UK: Imagine Publishing: 48–53. ISSN 1742-3155. /wiki/Retro_Gamer
Beuscher, David. "Sega Master System – Overview". AllGame. All Media Network. Archived from the original on January 2, 2010. Retrieved March 31, 2014. https://web.archive.org/web/20100102043846/http://allgame.com/platform.php?id=23
McFerran, Damien. "Retroinspection: Master System". Retro Gamer (44). London, UK: Imagine Publishing: 48–53. ISSN 1742-3155. /wiki/Retro_Gamer
Sheff, David (1993). Game Over (1st ed.). New York, New York: Random House. p. 349. ISBN 0-679-40469-4. Retrieved January 16, 2012. 0-679-40469-4
"16-Bit Hits – New video games offer better graphics, action". Minneapolis Star Tribune. October 15, 1991. Archived from the original on November 10, 2013. Retrieved April 7, 2014 – via NewsBank. http://docs.newsbank.com/openurl?ctx_ver=z39.88-2004&rft_id=info:sid/iw.newsbank.com:AWNB:STMB&rft_val_format=info:ofi/fmt:kev:mtx:ctx&rft_dat=0EFE44C5DC10D939&svc_dat=InfoWeb:aggregated5&req_dat=0ECC86DE7A4704AD
"Company News; Nintendo Suit by Atari Is Dismissed". The New York Times. May 16, 1992. Archived from the original on October 23, 2014. Retrieved September 19, 2014. https://www.nytimes.com/1992/05/16/business/company-news-nintendo-suit-by-atari-is-dismissed.html
McFerran, Damien. "Retroinspection: Master System". Retro Gamer (44). London, UK: Imagine Publishing: 48–53. ISSN 1742-3155. /wiki/Retro_Gamer
Thorpe, Nick (March 22, 2014). "The History of Sonic on the Master System". Retro Gamer (179): 46–51. https://archive.org/stream/retro_gamer/RetroGamer_179#page/46/mode/2up
"The Complete Machine Guide". Computer + Video Games: Complete Guide to Consoles. Vol. 4. November 1990. pp. 7–23. https://archive.org/details/Complete_Guide_to_Consoles_Volume_IV_1990_EMAP_Publishing_GB/page/n7/mode/2up
"Segas sell better than Nintendos - official!". Sega Power. No. 18. May 1991. p. 6. /wiki/Sega_Power
"Finance & Business". Screen Digest. March 1995. pp. 56–62. Retrieved May 23, 2021. https://www.scribd.com/doc/208776076/Screen-Digest?secret_password=2ntzw5zfrtsy8kxequmg
"Sega Consoles: Active installed base estimates". Screen Digest. Screen Digest Ltd.: 60 March 1995. /wiki/Screen_Digest
"Total 8-bit and 16-bit Cartridge Consoles: Active installed base estimates". Screen Digest. Screen Digest Ltd.: 61 March 1995. (cf. here [1] Archived March 24, 2017, at the Wayback Machine and here [2] Archived March 24, 2017, at the Wayback Machine) /wiki/Cf.
