Before the Dreamcast was released, Sega "confirmed that Dreamcast owners will one day be able to upgrade the GD-ROM drive to DVD" as part of its general expansion system to keep it competitive against more powerful contemporaries. In June 1999, The Nihon Keizai Shimbun reported on the development of a DVD distribution system by Sega alongside Hitachi, Nippon Columbia, and an additional partner; one known planned use for it involved encrypted multi-title releases that were to be accessed via downloadable product keys. Despite displaying a Dreamcast DVD display unit at E3 2000, the plans for a DVD add-on or fully separate unit never materialized during the short production run of the Dreamcast, rendering it the only sixth generation console to not adopt the format.
Hagiwara, Shiro; Oliver, Ian (November–December 1999). "Sega Dreamcast: Creating a Unified Entertainment World". IEEE Micro. 19 (6): 29–35. doi:10.1109/40.809375. /wiki/IEEE_Micro
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Hagiwara, Shiro; Oliver, Ian (November–December 1999). "Sega Dreamcast: Creating a Unified Entertainment World". IEEE Micro. 19 (6): 29–35. doi:10.1109/40.809375. /wiki/IEEE_Micro
Hagiwara, Shiro; Oliver, Ian (November–December 1999). "Sega Dreamcast: Creating a Unified Entertainment World". IEEE Micro. 19 (6): 29–35. doi:10.1109/40.809375. /wiki/IEEE_Micro
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Robinson, John (September 9, 1999). "Sega unleashes a 128-bit monster on the gaming world". CNN. Retrieved July 5, 2024. http://www.cnn.com/TECH/computing/9909/09/dreamcast/
Scullion, Chris (30 November 2023). "The Games". The Dreamcast Encyclopedia: Every Game Released for the Sega Dreamcast. White Owl. p. 12. ISBN 978-1-5267-7224-4. Retrieved July 4, 2024 – via Google Books. 978-1-5267-7224-4
Diver, Mike (April 18, 2024). "Dreamcast". THE CON50LE: 50 Years of Home Video Gaming. White Owl. p. 120. ISBN 978-1-3990-4050-1. Retrieved July 4, 2024 – via Google Books. 978-1-3990-4050-1
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Kohler, Chris (October 2005). "Retro-Hack the Dreamcast". Retro Gaming Hacks. O'Reilly Media. ISBN 9780596009175. 9780596009175
"First MIL CDs released in Japan". IGN. June 28, 1999. Retrieved June 15, 2024. https://www.ign.com/articles/1999/06/29/first-mil-cds-released-in-japan
The MIL-CD is only compatible with Japanese Dreamcast consoles due to regional lockout.[10] /wiki/Regional_lockout
Unlike other mixed mode CDs, MIL-CD was capable of muting its data section from playback on typical CD players, preventing potential damage to connected speakers.[9][10] Some GD-ROM titles include such a warning as an audio track.[11] /wiki/CD_player
Kohler, Chris (October 2005). "Retro-Hack the Dreamcast". Retro Gaming Hacks. O'Reilly Media. ISBN 9780596009175. 9780596009175
Borland, John (June 30, 2000). "Hackers break Dreamcast safeguards, distribute games online". CNET. Archived from the original on October 29, 2014. Retrieved October 28, 2014. https://web.archive.org/web/20141029093337/http://news.cnet.com/2100-1023-242686.html
Borland, John (June 30, 2000). "Hackers break Dreamcast safeguards, distribute games online". CNET. Archived from the original on October 29, 2014. Retrieved October 28, 2014. https://web.archive.org/web/20141029093337/http://news.cnet.com/2100-1023-242686.html
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"Sega Crushes Dreamcast Pirates". Wired. July 20, 2000. Retrieved June 15, 2024. https://www.wired.com/2000/07/sega-crushes-dreamcast-pirates/
Carless 2004, p. 199 - Carless, Simon (2004). Gaming Hacks. O'Reilly Media. ISBN 978-0-596-00714-0 – via Google Books. https://books.google.com/books?id=zrqz84QUuSEC
Gantayat, Anoop (January 16, 2001). "Sega Kills MIL CD Format". IGN. Retrieved June 10, 2024. https://www.ign.com/articles/2001/01/17/sega-kills-mil-cd-format
Zackheim, Ben (January 27, 2005). "The Dreamcast never dies". Engadget. Retrieved June 13, 2024. https://www.engadget.com/2005-01-27-the-dreamcast-never-dies.html
Bramwell, Tom (January 18, 2001). "Sega Fights Piracy". Eurogamer. Retrieved June 15, 2024. https://www.eurogamer.net/article-29995
"Dreamcast Expandability" (PDF). Electronic Gaming Monthly. Vol. 122. Ziff Davis. September 1999. p. 204. https://retrocdn.net/images/2/26/EGM_US_122.pdf
"Sega to Co-Develop DVD Technology for Use with Dreamcast?". IGN. June 8, 1999. Retrieved June 11, 2024. https://www.ign.com/articles/1999/06/09/sega-to-co-develop-dvd-technology-for-use-with-dreamcast
Justice, Brandon (May 12, 2000). "E3 2000: First Look – Dreamcast DVD Player". IGN. https://www.ign.com/articles/2000/05/12/e3-2000-first-look-a-dreamcast-dvd-player?amp=1
Gantayat, Anoop (September 20, 2000). "JAMMA 2000: Naomi 2 Revealed". IGN. Retrieved June 12, 2024. https://www.ign.com/articles/2000/09/21/jamma-2000-naomi-2-revealed
"SEGA Arcade Continues Its Dominance". IGN. February 9, 2001. Retrieved June 12, 2024. https://www.ign.com/articles/2001/02/10/sega-arcade-continues-its-dominance
Gantayat, Anoop (September 19, 2002). "JAMMA 2002: First Look at Chihiro". IGN. Retrieved June 12, 2024. https://www.ign.com/articles/2002/09/19/jamma-2002-first-look-at-chihiro
Gantayat, Anoop (February 21, 2002). "AOU2002: First Triforce Game Footage". IGN. Retrieved June 12, 2024. https://www.ign.com/articles/2002/02/21/aou2002-first-triforce-game-footage
Hagiwara, Shiro; Oliver, Ian (November–December 1999). "Sega Dreamcast: Creating a Unified Entertainment World". IEEE Micro. 19 (6): 29–35. doi:10.1109/40.809375. /wiki/IEEE_Micro