Menu
Home Explore People Places Arts History Plants & Animals Science Life & Culture Technology
On this page
Fallout (video game)
1997 action role-playing video game

Fallout (1997) is a critically acclaimed role-playing video game developed by Interplay Productions, set in a post-apocalyptic world after a devastating nuclear war. Players control the Vault Dweller, navigating the wasteland to fix their shelter's water system while completing quests and engaging in turn-based combat. Created by Tim Cain and team, the game introduced the SPECIAL system and drew inspiration from 1950s Atomic Age media. It won "Role-Playing Game of the Year" awards from GameSpot and others, boosting interest in the genre and spawning the successful Fallout series, now owned by Bethesda Softworks.

Gameplay

Character creation

Fallout is a role-playing video game. The player begins by selecting one of three characters, or one with player-customized attributes.1 The protagonist, known as the Vault Dweller,2 has seven primary statistics that the player can set: strength, perception, endurance, charisma, intelligence, agility, and luck.[6] Each statistic may range from one to ten, provided their sum does not exceed 40.[7] Two other statistics set during character creation are skills and traits.3 All 18 skills are learned abilities, their effectiveness determined by a percentage value. Their initial effectivenesses are determined by the primary statistics, but three can be tagged and given a 20% boost.4 Traits are character qualities with both a positive and negative effect; the player can pick up to two from a list of sixteen.56 During gameplay, the player can gather experience points through various actions. For gathering experience points, the player will level up and may increase their skills by a set number of points.7 Every three (or four with the Skilled trait) levels, the player can grant themself a special ability, known as perks.8 There are 48 perks (plus two extra perks which can only be obtained by wearing certain types of armor) and each has prerequisites that must be met. For example, "Animal Friend", which prevents animals from attacking the player character, requires the player to be level nine, have an intelligence of five, and have an outdoorsman skill of 25%.9

Exploration and combat

In Fallout, the player explores the game world from a trimetric perspective and interacts with non-player characters (NPCs). Characters vary in their amount of dialogue; some say short messages, while others speak at length. Significant characters are illustrated with 3D models, known as "talking heads", during conversations.1011 The player can barter with other characters or buy goods using bottle caps as currency.12 The game has companions that the player can recruit for exploration and combat, although they cannot be directly controlled.13

There are three main quests where completion is required, two of them given after completion of the first one. The first main quest has a time limit of 150 in-game days; the game ends if the player fails to complete it within the allotted time.141516 Some characters give the player side quests; if the player solves them, they receive experience points and occasionally a reward in the form of money and/or goods.1718 The player can utilize the PIP-Boy 2000, a portable wearable computer that tracks these quests.[19] Many quests feature multiple solutions; they can often be completed through diplomacy, combat, or stealth, and some allow solutions that are unconventional or contrary to the original task.19 Based on how they completed quests, the player can earn or lose reputation points, which determine how others treat them.20 The player's actions dictate what future story or gameplay opportunities are available and the ending.212223

Combat is turn based and uses an action-point system, the number of action points that are available depending on certain perks and the player's allocation in the agility statistic. During each turn, multiple actions may be performed by the player until they run out of action points.24 Different actions such as attacking, moving, reloading, interacting with objects mid-combat, and accessing the inventory consume different amounts of points.[23] The player can rapidly switch between two equipped weapons,[24] and may acquire a diverse range of weapons,25 many of which can target specific areas of enemies.26 Melee (hand-to-hand) weapons typically have two attacks: swing or thrust. If the player has equipped no weapon, they can punch or kick.[26]

Plot

Setting

On October 23, 2077, a worldwide nuclear war between the United States and China following a global conflict caused by resource shortages devastated the world and destroyed modern civilization. The events of Fallout take place nearly a century later in 2161, and follow the Vault Dweller, a human born and raised within Vault 13, one of a number of high-tech underground fallout shelters built to protect survivors.272829 Those on the surface live off the salvage of the old world.30

Vault 13 is located beneath the mountains of Southern California.31 The Vault Dweller can explore major settlements including Junktown, which is mired in conflict between local sheriff Killian Darkwater (Richard Dean Anderson) and criminal Gizmo (Jim Cummings); the Hub, a bustling merchant city with job opportunities;32 and Necropolis, a city founded by Ghouls, humans mutated by radiation, who are revealed to be the former inhabitants of Vault 12.33 The Vault Dweller's journey also brings them into contact with various factions, including the Brotherhood of Steel, a quasi-religious military order devoted to finding and restoring pre-war technology,3435 the Children of the Cathedral, an optimistic religious cult;36 and the Super Mutants, an army of virtually immortal humanoids immune to radiation.37

Characters

The player controls the Vault Dweller, who is sent into the Wasteland to save their vault. The Vault Dweller can be customized or based on one of three pre-generated characters: Albert Cole, a negotiator and charismatic leader with a legal background; Natalia Dubrovhsky, a talented acrobat and the intelligent and resourceful granddaughter of a Russian diplomat in the pre-War Soviet consulate in Los Angeles; and Max Stone, the largest person in the Vault who is known for his strength, stamina, and lack of intelligence.38 The three characters present a diplomatic, deceptive, or combative approach to the game, respectively.39 Although the character can be male or female, the Vault Dweller is canonically male.4041

The four companions the player can recruit are: Ian, a mercenary guard from Shady Sands;42 Tycho, a desert ranger;43 Dogmeat, a tireless loyal dog;44 and Katja, a member of an organization called the Followers of the Apocalypse.45 Other major characters include Vault Boy, the mascot of Vault-Tec,46 the creators of the Vaults;47 Killian Darkwater, the mayor, sheriff, and shopkeeper of Junktown;4849 and the Master (Cummings and Kath Soucie), leader of the Super Mutants and the main antagonist.5051

Story

In Vault 13, the Water Chip, a computer component responsible for the Vault's water recycling and pumping machinery, stops working. With only 150 days before water reserves will run dry, the Vault Overseer (Ken Mars) tasks the Vault Dweller with finding a replacement. Armed with the PIPBoy 2000 and meager equipment, the Vault Dweller leaves Vault 13 for the nearest source of possible help, Vault 15, but finds it abandoned and in ruins.52 The Vault Dweller then explores the wasteland and locates a replacement chip in the destroyed Vault 12, underneath Necropolis.

The Vault Dweller returns to Vault 13 with the chip and the water system is repaired. However, the Overseer becomes concerned about the mutants reported by the Vault Dweller. Believing the mutations are too widespread and extreme to be a natural occurrence, the Overseer assigns the Vault Dweller a new task: finding and stopping the source of the mutations.53 Information discovered throughout the wasteland reveals that humans are being captured and turned into Super Mutants by exposure to the Forced Evolutionary Virus (F.E.V.). The Super Mutants are led by the Master, who intends to transform every human into a Super Mutant and establish "unity" on Earth. The Children of the Cathedral are a front created by the Master, who is using them to trick humans into peaceful submission.

To stop the mutations, the Vault Dweller must destroy the vats containing the F.E.V. and kill the Master; the order of the tasks is chosen by the player.54 The Vault Dweller travels to the Mariposa Military Base to destroy it and the vats within, preventing the creation of more Super Mutants. To kill the Master, the Vault Dweller travels to the Children's Cathedral and locates a prototype Vault beneath it, from which the Master commands his army. The Vault Dweller infiltrates the Vault and can choose to convince the Master that his plan will fail because the Super Mutants are infertile, kill him immediately, or set off an explosion that destroys the Cathedral.55 The Vault Dweller returns to Vault 13 but is denied entry by the Overseer, who fears that they have been changed by their experiences and the tales of their exploits and accomplishments will encourage the inhabitants to abandon the Vault. As such, the Overseer exiles the Vault Dweller into the wasteland.5657 Fallout concludes with the legacy of the Vault Dweller's decisions on the societies and people they had encountered.58

Additionally, there is an alternate ending if the player chooses to join the master. This ending has the player character dunked into the F.E.V. and made into a super mutant, who then returns to Vault 13 with the master’s army and massacres its inhabitants as witnessed on security footage.

