The Institute of Electrical and Electronics Engineers (IEEE) defines a learning object as "any entity, digital or non-digital, that may be used for learning, education or training".6
Chiappe defined Learning Objects as: "A digital self-contained and reusable entity, with a clear educational purpose, with at least three internal and editable components: content, learning activities and elements of context. The learning objects must have an external structure of information to facilitate their identification, storage and retrieval: the metadata."7
The following definitions focus on the relation between learning object and digital media. RLO-CETL, a British inter-university Learning Objects Center, defines "reusable learning objects" as "web-based interactive chunks of e-learning designed to explain a stand-alone learning objective".8 Daniel Rehak and Robin Mason define it as "a digitized entity which can be used, reused or referenced during technology supported learning".910
Adapting a definition from the Wisconsin Online Resource Center, Robert J. Beck suggests that learning objects have the following key characteristics:
The following is a list of some of the types of information that may be included in a learning object and its metadata:
One of the key issues in using learning objects is their identification by search engines or content management systems.13 This is usually facilitated by assigning descriptive learning object metadata. Just as a book in a library has a record in the card catalog, learning objects must also be tagged with metadata. The most important pieces of metadata typically associated with a learning object include:
A mutated learning object is, according to Michael S. Shaw, MSc (2003), a learning object that has been "re-purposed and/or re-engineered, changed or simply re-used in some way different from its original intended design".14 In other words, educational content or learning materials, initially designed for a specific domain, may be intentionally or unintentionally, repurposed or applied, or become relevant in some significant way to the learner or situation, even though it is from a totally different domain. This interpretation aligns with the idea that the inherent properties of the learning objects remain constant, but their application becomes beneficial and adaptable across diverse domains. Shaw's speculative interpretation suggests an intrinsic stimulation of cognitive flexibility and creative reuse of learning resources for the learner. Shaw also introduces the term "contextual learning object", to describe a learning object with high specificity, that has been "designed to have specific meaning and purpose to an intended learner". This may be useful if the intent involves just-in-time learning and the individual needs of individual learners.
Before any institution invests a great deal of time and energy into building high-quality e-learning content (which can cost over $10,000 per classroom hour),15 it needs to consider how this content can be easily loaded into a Learning Management System. It is possible for example, to package learning objects with SCORM specification and load it in Moodle Learning Management System or Desire2Learn Learning Environment.
If all of the properties of a course can be precisely defined in a common format, the content can be serialized into a standard format such as XML and loaded into other systems. When it is considered that some e-learning courses need to include video, mathematical equations using MathML, chemistry equations using CML and other complex structures, the issues become very complex, especially if the systems needs to understand and validate each structure and then place it correctly in a database.
In 2001, David Wiley criticized learning object theory in his paper, The Reusability Paradox which is summarized by D'Arcy Norman Archived 2021-05-02 at the Wayback Machine as, If a learning object is useful in a particular context, by definition it is not reusable in a different context. If a learning object is reusable in many contexts, it isn’t particularly useful in any. In Three Objections to Learning Objects and E-learning Standards Archived 2021-04-15 at the Wayback Machine, Norm Friesen, Canada Research Chair in E-Learning Practices at Thompson Rivers University, points out that the word neutrality in itself implies a state or position that is antithetical ... to pedagogy and teaching.
Cisco Systems, Reusable information object strategy (PDF), archived from the original (PDF) on 2013-05-30 https://web.archive.org/web/20130530223125/http://www.cisco.com/warp/public/779/ibs/solutions/learning/whitepapers/el_cisco_rio.pdf ↩
Gerard, R.W. (1967), "Shaping the mind: Computers in education", In N. A. Sciences, Applied Science and Technological Progress https://books.google.com/books?id=BTcrAAAAYAAJ ↩
IEEE 1484.12 Learning Object Metadata[permanent dead link] http://129.115.100.158/txlor/docs/IEEE_LOM_1484_12_1_v1_Final_Draft.pdf ↩
SCORM 2004 4th Edition Version 1.1 Overview Archived 2011-12-09 at the Wayback Machine http://legacy.adlnet.gov/Technologies/scorm/SCORMSDocuments/2004%204th%20Edition/Overview.aspx ↩
Downes, Stephen (2001). "Learning Objects: Resources for Distance Education Worldwide". The International Review of Research in Open and Distance Learning. 2. doi:10.19173/irrodl.v2i1.32. https://doi.org/10.19173%2Firrodl.v2i1.32 ↩
Learning Technology Standards Committee 2002, p. 45 - Learning Technology Standards Committee (2002), Draft Standard for Learning Object Metadata. IEEE Standard 1484.12.1 (PDF), New York: Institute of Electrical and Electronics Engineers, archived from the original (PDF) on 2012-03-08, retrieved 2008-04-29 https://web.archive.org/web/20120308072400/http://ltsc.ieee.org/wg12/files/LOM_1484_12_1_v1_Final_Draft.pdf ↩
Laverde, Cifuentes & Rodríguez 2007, p. 8. - Laverde, Andrés Chiappe; Cifuentes, Yasbley Segovia; Rodríguez, Helda Yadira Rincón (2007). Boston, Springer (ed.). "Toward an instructional design model based on learning objects". Educational Technology Research and Development. 55 (6). Boston: Springer US: 671–81. doi:10.1007/s11423-007-9059-0. ISSN 1042-1629. S2CID 189948711. (Print) (Online). Archived from the original on 2024-02-07. Retrieved 2023-03-10. https://repositorio.unal.edu.co/handle/unal/80222 ↩
"Learning Objects", RLO-CETL: Reusable Learning Objects, retrieved 2008-04-29[permanent dead link]. http://www.rlo-cetl.ac.uk/joomla/index.php?option=com_content&task=view&id=235&Itemid=28 ↩
http://129.115.100.158/txlor/docs/IEEE_LOM_1484_12_1_v1_Final_Draft.pdf[permanent dead link] http://129.115.100.158/txlor/docs/IEEE_LOM_1484_12_1_v1_Final_Draft.pdf ↩
Rehak & Mason 2003 - Rehak, Daniel R.; Mason, Robin (2003), "Engaging with the Learning Object Economy", in Littlejohn, Allison (ed.), Reusing Online Resources: A Sustainable Approach to E-Learning, London: Kogan Page, pp. 22–30, ISBN 978-0-7494-3949-1 ↩
Beck, Robert J., "What Are Learning Objects?", Learning Objects, Center for International Education, University of Wisconsin-Milwaukee, archived from the original on 2010-07-04, retrieved 2008-04-29 https://web.archive.org/web/20100704103859/http://www4.uwm.edu/cie/learning_objects.cfm?gid=56 ↩
Churchill, Daniel (2007). "Towards a useful classification of learning objects". Educational Technology Research and Development. 55 (5): 479–497. doi:10.1007/s11423-006-9000-y. S2CID 57223598. /wiki/Doi_(identifier) ↩
ECEL2006-5th European Conference on elearning: ECEL2006. Academic Conferences Limited. ISBN 978-1-905305-30-8. 978-1-905305-30-8 ↩
Shaw 2003 - Shaw, Michael (October 2003), "(Contextual and Mutated) Learning Objects in the Context of Design, Learning and (Re)Use", Teaching and Learning with Technology, archived from the original on 2020-11-27, retrieved 2008-04-29 http://www.shawmultimedia.com/edtech_oct_03.html ↩
Rumble, Greville (2019). "The Costs and Costing of Networked Learning". Online Learning. 5 (2). doi:10.24059/olj.v5i2.1880. S2CID 10610860. https://doi.org/10.24059%2Folj.v5i2.1880 ↩