Samsung's development of the Android GamePad began at the same time that Apple Inc. began allowing third-party gamepads with the implementation of iOS 7. Unlike others, Samsung's device used Bluetooth connection to link with a smartphone. Android 4.3 Galaxy phones had extended features including near-field communication support.2
The mobile console app allowed users to use supported games, including Need For Speed Most Wanted, Asphalt 8: Airborne, Modern Combat 4: Zero Hour, Virtua Tennis Challenge, Prince of Persia: The Shadow and the Flame, and others.3
The GamePad also allowed players to use a larger screen for mobile gaming. A mobile device was able to be connected directly to an HDTV by an HDMI cable. In addition, a phone was able to be connected wirelessly through AllShare screen mirroring. The device could also be connected through Samsung's Smart Dock.4
3.0 class 2, HID
Samsung (17 December 2013). "Samsung Enhances Consumer Entertainment Experience with Smartphone GamePad and Mobile Console Application". Archived from the original on 17 December 2013. Retrieved 17 December 2013. https://web.archive.org/web/20131217082014/http://www.samsungmobilepress.com/2013/12/17/Samsung-Enhances-Consumer-Entertainment-Experience-with-Smartphone-GamePad-and-Mobile-Console-Application-1 ↩
Russell, John (16 December 2013). "Nextweb". Retrieved 17 December 2013. https://thenextweb.com/gadgets/2013/12/17/samsung-launches-a-gamepad-for-android-thats-optimized-for-its-galaxy-phones/ ↩
Conley, William (16 December 2013). "Slashgear". Retrieved 17 December 2013. http://www.slashgear.com/samsung-gamepad-turns-mobile-devices-into-full-blown-gaming-consoles-16309026/ ↩