Debevec, Paul. "Image-Based Lighting" (PDF). USC Institute for Creative Technologies. University of Southern California. Retrieved 21 February 2016. http://ict.usc.edu/pubs/Image-Based%20Lighting.pdf
Seymour, Mike. "The Art of Rendering". Fxguide. Retrieved 21 February 2016. https://www.fxguide.com/featured/the-art-of-rendering/
Seymour, Mike. "The State of Rendering - Part 1". Fxguide. Retrieved February 23, 2016. https://www.fxguide.com/featured/the-state-of-rendering/#IBL
Leadbetter, Richard. "Tech Analysis: Forza Motorsport 4". Eurogamer. Retrieved 21 February 2016. http://www.eurogamer.net/articles/digitalfoundry-tech-analysis-forza-motorsport-4?page=2
Walton, Steven (January 2, 2016). "Rise of the Tomb Raider". Kotaku. Retrieved 21 February 2016. https://kotaku.com/rise-of-the-tomb-raider-pc-benchmarks-steep-demands-1756350619
"INTO THE STARS: THE DEVELOPMENT JOURNEY". 80 Level. Retrieved 21 February 2016. http://80.lv/articles/into-the-stars-the-development-journey/
"Antarctica: Overview". SuperTuxKart.net. Archived from the original on 28 March 2019. Retrieved 12 January 2018. https://web.archive.org/web/20190328144918/https://supertuxkart.net/Antarctica:_Overview
Batchelor, James (4 March 2015). "Engine firm highlights key features of its powerful game-making technology". Develop. Archived from the original on March 7, 2015. Retrieved 21 February 2016. https://web.archive.org/web/20150307041235/http://www.develop-online.net/news/video-crytek-s-gdc-2015-tech-showcase/0203949