Development

Development on Fallout began in early 1994.5960 Initially, Interplay gave the game little attention,61 and for the first six months, the programmer Tim Cain was the sole developer. Cain eventually enlisted the aid of Interplay employees during their spare time.62 The development team—led by Cain, the designer Christopher Taylor, and the art director Leonard Boyarsky63—reached 15 people in 1995. In 1996, the producer Feargus Urquhart recruited some Interplay workers, expanding the team to 30.646566 Cain considered the team "amazing" for their dedication,67 while Urquhart described working under Interplay as "barely controlled chaos".68

The tentative title, Vault-13: A GURPS Post-Nuclear Role-Playing Game, was rejected as unfitting. Armageddon was considered as an alternative, but was already in use for another Interplay project (which was later canceled).69 Interplay's president Brian Fargo suggested the title Fallout.70 Interplay intended to use "I Don't Want to Set the World on Fire" by the Ink Spots as the theme song, but was hindered by a copyright problem, so used another Ink Spots song, "Maybe".717273 The development concluded on October 1, 1997,74 after three and a half years and a total cost of approximately $3 million (~$5.29 million in 2023).7576

Engine and design

Fallout started as a game engine that Cain was developing during his spare time, based on the tabletop role-playing game Generic Universal RolePlaying System (GURPS). It entered more coordinated development after Cain convinced Fargo of its potential,7778 and Interplay announced it had acquired the GURPS license in 1994.79 The first Fallout prototype was finished that year.80

The team considered making the game first-person and 3D, but discarded the idea because the models would not have held the desired amount of detail.8182 They instead selected an oblique projection, producing a trimetric perspective.83 Designed to be open-world and non-linear,84 Fallout was balanced so that, even though side quests are optional, characters who do not improve their skills and experience through them would be too ill-equipped to finish.85 However, Taylor also added the 150-day time limit to the game to keep the player focused on the main quests.86

The game was nearly canceled in late 1994 after Interplay acquired the licenses to the Dungeons & Dragons franchises Forgotten Realms and Planescape, but Cain convinced Interplay to let him finish.87 After the success of the role-playing video game Diablo, released in January 1997,88 Cain resisted pressure to convert Fallout into a real-time multiplayer game.89 In March 1997, Interplay dropped the license for GURPS due to creative differences with GURPS's creator Steve Jackson Games. According to Interplay, Steve Jackson objected to the amount of violence and gore.909192 Interplay was forced to change the GURPS system to the internally-developed SPECIAL system;93 Taylor and Cain were each given a week to design and code it, respectively.9495

Concept and influences

Prior to the license's termination, the engine for Fallout was based on GURPS. Fantasy and time-traveling settings were considered before the development team decided on a post-apocalyptic setting.969798 Taylor outlined the design goals in a vision statement,99 which Cain called an inspiration for the development team and "a major reason why the game came together at all."100

Fallout was a spiritual successor to Interplay's role-playing video game Wasteland (1988), published by Electronic Arts.101 Almost everyone who worked on Fallout had played it.102 The team was unable to make Fallout a direct sequel to Wasteland because Electronic Arts refused to license it.103 The team drew inspiration for Fallout's retro-futuristic art style from 1950s literature and media related to the Atomic Age. Examples included the films Forbidden Planet (1956), A Boy and His Dog (1975), and Mad Max (1979). Influence was also drawn from the optimistic Cold War posters, which Boyarsky reportedly loved.104105106

The vaults were influenced by the underground base in A Boy and His Dog.107 Cain said that the team "all loved X-COM" and that Fallout featured combat similar to X-COM's prior to the GURPS license.108 Cain admired Star Control II (1992) and said it influenced Fallout's open-ended design.109 Fallout features many popular culture references. The team was only allowed to include references if understanding the source material was not required for the reference to make sense. For example, the Slayer perk's name references the television series Buffy the Vampire Slayer while generically matching its effect (turning all attacks to critical hits).110

Characters and writing

The sprites in Fallout were highly detailed and required a significant amount of memory on contemporary computers.111 21 NPCs were voiced by various actors, including Anderson, Cummings, Soucie, Tony Shalhoub, Keith David, Brad Garrett, CCH Pounder, Tony Jay, Pamela Adlon, Richard Moll, David Warner, Clancy Brown, Kenneth Mars, and Ron Perlman, who also voiced the narrator.112 Some NPCs feature 3D models during conversation called "talking heads", most of which were created by Scott Redenhizer. Each took eight weeks to create, and voice recording took a few months.113 The talking heads began as sculpted heads of clay, which the team studied to determine which parts should be most animated. The heads were digitized using a Faro Space Arm and VertiSketch, with LightWave 3D used for geometric corrections and the texture maps created in Adobe Photoshop.114 Much of the spoken dialogue was written by designer Mark O'Green, whose method of writing Taylor considered efficient and impressive.115 The companions, conceived late in development, were not easy to implement. As a result, they were riddled with glitches, including a tendency to shoot the Vault Dweller when they are obscuring an enemy. Dogmeat was the first companion added.116 Tycho was a reference to the desert rangers from Wasteland.117

Cain wrote the prologue, which included the series catchphrase "War. War never changes".118 Vault Boy and his cheerful nature parodied how 1950s media downplayed the perils of nuclear war.119 Cain, who dislikes it when the player character knows more than the player, devised Fallout's narrative so that the Vault Dweller would know just as much as the player.120 The development team conceived of a faction of mutants who grew their ranks by dipping people into virus vats. During the discussion, someone wondered what would happen if more than one person was dropped into the vat. The team conceptualized the leader of the faction as a synthesis of a man, a woman, and a computer terminal mutated together. Cain enjoyed modelling, animating, and writing the Master's dialog, particularly because the Master switched between three voices: male, female, and electronic.121 The development team became confident in their vision after the audio director reacted to the voice-switching concept, and every department believed the Master would be a great antagonist.122

The quests in Fallout were given moral ambiguity, with no clear right or wrong solutions. This was done so the player could take whatever choice suited them best.123 An example is the final encounter with the Master, whose motives for establishing unity among the wasteland population and making it immune to radiation by turning them into mutants could be perceived as persuasive by the player.124125126 Assistant designer Scott Bennie described the backstory of the Master, who views himself as a well-intentioned hero, as an example of their intention of "hit[ting] the player with an emotional sledgehammer as often as possible" with their story design.127128

Release

Boyarsky and lead artist Jason D. Anderson129 created advertisements for Fallout.130 Fallout did not have a trailer,131 but a demo was released on April 26, 1997.132 Taylor felt the demo did not demonstrate Fallout well.133 The packaging was designed to resemble a lunch box, and the manual was designed to resemble a survival guide to reflect the game's style.134 Fallout was released on October 10, 1997,135 in North America for MS-DOS and Windows.136 The game was later released for Mac OS by the Interplay division MacPlay.137138 Version 1.1 was released on November 13, 1997, patching many bugs in the original release and removing the 500-day time limit. The patch was released for the Mac OS on December 11, 1997.139140141

Fallout was initially not released in Europe due to the player's ability to kill children in-game. Version 1.2 removed the children from Fallout and was released at an unspecified date in Europe.142143 MacPlay, which had become independent from Interplay, ported Fallout to Mac OS X in 2002 as part of its "Value Series".144145 Fallout and its sequels, Fallout 2 and Fallout Tactics: Brotherhood of Steel, were bundled as Fallout Trilogy in April 2009.146 To mark its 20th anniversary, the game was made temporarily free on video game digital distribution service Steam on September 30, 2017.147 It was also included in Fallout Anthology in September and October 2015148 and Fallout Legacy Collection in October 2019.149

Reception

ReceptionAggregate score
AggregatorScore
Metacritic89/100150
Review scores
PublicationScore
AllGame151
Computer Games Magazine152
Computer Gaming World153
GameSpot8.7/10154
Next Generation155
PC Gamer (UK)86%156
PC Gamer (US)90%157
PC PowerPlay89%158

Fallout received critical acclaim,159160 with critics considering it one of the best role-playing video games at the time.161 PC PowerPlay predicted that Fallout would revive the genre and thought that both casual gamers and fans of role-playing games would enjoy the game.162 GameSpot declared that because of the release of Fallout, gamers would not have to wait for a good role-playing game anymore.163 The Electric Playground said that they "can't think of another game that comes even close to Fallout's excellent character generation and skill system, great story, and classy delivery."164

