By the 1890s, women computers were college graduates looking for jobs where they could use their training in a useful way. Florence Tebb Weldon, was part of this group and provided computations relating to biology and evidence for evolution, working with her husband, W.F. Raphael Weldon. Florence Weldon's calculations demonstrated that statistics could be used to support Darwin's theory of evolution. Another human computer involved in biology was Alice Lee, who worked with Karl Pearson. Pearson hired two sisters to work as part-time computers at his Biometrics Lab, Beatrice and Frances Cave-Brown-Cave.
"Tedious" computing and calculating was seen as "women's work" through the 1940s resulting in the term "kilogirl", invented by a member of the Applied Mathematics Panel in the early 1940s. A kilogirl of energy was "equivalent to roughly a thousand hours of computing labor." While women's contributions to the United States war effort during World War II was championed in the media, their roles and the work they did was minimized. This included minimizing the complexity, skill and knowledge needed to work on computers or work as human computers. During WWII, women did most of the ballistics computing, seen by male engineers as being below their level of expertise. Black women computers worked as hard (or more often, even harder) as their white counterparts, but in segregated situations. By 1943, almost all people employed as computers were women; one report said "programming requires lots of patience, persistence and a capacity for detail and those are traits that many girls have".
NACA expanded its pool of women human computers in the 1940s. NACA recognized in 1942 that "the engineers admit themselves that the girl computers do the work more rapidly and accurately than they could." In 1943 two groups, segregated by race, worked on the east and west side of Langley Air Force Base. The black women were the West Area Computers. Unlike their white counterparts, the black women were asked by NACA to re-do college courses they had already passed and many never received promotions.
Women were also working on ballistic missile calculations. In 1948, women such as Barbara Paulson were working on the WAC Corporal, determining trajectories the missiles would take after launch.
Grace Hopper continued to contribute to computer science through the 1950s. She brought the idea of using compilers from her time at Harvard to UNIVAC which she joined in 1949. Other women who were hired to program UNIVAC included Adele Mildred Koss, Frances E. Holberton, Jean Bartik, Frances Morello and Lillian Jay. To program the UNIVAC, Hopper and her team used the FLOW-MATIC programming language, which she developed. Holberton wrote a code, C-10, that allowed for keyboard inputs into a general-purpose computer. Holberton also developed the Sort-Merge Generator in 1951 which was used on the UNIVAC I. The Sort-Merge Generator marked the first time a computer "used a program to write a program." Holberton suggested that computer housing should be beige or oatmeal in color which became a long-lasting trend. Koss worked with Hopper on various algorithms and a program that was a precursor to a report generator.
The NACA, and subsequently NASA, recruited women computers following World War II. By the 1950s, a team was performing mathematical calculations at the Lewis Research Center in Cleveland, Ohio, including Annie Easley, Katherine Johnson and Kathryn Peddrew. At the National Bureau of Standards, Margaret R. Fox was hired to work as part of the technical staff of the Electronic Computer Laboratory in 1951. In 1956, Gladys West was hired by the U.S. Naval Weapons Laboratory as a human computer. West was involved in calculations that let to the development of GPS.
Sammet, who worked at IBM starting in 1961 was responsible for developing the programming language, FORMAC. She published a book, Programming Languages: History and Fundamentals (1969), which was considered the "standard work on programming languages," according to Denise Gürer It was "one of the most used books in the field," according to The Times in 1972.
By the end of the decade, the general demographics of programmers had shifted away from being predominantly women, as they had before the 1940s. Though women accounted for around 30 to 50 percent of computer programmers during the 1960s, few were promoted to leadership roles and women were paid significantly less than their male counterparts. Cosmopolitan ran an article in the April 1967 issue about women in programming called "The Computer Girls." Even while magazines such as Cosmopolitan saw a bright future for women in computers and computer programming in the 1960s, the reality was that women were still being marginalized.
In the early 1970s, Elizabeth "Jake" Feinler, who worked on the Resource Directory for ARPANET, and her team created the first WHOIS directory. Feinler set up a server at the Network Information Center (NIC) at Stanford which would work as a directory that could retrieve relevant information about a person or entity. She and her team worked on the creation of domains, with Feinler suggesting that domains be divided by categories based on where the computers were kept. For example, military computers would have the domain of .mil, computers at educational institutions would have .edu. Feinler worked for NIC until 1989.
In the mid-70s, Joan Margaret Winters began working at IBM as part of a "human factors project," called SHARE. In 1978, Winters was the deputy manager of the project and went on to lead the project between 1983 and 1987. The SHARE group worked on researching how software should be designed to consider human factors.
Computer and video games became popular in the 1980s, but many were primarily action-oriented and not designed from a woman's point of view. Stereotypical characters such as the damsel in distress featured prominently and consequently were not inviting towards women. Dona Bailey designed Centipede, where the player shoots insects, as a reaction to such games, later saying "It didn't seem bad to shoot a bug". Carol Shaw, considered to be the first modern female games designer, released a 3D version of tic-tac-toe for the Atari 2600 in 1980. Roberta Williams and her husband Ken, founded Sierra Online and pioneered the graphic adventure game format in Mystery House and the King's Quest series. The games had a friendly graphical user interface and introduced humor and puzzles. Cited as an important game designer, her influence spread from Sierra to other companies such as LucasArts and beyond. Brenda Laurel ported games[which?] from arcade versions to the Atari 8-bit computers in the late 1970s and early 1980s. She then went to work for Activision and later wrote the manual for Maniac Mansion.
