In the United States, the following titles were the highest-grossing arcade games of 1982, according to RePlay and Cash Box magazines and the Amusement & Music Operators Association (AMOA).
The following table lists the top-grossing titles of each month in 1982, according to the RePlay and Play Meter charts.
The following titles were 1982's best-selling home video games.
Video Game Myth Busters - Did the "Crash" of 1983/84 Affect Arcades?, The Golden Age Arcade Historian (December 27, 2013) http://allincolorforaquarter.blogspot.co.uk/2013/12/video-game-myth-buster-did-crash-of.html
Everett M. Rogers & Judith K. Larsen (1984), Silicon Valley fever: growth of high-technology culture, Basic Books, p. 263, ISBN 0-465-07821-4, Video game machines have an average weekly take of $109 per machine. The video arcade industry took in $8 billion in quarters in 1982, surpassing pop music (at $4 billion in sales per year) and Hollywood films ($3 billion). Those 32 billion arcade games played translate to 143 games for every man, woman, and child in America. A recent Atari survey showed that 86 percent of the US population from 13 to 20 has played some kind of video game and an estimated 8 million US homes have video games hooked up to the television set. Sales of home video games were $3.8 billion in 1982, approximately half that of video game arcades. 0-465-07821-4
"The Home Video-Game Industry (1983-1996) - Competitive Strategy Revolving around Industry Standards" (PDF). gbrc.jp. p. 43. http://www.gbrc.jp/content/old/PDF/GameCase.PDF#page=43
Uncle John's Legendary Lost Bathroom Reader. Portable Press. September 1999. p. 373. ISBN 978-1-879682-74-0. In 1982 alone, Americans pumped $6 billion in quarters into Pac-Man's mouth—more than they spent in Las Vegas casinos and movie theatres combined. 978-1-879682-74-0
Uncle John's Legendary Lost Bathroom Reader. Simon and Schuster. November 2012. p. 348. ISBN 978-1-60710-670-8. In 1982 alone, Americans pumped $6 billion in quarters into Pac-Man's mouth—more than they spent in Las Vegas casinos and movie theatres combined. 978-1-60710-670-8
""Pole Position" No. 1 Video Game: Game Machine's "The Year's Best Three AM Machines" Survey Results" (PDF). Game Machine. No. 207. Amusement Press, Inc. March 1, 1983. p. 30. https://onitama.tv/gamemachine/pdf/19830301p.pdf#page=16
"1982 Jukebox / Games Route Survey". Cash Box. Cash Box Pub. Co. November 20, 1982. p. 53. https://archive.org/details/cashbox44unse_23/page/53
"AMOA Announces Jukebox and Games Awards Winners". Cash Box. Cash Box Pub. Co.: 37 October 30, 1982. https://archive.org/details/cashbox44unse_20/page/36/mode/2up
"1982". Play Meter. Vol. 20, no. 13. December 1994. p. 68. https://archive.org/details/play-meter-volume-20-number-13-december-1994/Play%20Meter%20-%20Volume%2020%2C%20Number%2013%20-%20December%201994/page/68
"Top Hits of Last 5 Years". RePlay. March 1987.
"RePlay: The Players' Choice". RePlay. January 1982.
"RePlay: The Players' Choice". RePlay. February 1982.
"RePlay: The Players' Choice". RePlay. March 1982.
"Top Videos". Play Meter. May 1, 1982. /wiki/Play_Meter
"Ten Years Ago". Play Meter. Vol. 18, no. 5. April 1992. p. 52. https://archive.org/details/play-meter-volume-18-number-5-april-1992-600DPI/Play%20Meter%20-%20Volume%2018%2C%20Number%205%20-%20April%201992/page/n57
"RePlay: The Players' Choice". RePlay. April 1982.
"RePlay: The Players' Choice". RePlay. May 1982.
"Top Videos". Play Meter. May 1, 1982. /wiki/Play_Meter
"RePlay: The Players' Choice". RePlay. June 1982.
"RePlay: The Players' Choice". RePlay. July 1982.
"RePlay: The Players' Choice". RePlay. August 1982.
"RePlay: The Players' Choice". RePlay. September 1982.
"RePlay: The Players' Choice". RePlay. October 1982.
"RePlay: The Players' Choice". RePlay. November 1982.
"RePlay: The Players' Choice". RePlay. December 1982.
