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CP System II
1993 arcade system board

The CP System II (CPシステムII, CP shisutemu 2), also known as Capcom Play System 2 or CPS-2, is an arcade system board that was the successor to Capcom's CP System, CP System Dash and Capcom Power System Changer arcade hardware. It was first used in 1993 for Super Street Fighter II and was succeeded by the CP System III hardware in 1996, of which the CPS-2 would outlive by over four years. New releases for the system were produced until the end of 2003, ending with Hyper Street Fighter II. Technical support for the CPS-2 ended on February 28, 2019.

Like its predecessor, games can be exchanged without altering the core hardware. The CP System II uses separate daughterboards enclosed in plastic cases to store both the games and the main board on, which are then put together so that the games can be played. Unlike its predecessor, however, games are encrypted, and must be decrypted via a decryption key stored on the main board's battery-backed memory to run them.

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History

Capcom announced the development of the CP System II (or CPS-2) in 1990. They had planned to complete and release the CP System II hardware in 18 months. They also originally had plans for the system to be capable of 3D graphics.3

The earlier Capcom system board, the original CP System (or CPS-1), while successful, was very vulnerable to bootleggers making unauthorized copies of games. In order to rectify the situation, Capcom took the CP System hardware (with QSound) with minimal changes and employed encryption on the program ROMs to prevent software piracy. Due to the encryption, the system was never bootlegged until unencrypted program data became available.

The CP System II consists of two separate parts; the A board, which connects to the JAMMA harness and contains components common between all CP System II games, and the B board, which contains the game itself. The relationship between the A and B board is very similar to that between a home video game console and cartridge. CP System II A and B boards are color-coded by region, and each board can only be used with its same-colored mate. The exception to this is that the blue and green boards can be used together.

The B boards hold battery-backed memory containing decryption keys needed for the games to run. As time passes, these batteries lose their charge and the games stop functioning, because the CPU cannot execute any code without the decryption keys. This is generally referred to as a "suicide battery". It is possible to bypass the original battery and swap it out with a new one4 in-circuit, but this must be done before the original falls below 2V or the keys will be lost. Consequently, the board would just simply die, even if used legally it would not play after a finite amount of time unless a fee was paid to Capcom to replace it.

Due to the heavy encryption, it was believed for a long time that CP System II emulation was next to impossible. However, in January 2001, the CPS-2 Shock group5 was able to obtain unencrypted program data by hacking into the hardware, which they distributed as XOR difference tables to produce the unencrypted data from the original ROM images, making emulation possible, as well as restoring cartridges that had been erased because of the suicide system.

In January 2007, the encryption method was fully reverse-engineered by Andreas Naive (Archived 2013-07-02 at the Wayback Machine6) and Nicola Salmoria. It has been determined that the encryption employs two four-round Feistel ciphers with a 64-bit key.78 The algorithm was thereafter implemented in this state for all known CPS-2 games in MAME.

In April 2016, Eduardo Cruz, Artemio Urbina and Ian Court announced the successful reverse engineering of Capcom's CP System II security programming, enabling the clean "de-suicide" and restoration of any dead games without hardware modifications.910

Capcom ceased manufacturing the CP System II hardware on December 22, 2003, with Hyper Street Fighter II being the final game released for the hardware. Capcom ended most of the technical support for the hardware and its games on March 31, 2015.11 Battery replacements ended on February 28, 2019,12 ending all official support of the CP System II hardware and software.

Region colors

RegionCaseVersion screen
JapanGreen plasticWhite text
U.S.A.Blue plasticRed text
Euro/Etc./WorldBlue plasticBlue text
AsiaGrey plasticYellow text
HispanicOrange plasticGreen text
BrazilOrange plasticMagenta text
OceaniaBlue plasticOrange text
Rental (any of above)Yellow plastic(Any of above)
(Any of above)Black metal "all-in-one"(Any of above)

Technical specifications

See also: CP System: Technical specifications

List of games (42 games)

