Ford was working on an unreleased title, when Magicsoft ran out of money. This led Ford to transition to more corporate employment. He worked for graphics companies in Silicon Valley, until he realized he missed working in the game industry. Ford told friends he was seeking a designer-artist to collaborate with, and his friends knew Paul Reiche III was seeking a programmer-engineer. Ford and Reiche had actually attended college together, and their friends arranged to re-introduce them at a game night hosted by game designer Greg Johnson. One of the friends who encouraged the get-together was fantasy artist Erol Otus
The company searched for new opportunities. One such idea came from Toys for Bob character designer I-Wei Huang, who had been creating toys and robots in his spare time. The company saw the potential to adopt these toys and character designs into a game, with technical engineer Robert Leyland applying his hobby in building electronics. Coincidentally, Activision merged with Vivendi Games in 2008, and asked Toys for Bob to create a new game around Vivendi's Spyro franchise. The team saw the potential for toy-game interaction and suggested to Activision that it would be ideal for Spyro's rich universe of characters. Activision CEO Bobby Kotick responded well to the idea, and gave the team an additional year of development to better refine the technology, the manufacturing process, and the gameplay. Ford credits Activision for funding the expensive and risky development, "we could have thought of this idea as independents and never got it made." This culminated in the 2011 release of Skylanders: Spyro's Adventure, which became a breakthrough success for the developer, their most notable game since Star Control.
In October 2017 Fred Ford and Paul Reiche III announced they would be working on a direct sequel to Star Control II called Ghosts of the Precursors.
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