Pitfall Harry moves left and right and can jump over and onto objects, swing from vines, and climb up and down ladders to seek treasure and avoid danger. The player can lose points from hazards, such as falling down a hole or colliding with rolling logs. The player starts with three lives and loses one if they sink into quicksand, swamps or tar pits, running into fire, or are hit by a scorpion, cobra rattler, or crocodile.
Crane stated his game design philosophy involved making the Atari 2600 do new and unexpected things. Crane said he "used this technique to lead me in a new direction of game design, and some of the tricks were to me as much as an accomplishment as solving the Rubik's Cube the first time". Early development of Pitfall! started with Crane trying to create realistically animated graphics on the Atari 2600. This led to developing a moving man (which became the basis of Pitfall Harry) and, later, the scorpions and snake obstacles. For three years, Crane experimented using the running-man character in different scenarios, such as a cops and robbers game, but could not find a proper situation for it. Crane began implementing it into a game in 1982. Crane stated having the running man animation led to putting him on a path, which led to placing the path in a jungle and giving the man a reason to run in order to hunt treasures and avoid enemies. The jungle setting of the game was influenced by the 1981 film Raiders of the Lost Ark.
Crane commented that "The entire [game design] process took about 10 minutes. About 1000 hours of programming later the game was complete." Much of Crane's time was spent optimizing and compressing the code so that it would fit into a four-kilobyte ROM cartridge. Unlike Haunted House (1982) or Raiders of the Lost Ark (1982), where the environments were hard-coded into the game, Pitfall! was generated constantly by code. The game generates each screen based on a counter that could run either backwards or forwards depending which direction the player moved from screen to screen. The 8 bits in the counter were used to determine certain details such as the background, trees, ground and object patterns, allowing 255 screens to occupy fewer than 50 bytes of ROM. Activision had created design centers for their games, which were small, close-knit teams of four to five people. These teams encouraged peer reviews and shared prototypes of games. In Pitfall!, Crane's team changed the initial number of lives in the game from one to three during the final week of development. Crane said that "my buddies practically tied me to my chair until I put in extra lives and I'm glad they did".
In contemporary reviews, critics praised the gameplay and graphics in publications like Arcade Express and Electronic Fun with Computers & Games, with the former stating that it "may well be the best adventure game yet produced for the VCS". The reviewer for Blip stated that the game was similar to Donkey Kong (1981), but that "this is one case where inspiration didn't lead to imitation. Pitfall is its own game. It's also a heck of a lot of fun." In JoyStik: How to Win at Video Games, the game was named as one of the ten best games of 1982. The Atari 2600 version of Pitfall! was awarded "Best Adventure Video Game" at the 4th annual Arkie Awards in 1983.
Activision 1982. - Activision Pitfall! Instructions. Activision. 1982. AX-018-03.
Montfort & Bogost 2009, p. 6. - Montfort, Nick; Bogost, Ian (2009). Racing the Beam. MIT Press. ISBN 978-0-262-01257-7.
Montfort & Bogost 2009, p. 107. - Montfort, Nick; Bogost, Ian (2009). Racing the Beam. MIT Press. ISBN 978-0-262-01257-7.
Montfort & Bogost 2009, p. 107. - Montfort, Nick; Bogost, Ian (2009). Racing the Beam. MIT Press. ISBN 978-0-262-01257-7.
Activision 1982. - Activision Pitfall! Instructions. Activision. 1982. AX-018-03.
Activision 1982. - Activision Pitfall! Instructions. Activision. 1982. AX-018-03.
Activision 1982. - Activision Pitfall! Instructions. Activision. 1982. AX-018-03.
Montfort & Bogost 2009, p. 99. - Montfort, Nick; Bogost, Ian (2009). Racing the Beam. MIT Press. ISBN 978-0-262-01257-7.
Montfort 2006. - Montfort, Nick (December 2006). "Combat in Context". Game Studies. 6 (1). ISSN 1604-7982. Retrieved April 28, 2023. https://gamestudies.org/0601/articles/montfort
Montfort & Bogost 2009, pp. 99–100. - Montfort, Nick; Bogost, Ian (2009). Racing the Beam. MIT Press. ISBN 978-0-262-01257-7.
Montfort & Bogost 2009, p. 100. - Montfort, Nick; Bogost, Ian (2009). Racing the Beam. MIT Press. ISBN 978-0-262-01257-7.
Activision 1982. - Activision Pitfall! Instructions. Activision. 1982. AX-018-03.
