Upon graduation, Yuasa sought work by consulting recruitment advertisements published in the animation magazine Animage. After answering an advertisement posted by Ajia-do, he was hired by the studio as an in between animator. Yuasa initially struggled and came to believe he lacked talent and therefore had no future in the business. After an illness, he contemplated quitting, but lacking a good opportunity to actually do so, he continued on. A key turning point in his perception of his artistic skills came during his transition from drawing in between animation, which requires clean, uniform lifework that is consistent from artist to artist, to drawing key animation, which establishes the key poses of motion and are more reflective of the individual sensibilities of movement of each artist. Yuasa's natural drawing style was fast, intuitive, and rough; it lacked the fine lines emphasized for inbetweening. As a result, when Yuasa became a key animator, he was able to utilize his rougher line style for greater personal expression and began to make a name for himself. During this time, Yuasa also received encouragement and advice from Ajia-do's co-founder Osamu Kobayashi, a veteran animator with decades of experience. Kobayashi told Yuasa that he could not consider himself a master of animation unless he utilized abstract drawings as part of his movement; though these individual frames are not distinguishable in the blur of completed motion, they subconsciously influence viewer perception of the motion and the scene as a whole. The advice synchronized with Yuasa's own study of international animation techniques, and increasingly, he integrated them into his work. Yuasa was also advised by another co-founder of Ajia-do, animator and director Tsutomu Shibayama, who served as a mentor and gave him formative artistic guidance.
Yuasa earned his first significant credits as a key animator in 1990 on the landmark television series Chibi Maruko-chan (1990–1992), which Ajia-do worked on as a subcontractor studio. Based on a popular manga, Chibi Maruko-chan was a major hit and provided opportunities for Yuasa to refine his skills. His next breakthrough came with the film Chibi Maruko-chan: My Favorite Song (1992), on which he was entrusted with two musical sequences. Yuasa storyboarded the sequences, the first time he'd taken on this responsibility, and was able to animate them in his own characteristic style; he later identified these segments as the first time that appreciation of his work by fellow artists led him to view his own work as good.
In 1992, the next major step in Yuasa's animation career occurred when he joined the production team of the long-running and immensely popular series Crayon Shin-chan (1992–present). Consisting of a television series, numerous television specials, and annual theatrical film releases, the Crayon Shin-chan franchise quickly became a massive undertaking with continuous work and production opportunities. Working under the guidance of supervising director Mitsuru Hongo, Yuasa took on a variety of roles within the franchise's many television and film productions, including key animation, storyboarding, set and background design, prop and vehicle design, and contribution of story concepts and ideas. Yuasa quickly became a specialist at imagining, designing, and animating the inventive visual climaxes of the annual Crayon Shin-chan films, a practice he continued for nearly a decade. It was during his work on Crayon Shin-chan that Yuasa at last found enjoyment in his artistic work, as well as his first desire to become a director. That same year, Yuasa had his first chance to direct with an episode of the original video animation (OVA) series Anime Rakugo Kan (1992). Yuasa directed the third episode of the series, entitled The Squash Seller. Stylistically, the episode reflected Yuasa's admiration for the animation created by Kobayashi and Shimoyama earlier in their careers, and thus had a different visual aesthetic than Yuasa's later works. More than just an homage, the episode reflected a continuation of Yuasa's personal artistry; though he initially thought he would develop a completely different style, in the end, he incorporated elements of Kobayashi and Shimoyama's animation into his own.
1994 saw two significant developments in Yuasa's animation career: leaving Ajia-do to become a freelance animator, and participating as an animation director on the fourth episode of the landmark OVA series The Hakkenden: A New Saga (1993–1995). Based on the epic historical novel Nansō Satomi Hakkenden (1814–1842) and animated in a serious, realistic style, The Hakkenden was a unique challenge to Yuasa, who until that point had worked on comedic works with a loose, free-flowing visual aesthetic. This resulted in initial mistrust of Yuasa by the production team at AIC, the studio responsible for the series. However, Yuasa had been invited to join the production by episode director and maverick animator Shinya Ohira, who after seeing his work on Crayon Shin-chan sought him out and placed him in a position of responsibility for overseeing the animation on his episode of the series, entitled Hamaji’s Resurrection. Although the production was chaotic due to a compressed schedule which did not allow sufficient time for ensuring the visual coherence traditionally prized in animation, the result was a distinctive episode with an emphasis on realism, moving camera techniques, and expressive attention to small character acting details. As a result of this work, Ohira collaborated with Yuasa on subsequent productions. Hamaji's Resurrection generated considerable conversation within Japan's animation industry, was cited as one of the most important Japanese animated productions of the 1990s, and described as a masterpiece of Japanese animation.
