In the past, the Astani people of Astara created a rift system that allowed them to move between worlds. However, the Shadowraiths came through the rift, drained it of its energy, and destroyed Astara. Hundreds of years later, Dark Yabu (voiced by Brian Cox), the leader of the Shadowraiths, discovers the village of Overwood and enslaves the Valdani people that live there so they can find the wraithhearts to power the rift. Vexx attempts to resist, but he is spared from Yabu's wrath by his grandfather Vargas, who is killed in the ensuing fight. Vexx sneaks away and discovers the Astani War Talons, which bond to him.
Vexx awakens in the Hall of Heroes, where previous wearers of the Talons are entombed. An old man named Darby (also voiced by Brian Cox) appears and informs him he carried Vexx to the Hall after thinking he was dead. He also tells Vexx that Yabu completely destroyed the village, and that Vexx and Darby are the only survivors. Darby is too old to fight, so he instructs Vexx to collect the wraithhearts and use them to power the rift and find and stop Yabu before he opens the gate to his own world. Before Vexx departs, Darby warns him the Shadowraiths are shapeshifters and to "trust no one along your journey".
After collecting several wraithhearts, Vexx meets up with Darby inside the Landspire, and they encounter Reia, the last remaining Astani warrior. Reia exposes Darby, who is revealed to be Dark Yabu in disguise. Both Reia and Vexx try to attack Yabu, but he escapes, taking Reia's magical staff with him. It is revealed that by collecting the wraithhearts, Vexx was helping Yabu power the gate to his own world. Since the only way to close the rift is with Reia's staff, Vexx has to activate the rest of the gates and catch up to Yabu to get it back.
After collecting 60 wraithhearts, Vexx finds Yabu in the Shadow Realm, and the two fight one last time. During the battle, Vexx manages to take Yabu's amulet, which gives him more power. Vexx wins and retrieves the staff, but Yabu's death causes the platform on which he and the portal back to Astara stand to crumble. Unable to get back through the portal, Vexx throws the staff through, closing the rift and saving Astara, but trapping himself in the shadow realm.
Vexx's design changed several times during development. Designers initially submitted ideas for a character that Acclaim would be proud to have as their own brand mascot. The development team soon came to the conclusion that the character should be designed around the gameplay mechanics, and not the other way around. As Coles explained, "Mario is not a great character because he's Mario and he's designed out of nowhere. He's Mario because of the games he's been in and people have grown to love him." After creating the core gameplay mechanics, Acclaim did focus testing and worked on finalizing the design, taking inspiration from many sources. Vexx's gauntlets, for example, were inspired by a character's gloves from the comic Battle Chasers, and the team found them perfect for applying effects to give them the moveset they wanted. Though the development team tried to create a focused story for the game, they left Vexx's backstory open-ended to allow players to more freely identify with the character as an everyman hero.
Technology development on the game began in the first half of 2000, with the first game assets being created in November 2000. Early work on Vexx was done on PC, since the then-next generation consoles had not been released yet. The game was always planned to be released on all three platforms, but the team found it easiest to transition to the Xbox, due to its use of the same development tools. As development progressed, the team branched out and had people working on all three versions simultaneously. Acclaim tried to play to the strengths of each console, supporting, for example, Dolby Digital on Xbox and Dolby Pro-Logic II on the PlayStation 2 and GameCube. With the exception of these and minor tweaks involving the platforms' controllers, the three versions are identical. Vexx was developed at the same time as Turok: Evolution, and though the games were developed by different development teams at Acclaim Studios Austin, they share the same engine and many of the same resources.
Due to time constraints and insufficient funding, much content was cut during development. Vexx originally featured six worlds, with each world containing three levels, forming a combined total of 18 levels. The worlds idea was eventually scrapped, and half of the levels were cut from the game to focus on the remaining nine a year before the game was released. The game originally featured six bosses, including a troll boss featuring heavily in pre-release footage who eventually ended up as an NPC. The game's day/night cycle was supposed to play a significantly larger role as well, with the development team trying to create a light/dark world akin to The Legend of Zelda: A Link to the Past. Several suit power-ups were also cut from the game, including an underwater suit that allowed Vexx to swim faster.
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GamePro gave the Xbox version 4/5 for graphics, 3/5 for sound, and two 3.5/5 scores for control and fun factor. /wiki/GamePro