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Blast Wind
1997 video game

Blast Wind is a 1997 vertically scrolling shooter video game developed and published by Technosoft for the Sega Saturn. In the game, the player controls one of two artificial life forms piloting ships to fight the invading Gorn culture. The player can take an alternate path by pressing switches in each stage.

Blast Wind was created by staff members who would later work on Thunder Force V. Produced by Naosuke Arai, it was originally developed as an arcade game, but the plan changed during production and was postponed until it was released as an original title on the Saturn. The soundtrack was composed by Hyakutaro Tsukumo. Working Designs planned to release the game in North America under their "Spaz" label, but cancelled the deal with Technosoft and dropped support for the Saturn following a dispute with Sega. Although it was not officially published outside Japan, an English fan translation was released in 2024.

Blast Wind received average reviews, with critics praising the frenetic pace, soundtrack, and controls, while others were mixed regarding the overall presentation and path-switching mechanic. Some reviewers also criticized the game's graphics, its short length, and low difficulty.

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Gameplay

Blast Wind is a vertically scrolling shooter game.234 The premise takes place on a post-apocalyptic Earth after a nuclear holocaust nearly decimated the entire population. A handful of people managed to escape thanks to a prophet named Noa who gathered them aboard an ark and emerged after the residual radiation dissipated to build a new civilization. However, they were attacked by an invading culture called Gorn, who survived the nuclear winter by migrating within the Earth's crust and evolving before re-emerging on the surface. Humanity unearths an ancient weapons program as a last resort to fight against Gorn.5678

The player can choose one of two ships: Hayate9 and Reppu10 (piloted by the artificial life forms Kyo and Forn respectively).111213 Each ship has a forward-firing shot, a homing shot, and bombs capable of damaging enemies on-screen when deployed.141516 The weapons can be upgraded by collecting power-up icons (P) that drop from defeated enemies, which surround the player's ship with lightning bolts that damage enemies and grant temporary invincibility.17181920 The player earns points by shooting enemies and collecting items such as a shield orb that blocks enemy shots before disintegrating, extra lives, bombs, and bonuses.212223 The player can take an alternate path by pressing switches on each stage, altering its difficulty with different waves of enemies and boss patterns, as well as changing scoring opportunities.24252627

Development and release

Blast Wind was developed by Technosoft, best known for the Thunder Force series.282930 It was created by personnel who would later work on Thunder Force V.31 Naosuke Arai oversaw production as head of development under the pseudonym "Yunker Matai".3233 Taisuke Kanasaki, who later worked at Cing as director and character designer for Another Code: Two Memories, Wish Room: Angel's Memory, and Last Window: Mayonaka no Yakusoku, participated in the introductory sequence during his time at Technosoft.3435 The music was composed by Hyakutaro Tsukumo.3637 The game was originally developed as an arcade game and a prototype was tested at Sasebo, with a planned release for 1993.383940 However, the plan changed during production and was postponed for a time until it was released as an original title on Sega Saturn.414243 Tsukumo found it difficult to arrange and rewrite the songs because FM and PCM sound sources were the basis.44 A light-hearted revision titled Inazuma Saber,45 with selectable ships and comical dialogue between pilots, was reportedly tested and scheduled for release in 1994 but was scrapped.464748

Technosoft published Blast Wind in Japan on January 17, 1997.4950 Working Designs planned to release the game in North America as a bundle along with the Thunder Force Gold Pack compilations and Hyper Duel under their "Spaz" label. Following a dispute at E3 1997 with Sega of America, Working Designs cancelled the deal with Technosoft and withdrew support for the Saturn.515253 In 1997, Technosoft released the game's soundtrack as part of the Technosoft Game Music Collection Vol. 7: Reincarnation, with arrangements from Thunder Force IV.5455 In 2010, the Technosoft Game Music Collection Vol. 7: Reincarnation album was re-released.56 Although it was not officially published outside Japan, an English fan translation was released in 2024, providing narration for the opening sequence, a new voice actor for the game's antagonist, corrected text, and audio rebalancing.57

Reception

ReceptionReview scores
PublicationScore
Consoles +82%58
Famitsu23/4059
Fun Generation6/1060
Saturn Fan6.4/1061
Sega Saturn Magazine (JP)6.0/1062