English titleRelease dateDeveloperJapanese titleGenre
Super Street Fighter II: The New ChallengersSuper Street Fighter II: Tournament Battle1993-09-10CapcomSuper Street Fighter II(スーパーストリートファイターII)Head-to-Head Fighting Game
Eco Fighters1993-12-03CapcomUltimate Ecology(アルティミットエコロジー)Shoot 'em up
Dungeons & Dragons: Tower of Doom1994-01-13CapcomDungeons & Dragons: Tower of Doom(ダンジョンズ&ドラゴンズ タワーオブドゥーム)Beat 'em up
Super Street Fighter II Turbo1994-02-23CapcomSuper Street Fighter II X: Grand Master Challenge(スーパーストリートファイターIIX)Head-to-Head Fighting Game
Alien vs. Predator1994-05-20CapcomAlien VS Predator(エイリアンVSプレデター)Beat 'em up
Darkstalkers: The Night Warriors1994-07-05CapcomVampire: The Night Warriors(ヴァンパイア -The Night Warriors-)Head-to-Head Fighting Game
Ring of Destruction: Slammasters II1994-08-08CapcomSuper Muscle Bomber: The International Blowout(スーパーマッスルボマー -THE INTERNATIONAL BLOWOUT-)Head-to-Head Fighting Game
Armored Warriors1994-09-16CapcomPowered Gear: Strategic Variant Armor Equipment(パワードギア -STRATEGIC VARIANT ARMOR EQUIPMENT-)Beat 'em up
X-Men: Children of the Atom1994-12-08CapcomX-Men: Children of the Atom((X-MEN Children of The Atom))Head-to-Head Fighting Game
Night Warriors: Darkstalkers' Revenge1995-03-02CapcomVampire Hunter: Darkstalkers' Revenge(ヴァンパイアハンター -Darkstalkers' Revenge-)Head-to-Head Fighting Game
Cyberbots: Full Metal Madness1995-04-20CapcomCyberbots: Full Metal Madness(サイバーボッツ -FULL METAL MADNESS-)Head-to-Head Fighting Game
Street Fighter Alpha1995-06-05CapcomStreet Fighter Zero(ストリートファイターZERO)Head-to-Head Fighting Game
Mega Man: The Power Battle1995-09-22CapcomRockman: The Power Battle(ロックマン ザ・パワーバトル)Fighting game
Marvel Super Heroes1995-10-24CapcomMarvel Super HeroesHead-to-Head Fighting Game
19XX: The War Against Destiny1995-12-07Capcom19XX The War Against DestinyShoot 'em up
Dungeons & Dragons: Shadow over Mystara1996-02-06CapcomDungeons & Dragons: Shadow over Mystara(ダンジョンズ&ドラゴンズ シャドーオーバーミスタラ)Beat 'em up
Street Fighter Alpha 21996-02-27CapcomStreet Fighter Zero 2(ストリートファイターZERO2)Head-to-Head Fighting Game
Super Puzzle Fighter II Turbo1996-05-29CapcomSuper Puzzle Fighter II X(スーパーパズルファイターIIX)Puzzle game
Mega Man 2: The Power Fighters1996-07-08CapcomRockman 2: The Power Fighters(ロックマン2 ザ・パワーファイターズ)Fighting game
Street Fighter Alpha 2 Gold1996-08-05CapcomStreet Fighter Zero 2 Alpha(ストリートファイターZERO2 ALPHA)Head-to-Head Fighting Game
Quiz Nanairo Dreams: Nijiirochō no Kiseki1996-08-26CapcomQuiz Nanairo Dreams: Nijiirochō no Kiseki(クイズなないろDREAMS 虹色町の奇跡)Quiz game
X-Men vs. Street Fighter1996-09-09CapcomX-Men vs. Street FighterHead-to-Head Fighting Game
Battle Circuit1997-03-19CapcomBattle Circuit(バトルサーキット)Beat 'em up
Vampire Savior1997-05-19CapcomVampire Savior: The Lord of Vampire(ヴァンパイアセイヴァー -The Lord of Vampire-)Head-to-Head Fighting Game
Marvel Super Heroes vs. Street Fighter1997-06-20CapcomMarvel Super Heroes vs. Street FighterHead-to-Head Fighting Game
Capcom Sports Club1997-07-22CapcomCapcom Sports Club(カプコンスポーツクラブ)Sports game
Super Gem Fighter Mini Mix1997-09-04CapcomPocket Fighter(ポケットファイター)Head-to-Head Fighting Game
Vampire Hunter 2: Darkstalkers' Revenge1997-09-13CapcomVampire Hunter 2: Darkstalkers' Revenge(ヴァンパイアハンター2 -Darkstalkers' Revenge-)Head-to-Head Fighting Game
Vampire Savior 2: The Lord of Vampire1997-09-13CapcomVampire Savior 2: The Lord of Vampire(ヴァンパイアセイヴァー2 -The Lord of Vampire-)Head-to-Head Fighting Game
Marvel vs. Capcom: Clash of Super Heroes1998-01-12CapcomMarvel vs. Capcom: Clash of Super HeroesHead-to-Head Fighting Game
Street Fighter Alpha 31998-06-29CapcomStreet Fighter Zero 3(ストリートファイターZERO3)Head-to-Head Fighting Game
Giga Wing1999-02-22TakumiGiga Wing(ギガウイング)Shoot 'em up
Jyangokushi: Haō no Saihai1999-05-27CapcomJyangokushi: Haō no Saihai(雀國志 覇王の采牌)Puzzle game
Dimahoo2000-01-21Eighting/RaizingGreat Mahō Daisakusen(グレート魔法大作戦)Shoot 'em up
Mars Matrix: Hyper Solid Shooting2000-04-12TakumiMars Matrix(マーズマトリックス)Shoot 'em up
1944: The Loop Master2000-06-20Eighting/Raizing1944 The Loop MasterShoot 'em up
Mighty! Pang2000-10-10MitchellMighty Pang(マイティ・パン)Platformer
Progear2001-01-17CaveProgear no Arashi(プロギアの嵐)Shoot 'em up
Puzz Loop 22001-02-05MitchellPuzz Loop 2(パズループ2)Puzzle game
Janpai Puzzle Chōkō2001-08-20MitchellJanpai Puzzle Chōkō(雀牌パズル 長江)Puzzle game
Hyper Street Fighter II: The Anniversary Edition2003-12-22CapcomHyper Street Fighter II(ハイパーストリートファイターII)Head-to-Head Fighting Game

