The Pinball 2000 platform was originally designed to use a backbox video display (replacing the standard dot matrix display) but without the mirroring technique, reminiscent of those seen in Bally's Baby Pac-Man (1982) and Granny and the Gators (1983) or Gottlieb's Caveman (1982) pinball machines. The first-generation mockup prototype of the Pinball 2000 architecture was called Holopin—it used main designer George Gomez's old Amiga computer to drive the video display, and a No Good Gofers whitewood prototype playfield. The integration of pinball and video was inspired by the Asteroids Deluxe arcade machine, which used a one-way mirror to add a static background graphic to the game's animated vector graphics.3
A conversion kit for Revenge from Mars was released so it could be converted into a Star Wars Episode I. The kit included a new playfield, ROMs, cabinet decals and a manual plunger.
Released
Planned (unreleased)
Staff Writer (1999). "About Pinball 2000". Pinball. Wipavlovpinballlliams Electronic Games. Archived from the original on 29 August 2009. https://web.archive.org/web/20090829094147/http://www.pinball.com/pinball2000/ ↩
Rubens, Paul (1 June 2014). "Pinball 2000 – back from the grave?". Pavlov Pinball. Retrieved 22 March 2016. http://pavlovpinball.com/pinball-2000-back-from-the-grave/ ↩
Maletic, Greg (8 April 2008). "Special features: Interview with Tom Uban". TILT: The Battle to Save Pinball (DVD). United States: The Future of Pinball LLC. Archived from the original on 2 October 2021. https://www.youtube.com/watch?v=zAtVBb8rOok ↩
Staff Writer (1999). "Feedback". Pinball. Williams Electronic Games. Archived from the original on 15 May 2009. https://web.archive.org/web/20090515170638/http://www.pinball.com/pinball2000/faq.html ↩
"Pinball 2000 answers details". Hacker News. 2018. The "Pinball 2000 hardware" setup was an ATX motherboard running a MediaGX CPU (x86 clone, it lives on as AMD Geode). It also had a custom PCI card for storage and sound DSP, and a secondary board connected by parallel port for driving lamps and solenoids. https://news.ycombinator.com/item?id=17739830 ↩
"Pinball 2000 answers details". Hacker News. 2018. We used Allegro as the graphics SDK https://news.ycombinator.com/item?id=17739830 ↩
"Pinball 2000 answers details". Hacker News. 2018. The name XINA was inspired by XINU, and was an acronym for "XINA Is Not APPLE". APPLE was the previous pinball programming system, no connection to the computer company. https://news.ycombinator.com/item?id=17739830 ↩
Haase, Enver. "VaaPin - Vaadin interface to Williams/Bally Pinball 2000 machines. Play physical pinball remotely". Retrieved 13 January 2016. https://github.com/enver-haase/VaaPin ↩
Staff Writer (1999). "Modularity". Pinball. Williams Electronic Games. Archived from the original on 11 January 2005. https://web.archive.org/web/20050111233623/http://www.pinball.com/pinball2000/mod9.html ↩
Schelberg, Jim (15 September 2001). "Wizard Blocks, A Snapshot in Time". The PinGame Journal. Archived from the original on 5 December 2001. https://web.archive.org/web/20011205165015/http://www.pingamejournal.com/articles/makehtma.php?file=article3.txt ↩
Staff Writer (2008). "Life After Death III: Warehouse Raid". Pinball News. The third bonus feature is a trip to Gene Cunningham's premises and it begins with a look at Gene's Wizard Blocks and Playboy Pinball 2000 prototypes. https://www.pinballnews.com/learn/lad3.html ↩
Schelberg, Jim (October 2004). "The WMS Playboy Story". The PinGame Journal. No. 106 – via The Pinball 2000 Collectors Pages. http://www.pinball2000.de/pb_story.htm ↩
Gomez, George (1999). "The Making of Pinball 2000". Pinball Player. Pinball Owners Association – via The Pinball 2000 Collectors Pages. http://www.pinball2000.de/new_making_of_pin2000.htm ↩