Blast Wind received average reviews.6364656667 The game reached into the top ten best-selling Sega Saturn titles of that week and received a score of 8.1351 out of 10 in a 2000 readers' poll conducted by the Japanese Sega Saturn Magazine, ranking among Saturn titles at the number 351 spot.6869 Two Saturn Fan editors recommended it for those who enjoy retro-style shooters and praised the catchy soundtrack, but noted its lack of innovative mechanics, lackluster presentation, and short length.70 Reviewers from the Japanese Sega Saturn Magazine commended the game's frenetic pace, but found the branching paths to be underdeveloped and criticized its dated mechanics, specifically the lack of uniformity in enemies and monotonous power-ups.71

François Garnier of Consoles + praised the game's overall presentation, lack of slowdown, soundscapes, and branching paths, but felt that it was a bit easy and graphically lacking.72 Fun Generation's Holger Gößmann and Stefan Hellert considered the game very playable and gave positive comments about its precise controls and music, but found it visually average and saw its short duration as a flaw.73 Hardcore Gaming 101's Nick Gibson wrote that the solid sprite artwork and energetic soundtrack encouraged replayability when playing for points. Gibson found the switching mechanic interesting, but noted the game's short stages, low difficulty, and restrictive weapon system.74 Retro Gamer's Darran Jones called Blast Wind a very entertaining shooter, citing its exceptional music and the ability to find new paths through a stage via switches, but felt it was rather ordinary compared to other Technosoft shooters such as Hyper Duel and Thunder Force V due to its chunky graphics and simple scoring system.75

Notes

  • 1990s portal
  • Japan portal
  • Video games portal

References

  1. Japanese: ブラストウインド, Hepburn: Burasuto Uindo /wiki/Japanese_language

  2. Garnier, François (March 1997). "Test Saturn: Blast Wind". Consoles + [fr] (in French). No. 63. EM-Images SA. p. 132. https://archive.org/details/Console_Plus_Numero_063/page/n131/mode/1up

  3. "Tecno Soft Shooting Game — Special Report: ブラストウインド". Sega Saturn Magazine (in Japanese). No. 18. SoftBank Creative. October 25, 1996. pp. 66–67. https://archive.org/details/sega-saturn-magazine-ja-1996-10-25/page/66/mode/2up

  4. "New Shooting: ブラストウインド". Saturn Fan [ja] (in Japanese). No. 1. Tokuma Shoten. December 27, 1996. p. 190. https://archive.org/details/saturn-fan-1997-1/Saturn%20Fan%201997%201/page/190/mode/1up

  5. "Tecno Soft Shooting Game — Special Report: ブラストウインド". Sega Saturn Magazine (in Japanese). No. 18. SoftBank Creative. October 25, 1996. pp. 66–67. https://archive.org/details/sega-saturn-magazine-ja-1996-10-25/page/66/mode/2up

  6. Gibson, Nick (October 20, 2013). "Blast Wind". Hardcore Gaming 101. Archived from the original on 2018-04-14. Retrieved 2024-08-22. http://www.hardcoregaming101.net/blast-wind/

  7. "Sega Saturn Press! Coming Soon Soft: ブラストウインド". Sega Saturn Magazine (in Japanese). No. 1. SoftBank Creative. January 17, 1997. pp. 166–167. https://archive.org/details/sega-saturn-magazine-ja-1997-01-17/page/166/mode/2up

  8. ブラストウインド (マニュアル). Technosoft. January 1997. /wiki/Technosoft

  9. 疾風 (Hayate)

  10. 烈風 (Reppū)

  11. "New Shooting: ブラストウインド". Saturn Fan [ja] (in Japanese). No. 1. Tokuma Shoten. December 27, 1996. p. 190. https://archive.org/details/saturn-fan-1997-1/Saturn%20Fan%201997%201/page/190/mode/1up

  12. Gibson, Nick (October 20, 2013). "Blast Wind". Hardcore Gaming 101. Archived from the original on 2018-04-14. Retrieved 2024-08-22. http://www.hardcoregaming101.net/blast-wind/

  13. "Sega Saturn Press! Coming Soon Soft: ブラストウインド". Sega Saturn Magazine (in Japanese). No. 1. SoftBank Creative. January 17, 1997. pp. 166–167. https://archive.org/details/sega-saturn-magazine-ja-1997-01-17/page/166/mode/2up

  14. "New Shooting: ブラストウインド". Saturn Fan [ja] (in Japanese). No. 1. Tokuma Shoten. December 27, 1996. p. 190. https://archive.org/details/saturn-fan-1997-1/Saturn%20Fan%201997%201/page/190/mode/1up

