Chess is an example of a game with perfect information, as each player can see all the pieces on the board at all times.7 Other games with perfect information include tic-tac-toe, Reversi, checkers, and Go.8
Academic literature has not produced consensus on a standard definition of perfect information which defines whether games with chance, but no secret information, and games with simultaneous moves are games of perfect information.9101112
Games which are sequential (players alternate in moving) and which have chance events (with known probabilities to all players) but no secret information, are sometimes considered games of perfect information. This includes games such as backgammon and Monopoly. However, some academic papers do not regard such games as games of perfect information because the results of chance themselves are unknown prior to them occurring.13141516
Games with simultaneous moves are generally not considered games of perfect information. This is because each player holds information, which is secret, and must play a move without knowing the opponent's secret information. Nevertheless, some such games are symmetrical, and fair. An example of a game in this category includes rock paper scissors.17181920
Osborne, M. J.; Rubinstein, A. (1994). "Chapter 6: Extensive Games with Perfect Information". A Course in Game Theory. Cambridge, Massachusetts: The MIT Press. ISBN 0-262-65040-1. 0-262-65040-1 ↩
Khomskii, Yurii (2010). "Infinite Games (section 1.1)" (PDF). https://www.math.uni-hamburg.de/home/khomskii/infinitegames2010/Infinite%20Games%20Sofia.pdf ↩
Archived at Ghostarchive and the Wayback Machine: "Infinite Chess". PBS Infinite Series. March 2, 2017. Perfect information defined at 0:25, with academic sources arXiv:1302.4377 and arXiv:1510.08155 . https://ghostarchive.org/varchive/youtube/20211211/PN-I6u-AxMg ↩
Mycielski, Jan (1992). "Games with Perfect Information". Handbook of Game Theory with Economic Applications. Vol. 1. pp. 41–70. doi:10.1016/S1574-0005(05)80006-2. ISBN 978-0-444-88098-7. 978-0-444-88098-7 ↩
Thomas, L. C. (2003). Games, Theory and Applications. Mineola New York: Dover Publications. p. 19. ISBN 0-486-43237-8. 0-486-43237-8 ↩
Osborne, M. J.; Rubinstein, A. (1994). "Chapter 11: Extensive Games with Imperfect Information". A Course in Game Theory. Cambridge Massachusetts: The MIT Press. ISBN 0-262-65040-1. 0-262-65040-1 ↩
Janet Chen; Su-I Lu; Dan Vekhter. "Game Theory: Rock, Paper, Scissors". cs.stanford.edu. https://cs.stanford.edu/people/eroberts/courses/soco/projects/1998-99/game-theory/psr.html ↩
Ferguson, Thomas S. "Game Theory" (PDF). UCLA Department of Mathematics. pp. 56–57. /wiki/Thomas_S._Ferguson ↩
Burch; Johanson; Bowling. "Solving Imperfect Information Games Using Decomposition". Proceedings of the Twenty-Eighth AAAI Conference on Artificial Intelligence. https://www.aaai.org/ocs/index.php/AAAI/AAAI14/paper/viewFile/8407/8476 ↩