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Source 2
Video game engine

Source 2 is a video game engine developed by Valve. The engine was announced in 2015 as the successor to the original Source engine, with the first game to use it, Dota 2, being ported from Source that same year. Other Valve games such as Artifact, Dota Underlords, Half-Life: Alyx, Counter-Strike 2, and Deadlock have been produced with the engine.

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History

Plans for a successor to the original Source engine began following the release of Half-Life 2: Episode Two in 2007.12 The first engine tech demo was created in 2010 by remaking a map from Left 4 Dead 2.3 Images of this were leaked onto the internet in early 2014.4 At the 2014 Game Developers Conference, Valve employee Sergiy Migdalskiy showed off a Source 2 physics debugging tool being used in Left 4 Dead 2.5 Source 2 was first made available via Steam Workshop tools for Dota 2 in 2014 prior to it being officially announced at the 2015 Game Developers Conference.6 There, Valve stated their intent for it was to allow for content to be created more efficiently.78910 Valve also stated that it would support the Vulkan graphics API and use a new in-house physics engine called Rubikon, which would replace the need for the third-party Havok tools.111213

Gabe Newell, president and founder of Valve, said that the company were prioritizing the development of their own games before they would release the engine and its software development kit to the public. This was to ensure the highest quality for developers; he added that they were intending to make the engine free to use for game developers as long as the game is published on their Steam service.141516

In June 2015, Valve announced that the entirety of Dota 2 would be ported over to Source 2 in an update called Dota 2 Reborn.17181920 Reborn was first released to the public as an opt-in beta update that same month before officially replacing the original client in September 2015, making it the first game to use the engine.21222324 Source 2 has also been used for Valve's Artifact and Dota Underlords, with the engine later being supported on Android and iOS for the latter.2526 The engine also supports the creation of games in virtual reality, being used in SteamVR Home, the Robot Repair tech demo within The Lab, and Half-Life: Alyx.2728 Source 2 tools made specifically for creating content for Half-Life: Alyx were released in May 2020.29

Games

YearGameDeveloperNote(s)
2015Dota 2ValvePorted from Source; originally released in 2013
2016Robot RepairTech demo included within The Lab30
2018Artifact
2020Dota UnderlordsReleased in early access in 2019
Half-Life: AlyxMade for virtual reality headsets
2022Aperture Desk JobTech demo created for the Steam Deck31
2023Counter-Strike 2Port of Counter-Strike: Global Offensive (2012)32
TBADeadlockBeta testing underway as of 2024
S&boxFacepunch Studios
  • Stylized as s&box; development shifted from Unreal Engine in 202033
  • Expected to be a game engine and platform for developers to make Source 2 games34

References

  1. Marks, Tom (March 23, 2020). "Valve Explains Why Half-Life 2: Episode 3 Was Never Made". IGN. Archived from the original on March 23, 2020. Retrieved March 23, 2020. https://www.ign.com/articles/valve-explains-why-half-life-2-episode-3-was-never-made

  2. Keighley, Geoff (2020). Half-Life: Alyx - Final Hours.

  3. Keighley, Geoff (2020). Half-Life: Alyx - Final Hours.

  4. Phillips, Tom (January 28, 2014). "Source 2 images show next-gen Left 4 Dead 2 prototype - report". Eurogamer. Archived from the original on January 31, 2014. Retrieved December 2, 2020. https://www.eurogamer.net/articles/2014-01-28-source-2-images-show-next-gen-left-4-dead-2-prototype-report

  5. Migdalskiy, Sergiy (April 14, 2014). "Physics for Game Programmers Debugging". Game Developers Conference. Archived from the original on April 22, 2017. Retrieved April 21, 2017. http://www.gdcvault.com/play/1020065/Physics-for-Game-Programmers-Debugging

  6. Kollar, Philip (March 3, 2015). "Valve announces Source 2 engine, free for developers". Polygon. Archived from the original on March 5, 2015. Retrieved March 3, 2015. http://www.polygon.com/2015/3/3/8145273/valve-source-2-announcement-free-developers