Critics praised the character system.165166 GamePro considered it the best aspect,167 and Todd Vaughn of PC Gamer found the system "easy and fun to use."168 The Washington Post praised the "realistic tradeoffs" during customization.169 Computer Games Strategy Plus said the system allowed for a variety of effective character builds,170 and The Electric Playground and PC PowerPlay praised the game for allowing each skill to be useful.171172 GameSpot felt that "the variety of characters that can be created and the truly different experiences that each type of character can have should satisfy even hard-core RPG players."173

The post-apocalyptic setting and story were praised.174 The setting was lauded as refreshing for a role-playing game;175176177 Just Adventure said that Fallout abandoned the traditional fantasy-based settings of many role-playing games.178 Butcher said the game's appearance, sound, and ambient music delivered a believable environment,179 and Computer Games Strategy Plus found the mix of satire and grit well-executed.180 GameSpot and The Independent said the storyline was compelling.181182 Critics commended the cinematic introduction;183184185 The Electric Playground called it "the most haunting opening movie" he had seen.186 Butcher praised the ability to complete quests in multiple ways,187 and Next Generation found the subquests to be a natural outgrowth of the main quest.188 Computer Gaming World, however, said the dialogue was unable to account for the player's unpredictability, resulting in out-of-order dialogue.189 Just Adventure considered the ending among the best in video games.190

The combat received a slightly positive reception.191192 Several reviews praised its tactical nature,193194195 and GameSpot found the targeting system satisfying.196 Computer Games Strategy Plus said that fans of turn-based RPGs would greatly enjoy the combat because of the wide variety of weapons.197 Finding the combat unrealistic, Computer Gaming World said that the turn-based system "might bore or disappoint Diablo fans, but will be welcome to most hard-core RPGers."198 The companions were criticized because the player could not control them directly.199200201 Vaughn said the combat was great when playing without companions and frustrating when playing with them.202

Sales

Fallout was commercially successful, although it was not as popular as other role-playing video games such as Baldur's Gate and Diablo.203204 It did not meet sales expectations, but developed a fan following205206 and sold enough copies for a sequel to be produced.207 In the United States, it debuted at No. 12 on PC Data's computer game sales rankings for October 1997.208209 CNET Gamecenter noted that the game was part of a trend of role-playing successes that month, alongside Ultima Online and Lands of Lore 2: Guardians of Destiny, and said, "If October's list is any indication, [role-playing games] are back."210 Fallout sold 53,777 copies in the US by the end of 1997.211

Worldwide, over 100,000 copies were shipped by December 1997,212 and Erik Bethke reported sales of over 120,000 copies after a year.213 By March 2000, 144,000 copies had been sold in the US alone. GameSpot called these "very good sales, especially since the overall [worldwide] figures are likely double those amounts".214 Fallout was unpopular in the United Kingdom, where sales for it and its sequel totaled just over 50,000 combined lifetime sales by 2008.215 In 2017, Fargo said in an interview that Fallout sold a total of 600,000 copies.216 After the release of the 2024 television adaptation, Fallout experienced renewed commercial success. According to data trackers Steam Charts and SteamDB respectively, Fallout's player base experienced a 160% increase, peaking at 2,300 players.217218

Awards and accolades

The Academy of Interactive Arts & Sciences nominated Fallout for "Computer Entertainment Title of the Year", "PC Role-Playing Game of the Year", and "Outstanding Achievement in Sound and Music" at the inaugural Interactive Achievement Awards.219 Similarly, the Computer Game Developers Conference nominated Fallout for its "Best Adventure/RPG" Spotlight Award.220 Fallout received GameSpot's "Best Role-Playing Game" and "Best Ending" prize; and was nominated for GameSpot's "Game of the Year".221 It also won the "Role-Playing Game of the Year" award from both Computer Games Magazine and Computer Gaming World.222223

Legacy

Influence

The 1990s saw a decline in the popularity of the role-playing video game genre as a result of stale settings and ideas,224225 competition with other genres,226227228 and poor quality assurance.229 Fallout has been credited as one of several innovative role-playing games that revived the genre's popularity.230231232 In 2000, CNET Gamecenter's Mark H. Walker wrote, "The RPG genre was clearly in a slump in the mid-'90s, but ... the renaissance began when Interplay's Fallout hit store shelves."233 Rowan Kaiser, writing for Engadget, called Fallout the "first modern role-playing game".234

Fallout's post-apocalyptic setting was novel, as contemporary role-playing games often featured Tolkien-inspired fantasy settings.235236237238 Fallout also stood out for its focus on the player character, how their choices impacted the game world, and the open-world gameplay.239240241 Matthew Byrd of Den of Geek wrote that Fallout's departure from gameplay inspired by the tabletop role-playing game Dungeons & Dragons, prevalent in role-playing games at the time, made it influential.242 Kaiser stated that any modern game with a morality system could be tied back to Fallout.243 At the 2012 Game Developers Conference, Cain gave a presentation about Fallout's development and noted traits that were shared by subsequent role-playing games, including open-world gameplay, ambiguous morality, and perks.244

Polygon described Fallout as "one of the most influential games of its time."245 After leaving Interplay in 1998, Cain, Boyarsky, and Anderson formed Troika Games and created Arcanum: Of Steamworks and Magick Obscura (2001). Cain considered Fallout a "stepping stone" to the creation of Arcanum.246 Years later, working for Obsidian Entertainment, Cain and Boyarsky created The Outer Worlds (2019), a role-playing video game influenced by Fallout.247 After the Fallout series became popular, Wasteland 2 (2014) was pitched by Fargo and developed by inXile Entertainment, which Fargo founded, with a design team featuring Anderson and Fallout composer Mark Morgan. PC Gamer found Wasteland 2 to be more similar the first two Fallout games than the original Wasteland.248249 Other personnel from the Fallout development team have worked on games that were influenced by Fallout such as Neverwinter Nights 2 (2006) and Alpha Protocol (2008).250251 A feature similar to the perks in Fallout, called "feats", was added to the third edition of Dungeons & Dragons.252 Other games with similar features, according to Cain, include World of Warcraft (2004) and Oblivion (2006).253 Both Metro 2033 (2010) and Atom RPG (2018) are post-apocalyptic games that were influenced by Fallout.254255 Other games influenced by Fallout include Deus Ex (2000),256 Dark Angel: Vampire Apocalypse (2001),257 and Weird West (2022).258

Retrospective reception

Fallout continues to receive acclaim, and is considered one of the best role-playing games on PC.259260261262 Retrospective critics have considered the game innovative and praised its setting, dark tone, gameplay mechanics, and character system.263 Several critics have also found the game outdated yet still enjoyable.264265266267 Critical assessments of Fallout's quality relative to its sequels differ. GamesRadar+ ranked it low among the series,268 IGN ranked it in the middle,269 and Kotaku and Paste Magazine ranked it high.270271

Critics have particularly highlighted the Master, the game's villain.272273274 GameSpot singled out Jim Cummings's voice acting as the Master as "chilling" and considered him "one of the most memorable antagonists in computer-gaming history."275 The final encounter with the Master has been lauded for its multiple solutions that took advantage of the character system, with the boss fight itself being optional.276277278279 Multiple journalists especially praised the option to convince the Master that he is wrong, with Kotaku describing it as "unforgettable",280 and UGO describing it as "fun".281 IGN said that this aforementioned ability proved that in role-playing games, dialogue can be just as valid as fighting.282 Praising the final confrontation, USGamer's Mike Williams said, "Even at its end, Fallout is about player choice, and the choices available to you are pretty clever."283 GamesRadar+ called the player's encounter with the Master "one of the most striking storytelling devices of its era",284 and IGN called it one of the series' most memorable moments.285

