Starting in October 2012, Kick sent various emails to Star Insurance Company to inquire about the status of the series' intellectual property (IP). To his surprise, the company's legal counsel responded within a few days, asking Kick what he was planning to do with the IP. Star Insurance Company had recently acquired the System Shock trademark from Electronic Arts but was wary of producing a new entry in the series given the high cost associated with such a production. Kick pitched the idea of updating System Shock 2 for modern platforms and re-releasing it via digital distribution services, including GOG.com and Steam. He argued that the game was highly sought after, as over 34,000 people had placed it onto their GOG.com wishlists, and that a re-release would be profitable. The insurer was fond of this idea, so Kick and Banegas, who had then almost reached the Panama Canal, returned to the United States. Arriving in New Mexico, Kick began phoning with Star Insurance Company's legal counsel and eventually reached a deal. He raised money from his friends and family to pay the license fee for System Shock 2 and establish a company. Subsequently, Kick and Banegas founded Night Dive Studios on November 7, 2012. Kick assumed the role of chief executive officer (CEO), while Banegas became the chief financial officer. The company name was inspired by their shared passion for diving, especially night diving, and Kick specifically recalled one night dive he had experienced in the Great Barrier Reef. Night Dive Studios was initially located in Portland, Oregon, later moving to nearby Vancouver, Washington.
Around the time of the company's foundation, a French developer known as Le Corbeau released a patch for System Shock 2 that allowed it to run on modern computers. Kick was unsuccessful in contacting the developer but still used the patch as the new version's groundwork, asserting that it was the IP holder's legal right to use it. Night Dive Studios worked with Kick's former SOE colleagues and GOG.com on updates and further bugs fixes. The updated version was released onto GOG.com in February 2013. According to Banegas, the game's returns in its first month painted Night Dive Studios as a viable business. Kick decided to continue Night Dive Studios in similar efforts to bring back older games to modern systems. The company's first hire was Daniel Grayshon, a writer of System Shock modding guides based in the United Kingdom. Night Dive Studios brought System Shock 2 to Steam in May 2013. Later that year, it released updated versions of I Have No Mouth, and I Must Scream, Harlan Ellison's 1995 game based on his eponymous short story; Wizardry VI, VII, and 8; and the Trilobyte games The 7th Guest and The 11th Hour.
In December 2014, Night Dive Studios coordinated the re-release of the 1996 first-person shooter role playing hybrid game Strife as Strife: Veteran Edition, after acquiring rights to the game. Because the game's source code had been lost, a derivative of the Chocolate Doom subproject Chocolate Strife was used as the game's engine, with its original programmers being contracted to do additional coding for the re-release. The source code of Strife: Veteran Edition was made available under a GPLv3 license on GitHub on December 12, 2014. While this was the first source code opened for a Night Dive Studios release, Kick announced his commitment in recovering, preserving and also opening of more source code in a Reddit AMA in 2016. In February 2015, Kick announced that the studio was working on re-releasing PowerSlave for digital distribution services with the bonus of porting the Sega Saturn version into the package. Kick also announced that he was working with the original developers of Noctropolis and the original source code and the updated package will feature remastered music, widescreen support and bug fixes.
Nightdive Studios is headquartered out of the Kicks' house in eastern Vancouver, Washington. As of February 2022, the company employs 40 people, including Larry Kuperman as the director of business development. Most staff work remotely, with locations including San Francisco and New Zealand. According to Kick, this distribution allows the studio to operate "on pretty much a 24/7 basis", while employees collaborate via GitHub, Jira, and Slack. However, he noted that this setup also caused a lack of in-office socializing and camaraderie.
