The producers of SimLife refer to it as "The Genetic Playground". The game allows users to explore the interaction of life-forms and environments. Users can manipulate the genetics of both plants and animals to determine whether these new species could survive in the Earth's various environments. Players can also create new worlds with distinctive environments to see how certain species (earth's species or their own) fare within them.
SimLife gives players the power to:
Computer Gaming World in 1993 praised SimLife, stating that "By neatly bridging the gap between entertainment and education, SL brings the engrossing science of genetics within reach of any interested person".3 Games Finder gave SimLife a score of 7 out of 10.4
In 1993, SimLife received a Codie award from the Software Publishers Association for Best Simulation.5
"SimLife: The Genetic Playground At MobyGames". Archived from the original on 2014-07-17. http://www.mobygames.com/game/simlife ↩
"SimClassics Volume 1 Compilation Advertisement". The One. No. 70. emap Images. August 1994. p. 116. https://archive.org/details/theone-magazine-70/page/n115 ↩
Eden, Maxwell (April 1993). "Last one in the gene pool is a..." Computer Gaming World. p. 56. Archived from the original on 2 July 2014. Retrieved 6 July 2014. http://www.cgwmuseum.org/galleries/index.php?year=1993&pub=2&id=105 ↩
"Simlife Genetic Playground Review - Games Finder". Archived from the original on 2014-06-25. http://gameslikefinder.com/simlife-genetic-playground/ ↩
"Awards - Thy Name Is Controversy". Computer Gaming World. May 1993. p. 146. Archived from the original on 2 July 2014. Retrieved 7 July 2014. http://www.cgwmuseum.org/galleries/index.php?year=1993&pub=2&id=106 ↩