The player character may receive damage, which can be healed with restore items. Herbs, which restore character health, can be combined with other types of herbs to become more effective. Too much damage will result in a game over. At this point, the game must be continued from the last save point. A partner's death will also result in a game over. Some weapons are better suited for battling certain enemies, some of which have weaknesses to elements like fire or acid.: 12–15 Once the main game is cleared once, a "Battle Mode" is unlocked. This is a minigame in which the player character is given infinite ammo and places them in various locations from the main game with different enemies. In addition to the Redfield siblings, this mode allows the player to control supporting character Steve Burnside and antagonist Albert Wesker, as well as a version of Claire in a new wardrobe.
In their repeated efforts to explore the island and find the means to leave, the pair finds themselves confronting the island's commander, Alfred Ashford. Both Claire and Steve find him to be mentally unstable as a result of him switching between two personalities—his own, and that of his twin sister Alexia. Eventually, the pair manages to find a seaplane and use it to escape, only for Alfred to pursue them and switch their plane to autopilot, directing it towards another Umbrella facility in Antarctica. Upon their arrival, the pair finds that the facility had suffered an outbreak, and fight their way through the zombies and monsters within to seek a means of escape, battling with Alfred and fatally wounding him. Before he dies, Alfred frees his sister, Alexia, who had been in cryogenic sleep within the facility after injecting herself with the T-Veronica virus, an experimental virus that the Ashford family had developed 15 years ago. Awakened, Alexia manages to recapture Claire and Steve as they attempt to escape.
Meanwhile, Chris Redfield arrives on Rockfort Island in search of Claire, after receiving a message from her via Leon S. Kennedy. Upon learning that she had left, Chris focuses on determining where and begins searching the island. In the process of doing so, he comes across Albert Wesker, an independent agent since the Spencer mansion incident (the events of Resident Evil), who is seeking to retrieve a sample of the T-Veronica virus. After Chris learns of his sister's whereabouts, and Wesker discovers that Alexia is alive and carries what he needs, the two separately find their way to Antarctica. Once there, Chris frees his sister and helps her to search for Steve, only for them to find that he had been experimented with and injected with the T-Veronica virus. After mutating, Steve attempts to kill Claire, but fails, regaining control of himself to turn on Alexia, who then inflicts a mortal wound on him. Before Steve dies, he confesses his love for Claire. Meanwhile, Chris and Wesker confront Alexia. In the resulting conflict, Wesker escapes and manages to retrieve Steve's corpse for further experimentation, while Chris manages to defeat Alexia and escape with his sister, before the Antarctic facility self-destructs.
Around the same time development on the Dreamcast game was starting, a side-story game for the PlayStation starring Jill Valentine in the events leading up to Resident Evil 2 was being developed. It was intended to be a spin-off with the more ambitious Dreamcast game as the true sequel, however, the PlayStation game was made a numbered release (Resident Evil 3), and the Dreamcast game was titled Code: Veronica. To what degree Capcom had considered making Code: Veronica a numbered release is not clear. In interviews at the time, producer Shinji Mikami and Flagship president Yoshiki Okamoto told journalists they wanted to keep the numbered chronology on the PlayStation systems, and give subtitles to Resident Evil games on all other systems. According to a 2009 article by IGN, Sony bartered for limited exclusivity on the "Resident Evil 3" title. In a 2020 interview, Mikami stated that Code: Veronica deserved to be numbered more than Resident Evil 3, but was not because of "political reasons between Capcom and the console manufacturing company."
During in-game cutscenes, the polygon count is increased to nearly 2,500 polygons, especially on character faces. Capcom added detail to the zombie enemies unprecedented in the series, such as making their jaws move and eyes twitch. Claire was given a tougher appearance in Code: Veronica than in Resident Evil 2, the reason being her experiences in Resident Evil 2 built her toughness and confidence to handle any situation. This characterization is emphasized by her ability to dual wield sub-machine guns, and also by the opening cinematic which features her in a John Woo-inspired action scene. Mikami described Code: Veronica as 50 to 60% of his perfect vision for Resident Evil in February 2001, and he cited that future Resident Evil projects may make up the other half.
Because the Dreamcast had a much smaller user base than PlayStation platforms, Capcom knew the series could not survive on the platform. This led to an expanded version, titled Code: Veronica X in the West and Code: Veronica Kanzenban in Japan, on the PlayStation 2 in 2001. It was also released on the Dreamcast in Japan. The expanded version was announced in November 2000. It has approximately 10 minutes of new cinematic sequences that reveal more about Wesker's involvement with Umbrella. While the core game remained unchanged, several graphical alterations were also made, most notably in the character model for Steve Burnside (who was given a different hairstyle). Capcom printed a video DVD of an in-universe documentary, Wesker's Report, as a pre-order incentive. In North America, the Wesker's Report DVD was also sold on Capcom's website and given to customers who purchased the game at specialty retailers such as Electronics Boutique and GameStop. Code: Veronica X was later released on the GameCube along with several other Resident Evil games. It was included with the Biohazard Collector Box for the GameCube in Japan, a bundle of Resident Evil games which also included a copy of Wesker's Report.
Known in Japan as Biohazard – Code: Veronica (Japanese: バイオハザード コード:ベロニカ, Hepburn: Baiohazādo Kōdo: Beronika) /wiki/Japanese_language
Subtitled in Japan as 完全版 (Kanzenban) instead of X, which literally means "Complete version"
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