Gee described twelve hallmarks of what he terms "nurturing" affinity spaces:
Because members of an affinity space are interested in a common practice/belief/activity, they have common ground and motivation together. Gee says that because of this common interest, affinity spaces are able to bridge barriers of age, race, socio-economic status, and educational level, and thus allow each user to participate as he/she chooses, and both experts and novices are equally legitimate participants in the affinity space11 While not everyone in affinity spaces is an expert, they are not places where the "blind are leading the blind." Many spaces have unwritten rules that while sharing information, you must share only what you know, provide sources to back up what you say, and in general, leave feedback and comments only in areas you know.
Online fan fiction sites are examples of affinity spaces.12 While the goal of the sites is usually to share and read other people's fan fiction creations, informal learning takes place as people have their work read and commented on by "'beta readers.'" It is up to the author then to decide what to do with this informal feedback; often, it is used to revise and edit the work, and at the same time, it may aid the author in pinpointing his or her own overall writing flaws.
Other examples come from "snark sites" or "rant communities." The goal of these sites is typically to make fun of particular problems, such as poorly written fan fiction,13 or digital image editing mistakes.14 As community members criticize other people's work, they reach new levels of sophistication in their evaluations, creating extended vocabularies of terms and categorizing mistakes. In Benjamin Bloom's taxonomy, evaluation is at the top of higher order thinking skills. Since either authors or their friends and fans are likely to come to the defense of works being criticized, rhetoric and logic are two areas where much active learning takes place.
Gee, 2004; Gee, 2005; Gee & Hayes, 2009 ↩
Situated Language and Learning: A Critique of Traditional Schooling. New York: Routledge, 2004. ISBN 0-415-31777-0, ISBN 0-415-31776-2 /wiki/ISBN_(identifier) ↩
Neely, A.D.; Marone, V. (2016). "Learning in parking lots: Affinity spaces as a framework for understanding knowledge construction in informal settings". Learning, Culture and Social Interaction. 11 (4): 58–65. doi:10.1016/j.lcsi.2016.05.002. /wiki/Doi_(identifier) ↩
Marone, Vittorio (2015). "From discussion forum to discursive studio: Learning and creativity in design-oriented affinity spaces". Games and Culture. 10 (1): 81–105. doi:10.1177/1555412014557328. /wiki/Doi_(identifier) ↩
Jenkins, H. (2009). Confronting the challenges of participatory culture: Media education for the 21st century. MIT Press. https://mitpress.mit.edu/books/confronting-challenges-participatory-culture ↩
Gee, 2005[clarification needed] /wiki/Wikipedia:Please_clarify ↩
Black, Rebecca W. (2006). "Language, culture, and identity in online fanfiction". E-learning. 3 (2): 170–184. doi:10.2304/elea.2006.3.2.170. /wiki/Doi_(identifier) ↩
FanFicRants Archived 2009-01-12 at the Wayback Machine http://community.livejournal.com/fanficrants/ ↩
Photoshop Disasters http://www.photoshopdisasters.com/ ↩