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Backbone Entertainment
Defunct American video game developer

Backbone Entertainment was an American video game developer based in Emeryville, California. The company was formed in 2003 as the result of a merger between developers Digital Eclipse and ImaginEngine. In 2005, Backbone merged with The Collective to form Foundation 9 Entertainment.

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History

Backbone Entertainment was formed in 2003 through a merger between Digital Eclipse, a developer of emulations of arcade games, and ImaginEngine, an edutainment games developer. ImaginEngine remained an independent studio, based in Framingham, Massachusetts, while Digital Eclipse's studios were absorbed by Backbone, becoming Backbone Emeryville and Backbone Vancouver, respectively.12 In 2004, in co-operation with the University of Hawaii, Backbone opened an office in Honolulu, Hawaii, under the lead of Backbone's chairman, Mark Loughridge.34 On March 29, 2005, Backbone Entertainment announced that it was merging with another developer, The Collective, to form Foundation 9 Entertainment.5 By this point, Backbone also operated Games2Learn, another edutainment game developer.6 Later in 2005, Backbone first rose to prominence with the release of Death Jr., a game for PlayStation Portable.7

In February 2006, Backbone opened another subsidiary studio, Backbone Charlottetown, in Charlottetown, Prince Edward Island, Canada, under the lead of Andrew Ayre.8 In May 2007, the new studio, including Ayre and several former Digital Eclipse employees, spun off from Backbone and became Other Ocean Interactive, aiming at showcasing Digital Eclipse's former traits in a smaller fashion.910 In September 2008, Backbone let go most people employed at its Vancouver studio, followed by a full closure of the studio in May 2009.1112 In October 2012, Backbone laid off the majority of its Emeryville-based staff to avoid closing completely.13 A few days later, it was reported that ImaginEngine had shut down, leaving 25 people, including studio head Randall Sanborn, out of work.14

Subsidiaries

  • Backbone Charlottetown (2006–2007)
  • Backbone Emeryville (2003–2015)
  • Backbone Vancouver (2003–2009)
  • Games2Learn
  • ImaginEngine (2003–2012)

Games developed

YearTitlePlatform(s)
2004The Incredibles: Escape from Nomanisan IslandMicrosoft Windows
2005Rifts: Promise of PowerN-Gage
Death Jr.PlayStation Portable
Namco Museum 50th AnniversaryGameCube, Game Boy Advance, Microsoft Windows, PlayStation 2, Xbox
Smash TVXbox 360
Gauntlet
Joust
2006Ultimate Mortal Kombat 3
Time Pilot
Scramble
Robotron: 2084
Contra
Frogger
Defender
Age of Empires: The Age of KingsNintendo DS
Charlotte's WebGame Boy Advance, Nintendo DS
Death Jr. II: Root of EvilPlayStation Portable, Wii
NBA Ballers: ReboundPlayStation Portable
Sonic Rivals
MechAssault: Phantom WarNintendo DS
2007Castlevania: Symphony of the NightXbox 360
Streets of Rage 2PlayStation 3, Xbox 360
Sonic the Hedgehog
Sonic the Hedgehog 2
Ecco the DolphinXbox 360
Golden Axe
Yie Ar Kung-Fu
Track & Field
Teenage Mutant Ninja Turtles
Super Contra
Rush'n Attack
Root Beer Tapper
Paperboy
Gyruss
Cyberball 2072
Bomberman Live
Death Jr. and the Science Fair of DoomNintendo DS
Sonic the HedgehogiOS
Brooktown HighPlayStation Portable
Super Puzzle Fighter II Turbo HD RemixPlayStation 3, Xbox 360
Sonic Rivals 2PlayStation Portable
Shrek n' RollXbox 360
Yaris
2008Discs of Tron
Monster LabWii, Nintendo DS, PlayStation 2
Wolf of the Battlefield: Commando 3PlayStation 3, Xbox 360
1942: Joint Strike
Super Street Fighter II Turbo HD Remix
TronXbox 360
2009Altered Beast
Comix Zone
Diner Dash
Gunstar Heroes
Military Madness: Nectaris
Phantasy Star II
Space Invaders Extreme
Shinobi
Sonic the Hedgehog 3
Sonic & Knuckles
Sonic's Ultimate Genesis CollectionPlayStation 3, Xbox 360
G.I. Joe: The Rise of CobraNintendo DS
Rock Band UnpluggedPlayStation Portable
Lego Rock BandNintendo DS
Marvel vs. Capcom 2PlayStation 3, Xbox 360
2010X-Men
Rock Band 3Nintendo DS, Wii
2011Ugly Americans: ApocalypsegeddonPlayStation 3, Xbox 360
Sonic Generations (Emulation for Sonic the Hedgehog)
Zombie Apocalypse: Never Die Alone
2012The Simpsons Arcade Game
Dance Central 3Xbox 360
Midway Arcade OriginsPlayStation 3, Xbox 360

