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John Dunn (software developer)
American music and art software developer

John Francis Dunn (June 6, 1943 - June 27, 2018) was an American music and art software developer. He created several visual art, music, and design software programs, including Lumena, MusicBox, SoftStep, and others. He has also written and performed a variety of electronic music compositions throughout his career. He was a graduate of Sonia Landy Sheridan's Generative Systems program at the School of the Art Institute of Chicago. He also founded Time Arts, Inc. and Algorithmic Arts.

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Education

Dunn attended the University of Florida.2 In 1977,3 he received an MFA from the School of the Art Institute of Chicago (SAIC) after completing Sonia Landy Sheridan's Generative Systems program. While at the program, Dunn served as a graduate teaching assistant. He also helped Sheridan with work on an early computer graphic system45 and assembled the program's first image-making computer using algorithmic software he designed.6 Also while at SAIC, he began working on a paint software program prototype that later would be expanded into SlideMaster, then EASEL and Lumena.78

Career

After graduating, Dunn took a job at Atari where he worked as one of the company's first game developers.910 In 1978, he programmed the Atari 2600 Superman video game, a tie-in game to the 1978 film of the same name.1112 Dunn designed the gameplay and graphics and wrote both the story and the game manual. In 2017, Guinness World Records identified it as the first superhero video game and the first video game/movie tie-in. Superman was also recognized as the longest-running video game character.1314

His work on Superman drew interest from Cromemco. In 1980, Dunn developed Cromemco's SlideMaster software which was considered the first professional paint program for a microcomputer. SlideMaster used the company's Super Dazzler graphics board.151617 Dunn also continued developing a graphics arts program of his own called "EASEL." The software was initially designed for S-100 PCs like the Cromemco, and was later ported to the IBM PC.1819 In 1982, he founded Time Arts, Inc. in Glen Ellen, California to further develop the EASEL software. The software was eventually renamed "Lumena."2021 Updated versions of the Lumena software continued to be made throughout the 1980s. It is considered one of the most important pieces of software in terms of improving graphics capabilities. Dunn left his position at Time Arts Inc. and moved to Hawaii in the late 1980s.2223

In 1986, Dunn created the electronic music software, MusicBox. He released it as "freeware" in the public domain. At the time, it was the only electronic music software of its kind to be available on PC platforms.2425 In the 1990s, Dunn founded Algorithmic Arts, an online company that primarily produces electronic music software.26 He released a variety of software programs in the 1990s and early 2000s, including the Kinetic Music Machine, SoftStep, BankStep, and ArtWonk, all of which incorporated details of visual art and design.27 SoftStep was a Windows-based MIDI step sequencer and "algorithmic-composing program."28 ArtWonk, another algorithmic composition program, implemented algorithmic visual art, the use of mathematical functions, and DNA and protein sequencing with contributions from expert users.2930

In 1997 he has collaborated to netOper@, the first Italian interactive work for the web, by the composer Sergio Maltagliati.3132

The Kinetic Music Machine, SoftStep, and BankStep were three of Dunn's programs that could make musical renderings of DNA. Dunn's wife, biologist Mary Anne Clark, helped in the creation of these programs.33 Dunn and Clark used both DNA and amino acid protein sequences to produce renderings.34353637 They wrote an article on the subject of "sonifying" protein sequences ("Life Music: The Sonification of Proteins") that appeared in the February 1999 edition of the journal, Leonardo.3839 The two later rendered music from the DNA of vampire bats, sea urchins, slime molds, and the human sex hormone.4041

References

  1. "John F. Dunn". burnettcountysentinel.com. Retrieved 2018-07-12. http://www.burnettcountysentinel.com/obituaries/john-f-dunn/article_8ab28294-8474-11e8-8e38-839c26d77400.html

  2. Kirkpatrick, Diane (October 17, 1986). Making Waves: An Interactive Art/Science Exhibition. https://books.google.com/books?id=tKTpAAAAMAAJ&q=%22John+dunn%22+%22generative+systems%22

  3. Esangga, Bridget. "Appetite for Disruption". School of the Art Institute of Chicago. Archived from the original on July 3, 2018. Retrieved July 8, 2018. https://web.archive.org/web/20180703032025/http://www.saic.edu/150/appetite-disruption