  15. "Sega Saturn Press! Coming Soon Soft: ブラストウインド". Sega Saturn Magazine (in Japanese). No. 1. SoftBank Creative. January 17, 1997. pp. 166–167. https://archive.org/details/sega-saturn-magazine-ja-1997-01-17/page/166/mode/2up

  16. "Continue To Report Zokuhou!! ブラストウインド". Saturn Fan [ja] (in Japanese). No. 22. Tokuma Shoten. October 18, 1996. p. 107. https://archive.org/details/saturn-fan-1996-22/Saturn%20Fan%201996%2022/page/107/mode/1up

  17. "Tecno Soft Shooting Game — Special Report: ブラストウインド". Sega Saturn Magazine (in Japanese). No. 18. SoftBank Creative. October 25, 1996. pp. 66–67. https://archive.org/details/sega-saturn-magazine-ja-1996-10-25/page/66/mode/2up

  18. "New Shooting: ブラストウインド". Saturn Fan [ja] (in Japanese). No. 1. Tokuma Shoten. December 27, 1996. p. 190. https://archive.org/details/saturn-fan-1997-1/Saturn%20Fan%201997%201/page/190/mode/1up

  19. Gibson, Nick (October 20, 2013). "Blast Wind". Hardcore Gaming 101. Archived from the original on 2018-04-14. Retrieved 2024-08-22. http://www.hardcoregaming101.net/blast-wind/

  20. "Sega Saturn Press! Coming Soon Soft: ブラストウインド". Sega Saturn Magazine (in Japanese). No. 1. SoftBank Creative. January 17, 1997. pp. 166–167. https://archive.org/details/sega-saturn-magazine-ja-1997-01-17/page/166/mode/2up

  21. "New Shooting: ブラストウインド". Saturn Fan [ja] (in Japanese). No. 1. Tokuma Shoten. December 27, 1996. p. 190. https://archive.org/details/saturn-fan-1997-1/Saturn%20Fan%201997%201/page/190/mode/1up

  22. Gibson, Nick (October 20, 2013). "Blast Wind". Hardcore Gaming 101. Archived from the original on 2018-04-14. Retrieved 2024-08-22. http://www.hardcoregaming101.net/blast-wind/

  23. "Sega Saturn Press! Coming Soon Soft: ブラストウインド". Sega Saturn Magazine (in Japanese). No. 1. SoftBank Creative. January 17, 1997. pp. 166–167. https://archive.org/details/sega-saturn-magazine-ja-1997-01-17/page/166/mode/2up

  24. "New Shooting: ブラストウインド". Saturn Fan [ja] (in Japanese). No. 1. Tokuma Shoten. December 27, 1996. p. 190. https://archive.org/details/saturn-fan-1997-1/Saturn%20Fan%201997%201/page/190/mode/1up

  25. Gibson, Nick (October 20, 2013). "Blast Wind". Hardcore Gaming 101. Archived from the original on 2018-04-14. Retrieved 2024-08-22. http://www.hardcoregaming101.net/blast-wind/

  26. "Sega Saturn Press! Coming Soon Soft: ブラストウインド". Sega Saturn Magazine (in Japanese). No. 1. SoftBank Creative. January 17, 1997. pp. 166–167. https://archive.org/details/sega-saturn-magazine-ja-1997-01-17/page/166/mode/2up

  27. "Continue To Report Zokuhou!! ブラストウインド". Saturn Fan [ja] (in Japanese). No. 22. Tokuma Shoten. October 18, 1996. p. 107. https://archive.org/details/saturn-fan-1996-22/Saturn%20Fan%201996%2022/page/107/mode/1up

  28. "Continue To Report Zokuhou!! ブラストウインド". Saturn Fan [ja] (in Japanese). No. 22. Tokuma Shoten. October 18, 1996. p. 107. https://archive.org/details/saturn-fan-1996-22/Saturn%20Fan%201996%2022/page/107/mode/1up

  29. Szczepaniak, John (February 21, 2018). "Tecno Soft, Compile, Fupac, and 8ing". The Untold History of Japanese Game Developers. Vol. 3. S.M.G. Szczepaniak. pp. 136–250. ISBN 978-0992926083. 978-0992926083