McFerran, Damien. "Retroinspection: Master System". Retro Gamer (44). London, UK: Imagine Publishing: 48–53. ISSN 1742-3155. /wiki/Retro_Gamer
McFerran, Damien. "Retroinspection: Master System". Retro Gamer (44). London, UK: Imagine Publishing: 48–53. ISSN 1742-3155. /wiki/Retro_Gamer
Szczepaniak, John (2006). "Company Profile: Tec Toy". Retro Gamer (30). London, UK: Imagine Publishing: 50–53. ISSN 1742-3155. /wiki/ISSN_(identifier)
Sponsel, Sebastian (November 16, 2015). "Interview: Stefano Arnhold (Tectoy)". Sega-16. Ken Horowitz. Archived from the original on November 22, 2015. Retrieved November 30, 2015. http://www.sega-16.com/2015/11/interview-stefano-arnhold-tectoy/
Azevedo, Theo (July 30, 2012). "Vinte anos depois, Master System e Mega Drive vendem 150 mil unidades por ano no Brasil" [Twenty years later, Master System and Mega Drive sell 150,000 units a year in Brazil]. UOL (in Portuguese). Retrieved July 16, 2023. https://www.uol.com.br/start/ultimas-noticias/2012/07/30/vinte-anos-depois-master-system-e-mega-drive-vendem-150-mil-unidades-por-ano-no-brasil.htm
Smith, Ernie (July 27, 2015). "Brazil Is An Alternate Video Game Universe Where Sega Beat Nintendo". Atlas Obscura. Archived from the original on June 21, 2017. Retrieved December 11, 2017. http://www.atlasobscura.com/articles/brazil-is-a-video-game-alternate-universe-where-sega-beat-nintendo
Azevedo, Théo (May 12, 2016). "Console em produção há mais tempo, Master System já vendeu 8 mi no Brasil" [Console in production for a longer time, Master System has sold 8 million in Brazil]. Universo Online (in Portuguese). Grupo Folha. Archived from the original on May 14, 2016. Retrieved May 13, 2016. Comercializado no Brasil desde setembro de 1989, o saudoso Master System já vendeu mais de 8 milhões de unidades no país, segundo a Tectoy. http://jogos.uol.com.br/ultimas-noticias/2016/05/12/console-em-producao-ha-mais-tempo-master-system-ja-vendeu-8-mi-no-brasil.htm
"Master System". Sega Hard Encyclopedia (in Japanese). Sega Corporation. Archived from the original on July 12, 2018. Retrieved February 13, 2025. https://www.sega.jp/history/hard/mastersystem/index.html
Sato, Hideki; Famitsu DC (February 15, 2002). Interview: The Witness of History. セガ・コンシューマー・ヒストリー. Famitsu Books (in Japanese). Enterbrain. pp. 22–25. ISBN 978-4-75770789-4. {{cite book}}: |trans-work= ignored (help) (Translation by Shmuplations. Archived 2020-08-14 at the Wayback Machine). セガ・コンシューマー・ヒストリー978-4-75770789-4
"Master System". Sega Hard Encyclopedia (in Japanese). Sega Corporation. Archived from the original on July 12, 2018. Retrieved February 13, 2025. https://www.sega.jp/history/hard/mastersystem/index.html
"Sega Mark III". Sega Hard Encyclopedia (in Japanese). Sega Corporation. Archived from the original on July 12, 2018. Retrieved February 13, 2025. https://www.sega.jp/history/hard/segamark3/index.html
"Master System". Sega Hard Encyclopedia (in Japanese). Sega Corporation. Archived from the original on July 12, 2018. Retrieved February 13, 2025. https://www.sega.jp/history/hard/mastersystem/index.html
"Sega Mark III". Sega Hard Encyclopedia (in Japanese). Sega Corporation. Archived from the original on July 12, 2018. Retrieved February 13, 2025. https://www.sega.jp/history/hard/segamark3/index.html
