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RE Engine
Video game engine

RE Engine, also known as Reach for the Moon Engine, is a video game engine created by Capcom. Originally designed for Resident Evil 7: Biohazard, it has since been used in a variety of the company's games, such as Devil May Cry 5, Monster Hunter Rise and Street Fighter 6. The engine is a successor to Capcom's MT Framework.

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History

Capcom originally intended to follow up MT Framework with the engine Panta Rhei, with development starting in 2011; it was abandoned due to development hell of the unreleased PlayStation 4 game Deep Down, for which it was to serve as a showcase.78

RE Engine was created in 2014, during the beginning of the development of Resident Evil 7. The engine was originally designed with the game's linear nature in mind and was created to make game development more efficient.9 The reason the team did not choose a third-party engine was that "a highly generic engine developed by another company would not be appropriate" for a game like Resident Evil 7.10 MT Framework was not used for the project due to its slower development tools. Jun Takeuchi, the head of Capcom's Division 1 stated "we had to rethink the way we make games. In order to carry out asset-based (graphic and 3D model elements) development, which is globally the mainstream, we began developing our new RE Engine".11

Since its introduction, RE Engine has been used as the primary game engine across all Capcom titles. No single game or franchise drives the direction of the engine, according to Monster Hunter producer Ryozo Tsujimoto, and instead all studios contribute towards its improvement. This approach has avoided the pitfalls that other developers have had dealing with the demand to use a singular engine tuned for a specific game to be used across all games, such as at Electronic Arts.12

When discussing Monster Hunter Rise, Yasunori Ichinose, the game's director, discussed porting RE Engine to the Nintendo Switch, and said "a lot of background technical engineering work need[ed] to be done just to achieve targeting a new hardware platform", and mentioned the challenge of creating the large maps the team wanted while trying to maintain the game's graphical quality.13

In October 2023, Capcom unveiled "Codename REX" (RE neXt ENGINE), their next-generation game engine, during a 22-minute developer-focused presentation. Acknowledging limitations in the current RE Engine, the new engine upgrade will involve incrementally integrating RE+X technology into the existing RE Engine, elevating it to next-generation capabilities.141516

Features

RE Engine features various improvements over MT Framework, including new anti-aliasing and volumetric lighting features.17 The engine also allows developers to use photogrammetry to create higher quality assets. It also includes improved VR support over its predecessor, allowing it to hit high framerates necessary to avoid motion sickness.18 It also includes tools to make animation faster, such as modular rigging, motion matching, procedural animation and motion retargeting.192021 RE Engine also has various new physics simulation options which allow for more realistic debris.22

Games

Games developed using RE Engine
YearTitleRef.
2017Resident Evil 7: Biohazard23
2019Resident Evil 224
Devil May Cry 525
2020Resident Evil 326
Resident Evil: Resistance27
2021Capcom Arcade Stadium28
Ghosts 'n Goblins Resurrection29
Monster Hunter Rise30
Resident Evil Village31
2022Capcom Arcade 2nd Stadium32
Resident Evil Re:Verse33
2023Resident Evil 434
Street Fighter 635
Ghost Trick: Phantom Detective36
Exoprimal37
2024Apollo Justice: Ace Attorney Trilogy38
Dragon's Dogma 239
Kunitsu-Gami: Path of the Goddess40
Dead Rising Deluxe Remaster41
2025Monster Hunter Wilds42
Onimusha 2: Samurai's Destiny43
2026Resident Evil Requiem44
Onimusha: Way of the Sword45
Pragmata46
TBAOkami sequel47
Untitled Ace Attorney game

References

  1. "Capcom's RE Engine Doesn't Stand For "Resident Evil", It's "Reach For The Moon Engine"". TheGamer. April 6, 2021. Retrieved April 6, 2021. https://www.thegamer.com/capcoms-re-engine-reach-for-the-moon/

  2. Capcom Research and Development [@CAPCOM_RandD] (November 7, 2019). "『RE ENGINE』の読み方は知っていても、意味は知らないという方も多いのではないでしょうか?" [Even if you know how to read "RE ENGINE", isn't there a lot of people who don't know what it means? It has several meanings, but "reach for the moon" is the representative origin. It contains the idea of a game engine that makes the impossible possible, like reaching for the moon, but if you look closely, you can see the logo...] (Tweet). Retrieved July 14, 2022 – via Twitter. https://x.com/CAPCOM_RandD/status/1192381177790898176