Fallout has been inducted into the "Hall of Fame" (or similar award) of Computer Gaming World,286 GameSpot,287 GameSpy,288 and IGN.289 It has also been ranked as among the best PC games of all time by PC Gamer290291292 and IGN293294 and among the greatest video games of all time by IGN,295 Game Informer,296 and Polygon.297 The 2002 MacPlay ports of Fallout and Fallout 2 were listed under "Best Games Rescued from Oblivion" in Macworld's "2002 Game Hall of Fame".298 Fallout was included in the 2010 reference book 1001 Video Games You Must Play Before You Die299 and was exhibited in Smithsonian American Art Museum's "The Art of Video Games" under the category of adventure games in March 2011.300301

Series

Main article: Fallout (franchise)

Fallout was followed by a series of sequels and spin-offs, often different in genre and ambiance from the original game. Cain did not work on any sequels and spin-offs beyond brainstorming for Fallout 2,302 and left Interplay during its development.303 Interplay owned the Fallout rights until 2007, when they were purchased by Bethesda Softworks. The first Bethesda-developed Fallout game was Fallout 3.304 The series has been acclaimed, influential among developers, and among the most popular in the video game industry.305306307 Vault Boy has been considered an iconic mascot of the franchise.308309 Other recurring elements include the Super Mutants,310 the Brotherhood of Steel,311 the PIPBoy (known as the Pip-Boy in later games),312 and Power Armor.313

Three sequels have been released: Fallout 2 in 1998,314 Fallout 3 in 2008,315 and Fallout 4 in 2015.316 All received positive reviews.317318 Spin-offs include Fallout Tactics: Brotherhood of Steel in 2001,319 Fallout: Brotherhood of Steel in 2004,320 Fallout: New Vegas in 2010,321 Fallout Shelter in 2015,322 and Fallout 76 in 2018.323 Fallout Tactics: Brotherhood of Steel and Fallout: New Vegas received positive reviews,324325 while Fallout: Brotherhood of Steel, Fallout Shelter, and Fallout 76 received mixed reviews.326327328

Other media

In 1998, Interplay wrote a script for a film adaptation of Fallout, to be produced by its Interplay Films studio. The adaptation was canceled following the dissolution of Interplay Films in 2000.329 Throughout 2002, Chris Avellone, a designer of Fallout 2, compiled research of Fallout's world and released a series of issues known as the Fallout Bible.330 Following Bethesda's acquisition of the Fallout franchise, the Fallout Bible became non-canon.331 Morgan released a remastered soundtrack album for Fallout on May 10, 2010.332333

A television adaptation of the video game series, announced in July 2020 with Lisa Joy and Jonathan Nolan as executive producers,334 premiered on Amazon Prime Video on April 10, 2024,335 to positive reception from critics and fans.336 In a YouTube video, Cain praised the adaptation for matching the mood of the series and for its easter eggs and characters. He also defended the adaptation from accusations of contradicting the Fallout canon.337338339 The adaptation's success on Amazon Prime Video has led to renewed commercial success of the Fallout video games, including the original game; according to Steam Charts, it experienced the highest percentage increase in player base at 160%.340

See also

Notes

Sources

References

  1. Butcher, Andy (May 1998). "Glowing". PC Gamer UK. No. 56. Archived from the original on January 17, 2001. Retrieved July 22, 2022."Archive - 1998 Spotlight Awards". Game Developers Conference. April 20, 2021. Archived from the original on December 7, 2021. Retrieved July 22, 2022. https://web.archive.org/web/20010117050000/http://www.pcgamer.co.uk/games/gamefile_review_page.asp?item_id=402

  2. The player can choose the name of the player character.[3] However, outside of the game, the player character is officially called "the Vault Dweller".[4][5]

  3. Ivey, Ray. "Fallout". Just Adventure. Archived from the original on December 25, 2001. Retrieved April 28, 2021. https://web.archive.org/web/20011225103359/https://www.justadventure.com/reviews/Fallout/Fallout.shtm

  4. Taylor 1997, pp. 3-10–3-14. - Taylor, Christopher (October 10, 1997). Vault Dweller's Survival Guide (PDF). Interplay Productions. Archived (PDF) from the original on April 5, 2015. http://cdn.akamai.steamstatic.com/steam/apps/38400/manuals/Fallout_manual_English.pdf

  5. Desslock (November 21, 1997). "Fallout Review". GameSpot. Archived from the original on October 16, 2013. Retrieved November 8, 2009. http://www.gamespot.com/reviews/fallout-review/1900-2535953/

  6. Taylor 1997, pp. 3-14–3-15.Barton, Matt (April 11, 2007). "The History of Computer Role-Playing Games Part III: The Platinum and Modern Ages (1994–2004)". Gamasutra. p. 1. Archived from the original on April 22, 2022. Retrieved April 28, 2022. - Taylor, Christopher (October 10, 1997). Vault Dweller's Survival Guide (PDF). Interplay Productions. Archived (PDF) from the original on April 5, 2015. http://cdn.akamai.steamstatic.com/steam/apps/38400/manuals/Fallout_manual_English.pdf

  7. Ivey, Ray. "Fallout". Just Adventure. Archived from the original on December 25, 2001. Retrieved April 28, 2021. https://web.archive.org/web/20011225103359/https://www.justadventure.com/reviews/Fallout/Fallout.shtm

  8. "Fallout review for the MAC". Game Revolution. June 5, 2004. Archived from the original on May 5, 2021. Retrieved November 8, 2009. https://www.gamerevolution.com/review/32537-fallout-review

  9. Barton 2019, p. 386—387. - Barton, Matt; Stacks, Shane (April 18, 2019). Dungeons and Desktops: The History of Computer Role-Playing Games (2nd ed.). CRC Press. ISBN 9781351273398. https://books.google.com/books?id=k1OWDwAAQBAJ

  10. Desslock (November 21, 1997). "Fallout Review". GameSpot. Archived from the original on October 16, 2013. Retrieved November 8, 2009. http://www.gamespot.com/reviews/fallout-review/1900-2535953/

  11. Cain 2012, 32:25–32:32. - Cain, Tim (March 9, 2012). Classic Game Postmortem: Fallout. Game Developers Conference. Retrieved April 30, 2022 – via GDC Vault. https://gdcvault.com/play/1015843/Classic-Game-Postmortem

  12. Jason. "Fallout". The Electric Playground. Archived from the original on October 11, 2008. Retrieved April 29, 2021. https://web.archive.org/web/20081011070908/http://www.elecplay.com/reviews/view/?article=8290&full=1

  13. Desslock (November 21, 1997). "Fallout Review". GameSpot. Archived from the original on October 16, 2013. Retrieved November 8, 2009. http://www.gamespot.com/reviews/fallout-review/1900-2535953/

  14. Mayer, Robert (1997). "Fallout". Computer Games Strategy Plus. Archived from the original on December 17, 2002. Retrieved July 22, 2022. https://web.archive.org/web/20021217221627/http://www.cdmag.com/articles/006/158/fallout_review.html

  15. Vaughn, Todd (January 1998). "Fallout". PC Gamer US. Archived from the original on March 12, 2000. Retrieved April 14, 2010. https://web.archive.org/web/20000312175928/http://www.pcgamer.com/reviews/421.html

  16. An additional 500-day time limit for the other two main quests was included in the original game but was removed in version 1.1.[18]

  17. Ivey, Ray. "Fallout". Just Adventure. Archived from the original on December 25, 2001. Retrieved April 28, 2021. https://web.archive.org/web/20011225103359/https://www.justadventure.com/reviews/Fallout/Fallout.shtm

  18. Mayer, Robert (1997). "Fallout". Computer Games Strategy Plus. Archived from the original on December 17, 2002. Retrieved July 22, 2022. https://web.archive.org/web/20021217221627/http://www.cdmag.com/articles/006/158/fallout_review.html

  19. Pepe 2019, pp. 225–226. - Pepe, Felipe; Cain, Tim (April 2019). Pepe, Felipe (ed.). The CRPG Book: A Guide to Computer Role-Playing Games. 2.0. Bitmap Books. ISBN 9781999353308. https://archive.org/details/crpg_book_2.0/page/n225/mode/2up

  20. Desslock (November 21, 1997). "Fallout Review". GameSpot. Archived from the original on October 16, 2013. Retrieved November 8, 2009. http://www.gamespot.com/reviews/fallout-review/1900-2535953/

