The game begins on the desert world of Far Eden as one of the colonists Joule Adams (Erika Soto) and her corebot Mack (Jonathan Lipow) are walking past the wreckage of her cryo-sleep maintenance habitat, or "crawler", from which she previously woke. They venture out to obtain a power core to get the crawler back online. Eventually finding it inside a corebot, Joule pries it out with her extractor tool. Joule and Mack then return to the crawler, switching its power back on. Joule sets out to reactivate a terraforming pylon that she learns has been offline for ninety-six years. After Joule manages to reboot the pylon, she receives a distress signal from a beacon that had until then been obstructed. Once she obtains a prismatic core in order to progress towards the signal, enemy corebots appear. On the order of Victor (Alex Fernandez), the leader of the corebots, they demand that she hand over the core. When she refuses, they become agitated. She defeats the enemies and proceeds to her destination. There, she encounters amputee Kai Brehn (Harry Shum) and his corebot Seth. Kai requests aid for his leg and Joule complies. She reveals the prismatic core, as it might assist him. Kai urges her to travel to the core foundry so that Joule may discover the answers to its potential. Seth accompanies her.
In the foundry, Joule is able to analyze the prismatic core. She can make out voices coming from the core – including her father's – thus deducing that it is a transmission of sorts. Heading to Eden Tower to decrypt the core's transmission, she agrees to meet Kai there. Once reunited, they are ambushed by Victor. Kai stays behind to provide Joule the time to escape. She finds a lost crawler filled with parietal art indicating that Victor had manipulated the other corebots to attack the maintenance habitats. Corebot Duncan enters, lamenting the death of his human companion, and unites with Joule against Victor. Joule approaches Eden Tower to activate it, only to be faced with Victor and his minions. She learns that the ships, once orbiting Far Eden while waiting for its terraforming to complete, are long gone, having been destroyed by Victor. He throws Kai's prosthetic leg to the ground, proclaiming him dead. Finally, Joule bests Victor in combat and activates the terraforming system, materializing a hologram of her father from parts of memories hidden in the cores. In the end, it becomes clear that Kai survived his confrontation with Victor.
Development started in early 2014 and took 14 months to go into full production. The concept was contributed by Keiji Inafune, who wished to convey the idea of surviving in a world verging on human extinction. The developers first came up with the robots, whose anatomical design problems would later be solved by the insertion of cores – essentially robot souls – to explain their propulsion. Writer Joseph Staten resolved to create a simple story to enhance an emotional backdrop more grounded in complexity. ReCore was designed by Comcept, which is a development studio founded by former Capcom employee Keiji Inafune. Partnering with Comcept was Armature Studio, formed by leaders from Retro Studios who worked on Metroid Prime, Metroid Prime 2: Echoes, Metroid Prime 3: Corruption, and the prior Mega Man X series spin-off concept Maverick Hunter. Dividing labor between the studios into each their expertise, Armature Studio developed the technical assets while Comcept maintained the base philosophy of the world, characters and story. Using the Unity game engine, Armature Studio collaborated with Unity Technologies to advance its animation state machine system, Mecanim, for its application in ReCore. Asobo Studio assisted in a share of the development including creating the game's world and enemies. The game was directed by Mark Pacini of the Metroid Prime trilogy series. Mega Man and Metroid influenced the manner in which the robotic characters and world-unlocking were developed, and the cinematic story was impacted by Staten's reading of The Jungle Book. The Legend of Zelda was also subject of inspiration. Chad Seiter composed the score.
On June 23, 2018, Armature Studio confirmed to be working on two new original projects, answering a e-mail fan question about ReCore 2. The projects became Sports Scramble and Where the Heart Leads. Later on, the studio admitted that would be great to see ReCore 2 either by them or by another studio, and informed to have a good partnership with Microsoft, but they never discussed about a potential sequel. Following fifth anniversary celebrations of the original game, Keller told in May 2021 that if the right opportunity came in, Armature would be very interested in develop ReCore 2. On October 12, 2022, Meta Platforms acquired Armature Studio for a non-disclosured value, making them a Oculus Studios first-party developer for the virtual reality Meta Quest headsets, leaving ReCore's future uncertain. On February 21, 2023, after nearly five years inactive, the official Instagram page of the game was updated with a new post, sharing an image and quote "Anyone know what I'm up to with this cryptic code?".
Stylized as recore (Japanese: リコア, Hepburn: Rikoa) /wiki/Japanese_language
Pacini is credit as project lead & lead designer in Metroid Prime, and game director in it sequels, Metroid Prime 2: Echoes and Metroid Prime 3: Corruption. /wiki/Project_lead
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