Gwaltney, Javy (March 19, 2019). "This is How System Shock Came Back From The Dead". Game Informer. Archived from the original on January 28, 2021. Retrieved October 3, 2021. https://www.gameinformer.com/b/features/archive/2017/05/08/the-tomb-raiders-how-nightdive-studios-brought-back-system-shock.aspx
Newman, Jared (November 9, 2015). "How One Company Is Bringing Old Video Games Back From The Dead". Fast Company. Archived from the original on December 15, 2018. Retrieved December 12, 2018. https://www.fastcompany.com/3053050/how-one-company-is-bringing-old-video-games-back-from-the-dead
Coleman, Ben (February 25, 2015). "Ghosts of Games Past". Portland Mercury. Archived from the original on November 9, 2020. Retrieved October 3, 2021. https://www.portlandmercury.com/portland/ghosts-of-games-past/Content?oid=15066279
Gwaltney, Javy (March 19, 2019). "This is How System Shock Came Back From The Dead". Game Informer. Archived from the original on January 28, 2021. Retrieved October 3, 2021. https://www.gameinformer.com/b/features/archive/2017/05/08/the-tomb-raiders-how-nightdive-studios-brought-back-system-shock.aspx
Coleman, Ben (February 25, 2015). "Ghosts of Games Past". Portland Mercury. Archived from the original on November 9, 2020. Retrieved October 3, 2021. https://www.portlandmercury.com/portland/ghosts-of-games-past/Content?oid=15066279
Newman, Jared (November 9, 2015). "How One Company Is Bringing Old Video Games Back From The Dead". Fast Company. Archived from the original on December 15, 2018. Retrieved December 12, 2018. https://www.fastcompany.com/3053050/how-one-company-is-bringing-old-video-games-back-from-the-dead
Coleman, Ben (February 25, 2015). "Ghosts of Games Past". Portland Mercury. Archived from the original on November 9, 2020. Retrieved October 3, 2021. https://www.portlandmercury.com/portland/ghosts-of-games-past/Content?oid=15066279
Newman, Jared (November 9, 2015). "How One Company Is Bringing Old Video Games Back From The Dead". Fast Company. Archived from the original on December 15, 2018. Retrieved December 12, 2018. https://www.fastcompany.com/3053050/how-one-company-is-bringing-old-video-games-back-from-the-dead
Gwaltney, Javy (March 19, 2019). "This is How System Shock Came Back From The Dead". Game Informer. Archived from the original on January 28, 2021. Retrieved October 3, 2021. https://www.gameinformer.com/b/features/archive/2017/05/08/the-tomb-raiders-how-nightdive-studios-brought-back-system-shock.aspx
Newman, Jared (November 9, 2015). "How One Company Is Bringing Old Video Games Back From The Dead". Fast Company. Archived from the original on December 15, 2018. Retrieved December 12, 2018. https://www.fastcompany.com/3053050/how-one-company-is-bringing-old-video-games-back-from-the-dead
Gwaltney, Javy (March 19, 2019). "This is How System Shock Came Back From The Dead". Game Informer. Archived from the original on January 28, 2021. Retrieved October 3, 2021. https://www.gameinformer.com/b/features/archive/2017/05/08/the-tomb-raiders-how-nightdive-studios-brought-back-system-shock.aspx
"Nightdive turns games of the past into a bright future...virtually". VentureBeat. April 25, 2017. Archived from the original on April 25, 2017. Retrieved April 25, 2017. https://venturebeat.com/2017/04/25/nightdive-turns-games-of-the-past-into-a-bright-futurevirtually/
Newman, Jared (May 30, 2011). "The Lost History of System Shock". G4. Archived from the original on January 13, 2013. https://web.archive.org/web/20130113082649/http://www.g4tv.com/thefeed/blog/post/713030/the-lost-history-of-system-shock/
Newman, Jared (November 9, 2015). "How One Company Is Bringing Old Video Games Back From The Dead". Fast Company. Archived from the original on December 15, 2018. Retrieved December 12, 2018. https://www.fastcompany.com/3053050/how-one-company-is-bringing-old-video-games-back-from-the-dead