Before beginning his next project at Madhouse, Yuasa briefly returned to Studio 4 °C to direct a short film for the studio's anthology project Genius Party (2007). The film, entitled Happy Machine, centered on an infant's travels through a mysterious and dangerous world. Produced with a small crew of just four key animators, Happy Machine represented a continuation of the development of Yuasa's surreal visual style, winning acclaim both for its atmospheric sense of wonderment, and for Yuasa himself as a leader of Japan's experimental animation scene.
The following year Yuasa helmed his next television production at Madhouse, the original sci-fi drama series Kaiba (2008), which he created, directed, and wrote. The project saw an expansion of the collaboration with Eunyoung Choi, who directed and storyboarded episodes of the series, as well as co-writing an episode with Yuasa. A narratively-ambitious series dealing with memory, identity, and societal inequality, Kaiba received an Excellence Award at the Japan Media Arts Festival, and earned positive critical attention for its dreamlike visuals and imaginative story, with particular focus on the emotional impact generated from combining childlike imagery with mature themes and at times devastating loss.
In 2010, Yuasa completed his third and final television series at Madhouse, the absurdist psychological dramedy The Tatami Galaxy (2010). Adapted from a novel by Tomihiko Morimi, the series follows the misadventures of a nameless student who, via supernatural means, repeatedly relives his final year at college in an attempt to achieve his idealized conceptions of romance and happiness. After being approached with the opportunity to adapt the novel, Yuasa quickly saw the story's appeal and agreed, though the project presented challenges in transferring the witty, dialogue-intensive style of the original work into a visual medium. To capture the appeal of the novel, Yuasa emphasized the use of rapid-fire editing and fast-paced dialogue, in order to convey the protagonist's stream of consciousness narration. Unlike the earlier Kemonozume and Kaiba, which aired on the satellite television network WOWOW, The Tatami Galaxy was broadcast on national television via Fuji TV's Noitamina programming block. The broadcasting deal with Fuji TV marked the start of an ongoing relationship with producer Kōji Yamamoto, who served as the chief producer of Noitamina before leaving to found his own development company Twin Engine; this relationship would cover the release of several later projects over the following decade. The Tatami Galaxy was an immediate critical success, winning both the Japan Media Arts Festival Grand Prize for Animation, as well as the Award for Outstanding Television Animation at the Tokyo Anime Awards Festival. As the first of Yuasa's projects to receive a streaming release in North America, the series helped increase awareness of his work globally, and was subsequently named one of the best Japanese animated series of the decade.
Yuasa took advantage of the conclusion of his work at Madhouse to reunite with collaborator Eunyoung Choi, who had left Madhouse after working on The Tatami Galaxy to lead Ankama Japan, a Japan-based subsidiary of the French entertainment and animation company Ankama. The newly opened studio combined techniques of traditional hand-drawn animation with digital animation created via Adobe Animate and other programs, a new approach which Yuasa had not previously used. The studio was not only an international business enterprise, but a creative one as well, with 25 European animators working in the Tokyo-based studio. In a reversal of their prior roles, Yuasa joined a project which Choi had organized, an episode of the company's Wakfu animated series entitled Noximilien the Watchmaker (2010); Choi directed the episode, while Yuasa served as character designer. Shortly after completion of the episode, the 2011 Tōhoku earthquake and tsunami occurred and Ankama closed the Japan studio. However, the experience at Ankama Japan, which mixed an international animation crew with a production method utilizing both traditional and digital animation, served as a model for Yuasa and Choi's later studio, Science SARU.