Montfort & Bogost 2009, p. 105. - Montfort, Nick; Bogost, Ian (2009). Racing the Beam. MIT Press. ISBN 978-0-262-01257-7.
Montfort & Bogost 2009, p. 107. - Montfort, Nick; Bogost, Ian (2009). Racing the Beam. MIT Press. ISBN 978-0-262-01257-7.
Montfort & Bogost 2009, p. 108. - Montfort, Nick; Bogost, Ian (2009). Racing the Beam. MIT Press. ISBN 978-0-262-01257-7.
Edge 2009, p. 1. - "The Making of: Pitfall!". Edge. June 29, 2009. p. 1. Archived from the original on May 31, 2013. Retrieved June 11, 2023. https://web.archive.org/web/20130531132929/http://www.edge-online.com/features/making-pitfall/
Montfort & Bogost 2009, p. 108. - Montfort, Nick; Bogost, Ian (2009). Racing the Beam. MIT Press. ISBN 978-0-262-01257-7.
Montfort & Bogost 2009, pp. 108–109. - Montfort, Nick; Bogost, Ian (2009). Racing the Beam. MIT Press. ISBN 978-0-262-01257-7.
Montfort & Bogost 2009, p. 109. - Montfort, Nick; Bogost, Ian (2009). Racing the Beam. MIT Press. ISBN 978-0-262-01257-7.
Montfort & Bogost 2009, p. 109. - Montfort, Nick; Bogost, Ian (2009). Racing the Beam. MIT Press. ISBN 978-0-262-01257-7.
Montfort & Bogost 2009, p. 110. - Montfort, Nick; Bogost, Ian (2009). Racing the Beam. MIT Press. ISBN 978-0-262-01257-7.
Edge 2009, p. 1. - "The Making of: Pitfall!". Edge. June 29, 2009. p. 1. Archived from the original on May 31, 2013. Retrieved June 11, 2023. https://web.archive.org/web/20130531132929/http://www.edge-online.com/features/making-pitfall/
Edge2 2009, p. 2. - "The Making Of: Pitfall!". Edge. June 29, 2009. p. 2. Archived from the original on June 18, 2013. Retrieved June 11, 2023. https://web.archive.org/web/20130618172544/http://www.edge-online.com/features/making-pitfall/2/
Hunt 2012, p. 83. - Hunt, Stuart (2012). "The History of Pitfall!". Retro Gamer. No. 107. Imagine Publishing. ISSN 1742-3155. https://search.worldcat.org/issn/1742-3155
Montfort & Bogost 2009, pp. 108–109. - Montfort, Nick; Bogost, Ian (2009). Racing the Beam. MIT Press. ISBN 978-0-262-01257-7.
Montfort & Bogost 2009, p. 116. - Montfort, Nick; Bogost, Ian (2009). Racing the Beam. MIT Press. ISBN 978-0-262-01257-7.
Montfort & Bogost 2009, p. 110. - Montfort, Nick; Bogost, Ian (2009). Racing the Beam. MIT Press. ISBN 978-0-262-01257-7.
Montfort & Bogost 2009, p. 111. - Montfort, Nick; Bogost, Ian (2009). Racing the Beam. MIT Press. ISBN 978-0-262-01257-7.
Montfort & Bogost 2009, pp. 111–112. - Montfort, Nick; Bogost, Ian (2009). Racing the Beam. MIT Press. ISBN 978-0-262-01257-7.
Montfort & Bogost 2009, p. 103. - Montfort, Nick; Bogost, Ian (2009). Racing the Beam. MIT Press. ISBN 978-0-262-01257-7.
Montfort & Bogost 2009, p. 104. - Montfort, Nick; Bogost, Ian (2009). Racing the Beam. MIT Press. ISBN 978-0-262-01257-7.
Montfort & Bogost 2009, p. 104. - Montfort, Nick; Bogost, Ian (2009). Racing the Beam. MIT Press. ISBN 978-0-262-01257-7.
Blanchet 1982, p. C6. - Blanchet, Michael (July 31, 1982). "How to Beat the Video Games". The Santa Fe New Mexican. p. C6. Retrieved June 10, 2023 – via Newspapers.com. https://www.newspapers.com/article/72773873/atari-2600-news-megamania-pitfall/
CashBox 1982. - "Home Video Game Suppliers, Titles Continue to Proliferate". Cash Box. Vol. 44, no. 15. September 4, 1982. p. 24.