Sullivan, George (1983). Screen Play: The Story of Video Games. F. Warne. p. 46. ISBN 978-0-7232-6251-0. Before the end of the year Ms. Pac-Man had climbed to the top of the Play Meter chart. 978-0-7232-6251-0
"Top Hits of Last 5 Years". RePlay. March 1987.
"1982". Play Meter. Vol. 20, no. 13. December 1994. p. 68. https://archive.org/details/play-meter-volume-20-number-13-december-1994/Play%20Meter%20-%20Volume%2020%2C%20Number%2013%20-%20December%201994/page/68
Atari VCS version sold 7,271,844 cartridges[26] ($200 million).[27] Coleco's Mini-Arcade version sold 1.5 million units.[28][29] Nelsonic Game Watch version sold more than 500,000 units.[30] /wiki/Pac-Man_(Atari_2600)
ColecoVision version sold 550,000 cartridges.[31] Atari VCS version sold 4 million cartridges ($100 million).[32] /wiki/ColecoVision
"Ed English: 2600 (Frogger, Mr. Do!, Roc 'n Rope)" (PDF). Digital Press. No. 52. May–June 2003. p. 7. Retrieved April 19, 2021. https://www.digitpress.com/library/newsletters/digitalpress/dp52.pdf#page=7
Cartridge Sales Since 1980. Atari Corp. Via "The Agony & The Ecstasy". Once Upon Atari. Episode 4. Scott West Productions. August 10, 2003. 23 minutes in. /wiki/Atari_Corp.
Cartridge Sales Since 1980. Atari Corp. Via "The Agony & The Ecstasy". Once Upon Atari. Episode 4. Scott West Productions. August 10, 2003. 23 minutes in. /wiki/Atari_Corp.
Cartridge Sales Since 1980. Atari Corp. Via "The Agony & The Ecstasy". Once Upon Atari. Episode 4. Scott West Productions. August 10, 2003. 23 minutes in. /wiki/Atari_Corp.
Cartridge Sales Since 1980. Atari Corp. Via "The Agony & The Ecstasy". Once Upon Atari. Episode 4. Scott West Productions. August 10, 2003. 23 minutes in. /wiki/Atari_Corp.
Cartridge Sales Since 1980. Atari Corp. Via "The Agony & The Ecstasy". Once Upon Atari. Episode 4. Scott West Productions. August 10, 2003. 23 minutes in. /wiki/Atari_Corp.
Sigel, Efrem; Giglio, Louis (1984). Guide to Software Publishing: An Industry Emerges. Knowledge Industry Publications. p. 22. ISBN 978-0-86729-108-7. Pitfall won the award from Electronic Games magazine as the best video game adventure of 1983, and in 1982 sold more than 1 million copies. 978-0-86729-108-7
"Our games have birthdays, but they don't get old". Cash Box. Cash Box Pub. Co.: FS-5 October 8, 1983. https://archive.org/details/cashbox45unse_17/page/5
Cartridge Sales Since 1980. Atari Corp. Via "The Agony & The Ecstasy". Once Upon Atari. Episode 4. Scott West Productions. August 10, 2003. 23 minutes in. /wiki/Atari_Corp.
Guins, Raiford (January 24, 2014). Game After: A Cultural Study of Video Game Afterlife. MIT Press. p. 324. ISBN 978-0-262-32018-4. 978-0-262-32018-4
Japan Company Handbook. Toyo Keizai. 1982. p. 729. In Aug. '82 term, sales of "Game & Watch" will increase from 4.6 million to 7 million units https://books.google.com/books?id=PmyxAAAAIAAJ
"More Mini-Arcades Coming From Coleco" (PDF). Arcade Express. Vol. 1, no. 13. January 30, 1983. p. 2. http://www.digitpress.com/library/newsletters/arcadeexpress/arcade_express_v1n13.pdf#page=2
Secretan, Lance H. K. (1986). Managerial Moxie: A Basic Strategy for the Corporate Trenches. Holt, Rinehart and Winston. p. 49. ISBN 978-0-03-928852-5. Industry observers estimate that while Intellivision unit sales sank from 1.1 million units in 1982 to 550,000 in 1983, Coleco Vision unit sales rocketed from 550,000 to 1.2 million 978-0-03-928852-5
Libes, Sol (April 1983). "Bytelines: Market Share for the PC". BYTE. Vol. 8, no. 4. pp. 457–460 (458). Retrieved December 6, 2021 – via Internet Archive. https://archive.org/details/byte-magazine-1983-04-rescan/page/n467/mode/2up
Reimer, Jeremy (December 15, 2005). "Total share: 30 years of personal computer market share figures". Ars Technica. Archived from the original on June 7, 2012. Retrieved November 27, 2021.