"Master System". Sega Hard Encyclopedia (in Japanese). Sega Corporation. Archived from the original on July 12, 2018. Retrieved February 13, 2025. https://www.sega.jp/history/hard/mastersystem/index.html
McFerran, Damien. "Retroinspection: Master System". Retro Gamer (44). London, UK: Imagine Publishing: 48–53. ISSN 1742-3155. /wiki/Retro_Gamer
"Retroinspection: Sega Game Gear". Retro Gamer (41). London, UK: Imagine Publishing: 78–85. 2009. ISSN 1742-3155. /wiki/ISSN_(identifier)
Parkin, Simon (June 2, 2014). "A history of video game hardware: Sega Master System". Edge. Future plc. Archived from the original on June 5, 2014. Retrieved September 13, 2014. https://web.archive.org/web/20140605204323/http://www.edge-online.com/features/a-history-of-videogame-hardware-sega-master-system/
Beuscher, David. "Sega Master System – Overview". AllGame. All Media Network. Archived from the original on January 2, 2010. Retrieved March 31, 2014. https://web.archive.org/web/20100102043846/http://allgame.com/platform.php?id=23
"SMS 2 RGB". www.smspower.org. https://www.smspower.org/masterful/rgb.html
Szczepaniak, John (2006). "Company Profile: Tec Toy". Retro Gamer (30). London, UK: Imagine Publishing: 50–53. ISSN 1742-3155. /wiki/ISSN_(identifier)
Ransom-Wiley, James (October 26, 2006). "Coleco Tiptoes Back with Sega-filled Handheld". Joystiq. AOL. Archived from the original on April 7, 2014. Retrieved April 22, 2010. https://web.archive.org/web/20140407080626/http://www.joystiq.com/2006/10/26/coleco-tiptoes-back-with-sega-filled-handheld
"Sega Mark III Controllers". Sega Hard Encyclopedia (in Japanese). Sega Corporation. Archived from the original on August 3, 2014. Retrieved February 12, 2014. https://www.sega.jp/fb/segahard/mk3/controller.html
Buchanan, Adam (July 2013). "The Collector's Guide: Sega Master System". Retro Gamer. pp. 20–31. /wiki/Retro_Gamer
Beuscher, David. "Sega Master System – Overview". AllGame. All Media Network. Archived from the original on January 2, 2010. Retrieved March 31, 2014. https://web.archive.org/web/20100102043846/http://allgame.com/platform.php?id=23
Szczepaniak, John (2006). "Company Profile: Tec Toy". Retro Gamer (30). London, UK: Imagine Publishing: 50–53. ISSN 1742-3155. /wiki/ISSN_(identifier)
Buchanan, Adam (July 2013). "The Collector's Guide: Sega Master System". Retro Gamer. pp. 20–31. /wiki/Retro_Gamer
"SegaScope 3-D". Sega Hard Encyclopedia (in Japanese). Sega Corporation. Archived from the original on April 7, 2014. Retrieved February 12, 2014. https://www.sega.jp/fb/segahard/master/3dglass.html
Buchanan, Adam (July 2013). "The Collector's Guide: Sega Master System". Retro Gamer. pp. 20–31. /wiki/Retro_Gamer
"Telecon Pack". Sega Hard Encyclopedia (in Japanese). Sega Corporation. Archived from the original on August 3, 2014. Retrieved February 12, 2014. https://www.sega.jp/fb/segahard/mk3/telcon.html
"Retroinspection: Sega Game Gear". Retro Gamer (41). London, UK: Imagine Publishing: 78–85. 2009. ISSN 1742-3155. /wiki/ISSN_(identifier)
Buchanan, Levi (October 9, 2008). "Remember Game Gear?". IGN. Ziff Davis. Archived from the original on April 23, 2010. Retrieved March 29, 2009. https://web.archive.org/web/20100423010222/http://uk.retro.ign.com/articles/918/918381p1.html
Forster, Winnie (2005). The Encyclopedia of Game Machines: Consoles, Handhelds, and Home Computers 1972–2005. Magdalena Gniatczynska. p. 139. ISBN 3-00-015359-4. 3-00-015359-4