CashBox 1982b. - "Activision Sets Five Week "Pitfall Treasure Hunt"". Cash Box. Vol. 44, no. 26. November 20, 1982b. p. 17.
Friend, Tad (May 11, 2015). "Jack Black Visits Barcade". The New Yorker. ISSN 0028-792X. Retrieved May 30, 2025. https://www.newyorker.com/magazine/2015/05/18/game-the-pictures-tad-friend
The Video Game Update 1984. - "The Continuing Adventures of Pitall Harry". The Video Game Update. Vol. 2, no. 10. January 1984. p. 148.
Onosko 1982, p. 41. - Onosko, Tim (October 22, 1982). "Fall Home Video Games More Fun and Challenge". The Capital Times. Retrieved June 10, 2023 – via Newspapers.com. https://www.newspapers.com/article/73055221/
Weiss 2014, p. 171. - Weiss, Brett (2014). The 100 Greatest Console Video Games 1977-1987. Schiffer Publishing. ISBN 978-0-7643-4618-7.
Fox 2013, p. 216. - Fox, Matt (2013). The Video Games Guide. McFarland & Company, Inc. ISBN 978-0-7864-7257-4.
The Video Game Update 1984b. - "Colecovision". The Video Game Update. Vol. 2, no. 11. February 1984b. p. 176.
Atari Computers 1984. - "Colecovision". Atari Computers. Vol. 3, no. 11. April 1984. p. 16.
The Video Game Update 1984c. - "The Year in Review". The Video Game Update. Vol. 3, no. 9. December 1984c. p. 143.
MSX Magazine 1984. - "アクティビジョン第1弾 ポニカより9月5日発売". MSX Magazine (in Japanese). September 1984.
Weiss 2014, p. 171. - Weiss, Brett (2014). The 100 Greatest Console Video Games 1977-1987. Schiffer Publishing. ISBN 978-0-7643-4618-7.
Rogers & Miller 1994. - Rogers, Adam; Miller, Annetta (November 14, 1994). "Nostalgia Has its Own Pitfalls". Newsweek. p. 14. Retrieved June 10, 2023. https://search.ebscohost.com/login.aspx?direct=true&db=f6h&AN=9411117593&site=eds-live&scope=site
Takashi 2016. - Takashi, Dean (September 3, 2016). "How Infinity Ward Designed Call of Duty: Infinite Warfare's Zombies in Spaceland Co-op Mode". VentureBeat. Retrieved June 10, 2023. https://venturebeat.com/games/infinite-warfares-zombies-in-spaceland-interview/
Park 2020. - Park, Morgan (November 13, 2020). "I Can't Stop Playing Pitfall in Call of Duty: Black Ops – Cold War". PCGamer. Retrieved June 10, 2023. https://www.pcgamer.com/i-cant-stop-playing-pitfall-in-call-of-duty-black-ops-cold-war/
Arcade Express 1982. - "The Hotseat: Reviews of New Products" (PDF). Arcade Express. Vol. 1, no. 2. August 30, 1982. p. 6. Retrieved June 10, 2023. http://www.digitpress.com/library/newsletters/arcadeexpress/arcade_express_v1n2.pdf
Electronic Games 1983. - "Intellvision". Electronic Games 1983 Software Encyclopedia. Vol. 1, no. 1. Reese Communications. 1983. pp. 40–41. ISSN 0736-8488. https://search.worldcat.org/issn/0736-8488
White 1983, p. 57. - White, Matthew, ed. (January 1983). "10 Top Software Games for the New Year". JoyStik. Vol. 1, no. 4. Publications International, LTD. p. 57. https://archive.org/details/joystik_magazine-1983-01/page/n57/mode/2up
Machado 1983, pp. 20–21. - Machado, Ignácio (November 1983). "Joystick". Micro & Video (in Portuguese). No. 1. Fonte.
Machado 1983, pp. 20–21. - Machado, Ignácio (November 1983). "Joystick". Micro & Video (in Portuguese). No. 1. Fonte.