Jeremy Reimer (December 7, 2012). "Total Share: Personal Computer Market Share 1975-2010". Jeremy Reimer.
https://arstechnica.com/features/2005/12/total-share/
Libes, Sol (April 1983). "Bytelines: Market Share for the PC". BYTE. Vol. 8, no. 4. pp. 457–460 (458). Retrieved December 6, 2021 – via Internet Archive. https://archive.org/details/byte-magazine-1983-04-rescan/page/n467/mode/2up
Libes, Sol (April 1983). "Bytelines: Market Share for the PC". BYTE. Vol. 8, no. 4. pp. 457–460 (458). Retrieved December 6, 2021 – via Internet Archive. https://archive.org/details/byte-magazine-1983-04-rescan/page/n467/mode/2up
Carlisle, Rodney P. (April 2, 2009). Encyclopedia of Play in Today's Society. SAGE Publishing. p. 143. ISBN 978-1-4129-6670-2. 978-1-4129-6670-2
Secretan, Lance H. K. (1986). Managerial Moxie: A Basic Strategy for the Corporate Trenches. Holt, Rinehart and Winston. p. 49. ISBN 978-0-03-928852-5. Industry observers estimate that while Intellivision unit sales sank from 1.1 million units in 1982 to 550,000 in 1983, Coleco Vision unit sales rocketed from 550,000 to 1.2 million 978-0-03-928852-5
Shea, Tom (December 20, 1982). "Shrinking Pac-Man leads game-wristwatch market". InfoWorld. Vol. 4, no. 50. InfoWorld Media Group, Inc. pp. 44–5. ISSN 0199-6649. https://books.google.com/books?id=FTAEAAAAMBAJ&pg=PA44
"Pac-Man Scores!". Electronic Games. Vol. 1, no. 11. January 1983. p. 12. https://archive.org/details/ElectronicGames/Electronic%20Games%20Issue%2011%20%28January%201983%29/page/n12
Buchanan, Levi (August 26, 2008). "Top 10 Best-Selling Atari 2600 Games". IGN. https://www.ign.com/articles/2008/08/26/top-10-best-selling-atari-2600-games
Buchanan, Levi (August 26, 2008). "Top 10 Best-Selling Atari 2600 Games". IGN. https://www.ign.com/articles/2008/08/26/top-10-best-selling-atari-2600-games
"ランダム・アクセス・メモ". Oh! FM-7. August 4, 2001. p. 4. Archived from the original on March 22, 2012. Retrieved September 19, 2011. (Translation) https://web.archive.org/web/20120322151107/http://www.retropc.net/fm-7/random_access_memo/04.html
"Dark Age of JRPGS (1): The Dragon & Princess (1982)". http://blog.hardcoregaming101.net/2013/04/dark-age-of-jrpgs-dragon-princess-1982.html
Retro Japanese Computers: Gaming's Final Frontier, Hardcore Gaming 101, reprinted from Retro Gamer, Issue 67, 2009 http://www.hardcoregaming101.net/JPNcomputers/Japanesecomputers3.htm
"Danchizuma no Yuuwaku". Legendra. Archived from the original on July 13, 2011. Retrieved March 16, 2011. https://web.archive.org/web/20110713195411/http://www.legendra.com/rpg/fiche-rpg_id-3276-rpg-danchizuma_no_yuuwaku.html#fichesr_33_3276
"Danchi-zuma no Yuuwaku". GameSpot. Retrieved March 16, 2011. http://www.gamespot.com/fm7/rpg/danchizumanoyuuwaku/index.html
Pesimo, Rudyard Contretas (2007). "'Asianizing' Animation in Asia: Digital Content Identity Construction Within the Animation Landscapes of Japan and Thailand" (PDF). Reflections on the Human Condition: Change, Conflict and Modernity—The Work of the 2004/2005 API Fellows. The Nippon Foundation. pp. 124–160. Archived from the original (PDF) on September 4, 2011. https://web.archive.org/web/20110904050744/http://www.apimal.org/blogcms/media/13/File/Pesimo.pdf
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"Time Zone: An interview with Roberta Williams". Computer Gaming World. May–June 1982. pp. 14–15. /wiki/Computer_Gaming_World
Defanti, Thomas A. (1984). "The Mass Impact of Videogame Technology" (PDF). Advances in Computers. 23: 115. http://www.vasulka.org/archive/Writings/VideogameImpact.pdf#page=23
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