Sideloading involves transferring files between devices, commonly from a personal computer to mobile devices like smartphones, tablets, or e-readers. It typically uses methods such as USB, Bluetooth, or WiFi, or writing to a memory card. For Android, sideloading usually means installing apps in APK format from sources outside Google Play, requiring users to enable "Unknown Sources." On iOS, sideloading installs apps in IPA format using tools like Cydia Impactor or Xcode, but Apple restricts this for security except for development via official SDKs or through jailbreaking.
Historical
The term "sideload" was coined in the late 1990s by online storage service i-drive as an alternative means of transferring and storing computer files virtually instead of physically.45 In 2000, i-drive applied for a trademark on the term.6 Rather than initiating a traditional file "download" from a website or FTP site to their computer, a user could perform a "sideload" and have the file transferred directly into their personal storage area on the service. Usage of this feature began to decline as newer hard drives became cheaper and the space on them grew each year into the gigabytes and the trademark application was abandoned.
The advent of portable MP3 players in the late 1990s brought sideloading to the masses, even if the term was not widely adopted. Users would download content to their PCs and sideload it to their players.
Today, sideloading is widespread and virtually every mobile device is capable of sideloading in one or more ways.
Advantages
Sideloading has several advantages when compared with other ways of delivering content to mobile devices:
- There are no wireless data charges. Sideloading delivery does not involve a wireless carrier.
- Content can be optimized for each mobile device. As there are no mobile network restrictions, content can be tailored for each device. This is more important for video playback, where the lowest common denominator is often a limiting factor on wireless networks.
- There are no geographic limitations on the delivery of content for sideloading as are implicit in the limited coverage of wireless networks.
- There are no restrictions on what content can be sideloaded. Users may sideload video, e-books, or software which is restricted or banned in their country, including material expressing unpopular or illegal opinions and pornography.
- The content is not streamed, and can be permanently stored in the mobile device. It can be listened to or watched at the user’s convenience.
- Sideloading is an excellent mechanism for proximity marketing.
- Content that is removed from an online store, e.g., for belatedly discovered licensing violations, can still be loaded to a mobile device.
Disadvantages
Sideloading also has disadvantages:
- Streaming media is sometimes preferred to downloading due to limited storage. Content providers limit content available to download and sideload due to their loss of control over it.
- There are huge variations in performance capability for mobile devices that can make use of sideloading, from simple mobile phones with limited video playback, to high-end portable media players. Unless the audio/video file is encoded with the target device in mind, playback may not be possible.
- Some wireless carriers (most notably Verizon Wireless) require that handset manufacturers limit the sideload capabilities of devices on their networks as a form of vendor lock-in. This usually results in the loss of USB and Bluetooth as sideload options (though memory card transfer is still available).7
Methods
USB sideloading
Sideloading over a USB connection was standardized by OMTP in late 2007.8 Until this time, mobile phone manufacturers had tended to adopt proprietary USB transfer solutions requiring the use of bundled or third party cables and software.
Unless additional software is installed on the device, the PC, or both, transfers can usually only be initiated by the PC. Once connected, the device will appear in the PC's file explorer window as either a media player or an external hard drive. Files and folders on the device may be copied to the PC, and the PC may copy files and folders to the device.
Transfer performance of USB sideloading varies greatly, depending on the USB version supported, and further still by the actual engineering implementation of the USB controller. USB is available in Low-Speed (1.2 Mbit/s, 150 KB/s), Full-Speed (12 Mbit/s, 1.5 MB/s), and Hi-Speed levels, with High-Speed USB transferring up to 480 Mbit/s (60 MB/s). However, the majority of mobile phones as of the time of writing of this article are Full-Speed USB. Of the mobile products supporting USB 2.0 Hi-Speed, the actual sideloading performance usually ranges from 1 to 5 MB/s. However, the popular BlackBerry mobile phones by RIM and the iPods by Apple distance themselves at higher performing speeds of roughly 15.7 MB/s and 9.6 MB/s, respectively.9
Bluetooth sideloading
Bluetooth’s OBEX/OPP profiles allow for file transfer between a PC and a mobile device. Using this option is slightly more complicated than using a USB connection as the two devices have to be paired first. Also, unlike the familiar drag and drop that is usually available via USB, Bluetooth implementation is specific to the Bluetooth transceiver and drivers being used. Files that are sideloaded to mobile devices via Bluetooth are often received as messages, in the same way that SMS texts would be received. While these files can be saved to any storage medium, their initial location is the handset’s internal memory. As such the limitations of the internal memory have to be taken into account before beginning the sideload.
Memory card sideloading
Sideloading via a memory card requires that the user have access to a memory card writer. Audio and video files can be written directly to the memory card and then inserted into the mobile device. This is potentially the quickest way of sideloading several files at once, as long as the user knows where to put the media files.10
See also
References
Chris Chavez (2013-07-20). "How to sideload Android applications when they didn't come from the Google Play Store". phandroid.com. https://phandroid.com/2013/07/20/android-101-sideloading-apps/ ↩
"Cydia Impactor". Retrieved 2019-07-28. http://www.cydiaimpactor.com/ ↩
"Xcode and Apple SDKs Agreement" (PDF). Archived from the original (PDF) on 2021-06-07. Retrieved 14 September 2021. https://web.archive.org/web/20210607174734/https://www.apple.com/legal/sla/docs/xcode.pdf ↩
Andy Wang (1999-10-07). "MP3.com, I-drive to Offer Online Storage Option". Retrieved 2019-07-28. https://www.ecommercetimes.com/story/1402.html ↩
"Jargon Watch". Wired. 2000-03-01. https://www.wired.com/2000/03/jargon-watch-59/ ↩
SIDELOAD http://tarr.uspto.gov/servlet/tarr?regser=serial&entry=76001459 ↩
Jonathan A. Zdziarski. "The Motorola v710: Verizon's New Crippled Phone". Retrieved 2019-07-28. http://www.pencomputing.com/wireless/motorolav710.html ↩
"OMTP Local Connectivity: Data Connectivity". Archived from the original on 2009-09-28. https://web.archive.org/web/20090928053709/http://www.omtp.org/Publications/Display.aspx?Id=08d2e4e3-ebee-407c-a51b-94057e7f7b19 ↩
Gregory A. Quirk (2007-11-26). "Under the Hood: Blackberry wins handset data-rate bakeoff". EE Times. Retrieved 2019-07-28. https://www.eetimes.com/document.asp?doc_id=1281198 ↩
"Cydia Impactor Download: Download cydia impactor for iphone". Cydia Impactor. https://cydiaimpactor.web.app/ ↩