In baseball statistics, slugging percentage (SLG) is a measure of the batting productivity of a hitter. It is calculated as total bases divided by at-bats, through the following formula, where AB is the number of at-bats for a given player, and 1B, 2B, 3B, and HR are the number of singles, doubles, triples, and home runs, respectively:
Unlike batting average, slugging percentage gives more weight to extra-base hits such as doubles and home runs, relative to singles. Such batters are usually referred to as sluggers. Plate appearances resulting in walks, hit-by-pitches, catcher's interference, and sacrifice bunts or flies are specifically excluded from this calculation, as such an appearance is not counted as an at-bat (these are not factored into batting average either).
The name is a misnomer, as the statistic is not a percentage but an average of how many bases a player achieves per at bat. It is a scale of measure whose computed value is a number from 0 to 4. This might not be readily apparent: a Major League Baseball player's slugging percentage is almost always less than 1 because a majority of at bats result in either 0 or 1 base. The stat awards a double twice the value of a single, a triple three times the value, and a home run four times. The slugging percentage would have to be divided by 4 to actually be a percentage (of bases achieved per at bat out of total bases possible). As a result, it is occasionally called slugging average, or simply slugging, instead.
A slugging percentage is usually expressed as a decimal to three decimal places and is generally spoken as if multiplied by 1000. For example, a slugging percentage of .589 would be spoken as "five eighty-nine." The slugging percentage can also be applied as an evaluative tool for pitchers. This is not as common but is referred to as "slugging-percentage against".