  21. Mayer, Robert (1997). "Fallout". Computer Games Strategy Plus. Archived from the original on December 17, 2002. Retrieved July 22, 2022. https://web.archive.org/web/20021217221627/http://www.cdmag.com/articles/006/158/fallout_review.html

  22. Pepe 2019, p. 226. - Pepe, Felipe; Cain, Tim (April 2019). Pepe, Felipe (ed.). The CRPG Book: A Guide to Computer Role-Playing Games. 2.0. Bitmap Books. ISBN 9781999353308. https://archive.org/details/crpg_book_2.0/page/n225/mode/2up

  23. Ivey, Ray. "Fallout". Just Adventure. Archived from the original on December 25, 2001. Retrieved April 28, 2021. https://web.archive.org/web/20011225103359/https://www.justadventure.com/reviews/Fallout/Fallout.shtm

  24. Green, Jeff (November 19, 1997). "Fallout". Computer Gaming World. Archived from the original on August 16, 2000. Retrieved July 22, 2022. /wiki/Jeff_Green_(writer)

  25. Mayer, Robert (1997). "Fallout". Computer Games Strategy Plus. Archived from the original on December 17, 2002. Retrieved July 22, 2022. https://web.archive.org/web/20021217221627/http://www.cdmag.com/articles/006/158/fallout_review.html

  26. Stepnik, March (November 1997). "Fallout". PC PowerPlay. Retrieved July 17, 2021. https://archive.org/details/PCPowerplay018/page/n69/mode/2up

  27. Hall, Charlie (May 30, 2018). "The Fallout Timeline". Polygon. Archived from the original on May 25, 2021. Retrieved May 24, 2021. https://www.polygon.com/features/2015/11/9/9646378/fallout-timeline-4-3-2

  28. Interplay Productions 1997, Scene: Intro. "Narrator: 'In 2077, the storm of world war had come again. In two brief hours, most of the planet was reduced to cinders. And from the ashes of nuclear devastation, a new civilization would struggle to arise.'". - Interplay Productions (October 10, 1997). Fallout.

  29. Mayer, Robert (1997). "Fallout". Computer Games Strategy Plus. Archived from the original on December 17, 2002. Retrieved July 22, 2022. https://web.archive.org/web/20021217221627/http://www.cdmag.com/articles/006/158/fallout_review.html

  30. Mayer, Robert (1997). "Fallout". Computer Games Strategy Plus. Archived from the original on December 17, 2002. Retrieved July 22, 2022. https://web.archive.org/web/20021217221627/http://www.cdmag.com/articles/006/158/fallout_review.html

  31. Mayer, Robert (1997). "Fallout". Computer Games Strategy Plus. Archived from the original on December 17, 2002. Retrieved July 22, 2022. https://web.archive.org/web/20021217221627/http://www.cdmag.com/articles/006/158/fallout_review.html

  32. Lucier, Trent (2000). "Fallout: Three Years Later". Games Domain. Archived from the original on December 5, 2003. Retrieved April 23, 2022. https://web.archive.org/web/20031205233317/http://www.gamesdomain.com/gdreview/adventure/falloutback.html

  33. Hall, Charlie (May 30, 2018). "The Fallout Timeline". Polygon. Archived from the original on May 25, 2021. Retrieved May 24, 2021. https://www.polygon.com/features/2015/11/9/9646378/fallout-timeline-4-3-2

  34. Hall, Charlie (May 30, 2018). "The Fallout Timeline". Polygon. Archived from the original on May 25, 2021. Retrieved May 24, 2021. https://www.polygon.com/features/2015/11/9/9646378/fallout-timeline-4-3-2

  35. Cobbett, Richard (June 12, 2015). "Fallout series retrospective". PC Gamer. Archived from the original on April 23, 2022. Retrieved April 23, 2022. https://www.pcgamer.com/fallout-series-retrospective/

  36. Bradley, Alan (November 1, 2015). "The most memorable locations in Fallout". GamesRadar+. Archived from the original on May 15, 2018. Retrieved May 13, 2018. https://www.gamesradar.com/fallout-most-memorable-locations/

  37. Hall, Charlie (May 30, 2018). "The Fallout Timeline". Polygon. Archived from the original on May 25, 2021. Retrieved May 24, 2021. https://www.polygon.com/features/2015/11/9/9646378/fallout-timeline-4-3-2

  38. Taylor 1997, pp. 3-1–3-2. - Taylor, Christopher (October 10, 1997). Vault Dweller's Survival Guide (PDF). Interplay Productions. Archived (PDF) from the original on April 5, 2015. http://cdn.akamai.steamstatic.com/steam/apps/38400/manuals/Fallout_manual_English.pdf

  39. "Fallout review for the MAC". Game Revolution. June 5, 2004. Archived from the original on May 5, 2021. Retrieved November 8, 2009. https://www.gamerevolution.com/review/32537-fallout-review

  40. McLaughlin 2010, p. 2."CGW Presents: The Best and Worst of 1997 - Role-Playing Game of the Year". Computer Gaming World. No. 164. March 1993. Retrieved September 20, 2024. - McLaughlin, Rus; Kaiser, Rowan (July 21, 2010). "IGN Presents the History of Fallout". IGN. Archived from the original on March 18, 2016. Retrieved April 28, 2022. https://web.archive.org/web/20160318055249/http://www.ign.com/articles/2010/07/21/ign-presents-the-history-of-fallout

  41. Black Isle Studios (October 29, 1998). Fallout 2. Interplay Productions. Scene: Intro. Narrator: 'They hold that their founder and ancestor, one known as the "Vault Dweller," once saved the world from a great evil. According to their legend, this evil arose in the far south. It corrupted all it touched, twisting men inside, turning them into beasts. Only through the bravery of this Vault Dweller was the evil destroyed. But in so doing, he lost many of his friends and suffered greatly, sacrificing much of himself to save the world. When at last he returned to the home he had fought so hard to protect, he was cast out. Exiled. In confronting that which they feared, he had become something else in their eyes...and no longer their champion.' /wiki/Black_Isle_Studios

  42. Yarwood, Jack (September 9, 2020). "Remembering Ian, the greatest Fallout companion". PCGamesN. Archived from the original on February 1, 2022. Retrieved July 16, 2022. https://www.pcgamesn.com/fallout/companion-ian

  43. McLaughlin 2010, p. 2."CGW Presents: The Best and Worst of 1997 - Role-Playing Game of the Year". Computer Gaming World. No. 164. March 1993. Retrieved September 20, 2024. - McLaughlin, Rus; Kaiser, Rowan (July 21, 2010). "IGN Presents the History of Fallout". IGN. Archived from the original on March 18, 2016. Retrieved April 28, 2022. https://web.archive.org/web/20160318055249/http://www.ign.com/articles/2010/07/21/ign-presents-the-history-of-fallout

  44. "The Ten Best Sidekicks - Dogmeat". GameSpot. Archived from the original on April 20, 2005. Retrieved July 16, 2022. https://web.archive.org/web/20050420033433/http://www.gamespot.com/features/tenspot_sidekicks/page4.html

  45. Gwaltney, Javy (November 5, 2015). "Fallout's Best Companions". Paste Magazine. Archived from the original on June 2, 2021. Retrieved July 16, 2022. https://web.archive.org/web/20210602213418/https://www.pastemagazine.com/games/fallout/fallouts-best-companions/

  46. Byrd, Matthew (June 30, 2021). "How Loki and Fallout Use Retrofuturism to Unnerve Us". Den of Geek. Archived from the original on July 1, 2021. Retrieved July 19, 2021. https://web.archive.org/web/20210701005909/https://www.denofgeek.com/games/loki-fallout-retrofuturism-design-references-style-influences/

  47. Taylor 1997, pp. 1–1, 4-20–4-21. - Taylor, Christopher (October 10, 1997). Vault Dweller's Survival Guide (PDF). Interplay Productions. Archived (PDF) from the original on April 5, 2015. http://cdn.akamai.steamstatic.com/steam/apps/38400/manuals/Fallout_manual_English.pdf