References

  1. Takahashi, Dean (October 12, 2012). "ImaginEngine game studio shuts down (exclusive)". VentureBeat. Archived from the original on December 1, 2018. Retrieved April 9, 2019. https://venturebeat.com/2012/10/12/imaginengine-game-studio-shuts-down-exclusive/

  2. Adams, David (August 19, 2005). "Foundation 9 Goes Next-Gen". IGN. https://www.ign.com/articles/2005/08/19/foundation-9-goes-next-gen

  3. Reyes, B.J. (February 3, 2004). "Software company seeks talent from university's media academy". Honolulu Star-Bulletin. Archived from the original on November 10, 2017. Retrieved April 14, 2019. http://archives.starbulletin.com/2004/02/03/business/index4.html

  4. Hao, Sean (April 11, 2004). "Making a game of it". The Honolulu Advertiser. Archived from the original on December 27, 2017. Retrieved April 14, 2019. http://the.honoluluadvertiser.com/article/2004/Apr/11/bz/bz02a.html

  5. Jenkins, David (March 29, 2005). "Backbone Entertainment, The Collective To Merge". Gamasutra. https://www.gamedeveloper.com/game-platforms/backbone-entertainment-the-collective-to-merge

  6. Jenkins, David (March 29, 2005). "Backbone Entertainment, The Collective To Merge". Gamasutra. https://www.gamedeveloper.com/game-platforms/backbone-entertainment-the-collective-to-merge

  7. Krupa, Daniel (October 9, 2012). "Death Jr. Dev Faces Closure". IGN. Archived from the original on February 16, 2019. Retrieved April 14, 2019. https://www.ign.com/articles/2012/10/09/death-jr-dev-faces-closure

  8. Carless, Simon (February 6, 2006). "Foundation 9 To Open New Canadian Studio". Gamasutra. https://www.gamedeveloper.com/game-platforms/foundation-9-to-open-new-canadian-studio

  9. VB Staff (September 22, 2017). "Other Ocean: Building the past, the future, and the present". VentureBeat. Archived from the original on April 16, 2018. Retrieved April 9, 2019. https://venturebeat.com/2017/09/22/other-ocean-building-the-past-the-future-and-the-present/

  10. Boyer, Brandon (April 7, 2008). "Other Ocean: iPhone To Be 'Major Player' In Handheld Market". Gamasutra. Archived from the original on May 14, 2014. Retrieved April 9, 2019. https://www.gamedeveloper.com/game-platforms/other-ocean-iphone-to-be-major-player-in-handheld-market

  11. Kyllo, Blaine (January 28, 2009). "Vancouver's video game family tree". The Georgia Straight. Archived from the original on April 10, 2019. Retrieved April 10, 2019. https://www.straight.com/article-198534/video-game-family-tree

  12. Lavender, Terry (November 18, 2009). "Is it Game Over for Vancouver's Video Game Industry? Not quite yet". Vancouver Observer. Archived from the original on December 22, 2015. Retrieved April 9, 2019. https://www.vancouverobserver.com/blogs/megabytes/2009/11/18/it-game-over-vancouvers-video-game-industry-not-quite-yet

  13. Rose, Mike (October 9, 2012). "Layoffs at digital game studio Backbone Entertainment". Gamasutra. Archived from the original on December 1, 2018. Retrieved April 14, 2019. https://www.gamedeveloper.com/business/layoffs-at-digital-game-studio-backbone-entertainment

  14. Takahashi, Dean (October 12, 2012). "ImaginEngine game studio shuts down (exclusive)". VentureBeat. Archived from the original on December 1, 2018. Retrieved April 9, 2019. https://venturebeat.com/2012/10/12/imaginengine-game-studio-shuts-down-exclusive/