The governing body of the galaxy, the Galactic Federation, receives a strange telepathic message. The Federation broadcasts a message to bounty hunter Samus Aran, asking her to investigate and retrieve the "ultimate power", and should it prove irretrievable, to keep it secret or destroy it outright. Six other bounty hunters intercept the transmission and proceed to the Alimbic solar system to claim the power for themselves.
Through investigation of the planets and space stations that orbit the Alimbic sun, Samus gradually pieces together the history of the Alimbic race. She discovers that they were a peaceful, spiritual, highly evolved society. The Alimbic utopia was shattered when a comet struck the planet (Alinos), and out of it emerged a monstrous creature named Gorea. The creature copied the cellular structure of the Alimbics, physically mimicking them and their weapons, and destroyed their civilization. Unable to stop Gorea's rampage, the last of their race transformed themselves into focused telepathic energy, then confined Gorea into a "Seal Sphere", which they placed in a starship called the Oubliette. The ship was launched into a dimensional rift called the Infinity Void, to be released only when eight keys called "Octoliths" were assembled.
After warding off the other bounty hunters, Samus retrieves the eight Octoliths and opens the Infinity Void. Here, she and the other six hunters confront Gorea, who originated the telepathic message in an attempt to free itself. After the beast absorbs the powers of Samus' rivals, Samus engaged in a proacted battle with it. If she did not heed the words of the Alimbic prophecy by shooting seven colored panels in the arena with their representative sub-weapon in a particular sequence, Gorea's demise would quickly destroy the Oubliette before any of the hunters could evacuate to safety. Otherwise, the panels would transport her and Gorea to another realm for a more definitive final battle where Gorea becomes invincible to all weapons, save for the new Alimbic weapon, the "Omega Cannon", which Samus finds and uses to destroy Gorea once and for all. As Samus and the other hunters evacuate the exploding Oubliette on their respective ships, three Alimbic spirits appear before an armorless Samus, and honor her with a salute.
While developing the game, most of NST's efforts were focused on its multiplayer aspect because of its first-person shooter gameplay, and to take advantage of the Wi-Fi and voice chat capabilities of the Nintendo DS. One of the game's designers, Richard Vorodi, noted that "the hardware kinda dictated their focus onto the game's multiplayer mode". Wanting to introduce a new element to the Metroid series, Abe created several new bounty hunters after he realized that the game's multiplayer mode and the new bounty hunters could both be implemented seamlessly into the game: "We had this idea early on and thought that would be a good way to introduce Metroid Prime Hunters and the new bounty hunters to the gameplay and take advantage of that in the multiplayer". Metroid Prime Hunters includes several references to previous games in the Metroid Prime series. Samus' ship is from the original Metroid Prime, and her suit is the same one that appears in Echoes. The developers decided to add them because they wanted to show that the technology has evolved, and they also wanted to include something that was instantly recognizable to those who had played previous games in the series. On level design, Abe said that as the game's controls shifted from an analog stick method to touchscreen aiming, the developers wanted to avoid making the gameplay and the control scheme more difficult.
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Metroid Prime Hunters (PDF) (Instruction manual). Nintendo. March 20, 2006. Archived (PDF) from the original on December 11, 2015. Retrieved August 11, 2015. https://www.nintendo.com/consumer/gameslist/manuals/DS_Metroid_Prime_Hunters.pdf
Metroid Prime Hunters (PDF) (Instruction manual). Nintendo. March 20, 2006. Archived (PDF) from the original on December 11, 2015. Retrieved August 11, 2015. https://www.nintendo.com/consumer/gameslist/manuals/DS_Metroid_Prime_Hunters.pdf
Mueller, Greg (November 7, 2005). "Metroid Prime: Hunters Single-Player Hands-On". GameSpot. CBS Interactive. Archived from the original on December 16, 2014. Retrieved August 11, 2015. http://www.gamespot.com/articles/metroid-prime-hunters-single-player-hands-on/1100-6139333/
Abe, Masamichi; Reed, Colin (March 2, 2006). "NST Discusses Metroid Prime: Hunters". Nintendo World Report (Interview). Archived from the original on November 25, 2015. Retrieved August 11, 2015. /wiki/Masamichi_Abe
Colayco, Bob (March 23, 2006). "Metroid Prime: Hunters Review". GameSpot. CBS Interactive. Archived from the original on July 25, 2015. Retrieved August 11, 2015. http://www.gamespot.com/reviews/metroid-prime-hunters-review/1900-6146423/
Metroid Prime Hunters (PDF) (Instruction manual). Nintendo. March 20, 2006. Archived (PDF) from the original on December 11, 2015. Retrieved August 11, 2015. https://www.nintendo.com/consumer/gameslist/manuals/DS_Metroid_Prime_Hunters.pdf
Abe, Masamichi; Reed, Colin (March 2, 2006). "NST Discusses Metroid Prime: Hunters". Nintendo World Report (Interview). Archived from the original on November 25, 2015. Retrieved August 11, 2015. /wiki/Masamichi_Abe
Metroid Prime Hunters (PDF) (Instruction manual). Nintendo. March 20, 2006. Archived (PDF) from the original on December 11, 2015. Retrieved August 11, 2015. https://www.nintendo.com/consumer/gameslist/manuals/DS_Metroid_Prime_Hunters.pdf
Metroid Prime Hunters (PDF) (Instruction manual). Nintendo. March 20, 2006. Archived (PDF) from the original on December 11, 2015. Retrieved August 11, 2015. https://www.nintendo.com/consumer/gameslist/manuals/DS_Metroid_Prime_Hunters.pdf
Official Nintendo Player's Guide 2006. "The Hunters". pp. 4–11. - Metroid Prime Hunters Official Nintendo Player's Guide. Nintendo of America. March 2006. ISBN 978-1-598-12001-1.