  48. Green, Jeff (November 19, 1997). "Fallout". Computer Gaming World. Archived from the original on August 16, 2000. Retrieved July 22, 2022. /wiki/Jeff_Green_(writer)

  49. Lucier, Trent (2000). "Fallout: Three Years Later". Games Domain. Archived from the original on December 5, 2003. Retrieved April 23, 2022. https://web.archive.org/web/20031205233317/http://www.gamesdomain.com/gdreview/adventure/falloutback.html

  50. Tieryas, Peter (December 26, 2020). "How A Dark Time-Traveling Fantasy Game Became the Original Fallout". Kotaku. Archived from the original on February 3, 2021. Retrieved April 18, 2021. https://kotaku.com/how-a-dark-time-traveling-fantasy-game-became-the-origi-1845870322

  51. "The Ten Best Computer Game Villains - The Master". GameSpot. Archived from the original on November 11, 2011. Retrieved June 7, 2022. https://web.archive.org/web/20111111033632/http://www.gamespot.com/features/tenspot_villains/page7.html?tag=stitialclk

  52. Rollings, Andrew; Adams, Ernest (2003). Andrew Rollings and Ernest Adams on Game Design. New Riders Press. pp. 357–358. ISBN 9781592730018. 9781592730018

  53. Interplay Productions 1997, Level/area: Vault 13. "Overseer: 'I don't like your reports. What was in the reports, that is. Heh. In fact, they scared the heck out of me. It's those mutants. I've done some calculations and, well, I've come to an unpleasant conclusion.' / Vault Dweller: 'What's that?' / Overseer: 'The mutant population is far greater than could be expected by natural growth or mutations. This leads me to believe in – I don't really understand it. But it looks like someone's generating new mutants. And at a startling rate.' / Vault Dweller: 'Must be a lab somewhere then.' / Overseer: 'Exactly! And as you've probably guessed, none of these mutations could have occurred naturally, even with the radiation from the war.' / Vault Dweller: 'What do you want me to do about it?' / Overseer: 'As long as someone is creating hostile mutants at this rate, the Vault's safety is at stake! Find and destroy this lab as soon as you can.'". - Interplay Productions (October 10, 1997). Fallout.

  54. Jason. "Fallout". The Electric Playground. Archived from the original on October 11, 2008. Retrieved April 29, 2021. https://web.archive.org/web/20081011070908/http://www.elecplay.com/reviews/view/?article=8290&full=1

  55. Tieryas, Peter (December 26, 2020). "How A Dark Time-Traveling Fantasy Game Became the Original Fallout". Kotaku. Archived from the original on February 3, 2021. Retrieved April 18, 2021. https://kotaku.com/how-a-dark-time-traveling-fantasy-game-became-the-origi-1845870322

  56. Black Isle Studios (October 29, 1998). Fallout 2. Interplay Productions. Scene: Intro. Narrator: 'They hold that their founder and ancestor, one known as the "Vault Dweller," once saved the world from a great evil. According to their legend, this evil arose in the far south. It corrupted all it touched, twisting men inside, turning them into beasts. Only through the bravery of this Vault Dweller was the evil destroyed. But in so doing, he lost many of his friends and suffered greatly, sacrificing much of himself to save the world. When at last he returned to the home he had fought so hard to protect, he was cast out. Exiled. In confronting that which they feared, he had become something else in their eyes...and no longer their champion.' /wiki/Black_Isle_Studios

  57. Interplay Productions 1997, Level/area: Vault 13. "Overseer: 'Everyone will want to talk to you. Every youngster will look up to you. And want to emulate you. And then what? They'll want to leave. What happens to the Vault if we lose the best of a generation? What if we are the only safe place in the world? You just gave us back all these lives . . . I can't take the chance of losing them. I've made a lot of tough decisions since I took this position. But none of them harder than this one. You saved us, but you'll kill us. I'm sorry. You're a hero . . . and you have to leave.'". - Interplay Productions (October 10, 1997). Fallout.

  58. "Best & Worst Awards 1997 - Best Ending". GameSpot. Archived from the original on February 10, 2001. Retrieved July 19, 2022. https://web.archive.org/web/20010210223942/http://www.gamespot.com/features/awards97/ending.html

  59. Cain 2012, 0:41. - Cain, Tim (March 9, 2012). Classic Game Postmortem: Fallout. Game Developers Conference. Retrieved April 30, 2022 – via GDC Vault. https://gdcvault.com/play/1015843/Classic-Game-Postmortem

  60. Pitts, Russ (March 3, 2012). "Fallout: The game that almost never was". Polygon. Archived from the original on October 20, 2013. Retrieved October 19, 2013. http://www.polygon.com/gaming/2012/3/8/2855595/fallout-gdc-black-isle-interplay-obsidian-bethesda

  61. Cobbett, Richard (June 5, 2015). "A brief history of Fallout". Eurogamer. Archived from the original on April 20, 2021. Retrieved April 20, 2021. https://www.eurogamer.net/articles/2015-05-29-a-brief-history-of-fallout

  62. Pitts, Russ (March 3, 2012). "Fallout: The game that almost never was". Polygon. Archived from the original on October 20, 2013. Retrieved October 19, 2013. http://www.polygon.com/gaming/2012/3/8/2855595/fallout-gdc-black-isle-interplay-obsidian-bethesda

  63. McLaughlin 2010, p. 2."CGW Presents: The Best and Worst of 1997 - Role-Playing Game of the Year". Computer Gaming World. No. 164. March 1993. Retrieved September 20, 2024. - McLaughlin, Rus; Kaiser, Rowan (July 21, 2010). "IGN Presents the History of Fallout". IGN. Archived from the original on March 18, 2016. Retrieved April 28, 2022. https://web.archive.org/web/20160318055249/http://www.ign.com/articles/2010/07/21/ign-presents-the-history-of-fallout

  64. Pitts, Russ (March 3, 2012). "Fallout: The game that almost never was". Polygon. Archived from the original on October 20, 2013. Retrieved October 19, 2013. http://www.polygon.com/gaming/2012/3/8/2855595/fallout-gdc-black-isle-interplay-obsidian-bethesda

  65. Cain 2012, 12:40—15:00. - Cain, Tim (March 9, 2012). Classic Game Postmortem: Fallout. Game Developers Conference. Retrieved April 30, 2022 – via GDC Vault. https://gdcvault.com/play/1015843/Classic-Game-Postmortem

  66. Cain, Tim; Boyarsky, Leonard; Taylor, Christopher; et al. (November 15, 2019). "World on Fire: The Oral History of Fallout and Fallout 2". Shacknews (Interview). Interviewed by David Craddock. Archived from the original on May 23, 2021. Retrieved May 25, 2021. /wiki/Tim_Cain

  67. Cain 2012, 48:35–49:05. - Cain, Tim (March 9, 2012). Classic Game Postmortem: Fallout. Game Developers Conference. Retrieved April 30, 2022 – via GDC Vault. https://gdcvault.com/play/1015843/Classic-Game-Postmortem

  68. Peel, Jeremy (May 12, 2020). "How on Earth did Fallout ever get made?". PCGamesN. Archived from the original on May 12, 2021. Retrieved May 25, 2021. https://www.pcgamesn.com/fallout/making-of

  69. McLaughlin 2010, p. 2."CGW Presents: The Best and Worst of 1997 - Role-Playing Game of the Year". Computer Gaming World. No. 164. March 1993. Retrieved September 20, 2024. - McLaughlin, Rus; Kaiser, Rowan (July 21, 2010). "IGN Presents the History of Fallout". IGN. Archived from the original on March 18, 2016. Retrieved April 28, 2022. https://web.archive.org/web/20160318055249/http://www.ign.com/articles/2010/07/21/ign-presents-the-history-of-fallout

  70. Pitts, Russ (March 3, 2012). "Fallout: The game that almost never was". Polygon. Archived from the original on October 20, 2013. Retrieved October 19, 2013. http://www.polygon.com/gaming/2012/3/8/2855595/fallout-gdc-black-isle-interplay-obsidian-bethesda

