Upon completing either game, players receive a password that can be used to play an alternative version of the other. In this version, some characters mention passwords that can be given to characters in the first game in exchange for an item or upgrade. By taking a new password back into the linked game, the item or upgrade can be transferred. Rings can be traded by this password system or randomly created by connecting two games with a Game Link Cable.
In the alternative version, plot points are changed or expanded upon to allow the game to serve as a sequel. It also features an extended ending in which Twinrova kidnaps Zelda, and lights the third Flame of Despair to revive Ganon. The player can then enter Twinrova's lair and battle Twinrova and Ganon. Upon completing the alternative game, another password gives the player the Victory Ring, commemorating the defeat of Ganon.
Link receives a sword from Impa and makes his way to the Maku Tree in Lynna City, the capital of Labrynna. Veran orders that the Maku Tree be killed; Link uses a time portal to travel to the past to prevent this. The Maku Tree tells Link he will need the eight Essences of Time to defeat Veran. Link sets out to retrieve the eight Essences, hidden in eight dungeons throughout Labrynna's past and present. After getting the sixth Essence, Link is told he can save Nayru. He invades Queen Ambi's castle and removes Veran's spirit from Nayru, but Veran then possesses Queen Ambi. Link gathers the remaining Essences and brings them to the Maku Tree, who uses them to create a Huge Maku Seed that allows Link to enter Veran's Black Tower. Link ascends the tower and defeats Veran, rescues Queen Ambi, and Nayru tells him that all has returned to normal. Twinrova, watching the scene remotely, states that Veran has lit the Flame of Sorrow.
If one game is played as a sequel to the other by a linked password, Twinrova captures Princess Zelda, lighting the Flame of Despair. Link enters a warp point by the Maku Tree and faces Twinrova, who is attempting to use the three Flames to revive Ganon. Link defeats Twinrova, who sacrifice themselves in place of Zelda, resulting in Ganon being revived as a mindless raging beast that Link kills. He frees Zelda; together, they exit the crumbling castle. After the credits, Link waves to a crowd from a sailboat off the shore of a land with a castle in the background.
Okamoto wanted to work on games and follow them up with sequels in four to five months, including Zelda games in this workflow. According to reporting by IGN, Okamoto was asked to develop six Zelda games for the Game Boy Color: two based on earlier installments and four original entries, but Okamoto disputed this.
Contrary to Miyamoto's design mentality of creating the gameplay system first, development started out with the scenario writing, which Flagship was in charge of. Some of the staff members, including the team led by director and designer Hidemaro Fujibayashi that was responsible for tasks other than the storyline, wanted to skip the remake and create an original Zelda game right away. As the original game was deemed too difficult for the new generation of players, more and more changes were applied to the point where it had an entirely different world map. As a result, the team ran into problems because the scenario and the maps had to be reworked constantly to make all the modifications match. The Game Boy Color's screen presented an additional hurdle when attempting to rework the earlier Zelda game as it was narrower than that of a television; players could not view an entire room without scrolling, which made it easy to overlook stairways or clues on walls.
Dismayed by the lack of progress, Okamoto asked Miyamoto for help, who proposed a trilogy of games, each with a different focus on gameplay elements. This trilogy was referred to as the "Triforce Series", named after the Triforce, a relic that plays a role in many Zelda games. The Triforce is composed of three parts: the Triforces of Power, Wisdom, and Courage; each game in the trilogy was going to be associated with a piece of the Triforce, with one game being the conversion of the original The Legend of Zelda. The first game was demonstrated at Nintendo's SpaceWorld trade show in 1999, under the working title Fushigi no Kinomi – Chikara no Shō (ふしぎの木の実 ~力の章~). This action-oriented game concerned Ganon's theft of Princess Zelda and the "Rod of the Seasons", which threw the seasons of Hyrule into chaos—a precursor to the plot of Oracle of Seasons. In the playable demonstration, Link solved puzzles by using the Rod of the Seasons to manipulate the environment and change the current season. Chie no Shō, which focused on color-based puzzles, and Yūki no Shō, which used the times of day to solve puzzles in a mechanic similar to the use of seasons, were not shown. In the US, the games became Mystical Seed of Power, Mystical Seed of Wisdom, and Mystical Seed of Courage.
The games interacted with each other: players could begin with any of the three games and have the actions of the first game affect the story of the other two, a concept conceived by Okamoto. More than ten of Flagship's scenarists, among them Resident Evil writer Junichi Miyashita, worked on the three stories. The developers considered using a cell phone adapter to transfer data, but decided on a password system. The limitations of this system and the difficulty of coordinating three games proved too complicated, so the project was scaled back to two games at Miyamoto's suggestion. Condensing the games into a single cartridge was never considered, as the prospect of multiple endings and the added replay value afforded by the ability to play the games in either order was too important. Oracle of Seasons was adapted from Mystical Seed of Power, Oracle of Ages was adapted from Mystical Seed of Wisdom, and Mystical Seed of Courage was canceled.
These sweeping design changes pushed the release dates closer to the release of the Game Boy Advance (GBA), the next system in the Game Boy line that is backward compatible with Game Boy Color games. The team considered adding special functionality to the game triggered only when played on a GBA, but was afraid that the additional development time required for the addition would cause the games to be released after the GBA. When the release date of the GBA was postponed, the team was able to incorporate GBA functionality and release the games approximately a month before the GBA was released. Staggered releases were abandoned in favor of releasing the games simultaneously. This made it easier for the team to test the interaction between the games and keep the style consistent. Each game was shipped on an 8-megabit (16-megabit in Europe) cartridge. The music was composed by two employees of the Japanese music and sound effect production company Pure Sound, credited under the pseudonyms "M-Adachi" and "Kyopi". Nintendo artist and series regular Yusuke Nakano designed the characters, and incorporated previous creations from Ocarina of Time into Oracle of Seasons and characters from Majora's Mask into Oracle of Ages.