See also

References

  1. Piracy of Intellectual Property on Peer-to-peer Networks. U.S. Government Printing Office. September 26, 2002. p. 141. ISBN 978-0-16-069280-2. 978-0-16-069280-2

  2. "弊社製品のサービス対応終了に関するご案内". Capcom. 2018-11-12. Retrieved 2024-04-25. https://www.capcom.co.jp/arcade/news/operator/201811.html

  3. "Cover Story: "This Is the Good Time" – Capcom's CPS system brings success to the firm... and offers direction for a troubled video market". RePlay. Vol. 15, no. 7. RePlay Publishing. April 1990. pp. 183–5. https://archive.org/details/re-play-volume-14-issue-no.-7-april-1990-600dpi/RePlay%20-%20Volume%2014%2C%20Issue%20No.%207%20-%20April%201990/page/183

  4. "CPS-2 Shock". http://cps2shock.emu-france.info/suicide.html

  5. "CPS-2 Shock". http://cps2shock.emu-france.info/wip.html

  6. "Notas de Andy". Archived from the original on 2013-07-02. Retrieved 2007-01-04. https://web.archive.org/web/20130702190633/http://andreasnaive.blogspot.com/

  7. MAME source - cps2crypt.cpp https://github.com/mamedev/mame/blob/master/src/mame/machine/cps2crypt.cpp

  8. Salmoria, Nicola (14 January 2007). "Nicola's MAME Ramblings: CPS2 Getting Closer". http://mamelife.blogspot.com/2007/01/cps2-getting-closer.html

