An object graph is a directed graph, which might be cyclic. When stored in RAM, objects occupy different segments of the memory with their attributes and function table, while relationships are represented by pointers or a different type of global handler in higher-level languages.
For instance, a Car class can compose a Wheel one. In the object graph a Car instance will have up to four links to its wheels, which can be named frontLeft, frontRight, back Left and back Right. An example of an adjacency list representation might be something as follows: