Miguel Gomez, "Interactive Simulation of Water Surfaces" in "Game Programming Gems", ed. Mark DeLoura. Charles River Media, 2000, p 187-199, ISBN 1-58450-049-2 /wiki/Mark_DeLoura ↩
Greg James, “Operations for Hardware-Accelerated Procedural Texture Animation” in “Game Programming Gems 2” ed. Mark DeLoura, Charles River Media, 2001, p 497, ISBN 1-58450-054-9 /wiki/ISBN_(identifier) ↩