Video Games Player 1982. - "Software Report Card". Video Games Player. Vol. 1, no. 1. United States: Carnegie Publications. September 1982. pp. 62–3. https://archive.org/details/Video_Games_Player_Vol_1_No_1_1982-09_Carnegie_Publications_US/page/n61/mode/2up
Arcade Express 1982. - "The Hotseat: Reviews of New Products" (PDF). Arcade Express. Vol. 1, no. 2. August 30, 1982. p. 6. Retrieved June 10, 2023. http://www.digitpress.com/library/newsletters/arcadeexpress/arcade_express_v1n2.pdf
Renzy 1982, p. 12. - Renzy, Aaron (December 1982). "Video Game Explosion! We Rate Every Game in the World". Electronic Fun with Computers & Games. Vol. 1, no. 2. Fun & Games Publishing – via Archive.org. https://archive.org/details/Electronic_Fun_with_Computer_Games_Vol_01_No_02_1982-12_Fun_Games_Publishing_US/page/n11/mode/2up
Blip 1983. - "Player's Choice". Blip. No. 1. United States: Marvel Comics. February 1983. pp. 16–17.
White 1983, p. 63. - White, Matthew, ed. (January 1983). "10 Top Software Games for the New Year". JoyStik. Vol. 1, no. 4. Publications International, LTD. p. 57. https://archive.org/details/joystik_magazine-1983-01/page/n57/mode/2up
Kunkel & Katz 1983, pp. 30, 108. - Kunkel, Bill; Katz, Arnie (February 1983). "Arcade Alley: The Fourth Annual Arcade Awards". Video. Vol. 6, no. 11. ISSN 0147-8907. https://search.worldcat.org/issn/0147-8907
Wiswell 1983, p. 70. - Wiswell, Phil (March 1983). "Soft Spot: New Games from Well-Known Names". Video Games. Vol. 1, no. 6. p. 70.
Machado 1983, pp. 20–21. - Machado, Ignácio (November 1983). "Joystick". Micro & Video (in Portuguese). No. 1. Fonte.
Electronic Games 1983. - "Intellvision". Electronic Games 1983 Software Encyclopedia. Vol. 1, no. 1. Reese Communications. 1983. pp. 40–41. ISSN 0736-8488. https://search.worldcat.org/issn/0736-8488
Electronic Games 1983b. - "Journey to the Land of Fantasy". Electronic Games. Vol. 1, no. 16. June 1983b. p. 49. ISSN 0730-6687. https://search.worldcat.org/issn/0730-6687
Sigel & Giglio 1984, p. 22. - Sigel, Efrem; Giglio, Louis (1984). Guide to Software Publishing: An Industry Emerges. Knowledge Industry Publications. ISBN 978-0-86729-108-7. Pitfall won the award from Electronic Games magazine as the best video game adventure of 1983, and in 1982 sold more than 1 million copies.
Montfort & Bogost 2009, p. 99. - Montfort, Nick; Bogost, Ian (2009). Racing the Beam. MIT Press. ISBN 978-0-262-01257-7.
Capparell 1984. - Capparell, James (June 1984). "Activision's James Levy: A software success story". Antic. Retrieved April 22, 2017. http://www.atarimagazines.com/v3n2/levy.html
Buchanan 2008. - Buchanan, Levi (August 26, 2008). "Top 10 Best-Selling Atari 2600 Games". IGN. Retrieved June 11, 2023. https://www.ign.com/articles/2008/08/26/top-10-best-selling-atari-2600-games
Dawson 1998, p. 4. - Dawson, Angela (1998). "Pitfall Harry to Life for Activision". Adweek. A/S/M Communications. p. 4. The pit-hopping action game has sold more than 5 million copies worldwide.
