Menu
Home Explore People Places Arts History Plants & Animals Science Life & Culture Technology
On this page
F-Zero Climax
2004 racing video game

F-Zero Climax is a racing video game developed by Suzak Inc. and published by Nintendo for the Game Boy Advance handheld console. Released in Japan in 2004, it was the last F-Zero game until 2023’s F-Zero 99. The game features 2D racing with Mode 7-style graphics that simulate 3D effects, including speed boosts and energy management during races. Critics from Nintendo World Report and Siliconera praised its track editor and Survival mode, though some noted reused graphics and brief Grand Prix events. Overall, it remains a notable title in the F-Zero series for GBA fans.

Related Image Collections Add Image
We don't have any YouTube videos related to F-Zero Climax yet.
We don't have any PDF documents related to F-Zero Climax yet.
We don't have any Books related to F-Zero Climax yet.

Gameplay

F-Zero Climax is a racing game that plays similarly to its immediate predecessor (F-Zero: GP Legend) and the original F-Zero game.3 Players select their vehicles4 and race around fifty-three courses5 while avoiding obstacles such as ice and bombs.6 Each racing craft contains air brakes for drifting around tight corners by pressing the L and R shoulder buttons.7 A vehicle's health and ability to speed boost after the first lap is measured by an energy meter. Boosting in this manner briefly increases the racer's speed while draining their energy. The player is also rewarded with a stored speed boost for each lap completed. However, this may only be used in tandem with the energy-draining boost resulting in a double speed boost.8 Vehicles can drive over pink plates scattered throughout the track to replenish energy.9 Players can damage competitors with two attacks: a spin attack that quickly rotates the entire vehicle, or a side attack. The former is new to the 2D F-Zero series. Players can also spin attack during a speed boost to inflict extra damage. The game offers four control scheme presets, and personalized button configurations.10

Climax has numerous gameplay modes and options, some of which were carried over from GP Legend.11 In the Grand Prix mode, the player races against twenty-three opponents12 through three laps of each track in a cup.13 Each of the four cups available (Bronze, Silver, Gold, and Platinum)14 has multiple difficulty levels. Track selection per cup may vary based on difficulty level chosen.15 Time attack let players choose any track to complete it in the shortest time possible. Zero Test is a selectable option in Time Attack where players may compete in thirty-six time trials on a small section of track. Survival consists of mission-based objectives such as navigating courses with depleted health, and racing an opponent on a short guardrail-less track without flying off-course at the finish line by braking. Completing a series of survival challenges unlocks a character biography with a brief episode summary from the TV Tokyo anime series F-Zero: GP Legend.16 The multiplayer mode is where two to four players can compete simultaneously.17

Edit mode allows the creation of tracks. Players can lay track pieces that come in an assortment of sizes and shapes. Each piece has a list of obstacles available. Track pieces are valued at varying points, for example, larger pieces are worth more points. A track may have up to 255 points.18 Players can participate in races on them, or setup camera angles to spectate artificial intelligence (AI)-controlled racers. Custom tracks can be saved to one of thirty slots for future use and shared with other players via Game Link Cable. The game can also generate a track-specific password that can be inputted on any Climax cartridge for conversion back to the custom track.19

Promotion and release

Information on F-Zero Climax's existence and title was leaked by Japanese retailers weeks before its official announcement by Nintendo.2021 The game was developed by Suzak and published by Nintendo for the GBA handheld console.22 Yukata Hirata and Azusa Tajima served as directors, Hitoshi Yamagami as producer, and Kenji Hikita as composer.23 Climax continues to use the Mode 7-like graphical effect seen in previous GBA F-Zero games.24 Mode 7 allows the track to be scaled and rotated around the vehicle to simulate a 3D environment.2526 It was originally used as a showcase feature for the Super NES F-Zero game.27 Like GP Legend before it, Climax is tied into the TV Tokyo anime series.28 It was originally released exclusively in Japan on October 21, 2004, and sold 5,049 copies during its first three days on sale.29 The game was re-released on the Japanese Wii U Virtual Console on December 16, 2015.30 On October 30, 2021, an English fan translation patch was released.31 The game received its first re-release outside of Japan via the Nintendo Classics service on October 11, 2024.32