  71. McLaughlin 2010, p. 2."CGW Presents: The Best and Worst of 1997 - Role-Playing Game of the Year". Computer Gaming World. No. 164. March 1993. Retrieved September 20, 2024. - McLaughlin, Rus; Kaiser, Rowan (July 21, 2010). "IGN Presents the History of Fallout". IGN. Archived from the original on March 18, 2016. Retrieved April 28, 2022. https://web.archive.org/web/20160318055249/http://www.ign.com/articles/2010/07/21/ign-presents-the-history-of-fallout

  72. Cain 2012, 39:13–39:55. - Cain, Tim (March 9, 2012). Classic Game Postmortem: Fallout. Game Developers Conference. Retrieved April 30, 2022 – via GDC Vault. https://gdcvault.com/play/1015843/Classic-Game-Postmortem

  73. Avellone, Chris (November 6, 2002). Fallout Bible #9. Black Isle Studios. pp. 32–33. Archived from the original on May 2, 2013. Retrieved June 16, 2021. /wiki/Chris_Avellone

  74. "Fallout is Finished". PC Gamer. October 3, 1997. Archived from the original on October 12, 1997. Retrieved April 19, 2021. https://web.archive.org/web/19971012044818/http://www.pcgamer.com/news/news092997.html

  75. Cain 2012, 125; 209. - Cain, Tim (March 9, 2012). Classic Game Postmortem: Fallout. Game Developers Conference. Retrieved April 30, 2022 – via GDC Vault. https://gdcvault.com/play/1015843/Classic-Game-Postmortem

  76. Fargo, Brian (April 2, 2012). "Back To Black Isle: Fargo On Obsidian Joining Wasteland 2". Rock Paper Shotgun (Interview). Interviewed by Alec Meer. Archived from the original on November 12, 2012. Retrieved August 28, 2012. /wiki/Brian_Fargo

  77. Cain 2010a, 6:58–7:39. - Cain, Tim (June 27, 2010). Barton, Matt (ed.). Fallout with Tim Cain, Pt. 1. Archived from the original on April 22, 2022. Retrieved April 30, 2022 – via YouTube. https://www.youtube.com/watch?v=xgjd4i1o4UY

  78. Cain 2012, 12:43. - Cain, Tim (March 9, 2012). Classic Game Postmortem: Fallout. Game Developers Conference. Retrieved April 30, 2022 – via GDC Vault. https://gdcvault.com/play/1015843/Classic-Game-Postmortem

  79. "G.U.R.P.S." Next Generation. No. 18. June 1996. pp. 74–76. Retrieved July 19, 2022. https://archive.org/details/NEXT_Generation_18/page/n75/mode/2up

  80. Cain 2012, 15:05. - Cain, Tim (March 9, 2012). Classic Game Postmortem: Fallout. Game Developers Conference. Retrieved April 30, 2022 – via GDC Vault. https://gdcvault.com/play/1015843/Classic-Game-Postmortem

  81. Peel, Jeremy (May 12, 2020). "How on Earth did Fallout ever get made?". PCGamesN. Archived from the original on May 12, 2021. Retrieved May 25, 2021. https://www.pcgamesn.com/fallout/making-of

  82. Cain, Tim; Boyarsky, Leonard; Taylor, Christopher; et al. (November 15, 2019). "World on Fire: The Oral History of Fallout and Fallout 2". Shacknews (Interview). Interviewed by David Craddock. Archived from the original on May 23, 2021. Retrieved May 25, 2021. /wiki/Tim_Cain

  83. Cain, Tim; Boyarsky, Leonard; Taylor, Christopher; et al. (November 15, 2019). "World on Fire: The Oral History of Fallout and Fallout 2". Shacknews (Interview). Interviewed by David Craddock. Archived from the original on May 23, 2021. Retrieved May 25, 2021. /wiki/Tim_Cain

  84. Cain 2012, 41:41. - Cain, Tim (March 9, 2012). Classic Game Postmortem: Fallout. Game Developers Conference. Retrieved April 30, 2022 – via GDC Vault. https://gdcvault.com/play/1015843/Classic-Game-Postmortem

  85. "G.U.R.P.S." Next Generation. No. 18. June 1996. pp. 74–76. Retrieved July 19, 2022. https://archive.org/details/NEXT_Generation_18/page/n75/mode/2up

  86. Tieryas, Peter (December 26, 2020). "How A Dark Time-Traveling Fantasy Game Became the Original Fallout". Kotaku. Archived from the original on February 3, 2021. Retrieved April 18, 2021. https://kotaku.com/how-a-dark-time-traveling-fantasy-game-became-the-origi-1845870322

  87. Cain 2012, 20:48—22:10. - Cain, Tim (March 9, 2012). Classic Game Postmortem: Fallout. Game Developers Conference. Retrieved April 30, 2022 – via GDC Vault. https://gdcvault.com/play/1015843/Classic-Game-Postmortem

  88. Goble, Gordon (January 6, 1997). "Diablo available now!". CNET Gamecenter. Archived from the original on October 25, 2000. Retrieved June 6, 2022. https://web.archive.org/web/20001025141035/http://www.gamecenter.com/News/Item/0,3,0-419,00.html

  89. Pitts, Russ (March 3, 2012). "Fallout: The game that almost never was". Polygon. Archived from the original on October 20, 2013. Retrieved October 19, 2013. http://www.polygon.com/gaming/2012/3/8/2855595/fallout-gdc-black-isle-interplay-obsidian-bethesda

  90. Pitts, Russ (March 3, 2012). "Fallout: The game that almost never was". Polygon. Archived from the original on October 20, 2013. Retrieved October 19, 2013. http://www.polygon.com/gaming/2012/3/8/2855595/fallout-gdc-black-isle-interplay-obsidian-bethesda

  91. "No GURPS License for Fallout". PC Gamer. March 13, 1997. Archived from the original on October 12, 1997. Retrieved April 18, 2021. https://web.archive.org/web/19971012045200/http://www.pcgamer.com/news/news0310.html#8

  92. Wolf, Michael (April 1998). "Nobody's Perfect". PC Gamer. Vol. 5, no. 4. p. 188. Archived from the original on April 19, 2021. Retrieved April 19, 2021. http://scans.roushimsx.com/PCGamer_1998_04_pg188.jpg

  93. "No GURPS License for Fallout". PC Gamer. March 13, 1997. Archived from the original on October 12, 1997. Retrieved April 18, 2021. https://web.archive.org/web/19971012045200/http://www.pcgamer.com/news/news0310.html#8

  94. Pitts, Russ (March 3, 2012). "Fallout: The game that almost never was". Polygon. Archived from the original on October 20, 2013. Retrieved October 19, 2013. http://www.polygon.com/gaming/2012/3/8/2855595/fallout-gdc-black-isle-interplay-obsidian-bethesda

  95. Cain 2010a, 8:42–9:20. - Cain, Tim (June 27, 2010). Barton, Matt (ed.). Fallout with Tim Cain, Pt. 1. Archived from the original on April 22, 2022. Retrieved April 30, 2022 – via YouTube. https://www.youtube.com/watch?v=xgjd4i1o4UY

  96. Tieryas, Peter (December 26, 2020). "How A Dark Time-Traveling Fantasy Game Became the Original Fallout". Kotaku. Archived from the original on February 3, 2021. Retrieved April 18, 2021. https://kotaku.com/how-a-dark-time-traveling-fantasy-game-became-the-origi-1845870322

  97. Pitts, Russ (March 3, 2012). "Fallout: The game that almost never was". Polygon. Archived from the original on October 20, 2013. Retrieved October 19, 2013. http://www.polygon.com/gaming/2012/3/8/2855595/fallout-gdc-black-isle-interplay-obsidian-bethesda

  98. Cain 2010a, 6:58–7:39; 7:56–8:09. - Cain, Tim (June 27, 2010). Barton, Matt (ed.). Fallout with Tim Cain, Pt. 1. Archived from the original on April 22, 2022. Retrieved April 30, 2022 – via YouTube. https://www.youtube.com/watch?v=xgjd4i1o4UY