"Retroinspection: Sega Game Gear". Retro Gamer (41). London, UK: Imagine Publishing: 78–85. 2009. ISSN 1742-3155. /wiki/ISSN_(identifier)
Forster, Winnie (2005). The Encyclopedia of Game Machines: Consoles, Handhelds, and Home Computers 1972–2005. Magdalena Gniatczynska. p. 139. ISBN 3-00-015359-4. 3-00-015359-4
"Retroinspection: Sega Game Gear". Retro Gamer (41). London, UK: Imagine Publishing: 78–85. 2009. ISSN 1742-3155. /wiki/ISSN_(identifier)
Beuscher, David. "Sega Game Gear – Overview". AllGame. All Media Network. Archived from the original on November 14, 2014. Retrieved July 8, 2013. https://web.archive.org/web/20141114094408/http://www.allgame.com/platform.php?id=25
Dandumont, Pierre (November 26, 2017). "Ces jeux Game Gear qui sont en fait des jeux Master System". journaldulapin.com (in French). Archived from the original on September 30, 2021. Retrieved July 7, 2020. https://ghostarchive.org/archive/20210930/https://www.journaldulapin.com/2017/11/26/game-gear-master-system/
"Retroinspection: Sega Game Gear". Retro Gamer (41). London, UK: Imagine Publishing: 78–85. 2009. ISSN 1742-3155. /wiki/ISSN_(identifier)
Sponsel, Sebastian (November 16, 2015). "Interview: Stefano Arnhold (Tectoy)". Sega-16. Ken Horowitz. Archived from the original on November 22, 2015. Retrieved November 30, 2015. http://www.sega-16.com/2015/11/interview-stefano-arnhold-tectoy/
McFerran, Damien. "Retroinspection: Master System". Retro Gamer (44). London, UK: Imagine Publishing: 48–53. ISSN 1742-3155. /wiki/Retro_Gamer
Beuscher, David. "Sega Master System – Overview". AllGame. All Media Network. Archived from the original on January 2, 2010. Retrieved March 31, 2014. https://web.archive.org/web/20100102043846/http://allgame.com/platform.php?id=23
Sato, Hideki; Famitsu DC (February 15, 2002). Interview: The Witness of History. セガ・コンシューマー・ヒストリー. Famitsu Books (in Japanese). Enterbrain. pp. 22–25. ISBN 978-4-75770789-4. {{cite book}}: |trans-work= ignored (help) (Translation by Shmuplations. Archived 2020-08-14 at the Wayback Machine). セガ・コンシューマー・ヒストリー978-4-75770789-4
Buchanan, Adam (July 2013). "The Collector's Guide: Sega Master System". Retro Gamer. pp. 20–31. /wiki/Retro_Gamer
"Software List". Sega Hard Encyclopedia (in Japanese). Sega Corporation. Archived from the original on June 21, 2019. Retrieved May 15, 2023. https://web.archive.org/web/20190621034428/https://sega.jp/history/hard/segamark3/software.html
"Software List". Sega Hard Encyclopedia (in Japanese). Sega Corporation. Archived from the original on June 21, 2019. Retrieved May 15, 2023. https://web.archive.org/web/20190621034428/https://sega.jp/history/hard/segamark3/software.html
McFerran, Damien. "Retroinspection: Master System". Retro Gamer (44). London, UK: Imagine Publishing: 48–53. ISSN 1742-3155. /wiki/Retro_Gamer
Thorpe, Nick (March 22, 2014). "The History of Sonic on the Master System". Retro Gamer (179): 46–51. https://archive.org/stream/retro_gamer/RetroGamer_179#page/46/mode/2up
McFerran, Damien. "Retroinspection: Master System". Retro Gamer (44). London, UK: Imagine Publishing: 48–53. ISSN 1742-3155. /wiki/Retro_Gamer
Buchanan, Adam (July 2013). "The Collector's Guide: Sega Master System". Retro Gamer. pp. 20–31. /wiki/Retro_Gamer
"Sega Mark III". Sega Hard Encyclopedia (in Japanese). Sega Corporation. Archived from the original on July 12, 2018. Retrieved February 13, 2025. https://www.sega.jp/history/hard/segamark3/index.html