Smith, Adam (February 13, 2013). "Many Questions: System Shock 2 Comes To GOG". Rock Paper Shotgun. Archived from the original on September 4, 2021. Retrieved October 3, 2021. https://www.rockpapershotgun.com/many-questions-system-shock-2-comes-to-gog
Gwaltney, Javy (March 19, 2019). "This is How System Shock Came Back From The Dead". Game Informer. Archived from the original on January 28, 2021. Retrieved October 3, 2021. https://www.gameinformer.com/b/features/archive/2017/05/08/the-tomb-raiders-how-nightdive-studios-brought-back-system-shock.aspx
Newman, Jared (November 9, 2015). "How One Company Is Bringing Old Video Games Back From The Dead". Fast Company. Archived from the original on December 15, 2018. Retrieved December 12, 2018. https://www.fastcompany.com/3053050/how-one-company-is-bringing-old-video-games-back-from-the-dead
Gwaltney, Javy (March 19, 2019). "This is How System Shock Came Back From The Dead". Game Informer. Archived from the original on January 28, 2021. Retrieved October 3, 2021. https://www.gameinformer.com/b/features/archive/2017/05/08/the-tomb-raiders-how-nightdive-studios-brought-back-system-shock.aspx
Newman, Jared (November 9, 2015). "How One Company Is Bringing Old Video Games Back From The Dead". Fast Company. Archived from the original on December 15, 2018. Retrieved December 12, 2018. https://www.fastcompany.com/3053050/how-one-company-is-bringing-old-video-games-back-from-the-dead
Newman, Jared (November 9, 2015). "How One Company Is Bringing Old Video Games Back From The Dead". Fast Company. Archived from the original on December 15, 2018. Retrieved December 12, 2018. https://www.fastcompany.com/3053050/how-one-company-is-bringing-old-video-games-back-from-the-dead
Gwaltney, Javy (March 19, 2019). "This is How System Shock Came Back From The Dead". Game Informer. Archived from the original on January 28, 2021. Retrieved October 3, 2021. https://www.gameinformer.com/b/features/archive/2017/05/08/the-tomb-raiders-how-nightdive-studios-brought-back-system-shock.aspx
Smith, Adam (February 13, 2013). "Many Questions: System Shock 2 Comes To GOG". Rock Paper Shotgun. Archived from the original on September 4, 2021. Retrieved October 3, 2021. https://www.rockpapershotgun.com/many-questions-system-shock-2-comes-to-gog
Newman, Jared (November 9, 2015). "How One Company Is Bringing Old Video Games Back From The Dead". Fast Company. Archived from the original on December 15, 2018. Retrieved December 12, 2018. https://www.fastcompany.com/3053050/how-one-company-is-bringing-old-video-games-back-from-the-dead
Coleman, Ben (February 25, 2015). "Ghosts of Games Past". Portland Mercury. Archived from the original on November 9, 2020. Retrieved October 3, 2021. https://www.portlandmercury.com/portland/ghosts-of-games-past/Content?oid=15066279
Coleman, Ben (February 25, 2015). "Ghosts of Games Past". Portland Mercury. Archived from the original on November 9, 2020. Retrieved October 3, 2021. https://www.portlandmercury.com/portland/ghosts-of-games-past/Content?oid=15066279
Gwaltney, Javy (March 19, 2019). "This is How System Shock Came Back From The Dead". Game Informer. Archived from the original on January 28, 2021. Retrieved October 3, 2021. https://www.gameinformer.com/b/features/archive/2017/05/08/the-tomb-raiders-how-nightdive-studios-brought-back-system-shock.aspx
Coleman, Ben (February 25, 2015). "Ghosts of Games Past". Portland Mercury. Archived from the original on November 9, 2020. Retrieved October 3, 2021. https://www.portlandmercury.com/portland/ghosts-of-games-past/Content?oid=15066279
"Nightdive turns games of the past into a bright future...virtually". VentureBeat. April 25, 2017. Archived from the original on April 25, 2017. Retrieved April 25, 2017. https://venturebeat.com/2017/04/25/nightdive-turns-games-of-the-past-into-a-bright-futurevirtually/