In Europe, project was developed in the mid-1980s to create an academic network in Europe using the Open System Interconnection (OSI) standards. Borka Jerman Blažič, a Yugoslavian computer scientist was invited to work on the project. She was involved in establishing a Yugoslav Research and Academic Network (YUNAC) in 1989 and registered the domain of .yu for the country.
By the 1990s, computing was dominated by men. The proportion of female computer science graduates peaked in 1984 around 37 per cent, and then steadily declined. Although the end of the 20th century saw an increase in women scientists and engineers, this did not hold true for computing, which stagnated. Despite this, they were very involved in working on hypertext and hypermedia projects in the late 1980s and early 1990s. A team of women at Brown University, including Nicole Yankelovich and Karen Catlin, developed Intermedia and invented the anchor link. Apple partially funded their project and incorporated their concepts into Apple operating systems. Sun Microsystems Sun Link Service was developed by Amy Pearl. Janet Walker developed the first system to use bookmarks when she created the Symbolics Document Examiner. In 1989, Wendy Hall created a hypertext project called Microcosm, which was based on digitized multimedia material found in the Mountbatten archive. Cathy Marshall worked on the NoteCards system at Xerox PARC. NoteCards went on to influence Apple's HyperCard. As the Internet became the World Wide Web, developers like Hall adapted their programs to include Web viewers. Her Microcosm was especially adaptable to new technologies, including animation and 3-D models. In 1994, Hall helped organize the first conference for the Web.
Following the increased popularity of the Internet in the 1990s, online spaces were set up to cater for women, including the online community Women's WIRE and the technical and support forum LinuxChix. Women's WIRE, launched by Nancy Rhine and Ellen Pack in October 1993, was the first Internet company to specifically target this demographic. A conference for women in computer-related jobs, the Grace Hopper Celebration of Women in Computing, was first launched in 1994 by Anita Borg.
In the 21st century, several attempts have been made to reduce the gender disparity in IT and get more women involved in computing again. A 2001 survey found that while both sexes use computers and the internet in equal measure, women were still five times less likely to choose it as a career or study the subject beyond standard secondary education. Journalist Emily Chang said a key problem has been personality tests in job interviews and the belief that good programmers are introverts, which tends to self-select the stereotype of an asocial white male nerd.
In 2023 the EU-Startups the leading online publication with a focus on startups in Europe published the list of top 100 of the most influential women in the startup and venture capital space in Europe. The theme of the list reflects the era of innovation and technological change. That being said, there are plenty of inspiring women in Europe's startup and all around the world in VC space who are making daily changes possible and encouraging a new generation of female for entrepreneurship and innovation.
While computing began as a field heavily dominated by women, this changed in western countries shortly after World War II. In the US, recognizing software development was a significant expense, companies wanted to hire an "ideal programmer". Psychologists William Cannon and Dallis Perry were hired to develop an aptitude test for programmers, and from an industry that was more than 50% women they selected 1400 people, 1200 of whom were male. This paper was highly influential and claimed to have "trained the industry" in hiring programmers, with a heavy focus on introverts and men. In Britain, following the war, women programmers were selected for redundancy and forced retirement, leading to the country losing its position as computer science leader by 1974.
Popular theories are favored about the lack of women in computer science, which discount historical and social circumstances. In 1992, John Gray's Men Are from Mars, Women Are from Venus theorized that men and women tend to differ in ways of thinking, leading to them approaching technology and computing in different ways. A significant issue is that women find themselves working in an environment that is largely unpleasant, so they decline to continue in those careers. A further issue is that if a class of computer scientists contains few women, those few can be singled out, leading to isolation and feelings of non-belonging, which can culminate in leaving the area.
The gender disparity in IT is not global. The ratio of female to male computer scientists is significantly higher in India compared to the West, and in 2015, over half of internet entrepreneurs in China were women. In Europe, Bulgaria and Romania have the highest rates of women going into computer programming. In government universities in Saudi Arabia in 2014, Arab women made up 59% of students enrolled in computer science. It has been suggested there is a greater gap in countries where people of both sexes are treated more equally, contradicting any theories that society in general is to blame for any disparity. However, the ratio of African American female computer scientists in the US is significantly lower than the global average. In IT-based organisations, the ratio of men to women can vary between roles; for example, while most software developers at InfoWatch are male, half of usability designers and 80% of project managers are female.
Several important groups have been established to encourage women in the IT industry. The Association for Women in Computing was one of the first and is dedicated to promoting the advancement of women in computing professions. The CRA-W: Committee on the Status of Women in Computing Research established in 1991 focused on increasing the number of women in Computer Science and Engineering (CSE) research and education at all levels. AnitaB.org runs the Grace Hopper Celebration of Women in Computing yearly conference. The National Center for Women & Information Technology is a nonprofit that aims to increase the number of women in technology and computing. The Women in Technology International (WITI) is a global organization dedicated to the advancement of women in business and technology. The Arab Women in Computing has many chapters across the world and focuses on encouraging women to work with technology and provides networking opportunities between industry experts and academicians and university students.
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