  4. Kirkpatrick, Diane (October 17, 1986). Making Waves: An Interactive Art/Science Exhibition. https://books.google.com/books?id=tKTpAAAAMAAJ&q=%22John+dunn%22+%22generative+systems%22

  5. Kennedy, Brian; Burke, Emily (October 30, 2009). Modern and Contemporary Art at Dartmouth: Highlights from the Hood Museum of Art. Hood Museum of Art. ISBN 978-1584657873. 978-1584657873

  6. Esangga, Bridget. "Appetite for Disruption". School of the Art Institute of Chicago. Archived from the original on July 3, 2018. Retrieved July 8, 2018. https://web.archive.org/web/20180703032025/http://www.saic.edu/150/appetite-disruption

  7. Garner, Gretchen (July 30, 2003). Disappearing Witness: Change in Twentieth-Century American Photography. Johns Hopkins University Press. ISBN 978-0801871672. 978-0801871672

  8. "Sonia Sheridan fonds". Daniel Langlois Foundation. Retrieved July 8, 2018. http://www.fondation-langlois.org/html/e/page.php?NumPage=2011

  9. "David's History with Computer Graphics & Desktop Publishing". First Image. Retrieved July 8, 2018. http://www.first-image.com/_/computer-history.html

  10. Ball, Randy (November 2000). "Super Ideas: An Interview with John Dunn". Mindspring. Archived from the original on December 26, 2016. Retrieved July 8, 2018. https://web.archive.org/web/20161226170658/http://www.mindspring.com/~rhball/gcDunn.htm

  11. Wilson, William (March 25, 2016). "'Superman' Soars On Atari 2600". Forbes. Retrieved July 8, 2018. https://www.forbes.com/sites/archenemy/2016/03/25/superman-soars-on-atari-2600/#7f4707dd1a63

  12. "John Dunn, créateur du premier jeu Superman". Geek-O-Matick. August 17, 2016. Retrieved July 8, 2018. https://geekomatick.com/2016/08/17/john-dunn-createur-du-premier-jeu-superman/

  13. Daultrey, Stephen (May 17, 2017). "Release of Injustice 2 sees Superman take Longest-running character in videogames record". Guinness World Records. Retrieved July 8, 2018. http://www.guinnessworldrecords.com/news/2017/5/release-of-injustice-2-sees-superman-take-longest-running-character-in-videogames-472260

  14. Guinness World Records 2018 Gamer's Edition: The Ultimate Guide to Gaming Records (11 ed.). Guinness World Records. August 29, 2017. ISBN 978-1910561744. 978-1910561744

  15. Kirkpatrick, Diane (October 17, 1986). Making Waves: An Interactive Art/Science Exhibition. https://books.google.com/books?id=tKTpAAAAMAAJ&q=%22John+dunn%22+%22generative+systems%22

  16. Ball, Randy (November 2000). "Super Ideas: An Interview with John Dunn". Mindspring. Archived from the original on December 26, 2016. Retrieved July 8, 2018. https://web.archive.org/web/20161226170658/http://www.mindspring.com/~rhball/gcDunn.htm

  17. "John Dunn, créateur du premier jeu Superman". Geek-O-Matick. August 17, 2016. Retrieved July 8, 2018. https://geekomatick.com/2016/08/17/john-dunn-createur-du-premier-jeu-superman/

  18. Kirkpatrick, Diane (October 17, 1986). Making Waves: An Interactive Art/Science Exhibition. https://books.google.com/books?id=tKTpAAAAMAAJ&q=%22John+dunn%22+%22generative+systems%22

  19. Shea, Tom (December 19, 1983). "Personal Computer Graphics: Pushing Technology to the Limit". InfoWorld. Retrieved July 8, 2018. https://books.google.com/books?id=5C8EAAAAMBAJ&dq=%22john+dunn%22+%22time+arts%22&pg=PA35

  20. Kirkpatrick, Diane (October 17, 1986). Making Waves: An Interactive Art/Science Exhibition. https://books.google.com/books?id=tKTpAAAAMAAJ&q=%22John+dunn%22+%22generative+systems%22

  21. "David's History with Computer Graphics & Desktop Publishing". First Image. Retrieved July 8, 2018. http://www.first-image.com/_/computer-history.html

  22. Moran, Tom (August 25, 1986). "Low-Cost Graphics Wares Stand Out at Siggraph". InfoWorld. Retrieved July 8, 2018. https://books.google.com/books?id=XC8EAAAAMBAJ&dq=%22time+arts%22+%22lumena%22+%22john+dunn%22&pg=PA5