Nightdive Studios [@NightdiveStudio] (November 7, 2017). "Today is the 5th Anniversary of Nightdive Studios! Let's celebrate with a sale, all titles up to 80%off on #Steam" (Tweet). Archived from the original on October 3, 2021. Retrieved October 3, 2021 – via Twitter. https://x.com/NightdiveStudio/status/927988381237133312
Newman, Jared (November 9, 2015). "How One Company Is Bringing Old Video Games Back From The Dead". Fast Company. Archived from the original on December 15, 2018. Retrieved December 12, 2018. https://www.fastcompany.com/3053050/how-one-company-is-bringing-old-video-games-back-from-the-dead
Gwaltney, Javy (March 19, 2019). "This is How System Shock Came Back From The Dead". Game Informer. Archived from the original on January 28, 2021. Retrieved October 3, 2021. https://www.gameinformer.com/b/features/archive/2017/05/08/the-tomb-raiders-how-nightdive-studios-brought-back-system-shock.aspx
Newman, Jared (November 9, 2015). "How One Company Is Bringing Old Video Games Back From The Dead". Fast Company. Archived from the original on December 15, 2018. Retrieved December 12, 2018. https://www.fastcompany.com/3053050/how-one-company-is-bringing-old-video-games-back-from-the-dead
Good, Nolan (January 12, 2021). "How a Local Company Is Saving Forgotten Video Games From the Dustbin of History". Willamette Week. Archived from the original on May 18, 2021. Retrieved January 1, 2022. https://www.wweek.com/technology/2021/01/12/how-a-local-company-is-saving-forgotten-video-games-from-the-dustbin-of-history/
Newman, Jared (November 9, 2015). "How One Company Is Bringing Old Video Games Back From The Dead". Fast Company. Archived from the original on December 15, 2018. Retrieved December 12, 2018. https://www.fastcompany.com/3053050/how-one-company-is-bringing-old-video-games-back-from-the-dead
Newman, Jared (November 9, 2015). "How One Company Is Bringing Old Video Games Back From The Dead". Fast Company. Archived from the original on December 15, 2018. Retrieved December 12, 2018. https://www.fastcompany.com/3053050/how-one-company-is-bringing-old-video-games-back-from-the-dead
Good, Nolan (January 12, 2021). "How a Local Company Is Saving Forgotten Video Games From the Dustbin of History". Willamette Week. Archived from the original on May 18, 2021. Retrieved January 1, 2022. https://www.wweek.com/technology/2021/01/12/how-a-local-company-is-saving-forgotten-video-games-from-the-dustbin-of-history/
Smith, Adam (February 13, 2013). "Many Questions: System Shock 2 Comes To GOG". Rock Paper Shotgun. Archived from the original on September 4, 2021. Retrieved October 3, 2021. https://www.rockpapershotgun.com/many-questions-system-shock-2-comes-to-gog
Gwaltney, Javy (March 19, 2019). "This is How System Shock Came Back From The Dead". Game Informer. Archived from the original on January 28, 2021. Retrieved October 3, 2021. https://www.gameinformer.com/b/features/archive/2017/05/08/the-tomb-raiders-how-nightdive-studios-brought-back-system-shock.aspx
"Nightdive turns games of the past into a bright future...virtually". VentureBeat. April 25, 2017. Archived from the original on April 25, 2017. Retrieved April 25, 2017. https://venturebeat.com/2017/04/25/nightdive-turns-games-of-the-past-into-a-bright-futurevirtually/
Dring, Christopher (February 10, 2022). "Nightdive Studios: "If we want to say games is an art form, then we have to respect our past"". GamesIndustry.biz. Archived from the original on February 10, 2022. Retrieved February 10, 2022. https://www.gamesindustry.biz/articles/2022-02-10-nightdive-studios-if-we-want-to-say-games-is-an-art-form-then-we-have-to-respect-our-past
Carlson, Patrick (May 11, 2013). "System Shock 2 arrives on Steam". PC Gamer. Archived from the original on December 17, 2018. Retrieved December 12, 2018. https://www.pcgamer.com/system-shock-2-arrives-on-steam/
Carlson, Patrick (September 6, 2013). "Classic horror game I Have No Mouth, and I Must Scream finds release on GOG". PC Gamer. Archived from the original on December 17, 2018. Retrieved December 12, 2018. https://www.pcgamer.com/classic-horror-game-i-have-no-mouth-and-i-must-scream-finds-release-on-gog/
