Human–Computer Interaction can be described as all of the following:
Human–computer interaction draws from the following fields:
History of human–computer interaction
Hardware input/output devices and peripherals:
Motion pictures featuring interesting user interfaces:
Industrial labs and companies known for innovation and research in HCI:
"... modern science is a discovery as well as an invention. It was a discovery that nature generally acts regularly enough to be described by laws and even by mathematics; and required invention to devise the techniques, abstractions, apparatus, and organization for exhibiting the regularities and securing their law-like descriptions." —p.vii, J. L. Heilbron, (2003, editor-in-chief) The Oxford Companion to the History of Modern Science New York: Oxford University Press ISBN 0-19-511229-6 "science". Merriam-Webster Online Dictionary. Merriam-Webster, Inc. Retrieved 16 October 2011. 3 a: knowledge or a system of knowledge covering general truths or the operation of general laws especially as obtained and tested through scientific method b: such knowledge or such a system of knowledge concerned with the physical world and its phenomena /wiki/J._L._Heilbron ↩
SWEBOK Pierre Bourque; Robert Dupuis, eds. (2004). Guide to the Software Engineering Body of Knowledge – 2004 Version. executive editors, Alain Abran, James W. Moore ; editors, Pierre Bourque, Robert Dupuis. IEEE Computer Society. p. 1. ISBN 0-7695-2330-7. 0-7695-2330-7 ↩
ACM (2006). "Computing Degrees & Careers". ACM. Archived from the original on 17 June 2011. Retrieved 23 November 2010. https://web.archive.org/web/20110617053818/http://computingcareers.acm.org/?page_id=12 ↩
Laplante, Phillip (2007). What Every Engineer Should Know about Software Engineering. Boca Raton: CRC. ISBN 978-0-8493-7228-5. Retrieved 21 January 2011. 978-0-8493-7228-5 ↩