Chartboost only shows promotions to active gamers.
Chartboost InPlay is a customizable, interactive advertisement layer that allows developers to create promotions which display directly in a player's gameplay environment. InPlay is intended to create promotions that integrate with the look and feel of a particular game. The native advertising solution[buzzword] supports standard Chartboost features such as tracking and reporting, player targeting, and cost per impression maximization.
Chartboost was launched in 2011 by Maria Alegre (co-founder) and Sean Fannan (CTO). After departing from Tapulous, the co-founders set out to create an own self-developed platform that allowed game developers to have complete transparency and control over the promotion, sale, revenue, and management of their mobile games.
In February 2016 Chartboost acquired Roostr to connect mobile games with YouTube influencers. Roostr was rebranded to Chartboost Influence and then both were shut down (that is, Chartboost exited the influencer market).
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