In mathematics and computer science, a higher-order function (HOF) is a function that does at least one of the following:
- takes one or more functions as arguments (i.e. a procedural parameter, which is a parameter of a procedure that is itself a procedure),
- returns a function as its result.
All other functions are first-order functions. In mathematics higher-order functions are also termed operators or functionals. The differential operator in calculus is a common example, since it maps a function to its derivative, also a function. Higher-order functions should not be confused with other uses of the word "functor" throughout mathematics, see Functor (disambiguation).
In the untyped lambda calculus, all functions are higher-order; in a typed lambda calculus, from which most functional programming languages are derived, higher-order functions that take one function as argument are values with types of the form ( τ 1 → τ 2 ) → τ 3 {\displaystyle (\tau _{1}\to \tau _{2})\to \tau _{3}} .
General examples
- map function, found in many functional programming languages, is one example of a higher-order function. It takes arguments as a function f and a collection of elements, and as the result, returns a new collection with f applied to each element from the collection.
- Sorting functions, which take a comparison function as a parameter, allowing the programmer to separate the sorting algorithm from the comparisons of the items being sorted. The C standard function qsort is an example of this.
- filter
- fold
- scan
- apply
- Function composition
- Integration
- Callback
- Tree traversal
- Montague grammar, a semantic theory of natural language, uses higher-order functions
Support in programming languages
Direct support
The examples are not intended to compare and contrast programming languages, but to serve as examples of higher-order function syntax
In the following examples, the higher-order function twice takes a function, and applies the function to some value twice. If twice has to be applied several times for the same f it preferably should return a function rather than a value. This is in line with the "don't repeat yourself" principle.
APL
Further information: APL (programming language)
twice←{⍺⍺ ⍺⍺ ⍵} plusthree←{⍵+3} g←{plusthree twice ⍵} g 7 13Or in a tacit manner:
twice←⍣2 plusthree←+∘3 g←plusthree twice g 7 13C++
Further information: C++
Using std::function in C++11:
#include <iostream> #include <functional> auto twice = [](const std::function<int(int)>& f) { return [f](int x) { return f(f(x)); }; }; auto plus_three = [](int i) { return i + 3; }; int main() { auto g = twice(plus_three); std::cout << g(7) << '\n'; // 13 }Or, with generic lambdas provided by C++14:
#include <iostream> auto twice = [](const auto& f) { return [f](int x) { return f(f(x)); }; }; auto plus_three = [](int i) { return i + 3; }; int main() { auto g = twice(plus_three); std::cout << g(7) << '\n'; // 13 }C#
Further information: C Sharp (programming language)
Using just delegates:
using System; public class Program { public static void Main(string[] args) { Func<Func<int, int>, Func<int, int>> twice = f => x => f(f(x)); Func<int, int> plusThree = i => i + 3; var g = twice(plusThree); Console.WriteLine(g(7)); // 13 } }Or equivalently, with static methods:
using System; public class Program { private static Func<int, int> Twice(Func<int, int> f) { return x => f(f(x)); } private static int PlusThree(int i) => i + 3; public static void Main(string[] args) { var g = Twice(PlusThree); Console.WriteLine(g(7)); // 13 } }Clojure
Further information: Clojure
(defn twice [f] (fn [x] (f (f x)))) (defn plus-three [i] (+ i 3)) (def g (twice plus-three)) (println (g 7)) ; 13ColdFusion Markup Language (CFML)
Further information: ColdFusion Markup Language
twice = function(f) { return function(x) { return f(f(x)); }; }; plusThree = function(i) { return i + 3; }; g = twice(plusThree); writeOutput(g(7)); // 13Common Lisp
Further information: Common Lisp
(defun twice (f) (lambda (x) (funcall f (funcall f x)))) (defun plus-three (i) (+ i 3)) (defvar g (twice #'plus-three)) (print (funcall g 7))D
Further information: D (programming language)
import std.stdio : writeln; alias twice = (f) => (int x) => f(f(x)); alias plusThree = (int i) => i + 3; void main() { auto g = twice(plusThree); writeln(g(7)); // 13 }Dart
Further information: Dart (programming language)
int Function(int) twice(int Function(int) f) { return (x) { return f(f(x)); }; } int plusThree(int i) { return i + 3; } void main() { final g = twice(plusThree); print(g(7)); // 13 }Elixir
Further information: Elixir (programming language)
In Elixir, you can mix module definitions and anonymous functions
defmodule Hof do def twice(f) do fn(x) -> f.(f.(x)) end end end plus_three = fn(i) -> i + 3 end g = Hof.twice(plus_three) IO.puts g.(7) # 13Alternatively, we can also compose using pure anonymous functions.