Walker, John (September 11, 2013). "Wizard! Wizardry VI, VII, and 8 Are Now For Sale On Steam". Rock Paper Shotgun. Archived from the original on March 5, 2021. Retrieved October 3, 2021. https://www.rockpapershotgun.com/wizard-wizardry-vi-vii-and-8-are-now-for-sale-on-steam
Conditt, Jessica (October 24, 2013). "The 7th Guest, 11th Hour bundle up for safety on Steam". Engadget. Archived from the original on October 3, 2021. Retrieved October 3, 2021. https://www.engadget.com/2013-10-23-the-7th-guest-11th-hour-bundle-up-for-safety-on-steam.html
Cowan, Danny (April 22, 2014). "Putt-Putt, Spy Fox join Humongous Entertainment's Steam catalog". Engadget. Archived from the original on December 15, 2018. Retrieved September 6, 2017. https://www.engadget.com/2014/04/22/putt-putt-spy-fox-join-humongous-entertainments-steam-catalog/
"Release: Bad Mojo Redux". GOG.com. Archived from the original on May 24, 2014. Retrieved July 6, 2024. https://web.archive.org/web/20140524095329/https://www.gog.com/news/release_bad_mojo_redux
Sarkar, Samit (May 1, 2014). "New trademarks filed for No One Lives Forever games". Polygon. Archived from the original on December 17, 2018. Retrieved December 12, 2018. https://www.polygon.com/2014/5/1/5672706/no-one-lives-forever-trademarks-night-dive-studios
Tyrrel, Brandin (May 1, 2014). "No One Lives Forever Resurfaces Through Trademark Filings". IGN. Archived from the original on December 15, 2018. Retrieved December 12, 2018. https://www.ign.com/articles/2014/05/01/no-one-lives-forever-resurfaces-through-trademark-filings
Hamilton, Kirk (February 27, 2015). "The Sad Story Behind A Dead PC Game That Can't Come Back". Kotaku. Archived from the original on December 17, 2018. Retrieved December 12, 2018. https://kotaku.com/the-sad-story-behind-a-dead-pc-game-that-cant-come-back-1688358811
Villarreal, Samuel (December 12, 2014). "Strife Veteran Edition GPL Source Release". GitHub. Archived from the original on July 21, 2016. Retrieved July 1, 2016. https://github.com/svkaiser/strife-ve
Kick, Stephen (June 22, 2016). "IamA Founder of Night Dive Studios, Stephen Kick – We track down and restore classic video games! AMA!". Archived from the original on July 14, 2018. Retrieved July 2, 2016 – via Reddit. https://www.reddit.com/r/IAmA/comments/4pbc01/iama_founder_of_night_dive_studios_stephen_kick/
Kick, Stephen (June 22, 2016). "IamA Founder of Night Dive Studios, Stephen Kick – We track down and restore classic video games! AMA!". Archived from the original on July 14, 2018. Retrieved July 2, 2016 – via Reddit. https://www.reddit.com/r/IAmA/comments/4pbc01/iama_founder_of_night_dive_studios_stephen_kick/
Gwaltney, Javy (March 19, 2019). "This is How System Shock Came Back From The Dead". Game Informer. Archived from the original on January 28, 2021. Retrieved October 3, 2021. https://www.gameinformer.com/b/features/archive/2017/05/08/the-tomb-raiders-how-nightdive-studios-brought-back-system-shock.aspx
Newman, Jared (November 9, 2015). "How One Company Is Bringing Old Video Games Back From The Dead". Fast Company. Archived from the original on December 15, 2018. Retrieved December 12, 2018. https://www.fastcompany.com/3053050/how-one-company-is-bringing-old-video-games-back-from-the-dead
Newman, Jared (November 9, 2015). "How One Company Is Bringing Old Video Games Back From The Dead". Fast Company. Archived from the original on December 15, 2018. Retrieved December 12, 2018. https://www.fastcompany.com/3053050/how-one-company-is-bringing-old-video-games-back-from-the-dead
Makuch, Eddie (August 26, 2015). "Dino Games Turok and Turok 2 Getting PC Remasters With "Enhanced Graphics"". GameSpot. Archived from the original on December 7, 2020. Retrieved July 6, 2024. https://www.gamespot.com/articles/dino-games-turok-and-turok-2-getting-pc-remasters-/1100-6430062/