Yuasa's new studio began its corporate activities by taking on subcontracting work, as well as by collaborating with other companies. Science SARU's first project was an episode of the American television series Adventure Time; the episode, entitled Food Chain (2014), was directed by Yuasa, co-directed by Choi, and produced entirely in-house. Food Chain received critical acclaim as one of the best episodes of the series, was an official competition selection at Annecy, and was nominated for the Annie Award for Outstanding Television Direction.
Later the same year, Yuasa returned to television series direction with an adaptation of Taiyō Matsumoto's sports manga Ping Pong the Animation (2014). In addition to directing the series, Yuasa wrote and storyboarded all of the episodes. Science SARU provided 'digitally assisted' animation production services, while Tatsunoko Production served as the primary studio. The series also reunited Yuasa with his old animation collaborator Shinya Ohira, who contributed the opening credits sequence. A major critical success, the series was highlighted as one of the best Japanese animated series of the decade. Ping Pong the Animation was awarded a Jury Selection Prize at the Japan Media Arts Festival, and won the Grand Prize for Television Animation at the Tokyo Anime Awards Festival; additionally, character designer and longtime collaborator Nobutake Ito won the Best Animator award for individual achievement.
By early 2016, Science SARU had gained experience and was ready to undertake large-scale projects. The studio's first feature film production, the family-friendly fantasy film Lu Over the Wall (2017), was produced in less than 16 months using 'digitally assisted' animation techniques. Yuasa directed and co-wrote Lu Over the Wall; it was his first feature film with an original story. The film features the importance of self-expression as a central theme; Yuasa emphasized this aspect of the story in hopes of encouraging young people in Japan, who he felt were often not able to express their true feelings and emotions. Yuasa also decided to focus this project on a family audience out of a desire to return to the sensibility of his earlier works as an animator, including Crayon Shin-chan and Chibi Maruko-chan.
In 2018, Yuasa achieved widespread international recognition following the release of his prior feature film works, as well as the debut of a landmark new series. The beginning of the year saw Mind Game, Lu Over the Wall, and The Night is Short, Walk On Girl licensed for North American release by acclaimed animation distributor GKIDS. However, even more important for Yuasa's international prominence was the release of the Netflix series Devilman crybaby (2018), based on the manga by Go Nagai. Yuasa had been a fan of the original manga since childhood, but had never dreamed he would have the opportunity to adapt it. Among his key creative decisions in adapting the story were to depict the sexual and violent content in an unrestricted way that was not possible when the manga was initially published, and to update the juvenile delinquent characters of the original as young rappers who use music to speak their minds freely. Devilman crybaby was an immediate and massive international hit; with 90% of its viewers outside Japan, the series achieved the largest global audience for both Yuasa and Science SARU to that date. The series inspired internet memes, was profiled by YouTuber PewDiePie, and was widely discussed on Twitter. The series was nominated in 7 categories at the Crunchyroll Anime Awards and won for Anime of the Year and Director of the Year, was awarded a Jury Selection Prize at the Japan Media Arts Festival, was cited by Vulture as containing one of the 100 most influential sequences in global animation history, and was listed as one of the best Japanese animated series of the decade.
On March 25, 2020, Yuasa stepped down as president and representative director of Science SARU. He cited his desire to take a break from directing after seven years of continuous work, but reaffirmed his commitment to completing additional projects with Science SARU in the future. Eunyoung Choi subsequently became CEO and president of the studio. She likewise affirmed Yuasa's continued involvement with the studio as a creator. Yuasa spoke further about his planned break from directing in September 2021, stating that he was "taking a break to study" during his time away from active production.
