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SIGGRAPH
Conference series revolving around 3D computer graphics

SIGGRAPH (Special Interest Group on Computer Graphics and Interactive Techniques) is an annual conference centered around computer graphics organized by ACM, starting in 1974 in Boulder, CO. The main conference is usually held in North America though is not limited in location possibilities; SIGGRAPH Asia, a second conference held annually, has been held since 2008 in countries throughout Asia.

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Overview

The conference incorporates both academic presentations as well as an industry trade show. Other events at the conference include educational courses and panel discussions on recent topics in computer graphics and interactive techniques.

SIGGRAPH Proceedings

The SIGGRAPH conference proceedings, which are published in the ACM Transactions on Graphics, has one of the highest impact factors among academic publications in the field of computer graphics.123 The paper acceptance rate for SIGGRAPH has historically been between 17% and 29%, with the average acceptance rate between 2015 and 2019 of 27%.45 The submitted papers are peer-reviewed under a process that was historically single-blind,6 but was changed in 2018 to double-blind.7 The papers accepted for presentation at SIGGRAPH are printed since 2003 in a special issue of the ACM Transactions on Graphics journal. Prior to 1992, SIGGRAPH papers were printed as part of the Computer Graphics publication; between 1993 and 2001, there was a dedicated SIGGRAPH Conference Proceedings series of publications.8

Awards programs

SIGGRAPH has several awards programs to recognize contributions to computer graphics. The most prestigious is the Steven Anson Coons Award for Outstanding Creative Contributions to Computer Graphics. It has been awarded every two years since 1983 to recognize an individual's lifetime achievement in computer graphics.

Conference

The SIGGRAPH conference experienced significant growth starting in the 1970s, peaking around the turn of the century. A second conference, SIGGRAPH Asia, started in 2008.

SIGGRAPH

YearLocationAttendeesExhibitorsNotes
2026Los Angeles & VirtualTBC
2025Vancouver & Virtual
2024Denver & Virtual 98,80010TBC[1]
2023Los Angeles & Virtual14,27511TBC[2]
2022Vancouver & Virtual1213>11,700>90
2021Los Angeles & Virtual14
2020Virtual15>10,000
2019Los Angeles1618,700180
2018Vancouver171816,63719160
2017Los Angeles2016,500150
2016Anaheim2114,000153
2015Los Angeles2214,800143
2014Vancouver2314,045175
2013Anaheim2417,162180
2012Los Angeles2521,212161
2011Vancouver2615,872156
2010Los Angeles2722,549160
2009New Orleans2811,000140
2008Los Angeles2928,432230
2007San Diego3024,043230
2006Boston3119,764230
2005Los Angeles3229,122250
2004Los Angeles3327,825229
2003San Diego3424,332240
2002San Antonio3517,274225
2001Los Angeles3634,024303
2000New Orleans3725,986316
1999Los Angeles3842,690337
1998Orlando3932,210327
1997Los Angeles4048,700
1996New Orleans4128,500321
1995Los Angeles4240,100297
1994Orlando4325,000269
1993Anaheim4427,000285
1992Chicago4534,148253
1991Las Vegas4623,100282
1990Dallas4724,684248
1989Boston4827,000238
1988Atlanta4919,000249
1987Anaheim5030,541274
1986Dallas5122,000253
1985San Francisco5227,000254
1984Minneapolis5320,390218
1983Detroit5414,000195
1982Boston5517,000172
1981Dallas5614,000124
1980Seattle577,50080
1979Chicago583,00079
1978Atlanta591,50044
1977San Jose6075038
1976Philadelphia6130010
1975Bowling Green, Ohio62300
1974Boulder63600

SIGGRAPH Asia

YearLocationAttendeesExhibitorsNotes
2026TBC
2025Hong Kong
2024Tokyo, Japan8415
2023Sydney, NSW, Australia
2022Daegu, Korea
2021Tokyo, Japan
2020Virtual (Seoul, Republic of Korea)
2019Brisbane, QLD, Australia
2018Tokyo, Japan
2017Bangkok, Thailand
2016Macao
2015Kobe, Japan
2014Shenzhen, PRC
2013Hong Kong
2012Singapore
2011Hong Kong647,5006512266
2010Seoul, Republic of Korea679,23868
2009Yokohama, Japan696,40070
2008Suntec City, Singapore713,20072<8073

Sponsored Conference

SIGGRAPH sponsored a number of conferences related to the field of computer graphics, including the ACM SIGGRAPH/Eurographics Symposium on Computer Animation,74 the ACM SIGGRAPH Conference on Motion, Interaction and Games (formerly known as Motion in Games).75

See also

Wikimedia Commons has media related to SIGGRAPH.

References

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