  7. Marks, Tom (March 23, 2020). "Valve Explains Why Half-Life 2: Episode 3 Was Never Made". IGN. Archived from the original on March 23, 2020. Retrieved March 23, 2020. https://www.ign.com/articles/valve-explains-why-half-life-2-episode-3-was-never-made

  8. Walker, John (November 11, 2012). "Gabe Newell Might Have Announced Source 2, Possibly". Rock Paper Shotgun. Archived from the original on November 11, 2020. Retrieved April 23, 2017. https://www.rockpapershotgun.com/2012/11/11/gabe-newell-might-have-announced-source-2-possibly/

  9. Mahardy, Mike (March 3, 2015). "GDC 2015: Valve Announces Source 2 Engine". IGN. Archived from the original on March 4, 2015. Retrieved April 21, 2017. http://www.ign.com/articles/2015/03/04/gdc-2015-valve-announces-source-2-engine

  10. McKeand, Kirk (March 2, 2017). "Gabe Newell on Source 2: 'For us, it's useful. For other devs, it's not as useful as Unity'". PCGamesN. Archived from the original on July 23, 2020. Retrieved April 5, 2020. https://www.pcgamesn.com/source-2-release-date

  11. Migdalskiy, Sergiy (April 14, 2014). "Physics for Game Programmers Debugging". Game Developers Conference. Archived from the original on April 22, 2017. Retrieved April 21, 2017. http://www.gdcvault.com/play/1020065/Physics-for-Game-Programmers-Debugging

  12. Mahardy, Mike (March 3, 2015). "GDC 2015: Valve Announces Source 2 Engine". IGN. Archived from the original on March 4, 2015. Retrieved March 3, 2015. http://www.ign.com/articles/2015/03/04/gdc-2015-valve-announces-source-2-engine

  13. Migdalskiy, Sergiy (March 2015). "Physics for Game Developers: Physics Optimization Strategies" (PDF). Game Developers Conference. Archived (PDF) from the original on March 4, 2016. Retrieved October 2, 2015. http://media.steampowered.com/apps/valve/2015/Migdalskiy_Sergiy_Physics_Optimization_Strategies.pdf

  14. Kollar, Philip (March 3, 2015). "Valve announces Source 2 engine, free for developers". Polygon. Archived from the original on March 5, 2015. Retrieved March 3, 2015. http://www.polygon.com/2015/3/3/8145273/valve-source-2-announcement-free-developers

  15. Zacny, Rob (February 16, 2016). "Khronos and Valve reveal details of Vulkan API, show Dota 2 running in Source 2 on Intel integrated graphics". PCGamesN. Archived from the original on March 7, 2015. Retrieved November 12, 2017. https://www.pcgamesn.com/khronos-and-valve-reveal-details-of-vulkan-api-show-dota-2-running-in-source-2-on-intel-integrated-graphics

  16. Savage, Phil (March 5, 2015). "Source 2 will be free; won't ask for royalties". PC Gamer. Archived from the original on April 25, 2017. Retrieved April 24, 2017. http://www.pcgamer.com/source-2-will-be-free-wont-ask-for-royalties/

  17. Anthony, Sebastian (August 8, 2014). "Valve quietly releases Source 2 engine, Source 2 version of Dota 2, and new Hammer map editor". ExtremeTech. Archived from the original on August 9, 2014. Retrieved August 8, 2014. https://www.extremetech.com/extreme/187723-valve-quietly-releases-source-2-engine-source-2-version-of-dota-2-and-new-hammer-map-editor

  18. Plaugic, Lizzie (June 13, 2015). "Dota 2 is getting overhauled with a new game engine". The Verge. Archived from the original on April 22, 2017. Retrieved April 21, 2017. https://www.theverge.com/2015/6/13/8776369/dota-2-reborn-new-engine-source-2

  19. Martin, Michael (June 13, 2015). "Valve Announces Dota 2 Reborn". IGN. Archived from the original on June 29, 2016. Retrieved July 10, 2016. http://www.ign.com/articles/2015/06/13/valve-announces-dota-2-reborn-open-beta-coming-next-week

  20. Macy, Seth (September 9, 2015). "Dota 2 Now Valve's First Ever Source 2 Game". IGN. Archived from the original on September 10, 2015. Retrieved September 9, 2015. http://www.ign.com/articles/2015/09/09/dota-2-now-valves-first-ever-source-2-game