Yuasa's works have been described as emphasizing love, kindness, and acceptance. The importance of communication, self-expression, and the ability to reveal one's true feelings are themes that Yuasa has repeatedly expressed and highlighted as central to his works. Yuasa feels a particular affinity for intensely-felt love stories; in portrayals of sex and eroticism, he seeks to visualize the emotions his characters are experiencing, and to understand how their desires would be expressed. In depicting emotions, Yuasa's intent is to maintain realism and authenticity, but the visuals through which the emotions are represented can be expressionistic; moreover, it is Yuasa's view that characters who move freely and unrestrained by strict realism can express a greater and more faithful range of emotionality. Transformation is also a central and recurring motif, whether utilized for the frightening body horror of Kemonozume and Devilman: crybaby, the visualization of life cycles in Food Chain, the unexpected transformation of a dog into a superhero of Super Shiro, the magical shapeshifting of Lu Over the Wall, or the societal renewal of Japan Sinks: 2020. Yuasa's male protagonists have been described as quintessentially aimless, hapless, and afraid to communicate honestly, but who are able to find their voice over the course of the story. While female characters in his earlier works received some criticism for not being as well developed, Yuasa's later works have received recognition for strong, independent female protagonists who are neither defined nor restricted by gender assumptions. Generational issues are also presented in Yuasa's works, with a recurring theme of young people utilizing acceptance and positivity to help the older generation overcome fears that have caused pain and discrimination in the past. A representative and humanistic identification with people marginalized by society, whether due to race, disability, gender identity, sexuality, or other reasons, runs throughout Yuasa's work. In telling a story, Yuasa has noted that he hopes to give the audience freedom to feel a variety of different ways about the work. He does not see it as his place to tell viewers how they must feel, but rather to maintain a space between his intent and the audience's interpretation that allows for individual impressions of meaning.
With regard to Yuasa's views on the Japanese animation industry, Yuasa has expressed a desire to move away from a culture of excessive work and long hours which have traditionally been endemic to the business, and to instead focus on practices which more closely resemble those utilized in American and European animation. As a result, Science SARU has modeled itself on these ideas, with emphasis on providing rest, taking time off, and maintaining regular working hours. It is Yuasa's opinion that, in order for Japanese animation to achieve true global success, the industry must itself create a better work environment for its artists and creators. Yuasa has also noted the importance of preserving traditional animation, noting that if the industry does not continuously show how wonderful traditional animation can be, the pressure to switch to computer animation will result in it being supplanted.
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Robinson, Chris (December 5, 2017). "Masaaki Yuasa Speaks in Many Colors". Animation World Network. Archived from the original on February 7, 2021. Retrieved January 28, 2021. https://www.awn.com/animationworld/masaaki-yuasa-speaks-many-colors
Narigon, Nick (October 12, 2018). "Animation Director Masaaki Yuasa Takes Us Inside His Flamboyantly Surreal Worlds". Tokyo Weekender. Archived from the original on February 8, 2021. Retrieved February 1, 2021. https://www.tokyoweekender.com/2018/10/animation-director-masaaki-yuasa-takes-us-inside-his-flamboyantly-surreal-worlds/
@masaakiyuasa (August 16, 2013). 「ユニコ魔法の島へ」は大好きな作品。魔法使いの見習いや、猫ロボット、泥人形、四角い船、秀逸なデザインいっぱいだけど、何と言っても魔法使いのククルック!!変化する形と透過光バリバリの動きはアニメ史上に残るべきキャラ!! (Tweet). Archived from the original on January 11, 2023. Retrieved January 16, 2023 – via Twitter. 「ユニコ魔法の島へ」は大好きな作品。魔法使いの見習いや、猫ロボット、泥人形、四角い船、秀逸なデザインいっぱいだけど、何と言っても魔法使いのククルック!!変化する形と透過光バリバリの動きはアニメ史上に残るべきキャラ!!