twice = fn(f) -> fn(x) -> f.(f.(x)) end end plus_three = fn(i) -> i + 3 end g = twice.(plus_three) IO.puts g.(7) # 13Erlang
Further information: Erlang (programming language)
or_else([], _) -> false; or_else([F | Fs], X) -> or_else(Fs, X, F(X)). or_else(Fs, X, false) -> or_else(Fs, X); or_else(Fs, _, {false, Y}) -> or_else(Fs, Y); or_else(_, _, R) -> R. or_else([fun erlang:is_integer/1, fun erlang:is_atom/1, fun erlang:is_list/1], 3.23).In this Erlang example, the higher-order function or_else/2 takes a list of functions (Fs) and argument (X). It evaluates the function F with the argument X as argument. If the function F returns false then the next function in Fs will be evaluated. If the function F returns {false, Y} then the next function in Fs with argument Y will be evaluated. If the function F returns R the higher-order function or_else/2 will return R. Note that X, Y, and R can be functions. The example returns false.
F#
Further information: F Sharp (programming language)
let twice f = f >> f let plus_three = (+) 3 let g = twice plus_three g 7 |> printf "%A" // 13Go
Further information: Go (programming language)
package main import "fmt" func twice(f func(int) int) func(int) int { return func(x int) int { return f(f(x)) } } func main() { plusThree := func(i int) int { return i + 3 } g := twice(plusThree) fmt.Println(g(7)) // 13 }Notice a function literal can be defined either with an identifier (twice) or anonymously (assigned to variable plusThree).
Groovy
Further information: Groovy (programming language)
def twice = { f, x -> f(f(x)) } def plusThree = { it + 3 } def g = twice.curry(plusThree) println g(7) // 13Haskell
Further information: Haskell
twice :: (Int -> Int) -> (Int -> Int) twice f = f . f plusThree :: Int -> Int plusThree = (+3) main :: IO () main = print (g 7) -- 13 where g = twice plusThreeJ
Further information: J (programming language)
Explicitly,
twice=. adverb : 'u u y' plusthree=. verb : 'y + 3' g=. plusthree twice g 7 13or tacitly,
twice=. ^:2 plusthree=. +&3 g=. plusthree twice g 7 13Java (1.8+)
Further information: Java (programming language) and Java version history
Using just functional interfaces:
import java.util.function.*; class Main { public static void main(String[] args) { Function<IntUnaryOperator, IntUnaryOperator> twice = f -> f.andThen(f); IntUnaryOperator plusThree = i -> i + 3; var g = twice.apply(plusThree); System.out.println(g.applyAsInt(7)); // 13 } }Or equivalently, with static methods:
import java.util.function.*; class Main { private static IntUnaryOperator twice(IntUnaryOperator f) { return f.andThen(f); } private static int plusThree(int i) { return i + 3; } public static void main(String[] args) { var g = twice(Main::plusThree); System.out.println(g.applyAsInt(7)); // 13 } }JavaScript
Further information: JavaScript
With arrow functions:
"use strict"; const twice = f => x => f(f(x)); const plusThree = i => i + 3; const g = twice(plusThree); console.log(g(7)); // 13Or with classical syntax:
"use strict"; function twice(f) { return function (x) { return f(f(x)); }; } function plusThree(i) { return i + 3; } const g = twice(plusThree); console.log(g(7)); // 13Julia
Further information: Julia (programming language)
julia> function twice(f) function result(x) return f(f(x)) end return result end twice (generic function with 1 method) julia> plusthree(i) = i + 3 plusthree (generic function with 1 method) julia> g = twice(plusthree) (::var"#result#3"{typeof(plusthree)}) (generic function with 1 method) julia> g(7) 13Kotlin
Further information: Kotlin (programming language)
fun twice(f: (Int) -> Int): (Int) -> Int { return { f(f(it)) } } fun plusThree(i: Int) = i + 3 fun main() { val g = twice(::plusThree) println(g(7)) // 13 }Lua
Further information: Lua (programming language)
function twice(f) return function (x) return f(f(x)) end end function plusThree(i) return i + 3 end local g = twice(plusThree) print(g(7)) -- 13MATLAB
Further information: MATLAB
function result = twice(f) result = @(x) f(f(x)); end plusthree = @(i) i + 3; g = twice(plusthree) disp(g(7)); % 13OCaml
Further information: OCaml
let twice f x = f (f x) let plus_three = (+) 3 let () = let g = twice plus_three in print_int (g 7); (* 13 *) print_newline ()PHP
Further information: PHP
<?php declare(strict_types=1); function twice(callable $f): Closure { return function (int $x) use ($f): int { return $f($f($x)); }; } function plusThree(int $i): int { return $i + 3; } $g = twice('plusThree'); echo $g(7), "\n"; // 13or with all functions in variables:
<?php declare(strict_types=1); $twice = fn(callable $f): Closure => fn(int $x): int => $f($f($x)); $plusThree = fn(int $i): int => $i + 3; $g = $twice($plusThree); echo $g(7), "\n"; // 13Note that arrow functions implicitly capture any variables that come from the parent scope,1 whereas anonymous functions require the use keyword to do the same.
