In computer music and professional audio creation, a DirectX plugin is a software processing component that can be loaded as a plugin into host applications to allow real-time processing, audio effects, mixing audio or act as virtual synthesizers.
Programmability
DirectX plugins can be developed in C++ using Microsoft's DirectX SDK, Sony's Audio Plug-In Development Kit or Cakewalk's DirectX Wizard. There is also a Delphi SDK available.1
DirectX plugin hosts
- ACID Pro (version 3.0 or later)
- Adobe Audition (Formerly Cool Edit 2000 and Cool Edit Pro 1.0, 2.0)
- Cakewalk Sonar (version 2.0 or later)
- MAGIX Samplitude
- REAPER
- Sony Vegas2
- Sound Forge
- Steinberg Wavelab
- Steinberg Nuendo
- Steinberg Cubase
- OpenMPT
Future
DirectX plugins are superseded by DMO-based signal processing filters and more recently, by Media Foundation Transforms.
See also
- Virtual Studio Technology, a similar standard by Steinberg
- Computer music
- MIDI
- Digital audio workstation
- DirectX Media Objects
- Media Foundation Transform
External links
- All types of audio plugins, effects and instruments
- Hitsquad Musician Network: Collection of DirectX plugins Archived 2007-04-12 at the Wayback Machine
- AnalogX DirectX plugins
References
"Delphi SDK". Archived from the original on 2007-05-02. Retrieved 2007-04-09. https://web.archive.org/web/20070502170610/http://www.cloneensemble.com/ddx_sdk.htm ↩
Sony's Audio Plug-In Development Kit http://www.sonymediasoftware.com/dl/dl.aspx?dwnid=26 ↩