Reviews of the audio were mixed. Reviewers noted that the sound was hampered by the poor quality of the Game Boy Color's speakers, although it fared favorably compared with other games for the system. The selection of songs was praised for complementing familiar Zelda songs and sounds with new music. The Zelda theme and the traditional sound effect played upon solving a puzzle were considered welcome additions, but other sound effects were criticized as simplistic "beeps".
Known in Japan as Zeruda no Densetsu: Fushigi no Kinomi Daichi no Shō (Japanese: ゼルダの伝説 ふしぎの木の実 大地(だいち)の章, lit. The Legend of Zelda: The Mysterious Seeds – Chapter of Earth) /wiki/Japanese_language
Known in Japan as Zeruda no Densetsu: Fushigi no Kinomi Jikū no Shō (Japanese: ゼルダの伝説 ふしぎの木の実 時空(じくう)の章, lit. The Legend of Zelda: The Mysterious Seeds – Chapter of Space-Time) /wiki/Japanese_language
Shoemaker, Brad (June 4, 2001). "The Legend of Zelda: Oracle of Seasons review". GameSpot. Archived from the original on January 5, 2021. Retrieved May 17, 2015. http://www.gamespot.com/reviews/the-legend-of-zelda-oracle-of-seasons-review/1900-2768475/
Shoemaker, Brad (June 4, 2001). "The Legend of Zelda: Oracle of Ages review". GameSpot. Archived from the original on January 5, 2021. Retrieved May 17, 2015.The Legend of Zelda: Oracle of Seasons instruction booklet, p. 32. http://www.gamespot.com/reviews/the-legend-of-zelda-oracle-of-ages-review/1900-2768469/
Tremende (Seasons), pp. 5–12.
Tremende (Ages), pp. 5–12.
The Legend of Zelda: Oracle of Ages instruction booklet, p. 28; and The Legend of Zelda: Oracle of Seasons instruction booklet, p. 28.
Shoemaker, Brad (June 4, 2001). "The Legend of Zelda: Oracle of Ages review". GameSpot. Archived from the original on January 5, 2021. Retrieved May 17, 2015.The Legend of Zelda: Oracle of Seasons instruction booklet, p. 32. http://www.gamespot.com/reviews/the-legend-of-zelda-oracle-of-ages-review/1900-2768469/
Tremende (Seasons), p. 6.
Tremende (Seasons), p. 6.
The Legend of Zelda: Oracle of Ages instruction booklet, p. 32.Four-Eyed Dragon (May 22, 2001). "Review: The Legend of Zelda: Oracle of Ages". GamePro. Archived from the original on June 27, 2009. Retrieved April 19, 2007. https://web.archive.org/web/20090627224133/http://www.gamepro.com/article/reviews/14155/the-legend-of-zelda-oracle-of-ages
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The Legend of Zelda: Oracle of Ages instruction booklet, p. 32.Four-Eyed Dragon (May 22, 2001). "Review: The Legend of Zelda: Oracle of Ages". GamePro. Archived from the original on June 27, 2009. Retrieved April 19, 2007. https://web.archive.org/web/20090627224133/http://www.gamepro.com/article/reviews/14155/the-legend-of-zelda-oracle-of-ages
Shoemaker, Brad (June 4, 2001). "The Legend of Zelda: Oracle of Seasons review". GameSpot. Archived from the original on January 5, 2021. Retrieved May 17, 2015. http://www.gamespot.com/reviews/the-legend-of-zelda-oracle-of-seasons-review/1900-2768475/
Pelland, p. 124.
Pelland, p. 124.
Pelland, p. 124.
Pelland, p. 124.
Pelland, p. 120.
Pelland, p. 128.
Pelland, p. 128.
Pelland, p. 121.
The Legend of Zelda: Oracle of Seasons instruction booklet, pp. 4–5.
Tremende (Seasons), p. 5.
Tremende (Seasons), p. 12.
The Legend of Zelda: Oracle of Seasons. Din: The trials you faced to collect the Essences of Nature have made you a true hero! A new trial shall call you away soon, but we Oracles will always watch over you in secret...
The Legend of Zelda: Oracle of Seasons. Twinrova: Onox has fallen, but the damage he has done to this land burns on in the Flame of Destruction!
The Legend of Zelda: Oracle of Ages instruction booklet, pp. 4–5.
The Legend of Zelda: Oracle of Ages instruction booklet, pp. 4–5.
Tremende (Ages), p. 5.
Tremende (Ages), p. 12.
The Legend of Zelda: Oracle of Ages. Nayru: All is well in this age! You may return without worry.
The Legend of Zelda: Oracle of Ages. Twinrova: Behold, Veran! The troubles you caused have filled the land with cries of sorrow! It has given birth to the Flame of Sorrow, which burns brightly!
The Legend of Zelda: Oracle of Seasons/Oracle of Ages. Twinrova: We've found you, Princess Zelda! Hope for the people? We'll snuff it out! And you shall light the Flame of Despair!
The Legend of Zelda: Oracle of Seasons/Oracle of Ages. Zelda: Since they could not sacrifice me in their final rite, the powers of darkness could only revive a mindless, raging Ganon.
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