  3. "CAPCOM | Developer Interviews 2016 INTERVIEW 03:Jun Takeuchi". CAPCOM IR. Archived from the original on June 27, 2021. Retrieved March 28, 2021. https://web.archive.org/web/20210627195252/https://www.capcom.co.jp/ir/english/interview/2016/vol03/

  4. Doolan, Liam (September 19, 2020). "Yes, Monster Hunter Rise Is Running On Capcom's RE Engine". Nintendo Life. Retrieved March 28, 2021. https://www.nintendolife.com/news/2020/09/yes_monster_hunter_rise_is_running_on_capcoms_re_engine

  5. Gwaltney, Javy (May 20, 2019). "Capcom Will Continue To Use The Same Engine That Powered Devil May Cry 5 And Resident Evil 2". Game Informer. Archived from the original on June 4, 2019. Retrieved March 28, 2021. https://www.gameinformer.com/2019/05/20/capcom-will-continue-to-use-the-same-engine-that-powered-devil-may-cry-5-and-resident

  6. Kim, Matt (May 17, 2019). "Capcom Says RE Engine Will Power Its Next-Gen Game Development, Numerous Titles Already in the Works". USgamer. Archived from the original on February 2, 2022. Retrieved March 28, 2021. https://web.archive.org/web/20220202060459/https://www.usgamer.net/articles/re-engine-capcom-next-gen-development-resident-evil-devil-may-cry

  7. Ijuin, Masaru (January 6, 2014), "Foundation for game creation at Capcom: "Panta Rhei" development engine for next-gen consoles and the potential it holds", Developer Interviews 2013 (Capcom), vol. 3, Capcom Investor Relations http://www.capcom.co.jp/ir/english/interview/2013/vol03/

  8. Tach, Dave (February 20, 2013), "Capcom reveals Deep Down, built in engine designed for PS4", www.polygon.com http://www.polygon.com/2013/2/20/4011046/deep-down-ps4-capcom

  9. "How Is Capcom's RE Engine So Versatile?". Game Informer. July 3, 2023. Archived from the original on July 3, 2023. Retrieved July 3, 2023. https://www.gameinformer.com/2023/07/03/how-is-capcoms-re-engine-so-versatile

  10. Capcom (December 22, 2020) [2020]. Resident Evil 7: Biohazard Document File. Dark Horse Comics. pp. 26–27. ISBN 978-1506721668. 978-1506721668

  11. "CAPCOM INTEGRATED REPORT 2016" (PDF). 2016. pp. 49–51. https://www.capcom.co.jp/ir/english/data/pdf/annual/2016/annual_2016_01.pdf

  12. Francis, Bryant (August 26, 2024). "Capcom's close communication culture is key to sustainability, say Monster Hunter Wilds devs". www.gamedeveloper.com. Retrieved April 4, 2025. https://www.gamedeveloper.com/production/capcom-s-close-communication-is-key-to-its-sustainability-say-monster-hunter-wilds-devs

  13. Robinson, Martin (October 6, 2020). "Monster Hunter Rise looks like it'll be the best of both worlds". Eurogamer. Retrieved March 28, 2021. https://www.eurogamer.net/articles/2020-10-06-monster-hunter-rise-looks-like-itll-be-the-best-of-both-worlds

  14. John Paul Joaquin (October 27, 2023). "Capcom is Developing a Next-Gen Version of Its RE Engine". Game Rant. Retrieved October 27, 2023. https://gamerant.com/capcom-developing-next-gen-re-engine/

  15. Evans-Thirlwell, Edwin (October 27, 2023). "Capcom's new REX engine will address "ballooning" game scales and no, that's probably not a Dino Crisis reference". Rock Paper Shotgun. Retrieved October 27, 2023. https://www.rockpapershotgun.com/capcoms-new-rex-engine-will-address-ballooning-game-scales-and-no-thats-probably-not-a-dino-crisis-reference

  16. "Capcom Develops New REX Game Engine". Anime News Network. October 28, 2023. Retrieved October 28, 2023. https://www.animenewsnetwork.com/news/2023-10-28/capcom-develops-new-rex-game-engine/.203874

  17. Battaglia, Alex (January 15, 2019). "Resident Evil 2 Remake takes Capcom's RE engine to the next level". Eurogamer. Retrieved March 28, 2021. https://www.eurogamer.net/articles/digitalfoundry-2019-resident-evil-2-remake-demo-analysis