  9. Cruz, Eduardo (30 April 2016). "Arcade Hacker: Important Capcom CPS2 Announcement". http://arcadehacker.blogspot.com/2016/04/important-capcom-cps2-announcement.html

  10. "CPS2 Board Security Successfully Reverse Engineered; Allows Dead Arcade Boards to be Easily Resurrected". 10 May 2016. Archived from the original on 18 May 2016. Retrieved 22 May 2016. https://web.archive.org/web/20160518101026/http://shoryuken.com/2016/05/10/cps2-board-security-successfully-reverse-engineered-allows-dead-arcade-boards-to-be-easily-resurrected/

  11. "弊社基板製品保守サービス業務終了のご案内". Capcom. 2014-09-30. Retrieved 2024-04-25. https://www.capcom.co.jp/arcade/news/operator/20140930.html

  12. "弊社製品のサービス対応終了に関するご案内". Capcom. 2018-11-12. Retrieved 2024-04-25. https://www.capcom.co.jp/arcade/news/operator/201811.html

  13. "Mame/Cps2.c at master · mamedev/Mame · GitHub". GitHub. Archived from the original on 2015-11-05. Retrieved 2014-11-22. https://web.archive.org/web/20151105142542/https://github.com/mamedev/mame/blob/master/src/mame/drivers/cps2.c

  14. "Mame/Cps2.c at master · mamedev/Mame · GitHub". GitHub. Archived from the original on 2015-11-05. Retrieved 2014-11-22. https://web.archive.org/web/20151105142542/https://github.com/mamedev/mame/blob/master/src/mame/drivers/cps2.c

  15. "System 16 - CP System II (CPS2) Hardware (Capcom)". http://www.system16.com/hardware.php?id=795

  16. "mamedev/mame". GitHub. https://github.com/mamedev/mame/blob/master/src/mame/includes/cps1.h

  17. "System 16 - CP System II (CPS2) Hardware (Capcom)". http://www.system16.com/hardware.php?id=795

  18. "System 16 - CP System II (CPS2) Hardware (Capcom)". http://www.system16.com/hardware.php?id=795

  19. "System 16 - CP System II (CPS2) Hardware (Capcom)". http://www.system16.com/hardware.php?id=795

  20. "System 16 - CP System II (CPS2) Hardware (Capcom)". http://www.system16.com/hardware.php?id=795

  21. "Mame/Cps2.c at master · mamedev/Mame · GitHub". GitHub. Archived from the original on 2015-11-05. Retrieved 2014-11-22. https://web.archive.org/web/20151105142542/https://github.com/mamedev/mame/blob/master/src/mame/drivers/cps2.c

  22. "HM514260AJ-8 - HM514260AJ8 - Quest Components, Inc. - Electronic Component Distributors - Resistor & Capacitor Distributors - Obsolete Electronic Components - Discrete Semiconductor Distributors - Integrated Circuit Distributors - Quest Components". Archived from the original on November 22, 2014. https://archive.today/20141122235018/http://www.questcomp.com/QuestDetails.aspx?pn=HM514260AJ-8

  23. "Mame/Cps2.c at master · mamedev/Mame · GitHub". GitHub. Archived from the original on 2015-11-05. Retrieved 2014-11-22. https://web.archive.org/web/20151105142542/https://github.com/mamedev/mame/blob/master/src/mame/drivers/cps2.c

  24. "Mame/Cps2.c at master · mamedev/Mame · GitHub". GitHub. Archived from the original on 2015-11-05. Retrieved 2014-11-22. https://web.archive.org/web/20151105142542/https://github.com/mamedev/mame/blob/master/src/mame/drivers/cps2.c

  25. "Mame/Cps2.c at master · mamedev/Mame · GitHub". GitHub. Archived from the original on 2015-11-05. Retrieved 2014-11-22. https://web.archive.org/web/20151105142542/https://github.com/mamedev/mame/blob/master/src/mame/drivers/cps2.c

  26. "System 16 - CP System II (CPS2) Hardware (Capcom)". http://www.system16.com/hardware.php?id=795