In C and C++, volatile is a type qualifier, like const, and is a part of a type (e.g. the type of a variable or field).
The behavior of the volatile keyword in C and C++ is sometimes given in terms of suppressing optimizations of an optimizing compiler: 1- don't remove existing volatile reads and writes, 2- don't add new volatile reads and writes, and 3- don't reorder volatile reads and writes. However, this definition is only an approximation for the benefit of new learners, and this approximate definition should not be relied upon to write real production code.
In C, and consequently C++, the volatile keyword was intended to:1
The C and C++ standards allow writing portable code that shares values across a longjmp in volatile objects, and the standards allow writing portable code that shares values between signal handlers and the rest of the code in volatile sig_atomic_t objects. Any other use of volatile keyword in C and C++ is inherently non-portable or incorrect. In particular, writing code with the volatile keyword for memory-mapped I/O devices is inherently non-portable and always requires deep knowledge of the specific target C/C++ implementation and platform.
It is a common misconception that the volatile keyword is useful in portable multi-threading code in C and C++. The volatile keyword in C and C++ has never functioned as a useful, portable tool for any multi-threading scenario.2345 Unlike the Java and C# programming languages, operations on volatile variables in C and C++ are not atomic, and operations on volatile variables do not have sufficient memory ordering guarantees (i.e. memory barriers). Most C and C++ compilers, linkers, and runtimes simply do not provide the necessary memory ordering guarantees to make the volatile keyword useful for any multi-threading scenario. Before the C11 and C++11 standards, programmers were forced to rely on guarantees from the individual implementations and platforms (e.g. POSIX and WIN32) to write multi-threading code. With the modern C11 and C++11 standards, programmers can write portable multi-threading code using new portable constructs such as the std::atomic<T> templates.6
In this example, the code sets the value stored in foo to 0. It then starts to poll that value repeatedly until it changes to 255:
An optimizing compiler will notice that no other code can possibly change the value stored in foo, and will assume that it will remain equal to 0 at all times. The compiler will therefore replace the function body with an infinite loop similar to this:
However, the programmer may make foo refer to another element of the computer system such as a hardware register of a device connected to the CPU which may change the value of foo while this code is running. (This example does not include the details on how to make foo refer to a hardware register of a device connected to the CPU.) Without the volatile keyword, an optimizing compiler will likely convert the code from the first sample with the read in the loop to the second sample without the read in the loop as part of the common loop-invariant code-motion optimization, and thus the code will likely never notice the change that it is waiting for.
To prevent the compiler from doing this optimization, the volatile keyword can be used:
The volatile keyword prevents the compiler from moving the read out of the loop, and thus the code will notice the expected change to the variable foo.
The following C programs, and accompanying assembler language excerpts, demonstrate how the volatile keyword affects the compiler's output. The compiler in this case was GCC.
While observing the assembly code, it is clearly visible that the code generated with volatile objects is more verbose, making it longer so the nature of volatile objects can be fulfilled. The volatile keyword prevents the compiler from performing optimization on code involving volatile objects, thus ensuring that each volatile variable assignment and read has a corresponding memory access. Without the volatile keyword, the compiler knows a variable does not need to be reread from memory at each use, because there should not be any writes to its memory location from any other thread or process.
While intended by both C and C++, the current C standard fails to express that the volatile semantics refer to the lvalue, not the referenced object. The respective defect report DR 476 (to C11) is still under review with C17.7
Unlike other language features of C and C++, the volatile keyword is not well supported by most C/C++ implementations - even for portable uses according to the C and C++ standards. Most C/C++ implementations are buggy regarding the behavior of the volatile keyword.89 Programmers should take great care whenever using the volatile keyword in C and C++.
In all modern versions of the Java programming language, the volatile keyword gives the following guarantees:
Together, these guarantees make volatile into a useful multi-threading construct in Java. In particular, the typical double-checked locking algorithm with volatile works correctly in Java.12
Before Java version 5, the Java standard did not guarantee the relative ordering of volatile and non-volatile reads and writes. In other words, volatile did not have "acquire" and "release" memory barrier semantics. This greatly limited its use as a multi-threading construct. In particular, the typical double-checked locking algorithm with volatile did not work correctly.
In C#, volatile ensures that code accessing the field is not subject to some thread-unsafe optimizations that may be performed by the compiler, the CLR, or by hardware. When a field is marked volatile, the compiler is instructed to generate a "memory barrier" or "fence" around it, which prevents instruction reordering or caching tied to the field. When reading a volatile field, the compiler generates an acquire-fence, which prevents other reads and writes to the field from being moved before the fence. When writing to a volatile field, the compiler generates a release-fence; this fence prevents other reads and writes to the field from being moved after the fence.13
Only the following types can be marked volatile: all reference types, Single, Boolean, Byte, SByte, Int16, UInt16, Int32, UInt32, Char, and all enumerated types with an underlying type of Byte, SByte, Int16, UInt16, Int32, or UInt32.14 (This excludes value structs, as well as the primitive types Double, Int64, UInt64 and Decimal.)
Using the volatile keyword does not support fields that are passed by reference or captured local variables; in these cases, Thread.VolatileRead and Thread.VolatileWrite must be used instead.15
In effect, these methods disable some optimizations usually performed by the C# compiler, the JIT compiler, or the CPU itself. The guarantees provided by Thread.VolatileRead and Thread.VolatileWrite are a superset of the guarantees provided by the volatile keyword: instead of generating a "half fence" (ie an acquire-fence only prevents instruction reordering and caching that comes before it), VolatileRead and VolatileWrite generate a "full fence" which prevent instruction reordering and caching of that field in both directions.16 These methods work as follows:17
The Thread.VolatileRead and Thread.VolatileWrite methods generate a full fence by calling the Thread.MemoryBarrier method, which constructs a memory barrier that works in both directions. In addition to the motivations for using a full fence given above, one potential problem with the volatile keyword that is solved by using a full fence generated by Thread.MemoryBarrier is as follows: due to the asymmetric nature of half fences, a volatile field with a write instruction followed by a read instruction may still have the execution order swapped by the compiler. Because full fences are symmetric, this is not a problem when using Thread.MemoryBarrier.18
VOLATILE is part of the Fortran 2003 standard,19 although earlier version supported it as an extension. Making all variables volatile in a function is also useful finding aliasing related bugs.
By always "drilling down" to memory of a VOLATILE, the Fortran compiler is precluded from reordering reads or writes to volatiles. This makes visible to other threads actions done in this thread, and vice versa.20
Use of VOLATILE reduces and can even prevent optimization.21
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