Color BASIC is the implementation of Microsoft BASIC that is included in the ROM of the Tandy/Radio Shack TRS-80 Color Computers manufactured between 1980 and 1991. BASIC (Beginner's All-purpose Symbolic Instruction Code) is a high level language with simple syntax that makes it easy to write simple programs. Color BASIC is interpreted, that is, decoded as it is run.
Background
The nucleus of Color BASIC was Microsoft BASIC-69 which Tandy licensed from Microsoft. Color BASIC 1.0 was released with the original 4k TRS-80 Color Computer in 1980. It resides on 8k bytes of ROM, and is responsible for all 'housekeeping' duties on the system. This includes hardware initialization, memory management, interrupt processing, etc. Like most implementations of BASIC, each line of code starts with a line number and consists of one or more statements with variables and operators. 16k of memory is required for the next level of BASIC, Extended Color BASIC ("ECB"). Extended BASIC is required for the floppy disk controller, which then gives you Disk Extended Color BASIC ("DECB"). Emulators of the Color Computers running this interpreter and the others are available for modern computers, some of which require a "snapshot" file of the physical machine.1
Variables
Color BASIC understands one type of numeric variable and string variables. Variable names in Color BASIC have the first two characters significant. The first character of the variable name must be a letter. The second can be either a letter or number. String variables are indicated by adding a dollar sign ($) after the variable name.
Examples
A=5 A$="THIS IS A STRING" K7=10 BB$="HELLO!" ZZ=1.54Numeric variables have only one type, a binary floating point implementation. Each numeric variable uses 5 bytes of memory and can be in the range from -1E+38 up to 1E+37.
Unlike most implementations of Microsoft BASIC, Color BASIC requires the user to reserve space for string variables via the CLEAR statement.
Multidimensional arrays are also supported with both numeric and string variables. In the case of an array, the element address is enclosed with a parenthesis:
A(1)=1 A$(1)="BOOKS"Multiple dimensions are separated by commas
A(1,3)=4 A$(2,2)="XYZ123"Operators and Symbols
Color BASIC provides several operators for both mathematic and, to a lesser extent, string operations.
+ can be used to concatenate strings or for mathematical addition - is used for subtraction * is used for multiplication / is used for divisionParenthesis ( ) are used to override mathematical order of operation
AND is used for logical 'and' operations OR is used for logical 'or' operations NOT is used for logical 'not' operationsFor testing, the following operators are used:
= is equal to > is greater than < is less than >= is greater than or equal to (also => is acceptable) <= is less than or equal to (also =< is acceptable) <> is not equal to (also >< is acceptable)Other symbols used in BASIC:
" " indicates string data is a constant (static) : separates multiple commands on a single program line A semicolon, when encountered in a PRINT function, will cause the output to remain on the same line A comma, when encountered in a PRINT function, will tab to the next columnKey
num indicates a numeric expression is required. This can be a fixed number, a variable, or other operation or function that returns a numeric quantity.
str indicates a string expression is required. This can be a static string value (in quotes), a string variable, or other function or expression that returns a string of characters.
device number indicates a device. By default, device 0 (screen and keyboard) is assumed. In Color BASIC, device #-1 (cassette) and #-2 (printer) are available to the programmer.
Edit mode
If you make a mistake typing in a line, you can either retype it from scratch (or DEL it).. or you can EDIT it. When in EDIT mode, you get a reprint of the line, and a second copy that you SPACEbar across chars. You cannot use arrow keys. backspace takes you left, but does not actually erase it in the buffer. 'i' puts you in insert mode. pressing return gets you out of it. 'c' changes one char, 'd' deletes one char. 'x' takes you to end of line, allowing you to e'x'tend it. 'l' redraws the line. 's' searches for the next instance of a character. For the 's', 'c' and 'd' commands you can also enter a number (#) before pressing any of them which will: 's' - search for the # instance of the character, 'c' - allow you to change # of characters, 'd' - delete # amount characters.