Perl
Further information: Perl
use strict; use warnings; sub twice { my ($f) = @_; sub { $f->($f->(@_)); }; } sub plusThree { my ($i) = @_; $i + 3; } my $g = twice(\&plusThree); print $g->(7), "\n"; # 13or with all functions in variables:
use strict; use warnings; my $twice = sub { my ($f) = @_; sub { $f->($f->(@_)); }; }; my $plusThree = sub { my ($i) = @_; $i + 3; }; my $g = $twice->($plusThree); print $g->(7), "\n"; # 13Python
Further information: Python (programming language)
>>> def twice(f): ... def result(x): ... return f(f(x)) ... return result >>> plus_three = lambda i: i + 3 >>> g = twice(plus_three) >>> g(7) 13Python decorator syntax is often used to replace a function with the result of passing that function through a higher-order function. E.g., the function g could be implemented equivalently:
>>> @twice ... def g(i): ... return i + 3 >>> g(7) 13R
Further information: R (programming language)
twice <- \(f) \(x) f(f(x)) plusThree <- function(i) i + 3 g <- twice(plusThree) > g(7) [1] 13Raku
Further information: Raku (programming language)
sub twice(Callable:D $f) { return sub { $f($f($^x)) }; } sub plusThree(Int:D $i) { return $i + 3; } my $g = twice(&plusThree); say $g(7); # 13In Raku, all code objects are closures and therefore can reference inner "lexical" variables from an outer scope because the lexical variable is "closed" inside of the function. Raku also supports "pointy block" syntax for lambda expressions which can be assigned to a variable or invoked anonymously.
Ruby
Further information: Ruby (programming language)
def twice(f) ->(x) { f.call(f.call(x)) } end plus_three = ->(i) { i + 3 } g = twice(plus_three) puts g.call(7) # 13Rust
Further information: Rust (programming language)
fn twice(f: impl Fn(i32) -> i32) -> impl Fn(i32) -> i32 { move |x| f(f(x)) } fn plus_three(i: i32) -> i32 { i + 3 } fn main() { let g = twice(plus_three); println!("{}", g(7)) // 13 }Scala
Further information: Scala (programming language)
object Main { def twice(f: Int => Int): Int => Int = f compose f def plusThree(i: Int): Int = i + 3 def main(args: Array[String]): Unit = { val g = twice(plusThree) print(g(7)) // 13 } }Scheme
Further information: Scheme (programming language)
(define (compose f g) (lambda (x) (f (g x)))) (define (twice f) (compose f f)) (define (plus-three i) (+ i 3)) (define g (twice plus-three)) (display (g 7)) ; 13 (display "\n")Swift
Further information: Swift (programming language)
func twice(_ f: @escaping (Int) -> Int) -> (Int) -> Int { return { f(f($0)) } } let plusThree = { $0 + 3 } let g = twice(plusThree) print(g(7)) // 13Tcl
Further information: Tcl
set twice {{f x} {apply $f [apply $f $x]}} set plusThree {{i} {return [expr $i + 3]}} # result: 13 puts [apply $twice $plusThree 7]Tcl uses apply command to apply an anonymous function (since 8.6).
