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UbiArt Framework
Video game engine

The UbiArt Framework is a 2.5D video game engine developed by Ubisoft Montpellier. Its function is to organize 2D animated vector graphics into a playable video game without extensive coding.

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History

In 2010, Ubisoft announced Rayman Origins, first an episodic video game designed by Michel Ancel and developed by a small team of five people, but it was announced that it transformed into a full game. The title uses the UbiArt Framework developed by Ubisoft Montpellier and Ancel. UbiArt is a developer platform that allows artists and animators to easily create content and use it in an interactive environment.3 The engine is optimized for HD resolutions and is capable of running games at 60 frames per second in resolutions exceeding 1080p.

Ancel has expressed his desire for the framework to be available for anybody to develop games with.4 However, no public release or licensing option has been made available.

On April 9, 2019, in an interview with IGN,5 Ubisoft CEO Yves Guillemot explained why the engine was not being used as initially planned, stating that the "tools were difficult to use". The plan was to distribute the engine to other studios with Guillemot saying "at one point we wanted to give them to everybody [in Ubisoft].” However, they decided not to as they wanted to “spend a lot of time with a lot of people to actually help people to use it.” But the engine is not abandoned as Guillemot explained “It’s still there, and you will see other things using it, but it’s not as predominant as it used to be.”6

Games developed with UbiArt Framework

YearTitlePlatform(s)
PS3PSVitaPS4PS5Wii3DSWii UNSWinX360XONEXSX/SIOSAndroidOS XStadia
2011Rayman OriginsYesYesNoNoYesYesNoNoYesYesNoNoNoNoYesNo
2012Rayman Jungle RunNoNoNoNoNoNoNoNoYesNoNoNoYesYesNoNo
2013Rayman Legends Challenge AppNoNoNoNoNoNoYesNoNoNoNoNoNoNoNoNo
Rayman LegendsYesYesYesNoNoNoYesYesYesYesYesNoNoNoNoYes
Rayman Fiesta RunNoNoNoNoNoNoNoNoYesNoNoNoYesYesNoNo
Just Dance 2014YesNoYesNoYesNoYesNoNoYesYesNoNoNoNoNo
2014Child of LightYesYesYesNoNoNoYesYesYesYesYesNoNoNoNoYes
Valiant Hearts: The Great WarYesNoYesNoNoNoNoYesYesYesYesNoYesYesNoNo
Just Dance Wii UNoNoNoNoNoNoYesNoNoNoNoNoNoNoNoNo
Just Dance 2015YesNoYesNoYesNoYesNoNoYesYesNoNoNoNoNo
2015Gravity Falls: Legend of the Gnome GemuletsNoNoNoNoNoYesNoNoNoNoNoNoNoNoNoNo
Rayman AdventuresNoNoNoNoNoNoNoNoNoNoNoNoYesYesNoNo
Just Dance 2016YesNoYesNoYesNoYesNoNoYesYesNoNoNoNoNo
Yo-kai Watch Dance: Just Dance Special VersionNoNoNoNoNoNoYesNoNoNoNoNoNoNoNoNo
2016Just Dance 2017YesNoYesNoYesNoYesYesYesYesYesNoNoNoNoNo
2017Just Dance 2018YesNoYesNoYesNoYesYesNoYesYesNoNoNoNoNo
2018Just Dance 2019NoNoYesNoYesNoYesYesNoYesYesNoNoNoNoNo
2019Rayman MiniNoNoNoNoNoNoNoNoNoNoNoNoYesNoYesNo
Just Dance 2020NoNoYesNoYesNoNoYesNoNoYesNoNoNoNoYes
2020Just Dance 2021NoNoYesYesNoNoNoYesNoNoYesYesNoNoNoYes
舞力全开 (Just Dance China)NoNoNoNoNoNoNoYesNoNoNoNoNoNoNoNo
2021Just Dance 2022NoNoYesYesNoNoNoYesNoNoYesYesNoNoNoYes

References

  1. "How to create an animation in UBIart Framework". www.ubi.com. June 7, 2010. Retrieved July 22, 2014. http://ubi-art.fr.ubi.com/2010/07/07/alors%E2%80%A6-comment-creer-une-animation-dans-ubiart-framework/

  2. William Audureau (September 23, 2013). "UbiArt Framework: small tool up and up ..." www.gamekult.com (in French). Retrieved July 22, 2014. http://www.gamekult.com/actu/ubiart-framework-le-petit-outil-qui-monte-qui-monte-A111744.html

  3. How do you create an animation in UBIart Framework?, UBIart http://ubi-art.uk.ubi.com/2010/07/07/how-do-you-create-an-animation-in-ubiart-framework/

  4. "Ancel wants UbiArt tech to be free for all". MCV. 11 July 2011. http://www.develop-online.net/news/ancel-wants-ubiart-tech-to-be-free-for-all/0109747

  5. IGN (2019-04-09), Ubisoft CEO Yves Guillemot Discusses Company's Past, Present, & Next-Gen Future - IGN Unfiltered #41, retrieved 2019-06-03 https://www.youtube.com/watch?v=a9ewXj4RO5A&t=2650

  6. "Ubisoft Boss explains why we haven't seen any UbiArt games lately". Critical Hit. 2019-04-11. Retrieved 2019-06-03. https://www.criticalhit.net/gaming/ubisoft-boss-explains-why-we-havent-seen-any-ubiart-games-lately/