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Fluxus (programming environment)
Live coding environment for 3D graphics, music and games

Fluxus is a live coding environment for 3D graphics, music and games. It uses the programming language Racket (a dialect of Scheme/Lisp) to work with a games engine with built-in 3D graphics, physics simulation and sound synthesis. All programming is done on-the-fly, where the code editor appears on top of the graphics that the code is generating. Fluxus has found use in research and practice in exploratory programming, pedagogy, live performance and games programming.

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Further reading

References

  1. "Fluxus official website". Archived from the original on 10 August 2012. Retrieved 21 August 2012. https://www.pawfal.org/fluxus/

  2. Magnusson, Thor (March 2014). "Herding Cats: Observing Live Coding in the Wild". Computer Music Journal. 38 (1): 8–16. doi:10.1162/comj_a_00216. ISSN 0148-9267. Archived from the original on 2021-04-23. Retrieved 2018-08-21. https://www.mitpressjournals.org/doi/abs/10.1162/COMJ_a_00216

  3. Wakefield, Graham; Roberts, Charlie; Wright, Matthew; Wood, Timothy; Yerkes, Karl (2014). Collaborative Live-Coding with an Immersive Instrument. New Interfaces for Musical Expression. pp. 505–508. doi:10.5281/zenodo.1178975. https://nime.org/proc/gwakefield2014/index.html

  4. Wakefield, Graham; Roberts, Charlie; Wright, Matthew; Wood, Timothy; Yerkes, Karl (2014). Collaborative Live-Coding with an Immersive Instrument. New Interfaces for Musical Expression. pp. 505–508. doi:10.5281/zenodo.1178975. https://nime.org/proc/gwakefield2014/index.html

  5. Martins, S. B. (2010). Revisiting the architecture curriculum - the programming perspective. In FUTURE CITIES, 28th eCAADe Conference Proceedings, ETH Zurich (Switzerland).

  6. Collins, N. (2011). Live coding of consequence. Leonardo, 44(3):207-211. https://direct.mit.edu/leon/article-abstract/44/3/207/47052/Live-Coding-of-Consequence