Reception

Nintendo World Report's Daniel Bloodworth thought the Grand Prix mode, which should be the focus of the game, is "woefully lacking".33 Bloodworth criticized track length of the first 3 cups; he clocked-in at 20–30 seconds per lap and finished three cups within 20 minutes on standard difficulty. He concluded "combined with the low difficulty and re-used environments and music, it all ends up feeling rather unsatisfying."34 While the fourth cup is more difficult, Bloodworth was taken back by its sudden spike in difficulty—even when playing every cup on Expert or Master. Also, many of its courses were rehashes from the first F-Zero game and GP Legend.35 During Siliconera's playtest, they praised Climax's track design and varying levels of difficulty between courses—easier courses are relatively straight compared to later ones which require honed drifting skill. They mentioned the game demanded players to have quick reflexes and master the track layout on difficulties beyond novice since the AI-controlled opponents are unforgiving. Siliconera noted players have to be proficient at both types of speed boosting.36 Bloodworth explained a properly timed double speed boost can substantially alter the momentum of a race.37 Compared to GP Legend's controls, Siliconera thought the spin attack "is a neat trick to use, that adds a new element to the game."38 Bloodworth liked the personalized button configurations, especially since vehicles feel stiffer and the game does not allow players to adjust a vehicle's balance between maximum acceleration and maximum top speed.39

Bloodworth said Climax is "probably the most polished of the 2D iterations of this franchise."40 The game features expanded backgrounds, improved track detail, and a more distinguishable separation between the course and ground below.41 Siliconera thought Climax could've looked better, but the game "reuses many of the tile sets from GP Legend and Maximum Velocity."42 Furthermore, Bloodworth was disappointed with the music tracks being mostly rehashes from the original game and F-Zero X43—a sentiment Siliconera agreed with.44 The voice work of the announcer fell short to Bloodworth. He explained the announcer is sometimes helpful, but also report events inappropriately or too frequently.45

Siliconera criticized Climax for feeling more like an expansion pack than a sequel. They compared the game's Survival mode to GP Legend's story mode and consider it not as deep, "but the challenges are much tougher."46 Siliconera thought the track editor and its ability to be shared with other players as the game's greatest feature.47 Bloodworth concluded Climax has plenty of Survival and Zero Test challenges, and slots to save created courses,48 but the lackluster Grand Prix holds the game back.49 Nintendo World Report and Siliconera felt that the game was a likely candidate for localization in regions outside Japan due to GP: Legend's recent nondomestic release,505152 but this never happened.53 F-Zero: GP Legend was released in Japan in late 2003, but the US version was delayed into late 2004 to coincide with the anime's release.54 Climax was the third F-Zero game on the GBA55 and the final release in the franchise before its 19-year hiatus, which ended with the 2023 release of F-Zero 99.56

Notes

References

  1. Japanese: エフゼロ クライマックス, Hepburn: Efu-zero Kuraimakkusu /wiki/Japanese_language

  2. "F-ZERO クライマックス [GBA]". Famitsu. Enterbrain Inc. Archived from the original on 2018-07-27. Retrieved 2018-07-26. https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=1304

  3. GameSpot Staff (August 4, 2004). "Nintendo reveals new WarioWare Inc". GameSpot. Archived from the original on March 2, 2014. Retrieved May 18, 2014. http://www.gamespot.com/articles/nintendo-reveals-new-warioware-inc/1100-6104102/

  4. Bloodworth, Daniel (November 9, 2004). "Review: F-Zero Climax". Nintendo World Report. p. 1. Archived from the original on April 23, 2014. Retrieved May 18, 2014. http://www.nintendoworldreport.com/review/4287/f-zero-climax-game-boy-advance

  5. Suzak Inc. (October 21, 2004). F-Zero Climax (Game Boy Advance). Nintendo. Scene: Grand Prix mode / Difficulty selection / Cup selection.

