Random joins Gillian and Metal Gear as they travel to a hospital Jean-Jack identified as suspicious during his investigation. They learn it has been abandoned for several years and harbors a secret basement where they find skeletons of Snatcher victims. Among them, they find Chief Cunningham, meaning the JUNKER chief is a Snatcher. Some Snatchers attack the group, but Random distracts them to allow Gillian and Metal Gear to escape. Back at JUNKER headquarters, Gillian speaks to Harry briefly before he dies, having been mortally wounded by the Chief, and kills the Chief after Mika is taken hostage. Immediately after this, Gillian receives a call from Jamie, telling him she has regained her memories and is being held in the "Kremlin".
Development began between Kojima and character designer Tomiharu Kinoshita, who both treated the project like making a film or anime rather than a game. They expanded to form a small team at Konami, about half the size needed for a typical Famicom game, which allowed them to work closely and quickly. The game is filled with science fiction culture references that skirt copyright laws. Kojima told Kinoshita to style the characters similar to Katsuhiro Otomo's characters in his manga Akira (1982–1990). The team never aimed for the game to have a mature atmosphere, but it naturally progressed in that direction. In addition to fourth wall breaking dialogue in the game, Kojima wanted to print a secret message and heat-activated scent on the floppy disks that could be noticed after warming them up in the disk drive, but Konami did not approve of this idea.
Players began asking for a home console version soon after release. Because the game was large and required several floppy disks, only CD-ROM systems were considered as opposed to systems that ran ROM cartridges. The PC Engine had the Super CD-ROM² System available so it was chosen to host Snatcher's console port. Fully titled Snatcher CD-ROMantic, this port was the first time that Konami worked with CD technology.
The team added a third act to this version, based on the extended story featured in the 1990 RPG adaptation SD Snatcher, a decision they were criticized internally for as others believed the game was already long enough. Using CD technology enabled them to add recorded speech and high quality background music. Artist Satoshi Yoshioka created the graphics for this version. Kojima wanted the visuals to appear as "cinematic" as possible, so Yoshioka pulled inspiration from Blade Runner, The Terminator (1984), and Alien (1979) to replicate their Hollywood-style special effects. He used a custom drawing application by Konami to create the character graphics, including the facial expressions during conversations. He found Gillian's expressions to be the most difficult to animate due to the complexities of his characterization.
The game has obtained a cult following. It has been an influence on other science fiction works, including Project Itoh's novel Genocidal Organ, and the 2015 adventure game 2064: Read Only Memories. Kojima has expressed interest in reviving Snatcher in some capacity, and has explained he does not have the time to work on the project himself but would welcome another director to lead it. According to him, such a project has never been feasible from a business perspective, and in 2011, said that a sequel would need to sell over half a million copies to make sense financially. Kojima left Konami in 2015, and the game remains a property of the company, which has not expressed interest in reviving it, either through a rerelease or sequel.
The game's lack of availability on modern platforms has surprised critics. Some believed it would play well on a Nintendo DS or 3DS, following the footsteps of successful graphic adventures on those platforms like Hotel Dusk and Phoenix Wright. The Sega CD version remains the sole release in Western territories. Demand has driven up the prices on these copies on the secondary market, making emulation a more reasonable option for most players. Japanese copies are far cheaper but the game's text-based nature makes it difficult for non-Japanese readers. The PC Engine version is included in the TurboGrafx-16 Mini, but only in the original Japanese. Fans have experimented with porting the game to other systems. A demo of an early part of the game was made for the Virtual Boy in 2015, complete with stereoscopic 3D effects and PCM music. Another fan experimented with porting it to the Dreamcast with a remixed soundtrack and retouched visuals.
Sunacchā (スナッチャー) in Japanese
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In Japanese versions, JUNKER is an abbreviation for "Judgement Uninfected Naked Kind & Execute Ranger"; in the English release, it stands for "Japanese Undercover Neuro-Kinetic Elimination Rangers".
The original versions of the game (PC-8801 and MSX2) end at this point. The following events are only depicted in later versions of the game.[1]
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