XACML
Further information: XACML
The XACML standard defines higher-order functions in the standard to apply a function to multiple values of attribute bags.
rule allowEntry{ permit condition anyOfAny(function[stringEqual], citizenships, allowedCitizenships) }The list of higher-order functions in XACML can be found here.
XQuery
Further information: XQuery
declare function local:twice($f, $x) { $f($f($x)) }; declare function local:plusthree($i) { $i + 3 }; local:twice(local:plusthree#1, 7) (: 13 :)Alternatives
Function pointers
Function pointers in languages such as C, C++, Fortran, and Pascal allow programmers to pass around references to functions. The following C code computes an approximation of the integral of an arbitrary function:
#include <stdio.h> double square(double x) { return x * x; } double cube(double x) { return x * x * x; } /* Compute the integral of f() within the interval [a,b] */ double integral(double f(double x), double a, double b, int n) { int i; double sum = 0; double dt = (b - a) / n; for (i = 0; i < n; ++i) { sum += f(a + (i + 0.5) * dt); } return sum * dt; } int main() { printf("%g\n", integral(square, 0, 1, 100)); printf("%g\n", integral(cube, 0, 1, 100)); return 0; }The qsort function from the C standard library uses a function pointer to emulate the behavior of a higher-order function.
Macros
Macros can also be used to achieve some of the effects of higher-order functions. However, macros cannot easily avoid the problem of variable capture; they may also result in large amounts of duplicated code, which can be more difficult for a compiler to optimize. Macros are generally not strongly typed, although they may produce strongly typed code.
Dynamic code evaluation
In other imperative programming languages, it is possible to achieve some of the same algorithmic results as are obtained via higher-order functions by dynamically executing code (sometimes called Eval or Execute operations) in the scope of evaluation. There can be significant drawbacks to this approach:
- The argument code to be executed is usually not statically typed; these languages generally rely on dynamic typing to determine the well-formedness and safety of the code to be executed.
- The argument is usually provided as a string, the value of which may not be known until run-time. This string must either be compiled during program execution (using just-in-time compilation) or evaluated by interpretation, causing some added overhead at run-time, and usually generating less efficient code.
Objects
In object-oriented programming languages that do not support higher-order functions, objects can be an effective substitute. An object's methods act in essence like functions, and a method may accept objects as parameters and produce objects as return values. Objects often carry added run-time overhead compared to pure functions, however, and added boilerplate code for defining and instantiating an object and its method(s). Languages that permit stack-based (versus heap-based) objects or structs can provide more flexibility with this method.
An example of using a simple stack based record in Free Pascal with a function that returns a function:
program example; type int = integer; Txy = record x, y: int; end; Tf = function (xy: Txy): int; function f(xy: Txy): int; begin Result := xy.y + xy.x; end; function g(func: Tf): Tf; begin result := func; end; var a: Tf; xy: Txy = (x: 3; y: 7); begin a := g(@f); // return a function to "a" writeln(a(xy)); // prints 10 end.The function a() takes a Txy record as input and returns the integer value of the sum of the record's x and y fields (3 + 7).
Defunctionalization
Defunctionalization can be used to implement higher-order functions in languages that lack first-class functions:
// Defunctionalized function data structures template<typename T> struct Add { T value; }; template<typename T> struct DivBy { T value; }; template<typename F, typename G> struct Composition { F f; G g; }; // Defunctionalized function application implementations template<typename F, typename G, typename X> auto apply(Composition<F, G> f, X arg) { return apply(f.f, apply(f.g, arg)); } template<typename T, typename X> auto apply(Add<T> f, X arg) { return arg + f.value; } template<typename T, typename X> auto apply(DivBy<T> f, X arg) { return arg / f.value; } // Higher-order compose function template<typename F, typename G> Composition<F, G> compose(F f, G g) { return Composition<F, G> {f, g}; } int main(int argc, const char* argv[]) { auto f = compose(DivBy<float>{ 2.0f }, Add<int>{ 5 }); apply(f, 3); // 4.0f apply(f, 9); // 7.0f return 0; }In this case, different types are used to trigger different functions via function overloading. The overloaded function in this example has the signature auto apply.
See also
- First-class function
- Combinatory logic
- Function-level programming
- Functional programming
- Kappa calculus - a formalism for functions which excludes higher-order functions
- Strategy pattern
- Higher order messages
References
"PHP: Arrow Functions - Manual". www.php.net. Retrieved 2021-03-01. https://www.php.net/manual/en/functions.arrow.php ↩