  21. Nunneley, Stephany (June 13, 2015). "Dota 2 being revamped with Source 2 engine and upgraded DotaTV experience". VG247. Archived from the original on April 22, 2017. Retrieved April 21, 2017. https://www.vg247.com/2015/06/13/dota-2-source-2-engine-dotatv/

  22. Boudreau, Ian (June 13, 2015). "Dota 2 Will Update To Source 2 Engine Soon, Valve Says". GameRanx. Archived from the original on October 1, 2015. Retrieved April 21, 2017. https://web.archive.org/web/20151001112250/http://gameranx.com/updates/id/30218/article/dota-2-will-update-to-source-2-engine-soon-valve-says/

  23. Livingston, Christopher (June 12, 2015). "Valve announces Dota 2 Reborn, new engine coming". PC Gamer. Archived from the original on June 15, 2015. Retrieved June 13, 2015. http://www.pcgamer.com/valve-announces-dota-2-reborn-new-engine-coming/

  24. Macy, Seth (September 9, 2015). "Dota 2 Now Valve's First Ever Source 2 Game". IGN. Archived from the original on September 10, 2015. Retrieved September 9, 2015. http://www.ign.com/articles/2015/09/09/dota-2-now-valves-first-ever-source-2-game

  25. Bailey, Dustin (March 8, 2018). "Artifact will use Source 2, bringing the engine to iOS and Android". PCGamesN. Archived from the original on March 9, 2018. Retrieved March 8, 2018. https://www.pcgamesn.com/artifact/artifact-source-2-ios-android

  26. McWhertor, Michael (June 13, 2019). "Valve's Auto Chess competitor is Dota Underlords". Polygon. Archived from the original on June 13, 2019. Retrieved June 13, 2019. https://www.polygon.com/2019/6/13/18678182/dota-underlords-valve-auto-chess-open-beta-platforms

  27. Heaney, David (March 25, 2020). "Half-Life: Alyx Highlights Valve's Powerhouse Physics Engine". UploadVR. Archived from the original on July 23, 2020. Retrieved April 5, 2020. https://uploadvr.com/half-life-alyx-rubikon-physics/

  28. Hollister, Sean (November 21, 2019). "Half-Life: Alyx is officially coming March 2020, and here's your first look". The Verge. Archived from the original on November 21, 2019. Retrieved November 21, 2019. https://www.theverge.com/2019/11/21/20975423/half-life-alyx-vr-price-release-date-screenshots-trailer-valve-steam

  29. Fenlon, Wes (May 15, 2020). "Half-Life: Alyx now has Steam Workshop support and official mod tools". PC Gamer. Archived from the original on May 17, 2020. Retrieved May 16, 2020. https://www.pcgamer.com/half-life-alyx-now-has-steam-workshop-support-and-official-mod-tools/

  30. James, Paul (June 2, 2016). "Valve Releases 'The Lab' Unity Renderer for Free". RoadToVR. Archived from the original on June 2, 2016. Retrieved March 29, 2018. https://www.roadtovr.com/valve-releases-the-lab-unity-renderer-for-free/

  31. Werner, Adrian (March 2, 2022). "While It's Not Portal 3, Valve's New Game Collects Accolades". Gamepressure. Archived from the original on March 3, 2022. Retrieved March 3, 2022. https://www.gamepressure.com/newsroom/aperture-desk-job-delighted-gamers/ze40ee

  32. Roth, Emma; Clark, Mitchell; Hollister, Sean (March 22, 2023). "Valve announces Counter-Strike 2, a free replacement for CS:GO". The Verge. Retrieved March 22, 2023. https://www.theverge.com/2023/3/22/23651939/counterstrike-cs2-valve-smoke-grenades-limited-test

  33. Newman, Garry (October 27, 2020). "New Engine". Facepunch. Archived from the original on January 19, 2021. Retrieved January 25, 2022. https://sbox.facepunch.com/news/new-engine

  34. ""Explaining s&box"". sbox.game. Retrieved December 3, 2024. https://sbox.game/news/july-update-97c0fa3c/explaining-sbox