Steep parallax mapping is one name for the class of algorithms that trace rays against heightfields. The idea is to walk along a ray that has entered the heightfield's volume, finding the intersection point of the ray with the heightfield. This closest intersection is what part of the heightfield is truly visible. Relief mapping and parallax occlusion mapping are other common names for these techniques.
Interval mapping improves on the usual binary search done in relief mapping by creating a line between known inside and outside points and choosing the next sample point by intersecting this line with a ray, rather than using the midpoint as in a traditional binary search.
Kaneko, T., et al., 2001. Detailed Shape Representation with Parallax Mapping Archived 2016-06-01 at the Wayback Machine. In Proceedings of ICAT 2001, pp. 205-208. https://www.researchgate.net/profile/Susumu_Tachi/publication/228583097_Detailed_shape_representation_with_parallax_mapping/links/02e7e518259abdc882000000.pdf ↩
Tatarchuk, N., 2005. Practical Dynamic Parallax Occlusion Mapping Archived 2009-09-25 at the Wayback Machine Siggraph presentations http://ati.amd.com/developer/SIGGRAPH05/Tatarchuk-ParallaxOcclusionMapping-Sketch-print.pdf ↩