@masaakiyuasa (January 31, 2021). 妖獣都市(1987)これは大人向けです。菊池秀行の小説に基づく。劇画アニメーションの一つの到達点で、娯楽作としてもしっかりしていた様に思います。魔界からの犯罪を取り締まる闇ガードの活躍 (Tweet). Archived from the original on January 11, 2023. Retrieved January 16, 2023 – via Twitter. 妖獣都市(1987)これは大人向けです。菊池秀行の小説に基づく。劇画アニメーションの一つの到達点で、娯楽作としてもしっかりしていた様に思います。魔界からの犯罪を取り締まる闇ガードの活躍
@masaakiyuasa (May 8, 2017). ルパン三世カリオストロの城 エースをねらえ! 銀河鉄道999 マジンガーZ対暗黒大将軍イエローサブマリン ファンタスティックプラネット ピノキオ シング 銀河鉄道の夜ヒックとドラゴン アニメ10傑 好きなのテレビが多かった「シング」めっさ面白かった (Tweet). Archived from the original on January 11, 2023. Retrieved January 16, 2023 – via Twitter. ルパン三世カリオストロの城 エースをねらえ! 銀河鉄道999 マジンガーZ対暗黒大将軍イエローサブマリン ファンタスティックプラネット ピノキオ シング 銀河鉄道の夜ヒックとドラゴン アニメ10傑 好きなのテレビが多かった「シング」めっさ面白かった
@masaakiyuasa (April 28, 2018). 映画秘宝別冊「アニメでなぜ悪い」いただきました〜。「デビルマン」や「マインドゲーム」にも触れてあって有難い。昔は何故かdésoléくんと呼ばれていた。読んでると自分も考えてしまうアニメオールタイムベスト。「ペンギンに気をつけろ!」「ユニコ2」「ガンバ」「カリオストロ」「こなん」旧「バ (Tweet). Archived from the original on January 11, 2023. Retrieved January 16, 2023 – via Twitter. 映画秘宝別冊「アニメでなぜ悪い」いただきました〜。「デビルマン」や「マインドゲーム」にも触れてあって有難い。昔は何故かdésoléくんと呼ばれていた。読んでると自分も考えてしまうアニメオールタイムベスト。「ペンギンに気をつけろ!」「ユニコ2」「ガンバ」「カリオストロ」「こなん」旧「バ
@masaakiyuasa (April 28, 2018). 旧「バカボン」ファースト「ルパン」「幼獣都市」「ピノキオ」映画1作目「999」「トムとジェリー」「暗黒大将軍」「ハイジ」ファースト「ヤマト」「魔界大冒険」映画「エース!」荒木伸吾のアレ もう全然10超えてるけど (Tweet). Archived from the original on January 16, 2023. Retrieved January 16, 2023 – via Twitter. 旧「バカボン」ファースト「ルパン」「幼獣都市」「ピノキオ」映画1作目「999」「トムとジェリー」「暗黒大将軍」「ハイジ」ファースト「ヤマト」「魔界大冒険」映画「エース!」荒木伸吾のアレ もう全然10超えてるけど
@masaakiyuasa (April 29, 2018). そうだ 猫版「銀河鉄道の夜」もあった。映画はその前後の体験も大きい。好きな映画は見た時の前後語れる。「木を植えた男」「霧につつまれたハリネズミ」、「イエローサブマリン」や「ファンタスティックプラネット」もあるが、完全に10本には収まりきらなくなる (Tweet). Archived from the original on January 11, 2023. Retrieved January 16, 2023 – via Twitter. そうだ 猫版「銀河鉄道の夜」もあった。映画はその前後の体験も大きい。好きな映画は見た時の前後語れる。「木を植えた男」「霧につつまれたハリネズミ」、「イエローサブマリン」や「ファンタスティックプラネット」もあるが、完全に10本には収まりきらなくなる
@masaakiyuasa (April 29, 2018). 「三千里」「アン」「ど根性ガエル」「宇宙開拓史」「くもとちゅうりっぷ」「どうぶつ隣組」 (Tweet). Archived from the original on January 16, 2023. Retrieved January 16, 2023 – via Twitter. 「三千里」「アン」「ど根性ガエル」「宇宙開拓史」「くもとちゅうりっぷ」「どうぶつ隣組」
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@masaakiyuasa (March 3, 2021). 父母に感謝(泰典 陽子)他身内にも 作品成果への栄誉ですから原作者関係者の皆様、協力的なスタッフ、キャストの皆様を代表して いただいて来ますね (Tweet). Archived from the original on March 3, 2021. Retrieved March 15, 2021 – via Twitter. 父母に感謝(泰典 陽子)他身内にも 作品成果への栄誉ですから原作者関係者の皆様、協力的なスタッフ、キャストの皆様を代表して いただいて来ますね
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