The game includes two courses. Mojo Bay is an 18-hole course with a haunted island theme featuring zombies, giant skeletons, swamp monsters, crocodiles, and a pirate ship. Dimension X is a nine-hole course with the theme of a World War I battlefield, including biplanes, damaged buildings, and explosions. Golfers are dressed in Generation X clothing, including baggy jeans and cargo pants. The game features several golf swing methods, including traditional two-click and three-click options. Also featured is a multiplayer mode with options such as modem and LAN play, as well as compatibility with MSN Gaming Zone.
Critics felt that the game did not push its concept far enough, and that the concept was not handled well. Marc Saltzman of GamePro called it "a great idea gone horribly wrong," and believed that Access Software could have done better at making a creative and fun game out of the concept. Shawn Nicholls of AllGame called the game "a mix of a good idea with poor execution," but believed that it achieved its "off-the-wall" aspect. Gordon Goble of CNET Gamecenter considered it an "intriguing alternative golfing concept that didn't translate well," and called it a "dumbed-down" version of Links. Dan Egger of PC Gamer also considered it a good idea, but called the final product a "hall-assed attempt to make golf seem like an Aerosmith video". Egger felt that the game went only "halfway toward extremeness," and that "few, if any, boundaries are ever pushed" in the game. He considered it a "hideously unsuccessful" spin-off of the main Links games. PC Accelerator called the game a "Moronic detraction" from the Links series. Jon Dickinson of GameZone wrote that there "could have been a lot more time and effort" put into the game.
Some critics stated that the game quickly became boring due to its lack of variety. The limited course selection was particularly criticized. William Abner of Computer Games Strategy Plus praised the Mojo Bay course for being adequately difficult, while Edgar Dupree of IGN considered it superior to Dimension X, which Dupree called "a joke of a course" in comparison. Goble also praised Mojo Bay, and felt that the various background features on Dimension X were "so superimposed and pixelated, it's laughable." He also felt that its World War I theme was out of place, describing it as "more weird than 'extreme.'" Nicholls enjoyed Dimension X over Mojo Bay, writing that it "is so well done, it's a shame it isn't the 18-hole course instead." Sean Miller of The Electric Playground praised both courses and considered them interesting. Steven L. Kent stated that "the monsters and strange course designs detract from the action."
The driving range mode was especially criticized, in part because of its graphics and sound. Egger called the driving range a "slapped-together" feature that would only hold minimal interest, and Stephen Poole of GameSpot also felt that it had limited appeal. Abner considered the driving range shallow and forgettable, while Goble called it "annoyingly awful", and stated that it quickly became "absurdly boring". Kent called the driving range "a fun diversion". Abner considered Extreme Golf to be the best game mode, praising its humor. Miller also praised Extreme Golf, although Nicolls stated that it "doesn't hold much interest". Egger called the Deathmatch mode "utterly forgettable," and Dickinson considered Poison to be the most entertaining game mode.
The sound and music received some praise, including the Mojo Bay course music. Abner and Nicholls praised the game's graphics, although Dickinson was disappointed by them. Nicholls believed the golf swings and putting were too difficult.
Some critics wondered who the game's target audience was; Dupree wrote that golf fans would dislike the "wacky game mechanics" while action gamers would find the game boring. Poole stated that the game "tries much too hard" to appeal to both golfers and action gamers, resulting in a poor product. Some critics noted a complete lack of online players to compete against on MSN Gaming Zone. Saltzman noted various game glitches, including long load times and crashes. Miller also noted long loading times, and Goble complained of sluggish artificial intelligence as well as crashing. Goble considered the game "disjointed and hurried"; in describing Armadillo Al's Demolition Driving Range, he wrote "when Al himself says his facility is located in west Texas and the manual says it's in Nevada, you know someone didn't have enough time to straighten things out before the game's release." Dickinson also believed that the game felt "sort of unfinished."
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GamePro gave the game two 3.5/5 scores for graphics and sound, 4/5 for control, and 2/5 for overall fun factor. /wiki/GamePro
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