Erfanian, Sasha (December 15, 2015). "Turok Remastered is Coming in December". IGN. Archived from the original on December 18, 2015. Retrieved July 6, 2024. https://www.ign.com/articles/2015/12/15/turok-remastered-is-coming-in-december
Donnelly, Joe (March 1, 2017). "Turok 2 remaster release date confirmed, trailer flaunts dino-blasting nostalgia". PC Gamer. Archived from the original on December 9, 2020. Retrieved July 6, 2024. https://www.pcgamer.com/turok-2-remaster-release-date-confirmed-trailer-flaunts-dino-blasting-nostalgia/
Gwaltney, Javy (March 19, 2019). "This is How System Shock Came Back From The Dead". Game Informer. Archived from the original on January 28, 2021. Retrieved October 3, 2021. https://www.gameinformer.com/b/features/archive/2017/05/08/the-tomb-raiders-how-nightdive-studios-brought-back-system-shock.aspx
Nightdive Studios (May 6, 2016). "Check out the new ND fresh look!". Archived from the original on December 17, 2018. Retrieved December 12, 2018 – via Facebook. https://www.facebook.com/NightdiveStudios/photos/a.194442337364528/735134399961983/
"Atari enters into an agreement to acquire Night Dive Studios and announces its intention to proceed with the issuance of €30 M bonds convertible into new Atari shares" (Press release). Atari SA. March 22, 2023. Archived from the original on March 23, 2023. Retrieved March 23, 2023 – via Yahoo! Finance. https://finance.yahoo.com/news/atari-enters-agreement-acquire-night-220300554.html
"Atari Closes the Acquisition of Nightdive Studios" (Press release). Atari SA. May 15, 2023. Archived from the original on May 15, 2023. Retrieved May 15, 2023 – via GlobeNewswire. https://www.globenewswire.com/en/news-release/2023/05/15/2668381/0/en/Atari-Closes-the-Acquisition-of-Nightdive-Studios.html
Romano, Sal (August 23, 2023). "Turok 3: Shadow of Oblivion coming to PS5, Xbox Series, PS4, Xbox One, Switch, and PC on November 14". Gematsu. Archived from the original on August 23, 2023. Retrieved July 6, 2024. https://www.gematsu.com/2023/08/turok-3-shadow-of-oblivion-coming-to-ps5-xbox-series-ps4-xbox-one-switch-and-pc-on-november-14
Handley, Zoey (December 12, 2023). "Turok 3: Shadow of Oblivion comparison shows the care that went into Nightdive's remaster". Destructoid. Archived from the original on September 3, 2024. Retrieved July 6, 2024. https://www.destructoid.com/turok-3-comparison-video-nightdive-remaster/
Wales, Matt (August 23, 2023). "Turok 3: Shadow of Oblivion is getting a Nightdive remaster this November". Eurogamer.net. Archived from the original on September 3, 2024. Retrieved July 6, 2024. https://www.eurogamer.net/nightdive-is-giving-turok-3-shadow-of-oblivion-the-remaster-treatment-this-november
Reynolds, Ollie (November 10, 2023). "The Turok 3 Remaster On Switch Has Been Subject To A Short Delay". Nintendo Life. Archived from the original on September 3, 2024. Retrieved July 6, 2024. https://www.nintendolife.com/news/2023/11/the-turok-3-remaster-on-switch-has-been-subject-to-a-short-delay
Yin-Poole, Wesley (November 15, 2023). "Turok 3 Remastered Sees Unintended Early Release on Nintendo Switch That Contains Several Major Bugs". IGN. Retrieved July 6, 2024. https://www.ign.com/articles/turok-3-remastered-sees-unintended-early-release-on-nintendo-switch-that-contains-several-major-bugs
Doolan, Liam (November 15, 2023). "Turok 3's Remaster Has Accidentally Released Early In Select Regions". Nintendo Life. Archived from the original on July 6, 2024. Retrieved July 6, 2024. https://www.nintendolife.com/news/2023/11/turok-3s-remaster-has-accidentally-released-early-in-select-regions
Gwaltney, Javy (March 19, 2019). "This is How System Shock Came Back From The Dead". Game Informer. Archived from the original on January 28, 2021. Retrieved October 3, 2021. https://www.gameinformer.com/b/features/archive/2017/05/08/the-tomb-raiders-how-nightdive-studios-brought-back-system-shock.aspx
