LyteShot platform consists of three core components to the system: a handheld device, called a "Lyter"; a receiver, called a "LytePuck", worn by each player; and LyteShot-enabled game applications on users' Bluetooth Low Energy-enabled smartphones operating on either iOS or Android. The Lyter, LytePuck, and mobile smartphone game apps connect to the cloud via Bluetooth enabling transmission of game data for types of live action role-playing games, thus eliminating the need for referees or gamekeepers. Various peripherals, representing weapons and/or tools such as a gun or a sword, have also been developed to attach to the "Lyter" while gaming, and users can also create their own attachments through design and 3D printing.
The LyteShot company was founded in December 2012 by CEO Mark Ladd, an architect and specialist in 3D data visualization; and David Brooks, a mechanical engineer who left the company in 2013. Tom Ketola, a veteran of game development at companies such as Activision and Disney Interactive Studios served as CTO from May 2014 until April 2015.; The company is headquartered in Chicago, Illinois.
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