OSG.JS is a WebGL framework based on OpenSceneGraph concepts. It allows an individual to use an “OpenSceneGraph-like” toolbox to interact with WebGL via JavaScript, and provides facilities for exporting various assets to the osgjs format. The API is kept as similar to OpenSceneGraph as possible, providing a familiar environment to veterans of the library and introducing newcomers to a popular and heavily-scrutinzed set of interfaces. OSG.JS was developed and is maintained by Cédric Pinson, and accessible on GitHub.
Selected uses and works
See also
External links
References
Pinson, Cedric (2021-07-01), cedricpinson/osgjs, retrieved 2021-07-05 https://github.com/cedricpinson/osgjs ↩
"What engine does Sketchfab use to render the models?". Sketchfab Forum. https://forum.sketchfab.com/t/what-engine-does-sketchfab-use-to-render-the-models/3653/2 ↩
"Globe Tweeter". cedricpinson.com. http://cedricpinson.com/globetweeter/ ↩
"Nouvelle Vague by ultranoir". nouvellevague.ultranoir.com. http://nouvellevague.ultranoir.com/ ↩