  23. "Time Arts's Lumena Sets a Standard For Graphics Packages to Follow with its Extensive Array of Features". PC Magazine. October 1, 1985. Retrieved July 8, 2018. https://books.google.com/books?id=xsMx9D2s6y0C&dq=%22time+arts%22+%22lumena%22&pg=PA114

  24. Train Adams, Robert (January 1, 1992). Electronic Music Composition for Beginners. Brown & Benchmark. ISBN 9780697124920. 9780697124920

  25. "Electronic Musician, Volume 6, Issues 7-12". Electronic Musician. 1990. Retrieved July 8, 2018. https://books.google.com/books?id=TrgpAQAAIAAJ&q=%22musicbox%22+%22john+dunn%22

  26. Burt, Warren (2010). "Packages for ArtWonk: New Mathematical Tools for Composers" (PDF). University of Wollongong. Retrieved July 8, 2018. http://www.nime.org/proceedings/2010/nime2010_493.pdf

  27. Burt, Warren (2010). "Packages for ArtWonk: New Mathematical Tools for Composers" (PDF). University of Wollongong. Retrieved July 8, 2018. http://www.nime.org/proceedings/2010/nime2010_493.pdf

  28. Hamlin, Peter (December 1, 2001). "Algorithmic Arts SoftStep Pro 2.06A Review". Electronic Musician. Retrieved July 8, 2018. https://www.emusician.com/gear/algorithmic-arts-softstep-pro-206a-review

  29. Burt, Warren (2010). "Packages for ArtWonk: New Mathematical Tools for Composers" (PDF). University of Wollongong. Retrieved July 8, 2018. http://www.nime.org/proceedings/2010/nime2010_493.pdf

  30. Hamlin, Peter (September 1, 2004). "ALGORITHMIC ARTSARTWONK 1.2 (WIN)". Electronic Musician. Retrieved July 8, 2018. https://www.emusician.com/gear/algorithmic-artsartwonk-12-win

  31. netOper@ Accessed August 24, 2015 http://www.visualmusic.it/netopera

  32. Algorithmic Music & Images-John Dunn's links Accessed January 4, 2004 https://web.archive.org/web/20040104144729/http://www.algoart.com/links.htm

  33. Greenman, Catherine (September 13, 2001). "Now, Follow the Bouncing Nucleotide". The New York Times. Retrieved July 8, 2018. https://www.nytimes.com/2001/09/13/technology/now-follow-the-bouncing-nucleotide.html

  34. Burt, Warren (2010). "Packages for ArtWonk: New Mathematical Tools for Composers" (PDF). University of Wollongong. Retrieved July 8, 2018. http://www.nime.org/proceedings/2010/nime2010_493.pdf

  35. Greenman, Catherine (September 13, 2001). "Now, Follow the Bouncing Nucleotide". The New York Times. Retrieved July 8, 2018. https://www.nytimes.com/2001/09/13/technology/now-follow-the-bouncing-nucleotide.html

  36. Shachtman, Noah (May 21, 2002). "A Good Sequence, Easy to Dance To". Wired. Retrieved July 8, 2018. https://www.wired.com/2002/05/a-good-sequence-easy-to-dance-to/

  37. Wilson, Stephen (February 28, 2003). Information Arts: Intersections of Art, Science, and Technology. The MIT Press. ISBN 978-0262731584. 978-0262731584

  38. Wilson, Stephen (February 28, 2003). Information Arts: Intersections of Art, Science, and Technology. The MIT Press. ISBN 978-0262731584. 978-0262731584

  39. Dunn, John; Clark, Mary Anne (February 1999). "Life Music: The Sonification of Proteins". Leonardo. 32 (1): 25–32. doi:10.1162/002409499552966. S2CID 57562936. /wiki/Doi_(identifier)

  40. Shachtman, Noah (May 21, 2002). "A Good Sequence, Easy to Dance To". Wired. Retrieved July 8, 2018. https://www.wired.com/2002/05/a-good-sequence-easy-to-dance-to/

  41. "Musica genetica (Genetic Music)". Musica e Spirito (in Italian). 2011-04-24. Retrieved 2018-07-11. http://www.musica-spirito.it/musica-scienza/musica-genetica-genetic-music/