"Master System". Sega Hard Encyclopedia (in Japanese). Sega Corporation. Archived from the original on July 12, 2018. Retrieved February 13, 2025. https://www.sega.jp/history/hard/mastersystem/index.html
"SK-1100". Sega Hard Encyclopedia (in Japanese). Sega Corporation. Archived from the original on February 22, 2014. Retrieved February 12, 2014. http://sega.jp/fb/segahard/sg1000/sk1100.html
"Software List". Sega Hard Encyclopedia (in Japanese). Sega Corporation. Archived from the original on June 21, 2019. Retrieved May 15, 2023. https://web.archive.org/web/20190621034428/https://sega.jp/history/hard/segamark3/software.html
Semrad, Steve (February 2, 2006). "The Greatest 200 Videogames of Their Time, Page 8". 1UP.com. Archived from the original on January 18, 2014. Retrieved December 11, 2016. https://archive.today/20140118230906/http://www.1up.com/features/egm-200-greatest-videogames?pager.offset=8
Mott, Tony (2013). 1001 Video Games You Must Play Before You Die. New York, New York: Universe Publishing. p. 177. ISBN 978-0-7893-2090-2. 978-0-7893-2090-2
McFerran, Damien. "Retroinspection: Master System". Retro Gamer (44). London, UK: Imagine Publishing: 48–53. ISSN 1742-3155. /wiki/Retro_Gamer
"Software List". Sega Hard Encyclopedia (in Japanese). Sega Corporation. Archived from the original on June 21, 2019. Retrieved May 15, 2023. https://web.archive.org/web/20190621034428/https://sega.jp/history/hard/segamark3/software.html
Buchanan, Adam (July 2013). "The Collector's Guide: Sega Master System". Retro Gamer. pp. 20–31. /wiki/Retro_Gamer
Thorpe, Nick (March 22, 2014). "The History of Sonic on the Master System". Retro Gamer (179): 46–51. https://archive.org/stream/retro_gamer/RetroGamer_179#page/46/mode/2up
Buchanan, Adam (July 2013). "The Collector's Guide: Sega Master System". Retro Gamer. pp. 20–31. /wiki/Retro_Gamer
McFerran, Damien. "Retroinspection: Master System". Retro Gamer (44). London, UK: Imagine Publishing: 48–53. ISSN 1742-3155. /wiki/Retro_Gamer
McFerran, Damien. "Retroinspection: Master System". Retro Gamer (44). London, UK: Imagine Publishing: 48–53. ISSN 1742-3155. /wiki/Retro_Gamer
Sponsel, Sebastian (November 16, 2015). "Interview: Stefano Arnhold (Tectoy)". Sega-16. Ken Horowitz. Archived from the original on November 22, 2015. Retrieved November 30, 2015. http://www.sega-16.com/2015/11/interview-stefano-arnhold-tectoy/
Szczepaniak, John (November 2006). "Company Profile: Tec Toy". Retro Gamer. No. 30. Imagine Publishing. pp. 50–53. ISSN 1742-3155. /wiki/Retro_Gamer
Sponsel, Sebastian (November 16, 2015). "Interview: Stefano Arnhold (Tectoy)". Sega-16. Ken Horowitz. Archived from the original on November 22, 2015. Retrieved November 30, 2015. http://www.sega-16.com/2015/11/interview-stefano-arnhold-tectoy/
Buchanan, Adam (July 2013). "The Collector's Guide: Sega Master System". Retro Gamer. pp. 20–31. /wiki/Retro_Gamer
Sponsel, Sebastian (November 16, 2015). "Interview: Stefano Arnhold (Tectoy)". Sega-16. Ken Horowitz. Archived from the original on November 22, 2015. Retrieved November 30, 2015. http://www.sega-16.com/2015/11/interview-stefano-arnhold-tectoy/
McFerran, Damien. "Retroinspection: Master System". Retro Gamer (44). London, UK: Imagine Publishing: 48–53. ISSN 1742-3155. /wiki/Retro_Gamer