  6. Bloodworth, Daniel (November 9, 2004). "Review: F-Zero Climax". Nintendo World Report. p. 1. Archived from the original on April 23, 2014. Retrieved May 18, 2014. http://www.nintendoworldreport.com/review/4287/f-zero-climax-game-boy-advance

  7. "Playtest: F-Zero Climax". Siliconera. Archived from the original on November 10, 2013. Retrieved May 18, 2014. http://www.siliconera.com/f-zero-climax/

  8. Bloodworth, Daniel (November 9, 2004). "Review: F-Zero Climax". Nintendo World Report. p. 1. Archived from the original on April 23, 2014. Retrieved May 18, 2014. http://www.nintendoworldreport.com/review/4287/f-zero-climax-game-boy-advance

  9. "Playtest: F-Zero Climax". Siliconera. Archived from the original on November 10, 2013. Retrieved May 18, 2014. http://www.siliconera.com/f-zero-climax/

  10. Bloodworth, Daniel (November 9, 2004). "Review: F-Zero Climax". Nintendo World Report. p. 1. Archived from the original on April 23, 2014. Retrieved May 18, 2014. http://www.nintendoworldreport.com/review/4287/f-zero-climax-game-boy-advance

  11. Bloodworth, Daniel (November 9, 2004). "Review: F-Zero Climax". Nintendo World Report. p. 1. Archived from the original on April 23, 2014. Retrieved May 18, 2014. http://www.nintendoworldreport.com/review/4287/f-zero-climax-game-boy-advance

  12. Gantayat, Anoop (October 21, 2004). "F-Zero Climax Playtest". IGN. Archived from the original on October 25, 2012. Retrieved March 19, 2013. http://www.ign.com/articles/2004/10/21/f-zero-climax-playtest

  13. Bloodworth, Daniel (November 9, 2004). "Review: F-Zero Climax". Nintendo World Report. p. 1. Archived from the original on April 23, 2014. Retrieved May 18, 2014. http://www.nintendoworldreport.com/review/4287/f-zero-climax-game-boy-advance

  14. IGN Cheats. "F-Zero: Climax Cheats". IGN. Archived from the original on November 10, 2012. Retrieved May 18, 2014. http://www.ign.com/cheats/games/f-zero-climax-gba-694372

  15. Suzak Inc. (October 21, 2004). F-Zero Climax (Game Boy Advance). Nintendo. Scene: Grand Prix mode / Difficulty selection / Cup selection.

  16. Bloodworth, Daniel (November 9, 2004). "Review: F-Zero Climax". Nintendo World Report. p. 1. Archived from the original on April 23, 2014. Retrieved May 18, 2014. http://www.nintendoworldreport.com/review/4287/f-zero-climax-game-boy-advance

  17. Gantayat, Anoop (October 21, 2004). "F-Zero Climax Playtest". IGN. Archived from the original on October 25, 2012. Retrieved March 19, 2013. http://www.ign.com/articles/2004/10/21/f-zero-climax-playtest

  18. Bloodworth, Daniel (November 9, 2004). "Review: F-Zero Climax". Nintendo World Report. p. 1. Archived from the original on April 23, 2014. Retrieved May 18, 2014. http://www.nintendoworldreport.com/review/4287/f-zero-climax-game-boy-advance

  19. Gantayat, Anoop (October 21, 2004). "F-Zero Climax Playtest". IGN. Archived from the original on October 25, 2012. Retrieved March 19, 2013. http://www.ign.com/articles/2004/10/21/f-zero-climax-playtest

  20. GameSpot Staff (August 4, 2004). "Nintendo reveals new WarioWare Inc". GameSpot. Archived from the original on March 2, 2014. Retrieved May 18, 2014. http://www.gamespot.com/articles/nintendo-reveals-new-warioware-inc/1100-6104102/

  21. GameSpot Staff (July 23, 2004). "Nintendo to announce new F-Zero". GameSpot. Archived from the original on September 26, 2013. Retrieved May 18, 2014. http://www.gamespot.com/articles/nintendo-to-announce-new-f-zero/1100-6103367/

  22. Bloodworth, Daniel (November 9, 2004). "Review: F-Zero Climax". Nintendo World Report. p. 1. Archived from the original on April 23, 2014. Retrieved May 18, 2014. http://www.nintendoworldreport.com/review/4287/f-zero-climax-game-boy-advance