Newman, Jared (November 9, 2015). "How One Company Is Bringing Old Video Games Back From The Dead". Fast Company. Archived from the original on December 15, 2018. Retrieved December 12, 2018. https://www.fastcompany.com/3053050/how-one-company-is-bringing-old-video-games-back-from-the-dead
Newman, Jared (November 9, 2015). "How One Company Is Bringing Old Video Games Back From The Dead". Fast Company. Archived from the original on December 15, 2018. Retrieved December 12, 2018. https://www.fastcompany.com/3053050/how-one-company-is-bringing-old-video-games-back-from-the-dead
Dring, Christopher (February 10, 2022). "Nightdive Studios: "If we want to say games is an art form, then we have to respect our past"". GamesIndustry.biz. Archived from the original on February 10, 2022. Retrieved February 10, 2022. https://www.gamesindustry.biz/articles/2022-02-10-nightdive-studios-if-we-want-to-say-games-is-an-art-form-then-we-have-to-respect-our-past
Gwaltney, Javy (March 19, 2019). "This is How System Shock Came Back From The Dead". Game Informer. Archived from the original on January 28, 2021. Retrieved October 3, 2021. https://www.gameinformer.com/b/features/archive/2017/05/08/the-tomb-raiders-how-nightdive-studios-brought-back-system-shock.aspx
"Nightdive turns games of the past into a bright future...virtually". VentureBeat. April 25, 2017. Archived from the original on April 25, 2017. Retrieved April 25, 2017. https://venturebeat.com/2017/04/25/nightdive-turns-games-of-the-past-into-a-bright-futurevirtually/
"Nightdive turns games of the past into a bright future...virtually". VentureBeat. April 25, 2017. Archived from the original on April 25, 2017. Retrieved April 25, 2017. https://venturebeat.com/2017/04/25/nightdive-turns-games-of-the-past-into-a-bright-futurevirtually/
Dring, Christopher (February 10, 2022). "Nightdive Studios: "If we want to say games is an art form, then we have to respect our past"". GamesIndustry.biz. Archived from the original on February 10, 2022. Retrieved February 10, 2022. https://www.gamesindustry.biz/articles/2022-02-10-nightdive-studios-if-we-want-to-say-games-is-an-art-form-then-we-have-to-respect-our-past
O'Connor, Alice (February 28, 2017). "Stomp-o! Turok 2 remaster coming in March". Rock Paper Shotgun. Archived from the original on February 10, 2022. Retrieved February 10, 2022. https://www.rockpapershotgun.com/turok-2-pc-remaster-release-date
Good, Owen S. (July 24, 2018). "Forsaken is the latest '90s classic being remastered by Nightdive Studios". Polygon. Archived from the original on February 10, 2022. Retrieved February 10, 2022. https://www.polygon.com/2018/7/24/17607706/forsaken-remastered-release-date-windows-pc-xbox-one
Tarason, Dominic (September 7, 2018). "System Shock: Enhanced Edition now looks sharper and controls better than ever". Rock Paper Shotgun. Archived from the original on February 10, 2022. Retrieved February 10, 2022. https://www.rockpapershotgun.com/system-shock-enhanced-port-rerelease
"How Nightdive Studios resurrected the classic FPS Blood for Blood: Fresh Supply". VentureBeat. July 12, 2019. Archived from the original on February 10, 2022. Retrieved February 10, 2022. https://venturebeat.com/2019/07/12/how-nightdive-studios-resurrected-the-classic-fps-blood-for-blood-fresh-supply/
Olson, Matthew (March 9, 2020). "Exclusive: Doom 64 Devs Reveal the Port Will Include a Brand New Chapter". USgamer. Archived from the original on February 10, 2022. Retrieved February 10, 2022. https://www.usgamer.net/articles/exclusive-doom-64-devs-reveal-the-port-will-include-a-brand-new-chapter
Zwiezen, Zack (August 19, 2021). "Surprise: Legendary FPS Quake Just Got Remastered On Every Platform". Kotaku. Archived from the original on February 10, 2022. Retrieved February 10, 2022. https://kotaku.com/surprise-legendary-fps-quake-just-got-remastered-on-ev-1847518213