Marriott. - Marriott, Scott Alan. "Pitfall!". AllGame. Archived from the original on November 14, 2014. Retrieved June 1, 2023. https://web.archive.org/web/20141114101100/http://www.allgame.com/game.php?id=8217&tab=review
Sutyak. - Sutyak, Jonathan. "Pitfall!". AllGame. Archived from the original on November 14, 2014. Retrieved June 5, 2023. https://web.archive.org/web/20141114143537/http://www.allgame.com/game.php?id=12290&tab=review
Computer and Video Games 1989. - "Complete Games Guide" (PDF). Computer and Video Games. No. Complete Guide to Consoles. United Kingdom. October 16, 1989. p. 65. Retrieved June 10, 2023. https://retrocdn.net/images/9/98/CompleteGuideToConsoles_UK_01.pdf
Computer and Video Games 1989. - "Complete Games Guide" (PDF). Computer and Video Games. No. Complete Guide to Consoles. United Kingdom. October 16, 1989. p. 65. Retrieved June 10, 2023. https://retrocdn.net/images/9/98/CompleteGuideToConsoles_UK_01.pdf
Computer Games 1985. - "1985 Software Buyer's Guide". Computer Games. Vol. 3, no. 5. United States: Carnegie Publications. February 1985. p. 53 – via Archive.org. https://archive.org/details/Computer_Games_Vol_3_No_5_1985-02_Carnegie_Publications_US/page/n13/mode/2up
Computer Games 1985. - "1985 Software Buyer's Guide". Computer Games. Vol. 3, no. 5. United States: Carnegie Publications. February 1985. p. 53 – via Archive.org. https://archive.org/details/Computer_Games_Vol_3_No_5_1985-02_Carnegie_Publications_US/page/n13/mode/2up
Kunkel, p. 97. - Kunkel, Bill (ed.). "Programmables/Atari 2600". 1984 Software Encyclopedia. No. 2. Reese Communications. ISSN 0736-8488. https://search.worldcat.org/issn/0736-8488
Computer Games 1985. - "1985 Software Buyer's Guide". Computer Games. Vol. 3, no. 5. United States: Carnegie Publications. February 1985. p. 53 – via Archive.org. https://archive.org/details/Computer_Games_Vol_3_No_5_1985-02_Carnegie_Publications_US/page/n13/mode/2up
Computer and Video Games 1989. - "Complete Games Guide" (PDF). Computer and Video Games. No. Complete Guide to Consoles. United Kingdom. October 16, 1989. p. 65. Retrieved June 10, 2023. https://retrocdn.net/images/9/98/CompleteGuideToConsoles_UK_01.pdf
Marriott. - Marriott, Scott Alan. "Pitfall!". AllGame. Archived from the original on November 14, 2014. Retrieved June 1, 2023. https://web.archive.org/web/20141114101100/http://www.allgame.com/game.php?id=8217&tab=review
Weiss 2014, p. 171. - Weiss, Brett (2014). The 100 Greatest Console Video Games 1977-1987. Schiffer Publishing. ISBN 978-0-7643-4618-7.
Weiss 2014, p. 171. - Weiss, Brett (2014). The 100 Greatest Console Video Games 1977-1987. Schiffer Publishing. ISBN 978-0-7643-4618-7.
Amrich et al. 1995, p. 28. - Amrich, Dan; Barbagallo, Ralph; East, Mark; Hudak, Chris; Kitts, Jeff; Meston, Zach; Yang, Jeff (April 1995). "The Top 100 Video Games". Flux. No. 4. p. 31. ISSN 1074-5602. https://archive.org/details/flux-issue-4/page/n29/mode/2up
Cork 2009. - Cork, Jeff (November 16, 2009). "Game Informer's Top 100 Games Of All Time (Circa Issue 100)". Game Informer. Archived from the original on November 19, 2009. Retrieved June 11, 2023. https://www.gameinformer.com/b/features/archive/2009/11/16/game-informer-s-top-100-games-of-all-time-circa-issue-100.aspx
Electronic Fun with Computers & Games 1984. - "EF's 50 Best Games". Electronic Fun with Computers & Games. Vol. 2, no. 5. March 1984. p. 26.
Time 2012. - "All-Time 100 Video Games". Time. November 15, 2012. Archived from the original on March 7, 2016. Retrieved October 28, 2017. https://techland.time.com/2012/11/15/all-time-100-video-games/
Montfort & Bogost 2009, p. 107. - Montfort, Nick; Bogost, Ian (2009). Racing the Beam. MIT Press. ISBN 978-0-262-01257-7.
Montfort & Bogost 2009, pp. 112–113. - Montfort, Nick; Bogost, Ian (2009). Racing the Beam. MIT Press. ISBN 978-0-262-01257-7.
Montfort & Bogost 2009, pp. 113–114. - Montfort, Nick; Bogost, Ian (2009). Racing the Beam. MIT Press. ISBN 978-0-262-01257-7.
Gerstmann. - Gerstmann, Jeff. "The Greatest Games of All Time: Pitfall!". GameSpot. Archived from the original on March 27, 2004. Retrieved June 11, 2023. https://web.archive.org/web/20040327080448/http://gamespot.com/gamespot/features/all/greatestgames/p-42.html
Montfort & Bogost 2009, p. 109. - Montfort, Nick; Bogost, Ian (2009). Racing the Beam. MIT Press. ISBN 978-0-262-01257-7.
Erickson 1993, p. 430. - Erickson, Hal (1993). Television Cartoon Shows: An Illustrated Encyclopedia 1949 through 1993. McFarland & Company. ISBN 0-7864-0029-3.