  18. "CAPCOM INTEGRATED REPORT 2016" (PDF). 2016. pp. 49–51. https://www.capcom.co.jp/ir/english/data/pdf/annual/2016/annual_2016_01.pdf

  19. 【CAPCOM RE:2019】技術が⽣み出すゲームアニメーション 〜プロシージャルアニメーション/モーションマッチング〜. CAPCOM R&D. October 27, 2019. Retrieved April 3, 2021 – via YouTube. https://www.youtube.com/watch?v=t3KCgZDZ93E

  20. 【CAPCOM RE:2019】「バイオハザード RE2」における組み技リターゲット技術 [[CAPCOM RE:2019] Retargeting techniques for grappling techniques in 'Resident Evil RE2']. CAPCOM R&D. October 27, 2019. Retrieved April 3, 2021 – via YouTube. https://www.youtube.com/watch?v=x58JnJJSDYM

  21. 【CAPCOM RE:2019】モジュラーリギング 〜リギングをより効率よく、より簡単に〜 [[CAPCOM RE:2019] Modular Rigging (Easier and Efficient Rigging)]. CAPCOM R&D. October 27, 2019. Retrieved April 3, 2021 – via YouTube. https://www.youtube.com/watch?v=nivB9gIoBx4

  22. 【CAPCOM RE:2019】「デビルメイクライ5」におけるシミュレーション ~破壊と二次アニメーション~ [[CAPCOM RE:2019] Simulation in 'Devil May Cry 5' (Destruction and secondary animation)]. CAPCOM R&D. October 27, 2019. Retrieved April 3, 2021 – via YouTube. https://www.youtube.com/watch?v=DQOzMoNaB_U

  23. Good, Owen S. (March 2, 2022). "Resident Evil 2, 3, and 7 get Xbox Series X, PS5 launches". Polygon. Retrieved April 4, 2025. https://www.polygon.com/22958225/resident-evil-remake-remaster-free-upgrade-ps5-xbox-series-x-pc

  24. Battaglia, Alex (January 15, 2019). "Resident Evil 2 Remake takes Capcom's RE engine to the next level". Eurogamer. Retrieved March 28, 2021. https://www.eurogamer.net/articles/digitalfoundry-2019-resident-evil-2-remake-demo-analysis

  25. Sarkar, Samit (January 11, 2021). "Devil May Cry 5 Special Edition coming to PS5, Xbox Series X". Polygon. Retrieved March 29, 2021. https://www.polygon.com/2020/9/16/21440358/devil-may-cry-5-special-edition-ps5-release-date-price

  26. Byford, Sam (March 30, 2020). "Resident Evil 3 remake is fun while it lasts". The Verge. Retrieved March 28, 2021. https://www.theverge.com/2020/3/30/21199382/resident-evil-3-remake-review-ps4-xbox-pc-2-capcom

  27. Bailey, Dustin (September 12, 2019). "First Project Resistance gameplay, Capcom's 4v1 game built in the RE Engine". PCGamesN. Retrieved March 28, 2021. https://www.pcgamesn.com/project-resistance/closed-beta

  28. Stuart, Keith (May 26, 2021). "Capcom Arcade Stadium review – recapture the magic". The Guardian. ISSN 0261-3077. Retrieved April 4, 2025. https://www.theguardian.com/games/2021/may/26/capcom-arcade-stadium-review-street-fighter

  29. Linneman, John (February 24, 2021). "Ghosts 'n Goblins Resurrection: how Switch modernises an arcade icon". Eurogamer. Retrieved March 28, 2021. https://www.eurogamer.net/articles/digitalfoundry-2021-ghosts-n-goblins-resurrection-how-switch-modernises-a-classic

  30. Doolan, Liam (September 19, 2020). "Yes, Monster Hunter Rise Is Running On Capcom's RE Engine". Nintendo Life. Retrieved March 28, 2021. https://www.nintendolife.com/news/2020/09/yes_monster_hunter_rise_is_running_on_capcoms_re_engine

  31. Good, Owen S. (March 2, 2022). "Resident Evil 2, 3, and 7 get Xbox Series X, PS5 launches". Polygon. Retrieved April 4, 2025. https://www.polygon.com/22958225/resident-evil-remake-remaster-free-upgrade-ps5-xbox-series-x-pc

  32. Scullion, Chris (July 14, 2022). "Review: Capcom Arcade 2nd Stadium dives deep and comes up trumps". VGC. Retrieved July 22, 2022. https://www.videogameschronicle.com/review/capcom-arcade-2nd-stadium/