Sato, Hideki; Famitsu DC (February 15, 2002). Interview: The Witness of History. セガ・コンシューマー・ヒストリー. Famitsu Books (in Japanese). Enterbrain. pp. 22–25. ISBN 978-4-75770789-4. {{cite book}}: |trans-work= ignored (help) (Translation by Shmuplations. Archived 2020-08-14 at the Wayback Machine). セガ・コンシューマー・ヒストリー978-4-75770789-4
Horowitz, Ken (December 5, 2006). "Interview: Mark Cerny". Sega-16. Ken Horowitz. Archived from the original on October 17, 2014. Retrieved April 16, 2014. http://www.sega-16.com/2006/12/interview-mark-cerny/
Parkin, Simon (September 13, 2013). "Sonic the Hedgehog: past, present and future". The Guardian. Archived from the original on June 25, 2014. Retrieved June 6, 2014. They made 40 games in this way ...But by my judgment only two were really worth playing. https://www.theguardian.com/technology/2013/sep/13/sonic-the-hedgehog-sonic-lost-world
Totilo, Stephen (March 10, 2014). "A Candid Talk With Mark Cerny, Who Designed The PS4, Among Other Things". Kotaku. Gizmodo Media Group. Archived from the original on June 4, 2014. Retrieved June 6, 2014. https://kotaku.com/a-candid-talk-with-mark-cerny-who-designed-the-ps4-am-1540179832
Kunkel, Bill; Worley, Joyce; Katz, Arnie (November 1988). "Video Gaming World". Computer Gaming World. p. 54. ISSN 0744-6667. Archived from the original on April 5, 2016. https://archive.org/stream/Computer_Gaming_World_Issue_53#page/n53/mode/2up
Buchanan, Levi (January 25, 2008). "Alex Kidd in Miracle World Review". IGN. Ziff Davis. Archived from the original on March 11, 2014. Retrieved March 31, 2014. https://www.ign.com/articles/2008/01/25/alex-kidd-in-miracle-world-review-2
Mott, Tony (2013). 1001 Video Games You Must Play Before You Die. New York, New York: Universe Publishing. p. 108. ISBN 978-0-7893-2090-2. 978-0-7893-2090-2
"Retro Reviews: R-Type". Game Informer. Vol. 12, no. 114. GameStop. October 2002. p. 114.
"Sega expands distribution in Greater China". Screen Digest. Screen Digest Ltd. March 1, 2005. Archived from the original on September 21, 2014. Retrieved September 13, 2014. https://web.archive.org/web/20140921211913/http://www.highbeam.com/doc/1G1-133132727.html
"Cruis'n USA and Wonder Boy Now Available on Wii Shop Channel!". Nintendo. Archived from the original on July 23, 2008. Retrieved March 15, 2010. https://web.archive.org/web/20080723150857/http://www.nintendo.com/whatsnew/detail/4uQJLEZJ2G__3IJq5TXii66HmIjir-lJ
Leupold, Tom (February 3, 2006). "Games on tap, or 'History of the Gaming World, Part I'". Oakland Tribune. Archived from the original on September 24, 2014. https://web.archive.org/web/20140924050610/http://www.highbeam.com/doc/1P2-7039983.html
"5 Consoles That Lasted The Longest (& 5 That Lasted The Shortest)". Game Rant. January 11, 2020. Archived from the original on September 30, 2021. Retrieved September 22, 2020. https://ghostarchive.org/archive/20210930/https://gamerant.com/consoles-lasted-longest-shortest-time-most-least-popular/
"The 5 longest console lifespans". IGN Africa. January 17, 2014. Archived from the original on September 30, 2021. Retrieved September 22, 2020. https://ghostarchive.org/archive/20210930/https://za.ign.com/ps4/64636/feature/the-5-longest-console-lifespans
Adams, Kara Jane (July 26, 2020). "Sega Master System". Medium. Archived from the original on September 30, 2021. Retrieved September 22, 2020. https://ghostarchive.org/archive/20210930/https://medium.com/@KaraJaneAdams/sega-master-system-7e769af3f444