  30. McFerran, Damien (June 10, 2024). "Super-Rare Saturn Shmup Blast Wind Gets English Patch". Time Extension. Hookshot Media. Archived from the original on 2024-06-11. Retrieved 2024-08-22. https://www.timeextension.com/news/2024/06/super-rare-saturn-shmup-blast-wind-gets-english-patch

  31. Manami, Rei (October 8, 2016). "『サンダーフォースIII』はいかにして『セガ3D復刻アーカイブス3』に収録されることになったのか? 元テクノソフト新井氏を交えてのスタッフインタビュー". Famitsu (in Japanese). Gzbrain. Archived from the original on 2016-10-07. Retrieved 2024-08-22. (Translation by Shmuplations. Archived 2016-10-27 at the Wayback Machine). https://www.famitsu.com/news/201610/08117666.html

  32. Szczepaniak, John (February 21, 2018). "Tecno Soft, Compile, Fupac, and 8ing". The Untold History of Japanese Game Developers. Vol. 3. S.M.G. Szczepaniak. pp. 136–250. ISBN 978-0992926083. 978-0992926083

  33. Technosoft (January 1997). Blast Wind (Sega Saturn). Technosoft. Level/area: Staff. (Ending screens by VGMuseum [The Video Games Museum]. Archived 2016-06-18 at the Wayback Machine Transcription by Raido's Staff List Archive. Archived 2020-02-02 at the Wayback Machine). /wiki/Technosoft

  34. Yamamura, Tomomi (May 9, 2016). "「-CHASE- 未解決事件捜査課 ~遠い記憶~」インタビュー【前編】". Game Watch [ja] (in Japanese). Impress Corporation [ja]. Archived from the original on 2016-09-10. Retrieved 2024-09-21. https://game.watch.impress.co.jp/docs/interview/755220.html

  35. Kanasaki, Taisuke [@kanayan2929] (January 4, 2018). "まだ僕がテクノソフト時代の26年ぐらい前UMMO_CHAN中心となって開発していたBLASTWIND。急に思い立って何となく描いてみました。僕はOPだけしか携われてないんですが自分が過去に携わったアナザーやウィッシュ以前のゲームもたまには振り返って今後描いてみようかなと思います。" (Tweet) (in Japanese). Archived from the original on 2022-07-17. Retrieved 2024-08-22 – via Twitter. https://x.com/kanayan2929/status/948873567789203457

  36. Gibson, Nick (October 20, 2013). "Blast Wind". Hardcore Gaming 101. Archived from the original on 2018-04-14. Retrieved 2024-08-22. http://www.hardcoregaming101.net/blast-wind/

  37. Technosoft (January 1997). Blast Wind (Sega Saturn). Technosoft. Level/area: Staff. (Ending screens by VGMuseum [The Video Games Museum]. Archived 2016-06-18 at the Wayback Machine Transcription by Raido's Staff List Archive. Archived 2020-02-02 at the Wayback Machine). /wiki/Technosoft

  38. "Continue To Report Zokuhou!! ブラストウインド". Saturn Fan [ja] (in Japanese). No. 22. Tokuma Shoten. October 18, 1996. p. 107. https://archive.org/details/saturn-fan-1996-22/Saturn%20Fan%201996%2022/page/107/mode/1up

  39. Gibson, Nick (October 20, 2013). "Blast Wind". Hardcore Gaming 101. Archived from the original on 2018-04-14. Retrieved 2024-08-22. http://www.hardcoregaming101.net/blast-wind/

  40. Tsukumo, Hyakutaro (May 1, 1997). "LINER NOTE". Technosoft Game Music Collection Vol. 7: Reincarnation. Technosoft. p. 2. /wiki/Technosoft

  41. "Continue To Report Zokuhou!! ブラストウインド". Saturn Fan [ja] (in Japanese). No. 22. Tokuma Shoten. October 18, 1996. p. 107. https://archive.org/details/saturn-fan-1996-22/Saturn%20Fan%201996%2022/page/107/mode/1up

  42. Gibson, Nick (October 20, 2013). "Blast Wind". Hardcore Gaming 101. Archived from the original on 2018-04-14. Retrieved 2024-08-22. http://www.hardcoregaming101.net/blast-wind/

  43. Szczepaniak, John (February 21, 2018). "Tecno Soft, Compile, Fupac, and 8ing". The Untold History of Japanese Game Developers. Vol. 3. S.M.G. Szczepaniak. pp. 136–250. ISBN 978-0992926083. 978-0992926083