  23. Suzak (October 21, 2004). F-Zero Climax (Game Boy Advance). Nintendo. Scene: staff credits.

  24. "Playtest: F-Zero Climax". Siliconera. Archived from the original on November 10, 2013. Retrieved May 18, 2014. http://www.siliconera.com/f-zero-climax/

  25. Parish, Jeremy (September 2007), "The Evolution of 2D", Electronic Gaming Monthly, no. 219, Ziff Davis Media, p. 107, ISSN 1058-918X /wiki/Electronic_Gaming_Monthly

  26. Hiranand, Ravi. "The Essential 50 #29 -- Super Mario Kart". 1UP.com. Archived from the original on 2006-05-13. Retrieved November 30, 2007. https://web.archive.org/web/20060513211242/http://www.1up.com/do/feature?cId=3134033

  27. Gantayat, Anoop (March 8, 2001). "Preview: F-Zero: Maximum Velocity". IGN. Archived from the original on October 24, 2012. Retrieved June 11, 2014. http://www.ign.com/articles/2001/03/09/f-zero-maximum-velocity-2

  28. Bloodworth, Daniel (November 9, 2004). "Review: F-Zero Climax". Nintendo World Report. p. 1. Archived from the original on April 23, 2014. Retrieved May 18, 2014. http://www.nintendoworldreport.com/review/4287/f-zero-climax-game-boy-advance

  29. "集計期間:2004年10月18日~2004年10月24日". Famitsu (in Japanese). November 5, 2004. Archived from the original on October 23, 2005. Retrieved June 3, 2014. http://www.famitsu.com/game/rank/top30/2004/11/05/120,1099599438,33130,0,0.html

  30. "F-ZERO クライマックス" (in Japanese). Nintendo. Archived from the original on December 22, 2015. Retrieved December 30, 2015. https://www.nintendo.co.jp/titles/20010000016149

  31. Doolan, Liam (October 30, 2021). "F-Zero Climax For GBA Now Has A "Complete" Fan-Made Translation Patch". Nintendo Life. Archived from the original on October 30, 2021. Retrieved October 5, 2023. https://www.nintendolife.com/news/2021/10/f-zero-climax-for-gba-now-has-a-complete-fan-made-translation-patch

  32. Knezevic, Kevin (October 1, 2024). "Nintendo Switch Online Adds A Previously Unlocalized F-Zero Game On October 11". GameSpot. Retrieved October 2, 2024. https://www.gamespot.com/articles/nintendo-switch-online-adds-a-previously-unlocalized-f-zero-game-on-october-11/1100-6526846/

  33. Bloodworth, Daniel (November 9, 2004). "Review: F-Zero Climax". Nintendo World Report. p. 1. Archived from the original on April 23, 2014. Retrieved May 18, 2014. http://www.nintendoworldreport.com/review/4287/f-zero-climax-game-boy-advance

  34. Bloodworth, Daniel (November 9, 2004). "Review: F-Zero Climax". Nintendo World Report. p. 1. Archived from the original on April 23, 2014. Retrieved May 18, 2014. http://www.nintendoworldreport.com/review/4287/f-zero-climax-game-boy-advance

  35. Bloodworth, Daniel (November 9, 2004). "Review: F-Zero Climax". Nintendo World Report. p. 1. Archived from the original on April 23, 2014. Retrieved May 18, 2014. http://www.nintendoworldreport.com/review/4287/f-zero-climax-game-boy-advance

  36. "Playtest: F-Zero Climax". Siliconera. Archived from the original on November 10, 2013. Retrieved May 18, 2014. http://www.siliconera.com/f-zero-climax/

  37. Bloodworth, Daniel (November 9, 2004). "Review: F-Zero Climax". Nintendo World Report. p. 1. Archived from the original on April 23, 2014. Retrieved May 18, 2014. http://www.nintendoworldreport.com/review/4287/f-zero-climax-game-boy-advance

  38. "Playtest: F-Zero Climax". Siliconera. Archived from the original on November 10, 2013. Retrieved May 18, 2014. http://www.siliconera.com/f-zero-climax/

  39. Bloodworth, Daniel (November 9, 2004). "Review: F-Zero Climax". Nintendo World Report. p. 1. Archived from the original on April 23, 2014. Retrieved May 18, 2014. http://www.nintendoworldreport.com/review/4287/f-zero-climax-game-boy-advance