Reeves 2013, p. 99. - Reeves, Ben (April 2013). "The Pitfalls of Atari Development". Game Informer. No. 240. GameStop. ISSN 1067-6392. https://search.worldcat.org/issn/1067-6392
Reeves 2013, p. 99. - Reeves, Ben (April 2013). "The Pitfalls of Atari Development". Game Informer. No. 240. GameStop. ISSN 1067-6392. https://search.worldcat.org/issn/1067-6392
Erickson 1993, p. 431. - Erickson, Hal (1993). Television Cartoon Shows: An Illustrated Encyclopedia 1949 through 1993. McFarland & Company. ISBN 0-7864-0029-3.
Montfort & Bogost 2009, p. 109. - Montfort, Nick; Bogost, Ian (2009). Racing the Beam. MIT Press. ISBN 978-0-262-01257-7.
Weiss 2014, p. 171. - Weiss, Brett (2014). The 100 Greatest Console Video Games 1977-1987. Schiffer Publishing. ISBN 978-0-7643-4618-7.
Automatic 1994, p. 51. - Automatic, Radion (December 1994). "Pitfall 2". Computer and Video Games. No. 157. p. 51. Archived from the original on September 25, 2018. Retrieved June 10, 2023. https://web.archive.org/web/20180925180414/http://oldgamemags.ukprintarchive.com/Multi-format%20Publications/Computer%20%26%20Video%20Games/CVG%20%281994-12%29%20157%20%28EMAP%29.pdf/#page/50
MetacriticA. - "Pitfall: The Lost Expedition Critic Reviews for Xbox". Metacritic. Archived from the original on March 8, 2016. Retrieved January 24, 2014. https://www.metacritic.com/game/pitfall-the-lost-expedition/critic-reviews/?platform=xbox
MetacriticB. - "Pitfall: The Lost Expedition Critic Reviews for PC". Metacritic. Archived from the original on January 27, 2013. Retrieved January 24, 2014. https://www.metacritic.com/game/pitfall-the-lost-expedition/critic-reviews/?platform=pc
MetacriticC. - "Pitfall: The Lost Expedition Critic Reviews for Game Boy Advance". Metacritic. Archived from the original on October 2, 2020. Retrieved January 24, 2014. https://www.metacritic.com/game/pitfall-the-lost-expedition/critic-reviews/?platform=game-boy-advance
Weiss 2014, p. 171. - Weiss, Brett (2014). The 100 Greatest Console Video Games 1977-1987. Schiffer Publishing. ISBN 978-0-7643-4618-7.
PR Newswire 2012. - "30-Years and Still Swinging – Activision's Legendary Jungle-Crawler Pitfall!™ Debuts on iPhone, iPad & iPod Touch". PR Newswire. August 9, 2012. Retrieved June 10, 2023. https://search.ebscohost.com/login.aspx?direct=true&db=bwh&AN=201208090900PR.NEWS.USPR.LA54858&site=eds-live&scope=site
Nichols 2012. - Nichols, Scott (August 13, 2012). "Mobile Review Round-up: Pitfall, Organ Trail, Farming Simulator, more". Digital Spy. Archived from the original on August 14, 2012. Retrieved June 10, 2023. https://web.archive.org/web/20120814170740/https://www.digitalspy.com/gaming/levelup/a398989/mobile-review-round-up-pitfall-organ-trail-farming-simulator-more.html
Cifaldi 2012. - Cifaldi, Frank (September 6, 2012). "Living in Pitfall!'s Shadow". Gamasutra. Archived from the original on October 19, 2012. Retrieved June 11, 2023. https://web.archive.org/web/20121019221411/http://www.gamasutra.com/view/news/177270/Living_in_Pitfalls_shadow.php
Cifaldi 2012. - Cifaldi, Frank (September 6, 2012). "Living in Pitfall!'s Shadow". Gamasutra. Archived from the original on October 19, 2012. Retrieved June 11, 2023. https://web.archive.org/web/20121019221411/http://www.gamasutra.com/view/news/177270/Living_in_Pitfalls_shadow.php
Kohler 2012. - Kohler, Chris (August 11, 2012). "Pitfall! Creator David Crane Seeks $900K to Kickstart JungleVenture". Wired. Retrieved June 11, 2023. https://www.wired.com/2012/08/david-crane-jungleventure-kickstarter/