Wright, Steven T. (March 18, 2020). "N64 Cult Classic Shadow Man Is Getting Remastered". GameSpot. Archived from the original on February 10, 2022. Retrieved February 10, 2022. https://www.gamespot.com/articles/n64-cult-classic-shadow-man-is-getting-remastered/1100-6474926/
Doolan, Liam (January 29, 2022). "Nightdive Brings '90s FPS PowerSlave Exhumed To Switch This February". Nintendo Life. Archived from the original on February 10, 2022. Retrieved February 10, 2022. https://www.nintendolife.com/news/2022/01/nightdive-brings-90s-fps-powerslave-exhumed-to-switch-this-february
Yin-Poole, Wesley (October 24, 2020). "Replicating Blade Runner: why the adventure game classic is so tough to remaster". Eurogamer. Archived from the original on February 10, 2022. Retrieved February 10, 2022. https://www.eurogamer.net/articles/2020-10-22-replicating-blade-runner-why-the-adventure-game-classic-is-so-tough-to-remaster
Boudreau, Ian (September 16, 2022). "Rise of the Triad returns, thanks to a boomer shooter super group". PCGamesN. Archived from the original on September 20, 2022. Retrieved September 20, 2022. https://www.pcgamesn.com/rise-of-the-triad/ludicrous-edition
Linneman, John (August 19, 2023). "Quake 2 2023 tech review: this is how to remaster a game". Eurogamer. Archived from the original on September 3, 2024. Retrieved September 9, 2023. https://www.eurogamer.net/digitalfoundry-2023-quake-2-2023-tech-review-this-is-how-to-remaster-a-game
Scullion, Chris (August 23, 2023). "Turok 3 is getting a 4K remaster". Video Games Chronicle. Archived from the original on September 3, 2024. Retrieved September 9, 2023. https://www.videogameschronicle.com/news/turok-3-is-getting-a-4k-remaster/
Purdy, Kevin (August 23, 2023). "Dark Forces: Remaster gives you a cleaned-up 4K view of an absolute classic". Ars Technica. Archived from the original on August 30, 2023. Retrieved September 9, 2023. https://arstechnica.com/gaming/2023/08/dark-forces-remaster-is-yet-another-all-timer-fps-coming-back-around/
Zwiezen, Zack (May 30, 2024). "The Story Behind PO'ed, 2024's Weirdest Remaster". Kotaku. Archived from the original on September 3, 2024. Retrieved September 3, 2024. https://kotaku.com/po-ed-3do-remaster-nightdive-birthday-retro-fps-1851509470
Prudy, Kevin (August 9, 2024). "Doom + Doom II is a great excuse to jump back into Hell, for free or for $10". Ars Technica. Archived from the original on August 22, 2024. Retrieved September 3, 2024. https://arstechnica.com/gaming/2024/08/doom-doom-ii-is-a-great-excuse-to-jump-back-into-hell-for-free-or-for-10/
Handley, Zoey (October 17, 2024). "Review: Killing Time: Resurrected". Destructoid. Archived from the original on January 5, 2025. Retrieved January 5, 2025. https://www.destructoid.com/reviews/review-killing-time-resurrected/
Scullion, Chris (December 5, 2024). "The Thing Remastered is now available, Nightdive announces". Video Games Chronicle. Archived from the original on January 5, 2025. Retrieved January 5, 2025. https://www.videogameschronicle.com/news/the-thing-remastered-is-now-available-nightdive-announces/
Romano, Sal (September 6, 2020). "SiN: Reloaded announced for PC". Gematsu. Archived from the original on February 10, 2022. Retrieved February 10, 2022. https://www.gematsu.com/2020/09/sin-reloaded-announced-for-pc
Blake, Vikki (January 23, 2021). "System Shock pre-orders go live next month, and will include the game's "final demo"". GamesRadar+. Archived from the original on February 10, 2022. Retrieved February 10, 2022. https://www.gamesradar.com/system-shock-pre-orders-go-live-next-month-and-will-include-the-games-final-demo/
Dring, Christopher (February 10, 2022). "Nightdive Studios: "If we want to say games is an art form, then we have to respect our past"". GamesIndustry.biz. Archived from the original on February 10, 2022. Retrieved February 10, 2022. https://www.gamesindustry.biz/articles/2022-02-10-nightdive-studios-if-we-want-to-say-games-is-an-art-form-then-we-have-to-respect-our-past