  40. Bloodworth, Daniel (November 9, 2004). "Review: F-Zero Climax". Nintendo World Report. p. 2. Archived from the original on April 23, 2014. Retrieved May 18, 2014. http://www.nintendoworldreport.com/review/4287

  41. Bloodworth, Daniel (November 9, 2004). "Review: F-Zero Climax". Nintendo World Report. p. 1. Archived from the original on April 23, 2014. Retrieved May 18, 2014. http://www.nintendoworldreport.com/review/4287/f-zero-climax-game-boy-advance

  42. "Playtest: F-Zero Climax". Siliconera. Archived from the original on November 10, 2013. Retrieved May 18, 2014. http://www.siliconera.com/f-zero-climax/

  43. Bloodworth, Daniel (November 9, 2004). "Review: F-Zero Climax". Nintendo World Report. p. 2. Archived from the original on April 23, 2014. Retrieved May 18, 2014. http://www.nintendoworldreport.com/review/4287

  44. "Playtest: F-Zero Climax". Siliconera. Archived from the original on November 10, 2013. Retrieved May 18, 2014. http://www.siliconera.com/f-zero-climax/

  45. Bloodworth, Daniel (November 9, 2004). "Review: F-Zero Climax". Nintendo World Report. p. 2. Archived from the original on April 23, 2014. Retrieved May 18, 2014. http://www.nintendoworldreport.com/review/4287

  46. "Playtest: F-Zero Climax". Siliconera. Archived from the original on November 10, 2013. Retrieved May 18, 2014. http://www.siliconera.com/f-zero-climax/

  47. "Playtest: F-Zero Climax". Siliconera. Archived from the original on November 10, 2013. Retrieved May 18, 2014. http://www.siliconera.com/f-zero-climax/

  48. Bloodworth, Daniel (November 9, 2004). "Review: F-Zero Climax". Nintendo World Report. p. 2. Archived from the original on April 23, 2014. Retrieved May 18, 2014. http://www.nintendoworldreport.com/review/4287

  49. Bloodworth, Daniel (November 9, 2004). "Review: F-Zero Climax". Nintendo World Report. p. 1. Archived from the original on April 23, 2014. Retrieved May 18, 2014. http://www.nintendoworldreport.com/review/4287/f-zero-climax-game-boy-advance

  50. Bloodworth, Daniel (November 9, 2004). "Review: F-Zero Climax". Nintendo World Report. p. 1. Archived from the original on April 23, 2014. Retrieved May 18, 2014. http://www.nintendoworldreport.com/review/4287/f-zero-climax-game-boy-advance

  51. "Playtest: F-Zero Climax". Siliconera. Archived from the original on November 10, 2013. Retrieved May 18, 2014. http://www.siliconera.com/f-zero-climax/

  52. Bloodworth, Daniel (November 9, 2004). "Review: F-Zero Climax". Nintendo World Report. p. 2. Archived from the original on April 23, 2014. Retrieved May 18, 2014. http://www.nintendoworldreport.com/review/4287

  53. Ronaghan, Neal (May 11, 2012). "What the GBA Ambassador Games Could Tell Us About Nintendo's Future". Nintendo World Report. Archived from the original on May 31, 2014. Retrieved May 30, 2014. http://www.nintendoworldreport.com/feature/30063/what-the-gba-ambassador-games-could-tell-us-about-nintendos-future

  54. IGN Staff (May 11, 2004). "E3 2004: F-Zero GP". IGN. Archived from the original on November 3, 2012. Retrieved June 11, 2014. http://www.ign.com/articles/2004/05/11/e3-2004-f-zero-gp

  55. "Playtest: F-Zero Climax". Siliconera. Archived from the original on November 10, 2013. Retrieved May 18, 2014. http://www.siliconera.com/f-zero-climax/

  56. Yang, George (September 14, 2023). "F-Zero 99 revives Nintendo's most neglected series as a free battle royale". Digital Trends. Archived from the original on September 19, 2023. Retrieved September 19, 2023. https://www.digitaltrends.com/gaming/f-zero-99-switch-announcement/