Functions
ABS(num) returns the absolute value of num ASC(str) returns the ASCII code of the first character in str CHR$(num) returns a single string character with the ASCII code num EOF(device number) returns 0 if the file has data, or -1 if at the end of the file INKEY$ returns a character if a key on the keyboard has been pressed, or null if nothing is pressed INT(num) returns the integer portion of num INSTR(startpos,search str,target str) searches for the first string, in the target str. startpos is optional. JOYSTK(num) returns the position of the joystick axis (0-3) with a value from 0 to 63 LEFT$(str,num) returns the first ("left") num characters of string str LEN(str) returns the length (in characters) of string str MEM returns the available free memory in bytes MID$(str,start num,length num) returns a sub-string of string str beginning at position start num and length num characters long. Can also reassign by adding ="newvalue" PEEK(num) returns the value of the memory location num (0-65535) POINT(x num,y num) returns the color of the semigraphics dot at position x numm (0-63) and y num (0-31) RIGHT$(str,position num) returns the end ("right") portion of string str beginning at character position num RND(number) returns a random number (integer) between 1 and num SGN(num) returns the sign of a number num, 1 if positive, -1 if negative, 0 if 0 SIN(num) returns the sine of num in radians STR$(num) returns a string of the number num USR(num) calls a machine language subroutine whose address is stored in memory locations 275 and 276. num is passed to the routine, and a return value is assigned when the routine is doneCommands
AUDIO [ON|OFF] Connects or disconnects cassette audio from the TV sound CLEAR variable space[,highest memory location] reserves memory for string variables, and optionally, a machine language program CLOAD ["name"] loads BASIC program from cassette. If no name is specified, the next program is loaded CLOADM ["name"] loads machine language program from cassette. If no name is specified, the next program is loaded CLOSE [device number] closes a device (in Color BASIC this can only be #-1, the cassette) CLS(num) clears the screen. An optional color num (0-8) can be specified CONT continues a program after pressing BREAK or a STOP statement CSAVE ["name"] saves a BASIC program to cassette with optional name DATA var,var,var... stores data in a BASIC program for retrieval with the READ command DIM variable(dimension[,dimension 2,...] dimensions an array and reserves memory space for it END indicates the end of a BASIC program EXEC [memory address] executes the machine language program at memory address. If none specified, the execute address of the program loaded off tape is used INPUT [device number] [{prompt text};] variable [,variable 2, variable n] Waits for input from device number. If not specified, device 0 (keyboard) is assumed. An optional prompt can be printed on the screen for the input statement LIST [starting line] - [ending line] lists line(s) of your program. Either start or end can be omitted, or if both are omitted, the entire program will be listed LLIST [starting line] - [ending line] works like LIST, but outputs to the printer MOTOR [ON|OFF] turns the cassette motor on or off NEW erases contents of memory (program and variable) ON {num} GOSUB line 1, line 2, ... line n evaluates expression num and calls the numth subroutine listed ON (num) GOTO line 1, line 2, ... line n evaluates expression num and jumps to the numth line listed OPEN "[I|O]",device number[,"filename"] opens a device for communication POKE memory address, data writes data (0-255) into memory address (0-65535) PRINT device number,expression prints data to device specified. If omitted, #0 (screen) is assumed PRINT @{screen position} expression works like PRINT, but prints at the location specified (0-511) READ variable[,variable,...] reads the next variable(s) from the BASIC program embedded with DATA statements RENUM NewStart num, OldStart num, Increment num renumbers each line (optional Oldstart ) (with optional NewStart) of the program : at multiples of (optional num).: If all options are omitted, the list will use 10 for increment. : With a program with 10 lines, with 10 separation. 10,20,30,40,50,60,70,80,90,100: renum 100, 40, 2. This will renumber, Starting at line number 40. It will change all line number following and including 40 by 2. lines now 10,20,30,100,102,104,106,108,110, 112 RESET(x,y) sets the semigraphics pixel at location x (0-63) and y (0-31) to black RESTORE resets the READ pointer back to the first DATA statement RETURN returns from a subroutine RUN num runs the BASIC program, optionally, at the line number specified SET(x,y,color) sets the semigraphics pixel at location x (0-63) y (0-31) to color (0-8) SKIPF ["filename"] skips over BASIC programs on tape until the program name specified is found SOUND tone,duration sounds a tone with frequency (1-255) and duration (1-255) STOP causes the program to stop executing TAB(column) tabs to the column specified (used with PRINT) VAL(str) returns the numeric value of a string that contains a number in string formControl flow
GOSUB {line number} calls the subroutine at the line number specified GOTO {line number} jumps to the program's line number specified IF {test} THEN {command(s)} [ELSE {command(s)}] performs conditional test. If the test is true THEN commands are executed, otherwise (ELSE) other commands are executed. If the no ELSE is specified, and the test is false, the next line of the program will be run FOR {num} = {number} TO {number} [STEP {number}] ... NEXT (num) creates a loop where the numeric variable (num) runs from start number to end number in increments of number (STEP). If step is omitted, 1 is assumedError Messages
/0 division by zero AO file specified is already open BS bad subscript. subscript is out of DIM range CN can't continue (see CONT command) DD attempt to redimension an array DN invalid device number DS direct statement error (program has no line numbers) FC illegal function call: function contains a value that is out of range FD bad file data: attempt to read a number into a string value, etc. FM bad file mode, attempt to INPUT data to a file open for OUTPUT, etc. ID illegal direct: the specified command can only be run in a program IE input past end of file. See EOF IO input/output error LS long string: strings can only have 255 characters NF NEXT without FOR NO file not open OD out of data: attempt to read beyond the last DATA in the program OM out of memory OS out of string space: see CLEAR OV overflow: the number is out of range RG RETURN without GOSUB SN syntax error ST string operation too complex TM type mismatch (A$=3, A="CAT") UL attempt to GOTO or GOSUB to a line that doesn't existDocumented ROM subroutines
There are a few subroutines available for machine language programs in the Color BASIC ROM that are available for general purpose programming.
POLCAT address [$A000]: polls keyboard for a character CHROUT address [$A002]: outputs a character to screen or device CSRDON address [$A004]: starts cassette and prepares for reading BLKIN address [$A006]: reads a block from cassette BLKOUT address [$A008]: writes a block to cassette JOYIN address [$A00A]: reads joystick values Notes- Getting Started With Color BASIC, 1980, Tandy Corporation. Publication #8749266
- Color Computer Disk System (Tandy), 1981, Tandy Corporation. Publication #8749470-BCo
- Getting Started With Extended Color BASIC, 1984, Tandy Corporation. Publication #811013700A
- Color Computer 3 Extended Basic (Tandy), 1986, Tandy Corporation. Publication #81101910A
References
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