  44. Tsukumo, Hyakutaro (May 1, 1997). "LINER NOTE". Technosoft Game Music Collection Vol. 7: Reincarnation. Technosoft. p. 2. /wiki/Technosoft

  45. 稲妻セイバー (Inazuma Seibā)

  46. Gibson, Nick (October 20, 2013). "Blast Wind". Hardcore Gaming 101. Archived from the original on 2018-04-14. Retrieved 2024-08-22. http://www.hardcoregaming101.net/blast-wind/

  47. McFerran, Damien (June 10, 2024). "Super-Rare Saturn Shmup Blast Wind Gets English Patch". Time Extension. Hookshot Media. Archived from the original on 2024-06-11. Retrieved 2024-08-22. https://www.timeextension.com/news/2024/06/super-rare-saturn-shmup-blast-wind-gets-english-patch

  48. Okutei MGR (2000). "「稲妻セイバー」テクノソフト:1994年". おくてぃねす. Archived from the original on 2001-02-18. Retrieved 2024-08-24. http://web.archive.org/web/20010218070620/http://members.tripod.co.jp/octymgr/ikasu1122.html

  49. "NEW GAMES CROSS REVIEW: ブラストウインド". Famitsu (in Japanese). No. 423. ASCII Corporation. January 24, 1997. (Transcription by Famitsu.com. Archived 2019-08-15 at the Wayback Machine). /wiki/Famitsu

  50. "セガサターン対応ソフトウェア(ライセンシー発売)- 1997年発売". SEGA HARD Encyclopedia (in Japanese). Sega. Archived from the original on 2020-03-20. Retrieved 2024-08-22. https://sega.jp/fb/segahard/ss/soft_licensee3.html

  51. Gibson, Nick (October 20, 2013). "Blast Wind". Hardcore Gaming 101. Archived from the original on 2018-04-14. Retrieved 2024-08-22. http://www.hardcoregaming101.net/blast-wind/

  52. Semrad, Ed (September 1997). "EGM Wraps Up E3: Working Designs to End Publishing for Sega". Electronic Gaming Monthly. No. 98. Sendai Publications. p. 73. https://archive.org/details/electronic-gaming-monthly-issue-98-september-1997/page/n74/mode/1up

  53. Sewart, Greg (August 5, 2005). "Sega Saturn: The Pleasure And The Pain". 1Up.com. IGN Entertainment. pp. 1–6. Archived from the original on 2015-04-20. Retrieved 2024-08-22. https://web.archive.org/web/20150420080550/http://www.1up.com/features/pleasure-pain?pager.offset=1

  54. "テクノソフトオリジナル音楽CD通信販売のお知らせ". Technosoft. 1998. Archived from the original on 1999-04-23. Retrieved 2024-05-28. https://web.archive.org/web/19990423201611/http://www.tecnosoft.com/MAIN/GOODS.HTM

  55. "Technosoft Game Music Collection Volume 07 ~ Reincarnation". Game Music Revolution. Archived from the original on 2006-03-23. Retrieved 2024-08-22. https://web.archive.org/web/20060323153258/http://www.gmronline.com/info.asp?CatNumber=TCS-0007

  56. "Vol. 7 Reincarnation". Tecno Soft. May 28, 2010. Archived from the original on 2010-09-14. Retrieved 2024-08-23. https://web.archive.org/web/20100914082558/http://www.tecnosoft.com/store/index.php?main_page=product_info&cPath=1&products_id=7

  57. McFerran, Damien (June 10, 2024). "Super-Rare Saturn Shmup Blast Wind Gets English Patch". Time Extension. Hookshot Media. Archived from the original on 2024-06-11. Retrieved 2024-08-22. https://www.timeextension.com/news/2024/06/super-rare-saturn-shmup-blast-wind-gets-english-patch

  58. Garnier, François (March 1997). "Test Saturn: Blast Wind". Consoles + [fr] (in French). No. 63. EM-Images SA. p. 132. https://archive.org/details/Console_Plus_Numero_063/page/n131/mode/1up

  59. "NEW GAMES CROSS REVIEW: ブラストウインド". Famitsu (in Japanese). No. 423. ASCII Corporation. January 24, 1997. (Transcription by Famitsu.com. Archived 2019-08-15 at the Wayback Machine). /wiki/Famitsu