Forster, Winnie (2005). The Encyclopedia of Game Machines: Consoles, Handhelds, and Home Computers 1972–2005. Magdalena Gniatczynska. p. 139. ISBN 3-00-015359-4. 3-00-015359-4
Buchanan, Levi (March 20, 2009). "Genesis vs. SNES: By the Numbers". IGN. Ziff Davis. Archived from the original on March 2, 2014. Retrieved March 31, 2014. https://www.ign.com/articles/2009/03/20/genesis-vs-snes-by-the-numbers
McFerran, Damien. "Retroinspection: Master System". Retro Gamer (44). London, UK: Imagine Publishing: 48–53. ISSN 1742-3155. /wiki/Retro_Gamer
Leccesse, Donna (May 5, 1989). "Retailers say video is a dream come true; Nintendo is leading the way to better sales". Playthings. Sandow Media LLC. Archived from the original on September 21, 2014. Retrieved September 13, 2014. https://web.archive.org/web/20140921211908/http://www.highbeam.com/doc/1G1-7613047.html
Steve; Ed; Martin; Sushi-X (January 1992). "EGM Rates The Systems Of 1992!!!". Electronic Gaming Monthly. Sendai Publishing. p. 74. https://archive.org/stream/Electronic_Gaming_Monthlys_1992_Video_Game_Buyers_Guide/electronic_gaming_monthlys_1992_video_game_buyers_guide_-_1991_unk#page/n73/mode/2up
Steve; Ed; Martin; Sushi-X (January 1993). "Electronic Gaming Monthly's Buyer's Guide". Electronic Gaming Monthly. Sendai Publishing. p. 32.
"Consolidated Sales Transition by Region" (PDF). Nintendo. March 2016. Archived (PDF) from the original on April 27, 2016. Retrieved September 12, 2022. https://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e1603.pdf
Buchanan, Levi (March 20, 2009). "Genesis vs. SNES: By the Numbers". IGN. Ziff Davis. Archived from the original on March 2, 2014. Retrieved March 31, 2014. https://www.ign.com/articles/2009/03/20/genesis-vs-snes-by-the-numbers
Pearse, Bill (January 1, 1992). "Nintendo and Sega gear up for battle. (Nintendo of America Inc. and Sega Inc. compete for 16-bit video game market; includes related articles) (Industry Overview)". Playthings. Sandow Media LLC. Archived from the original on October 28, 2014. Retrieved September 13, 2014. https://web.archive.org/web/20141028104226/http://www.highbeam.com/doc/1G1-11866263.html
Zackariasson, Peter; Wilson, Timothy L.; Ernkvist, Mirko (2012). "Console Hardware: The Development of Nintendo Wii". The Video Game Industry: Formation, Present State, and Future. Routledge. p. 158. ISBN 978-1-138-80383-1. 978-1-138-80383-1
"Sonic Boom: The Success Story of Sonic the Hedgehog". Retro Gamer — the Mega Drive Book. London, UK: Imagine Publishing: 31. 2013. ISSN 1742-3155. /wiki/ISSN_(identifier)
Beuscher, David. "Sega Master System – Overview". AllGame. All Media Network. Archived from the original on January 2, 2010. Retrieved March 31, 2014. https://web.archive.org/web/20100102043846/http://allgame.com/platform.php?id=23
Buchanan, Adam (July 2013). "The Collector's Guide: Sega Master System". Retro Gamer. pp. 20–31. /wiki/Retro_Gamer
McFerran, Damien. "Retroinspection: Master System". Retro Gamer (44). London, UK: Imagine Publishing: 48–53. ISSN 1742-3155. /wiki/Retro_Gamer
"Top 25 Videogame Consoles of All Time: SEGA Master System is Number 20". IGN. Ziff Davis. 2009. Archived from the original on February 22, 2014. Retrieved March 31, 2014. https://www.ign.com/top-25-consoles/20.html