  33. Wilde, Tyler (January 21, 2021). "Resident Evil Village will include a 6-player deathmatch game called RE:Verse". PC Gamer. Retrieved March 29, 2021. https://www.pcgamer.com/resident-evil-village-will-include-a-6-player-deathmatch-game-called-reverse/

  34. Bailey, Dustin (June 2, 2022). "Resident Evil 4 remake release date set for March 24". gamesradar. Retrieved June 3, 2022. https://www.gamesradar.com/resident-evil-4-remake-release-date-set-for-march-24/

  35. Wong, Andy (June 2, 2022). "Street Fighter 6 aims to redefine the fighting genre in 2023". PlayStation.Blog. Retrieved June 3, 2022. https://blog.playstation.com/2022/06/02/street-fighter-6-aims-to-redefine-the-fighting-genre-in-2023/

  36. Faulkner, Cameron (June 19, 2023). "June games you might have missed". Polygon. Retrieved April 4, 2025. https://www.polygon.com/deals/23758036/june-games-indie-ghost-trick-crime-o-clock-dordogne-master-detective-archives

  37. updated, Dustin Bailey last (June 17, 2022). "Dragon's Dogma 2 uses the same engine as Resident Evil 4 remake and Street Fighter 6". gamesradar. Retrieved April 4, 2025. https://www.gamesradar.com/dragons-dogma-2-uses-the-same-engine-as-resident-evil-4-remake-and-street-fighter-6/

  38. Adam, Harith (November 2, 2023). "Behind the Scenes of Apollo Justice: Ace Attorney Trilogy with Producer Kenichi Hashimoto". IGN Southeast Asia. Retrieved November 4, 2023. https://sea.ign.com/apollo-justice-ace-attorney-trilogy/208306/news/behind-the-scenes-of-apollo-justice-ace-attorney-trilogy-with-producer-kenichi-hashimoto

  39. Romano, Sal (June 16, 2022). "Dragon's Dogma II announced". Gematsu. Retrieved June 16, 2022. https://www.gematsu.com/2022/06/dragons-dogma-ii-announced

  40. "Kunitsu-Gami: Path of the Goddess Game Streams 4th Trailer". https://www.animenewsnetwork.com/news/2024-07-14/kunitsu-gami-path-of-the-goddess-game-streams-4th-trailer/.213177

  41. Romano, Sal (July 1, 2024). "Dead Rising Deluxe Remaster launches September 19 for PS5, Xbox Series, and PC". Gematsu. Retrieved July 1, 2024. https://www.gematsu.com/2024/07/dead-rising-deluxe-remaster-launches-september-19-for-ps5-xbox-series-and-pc

  42. Francis, Bryant (August 26, 2024). "Capcom's close communication culture is key to sustainability, say Monster Hunter Wilds devs". www.gamedeveloper.com. Retrieved April 4, 2025. https://www.gamedeveloper.com/production/capcom-s-close-communication-is-key-to-its-sustainability-say-monster-hunter-wilds-devs

  43. "A compiled list of most major additions to the Onimusha 2 remaster". May 21, 2025. https://www.reddit.com/r/Onimusha/comments/1ksbg0i/a_compiled_list_of_most_major_additions_to_the/

  44. McWhertor, Michael (June 6, 2025). "Resident Evil Requiem Is Arriving February 2026". Game Informer. Retrieved June 6, 2025. https://www.gameinformer.com/sgf-2025/2025/06/06/resident-evil-requiem-is-arriving-february-2026

  45. Peppiatt, Dom (December 13, 2024). "Move over Resident Evil, Capcom's newest remake darling is Onimusha (just don't expect to get your hands on it until 2026)". VG247. Retrieved April 4, 2025. https://www.vg247.com/onimusha-game-awards-2024

  46. McWhertor, Michael (January 11, 2021). "Capcom's Pragmata delayed to 2023, Square Enix's Project Athia coming in 2022". Polygon. Retrieved March 29, 2021. https://www.polygon.com/2021/1/11/22225831/ps5-games-capcom-pragmata-release-date-square-enix-project-athia

  47. "Everything We Learned About Okami 2 From Our Exclusive Interview With its Creators". February 14, 2025. https://www.ign.com/articles/everything-we-learned-about-okami-2-from-our-exclusive-interview-with-its-creators