  60. Gößmann, Holger; Hellert, Stefan (April 1997). "Spiele Tests: Blast Wind". Fun Generation (in German). No. 15. CyPress [de]. p. 92. https://archive.org/details/fun-generation-1997-04/page/n91/mode/1up

  61. "Now On Sale Saturn Soft Impression!! ブラストウインド". Saturn Fan [ja] (in Japanese). No. 2. Tokuma Shoten. January 17, 1997. p. 186. https://archive.org/details/saturn-fan-1997-2/Saturn%20Fan%201997%202/page/186/mode/1up

  62. "Sega Saturn Soft Review: ブラストウインド". Sega Saturn Magazine (in Japanese). No. 2. SoftBank Creative. January 31, 1997. p. 220. https://archive.org/details/sega-saturn-magazine-ja-1997-01-31/page/220/mode/1up

  63. Garnier, François (March 1997). "Test Saturn: Blast Wind". Consoles + [fr] (in French). No. 63. EM-Images SA. p. 132. https://archive.org/details/Console_Plus_Numero_063/page/n131/mode/1up

  64. Gößmann, Holger; Hellert, Stefan (April 1997). "Spiele Tests: Blast Wind". Fun Generation (in German). No. 15. CyPress [de]. p. 92. https://archive.org/details/fun-generation-1997-04/page/n91/mode/1up

  65. "NEW GAMES CROSS REVIEW: ブラストウインド". Famitsu (in Japanese). No. 423. ASCII Corporation. January 24, 1997. (Transcription by Famitsu.com. Archived 2019-08-15 at the Wayback Machine). /wiki/Famitsu

  66. "Now On Sale Saturn Soft Impression!! ブラストウインド". Saturn Fan [ja] (in Japanese). No. 2. Tokuma Shoten. January 17, 1997. p. 186. https://archive.org/details/saturn-fan-1997-2/Saturn%20Fan%201997%202/page/186/mode/1up

  67. "Sega Saturn Soft Review: ブラストウインド". Sega Saturn Magazine (in Japanese). No. 2. SoftBank Creative. January 31, 1997. p. 220. https://archive.org/details/sega-saturn-magazine-ja-1997-01-31/page/220/mode/1up

  68. "Ranking Street". Saturn Fan [ja] (in Japanese). No. 5. Tokuma Shoten. February 28, 1997. pp. 98–103. https://archive.org/details/saturn-fan-1997-5_202206/Saturn%20Fan%201997%205/page/98/mode/2up

  69. Dreamcast Magazine (March 2000). "セガサターン (Sega Saturn Magazine): 読者レース Final" (PDF). サターンのゲームは世界いちぃぃぃ! ~サタマガ読者レース全記録~ (in Japanese). SoftBank Publishing. pp. 8–15. ISBN 978-4-79731173-0. Archived (PDF) from the original on 2018-10-30. Retrieved 2024-08-21. 978-4-79731173-0

  70. "Now On Sale Saturn Soft Impression!! ブラストウインド". Saturn Fan [ja] (in Japanese). No. 2. Tokuma Shoten. January 17, 1997. p. 186. https://archive.org/details/saturn-fan-1997-2/Saturn%20Fan%201997%202/page/186/mode/1up

  71. "Sega Saturn Soft Review: ブラストウインド". Sega Saturn Magazine (in Japanese). No. 2. SoftBank Creative. January 31, 1997. p. 220. https://archive.org/details/sega-saturn-magazine-ja-1997-01-31/page/220/mode/1up

  72. Garnier, François (March 1997). "Test Saturn: Blast Wind". Consoles + [fr] (in French). No. 63. EM-Images SA. p. 132. https://archive.org/details/Console_Plus_Numero_063/page/n131/mode/1up

  73. Gößmann, Holger; Hellert, Stefan (April 1997). "Spiele Tests: Blast Wind". Fun Generation (in German). No. 15. CyPress [de]. p. 92. https://archive.org/details/fun-generation-1997-04/page/n91/mode/1up

  74. Gibson, Nick (October 20, 2013). "Blast Wind". Hardcore Gaming 101. Archived from the original on 2018-04-14. Retrieved 2024-08-22. http://www.hardcoregaming101.net/blast-wind/

  75. Jones, Darran (May 11, 2023). "Retro Revival: Blast Wind". Retro Gamer. No. 246. Future Publishing. pp. 76–77. /wiki/Retro_Gamer