Metroid Prime Hunters (PDF) (Instruction manual). Nintendo. March 20, 2006. Archived (PDF) from the original on December 11, 2015. Retrieved August 11, 2015. https://www.nintendo.com/consumer/gameslist/manuals/DS_Metroid_Prime_Hunters.pdf
Official Nintendo Player's Guide 2006. "Adventure Mode". pp. 20–67. - Metroid Prime Hunters Official Nintendo Player's Guide. Nintendo of America. March 2006. ISBN 978-1-598-12001-1.
Nintendo Software Technology 2006. Scene: History 05. Area: Vesper Defense Outpost – Compression Chamber. "We were a peaceful people, but we defended our homeworld with a fierce determination". - Nintendo Software Technology (March 20, 2006). Metroid Prime Hunters (Nintendo DS). Nintendo.
Nintendo Software Technology 2006. Scene: Gorea 03. Area: Arcterra – Sanctorus. "At first we thought GOREA was a comet. It crashed upon our planet and emerged as a vapor". - Nintendo Software Technology (March 20, 2006). Metroid Prime Hunters (Nintendo DS). Nintendo.
Nintendo Software Technology 2006. Scene: Gorea 04. Area: Arcterra – Sanctorus. "GOREA mimicked our cellular structure and replicated itself in solid form". - Nintendo Software Technology (March 20, 2006). Metroid Prime Hunters (Nintendo DS). Nintendo.
Nintendo Software Technology 2006. Scene: Gorea 07. Area: Celestial Archives – New Arrival Registration. "Our defenses were useless against GOREA as it swept through our empire in an orgy of annihilation". - Nintendo Software Technology (March 20, 2006). Metroid Prime Hunters (Nintendo DS). Nintendo.
Nintendo Software Technology 2006. Scene: Alimbic War 11. Area: Arcterra – Subterranean. "To contain GOREA, our people reduced themselves to pure telepathic energy through the process of ESSENCE TRANSFERENCE". - Nintendo Software Technology (March 20, 2006). Metroid Prime Hunters (Nintendo DS). Nintendo.
Nintendo Software Technology 2006. Scene: Oubliette 01. Area: Arcterra – Fault Line. "The monster cannot be defeated. As a last resort, we created the SEAL SPHERE to cage the horror for all eternity". - Nintendo Software Technology (March 20, 2006). Metroid Prime Hunters (Nintendo DS). Nintendo.
Nintendo Software Technology 2006. Scene: Oubliette 03. Area: Vesper Defense Outpost – Stasis Bunker. "The ALIMBIC CANNON creates a fissure between this dimension and the INFINITY VOID that houses GOREA's prison, known as the OUBLIETTE". - Nintendo Software Technology (March 20, 2006). Metroid Prime Hunters (Nintendo DS). Nintendo.
Nintendo Software Technology 2006. Scene: Oubliette 05. Area: Vesper Defense Outpost – Stasis Bunker. "We have sent the OUBLIETTE beyond this dimension to ensure that the galaxy will never again suffer the horror that is GOREA". - Nintendo Software Technology (March 20, 2006). Metroid Prime Hunters (Nintendo DS). Nintendo.
Nintendo Software Technology 2006. Scene: Alimbic Cannon 01. Area: Alinos – Alimbic Cannon Control Room. "The ALIMBIC CANNON issues bursts of polarized antimatter beyond light speed at specified coordinates and frequency to open a dimensional rift known as the INFINITY VOID". - Nintendo Software Technology (March 20, 2006). Metroid Prime Hunters (Nintendo DS). Nintendo.
Nintendo Software Technology 2006. Scene: Alimbic Order 05. Area: Vesper Defense Outpost – Fuel Stack. "Reunite all EIGHT OCTOLITHS in the CANNON CONTROL ROOM to open the doorway to GOREA". - Nintendo Software Technology (March 20, 2006). Metroid Prime Hunters (Nintendo DS). Nintendo.
Nintendo Software Technology 2006. Scene: Alimbic Cannon opens the Infinity Void. Area: Alinos – Alimbic Cannon Control Room. - Nintendo Software Technology (March 20, 2006). Metroid Prime Hunters (Nintendo DS). Nintendo.
Nintendo Software Technology 2006. Scene: Gorea boss intro. Area: Oubliette. - Nintendo Software Technology (March 20, 2006). Metroid Prime Hunters (Nintendo DS). Nintendo.
Nintendo Software Technology 2006. Scene: Bad ending. Area: Oubliette. - Nintendo Software Technology (March 20, 2006). Metroid Prime Hunters (Nintendo DS). Nintendo.
Official Nintendo Player's Guide 2006. "Adventure Mode". pp. 20–67. - Metroid Prime Hunters Official Nintendo Player's Guide. Nintendo of America. March 2006. ISBN 978-1-598-12001-1.
Nintendo Software Technology 2006. Scene: Good ending. Area: Oubliette. - Nintendo Software Technology (March 20, 2006). Metroid Prime Hunters (Nintendo DS). Nintendo.
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