  99. Cain 2012, 16:07. - Cain, Tim (March 9, 2012). Classic Game Postmortem: Fallout. Game Developers Conference. Retrieved April 30, 2022 – via GDC Vault. https://gdcvault.com/play/1015843/Classic-Game-Postmortem

  100. Pitts, Russ (March 3, 2012). "Fallout: The game that almost never was". Polygon. Archived from the original on October 20, 2013. Retrieved October 19, 2013. http://www.polygon.com/gaming/2012/3/8/2855595/fallout-gdc-black-isle-interplay-obsidian-bethesda

  101. McLaughlin 2010, pp. 1–2. - McLaughlin, Rus; Kaiser, Rowan (July 21, 2010). "IGN Presents the History of Fallout". IGN. Archived from the original on March 18, 2016. Retrieved April 28, 2022. https://web.archive.org/web/20160318055249/http://www.ign.com/articles/2010/07/21/ign-presents-the-history-of-fallout

  102. Cain 2012, 6:00. - Cain, Tim (March 9, 2012). Classic Game Postmortem: Fallout. Game Developers Conference. Retrieved April 30, 2022 – via GDC Vault. https://gdcvault.com/play/1015843/Classic-Game-Postmortem

  103. Tieryas, Peter (December 26, 2020). "How A Dark Time-Traveling Fantasy Game Became the Original Fallout". Kotaku. Archived from the original on February 3, 2021. Retrieved April 18, 2021. https://kotaku.com/how-a-dark-time-traveling-fantasy-game-became-the-origi-1845870322

  104. Pitts, Russ (March 3, 2012). "Fallout: The game that almost never was". Polygon. Archived from the original on October 20, 2013. Retrieved October 19, 2013. http://www.polygon.com/gaming/2012/3/8/2855595/fallout-gdc-black-isle-interplay-obsidian-bethesda

  105. Melissinos, Chris Robert (March 16, 2012). The Art of Video Games. Smithsonian American Art Museum. p. 101. ISBN 9781599621098. 9781599621098

  106. Tieryas, Peter (December 26, 2020). "How A Dark Time-Traveling Fantasy Game Became the Original Fallout". Kotaku. Archived from the original on February 3, 2021. Retrieved April 18, 2021. https://kotaku.com/how-a-dark-time-traveling-fantasy-game-became-the-origi-1845870322

  107. Pitts, Russ (March 3, 2012). "Fallout: The game that almost never was". Polygon. Archived from the original on October 20, 2013. Retrieved October 19, 2013. http://www.polygon.com/gaming/2012/3/8/2855595/fallout-gdc-black-isle-interplay-obsidian-bethesda

  108. Cain 2012, 5:17–5:34. - Cain, Tim (March 9, 2012). Classic Game Postmortem: Fallout. Game Developers Conference. Retrieved April 30, 2022 – via GDC Vault. https://gdcvault.com/play/1015843/Classic-Game-Postmortem

  109. Pepe 2019, p. 167. - Pepe, Felipe; Cain, Tim (April 2019). Pepe, Felipe (ed.). The CRPG Book: A Guide to Computer Role-Playing Games. 2.0. Bitmap Books. ISBN 9781999353308. https://archive.org/details/crpg_book_2.0/page/n225/mode/2up

  110. Cain 2012, 24:46–25:44. - Cain, Tim (March 9, 2012). Classic Game Postmortem: Fallout. Game Developers Conference. Retrieved April 30, 2022 – via GDC Vault. https://gdcvault.com/play/1015843/Classic-Game-Postmortem

  111. Cain 2012, 31:53–32:10. - Cain, Tim (March 9, 2012). Classic Game Postmortem: Fallout. Game Developers Conference. Retrieved April 30, 2022 – via GDC Vault. https://gdcvault.com/play/1015843/Classic-Game-Postmortem

  112. McLaughlin 2010, p. 2."CGW Presents: The Best and Worst of 1997 - Role-Playing Game of the Year". Computer Gaming World. No. 164. March 1993. Retrieved September 20, 2024. - McLaughlin, Rus; Kaiser, Rowan (July 21, 2010). "IGN Presents the History of Fallout". IGN. Archived from the original on March 18, 2016. Retrieved April 28, 2022. https://web.archive.org/web/20160318055249/http://www.ign.com/articles/2010/07/21/ign-presents-the-history-of-fallout

  113. Cain 2012, 32:27–33:25. - Cain, Tim (March 9, 2012). Classic Game Postmortem: Fallout. Game Developers Conference. Retrieved April 30, 2022 – via GDC Vault. https://gdcvault.com/play/1015843/Classic-Game-Postmortem

  114. "G.U.R.P.S." Next Generation. No. 18. June 1996. pp. 74–76. Retrieved July 19, 2022. https://archive.org/details/NEXT_Generation_18/page/n75/mode/2up

  115. Cain, Tim; Boyarsky, Leonard; Taylor, Christopher; et al. (November 15, 2019). "World on Fire: The Oral History of Fallout and Fallout 2". Shacknews (Interview). Interviewed by David Craddock. Archived from the original on May 23, 2021. Retrieved May 25, 2021. /wiki/Tim_Cain

  116. Cain 2012, 33:28–34:20. - Cain, Tim (March 9, 2012). Classic Game Postmortem: Fallout. Game Developers Conference. Retrieved April 30, 2022 – via GDC Vault. https://gdcvault.com/play/1015843/Classic-Game-Postmortem

  117. McLaughlin 2010, p. 2."CGW Presents: The Best and Worst of 1997 - Role-Playing Game of the Year". Computer Gaming World. No. 164. March 1993. Retrieved September 20, 2024. - McLaughlin, Rus; Kaiser, Rowan (July 21, 2010). "IGN Presents the History of Fallout". IGN. Archived from the original on March 18, 2016. Retrieved April 28, 2022. https://web.archive.org/web/20160318055249/http://www.ign.com/articles/2010/07/21/ign-presents-the-history-of-fallout

  118. Tieryas, Peter (December 26, 2020). "How A Dark Time-Traveling Fantasy Game Became the Original Fallout". Kotaku. Archived from the original on February 3, 2021. Retrieved April 18, 2021. https://kotaku.com/how-a-dark-time-traveling-fantasy-game-became-the-origi-1845870322

  119. Cain 2010b, 5:10–5:50. - Cain, Tim (July 4, 2010). Barton, Matt (ed.). Fallout with Tim Cain Pt. 2. Archived from the original on April 22, 2022. Retrieved April 30, 2022 – via YouTube. https://www.youtube.com/watch?v=laq9ua5VjTs

  120. Peel, Jeremy (May 12, 2020). "How on Earth did Fallout ever get made?". PCGamesN. Archived from the original on May 12, 2021. Retrieved May 25, 2021. https://www.pcgamesn.com/fallout/making-of

  121. Tieryas, Peter (December 26, 2012). "How A Dark Time-Traveling Fantasy Game Became the Original Fallout". Kotaku. Archived from the original on February 3, 2021. Retrieved August 11, 2022. https://kotaku.com/how-a-dark-time-traveling-fantasy-game-became-the-origi-1845870322

  122. Tieryas, Peter (December 26, 2012). "How A Dark Time-Traveling Fantasy Game Became the Original Fallout". Kotaku. Archived from the original on February 3, 2021. Retrieved August 11, 2022. https://kotaku.com/how-a-dark-time-traveling-fantasy-game-became-the-origi-1845870322

  123. Cain 2012, 43:21–43:50. - Cain, Tim (March 9, 2012). Classic Game Postmortem: Fallout. Game Developers Conference. Retrieved April 30, 2022 – via GDC Vault. https://gdcvault.com/play/1015843/Classic-Game-Postmortem

  124. Tieryas, Peter (December 26, 2020). "How A Dark Time-Traveling Fantasy Game Became the Original Fallout". Kotaku. Archived from the original on February 3, 2021. Retrieved April 18, 2021. https://kotaku.com/how-a-dark-time-traveling-fantasy-game-became-the-origi-1845870322

  125. Byrd, Matthew (September 29, 2017). "How Fallout Taught the Video Game Industry the Meaning of Role-Playing". Den of Geek. Archived from the original on January 12, 2020. Retrieved May 29, 2021. http://www.denofgeek.com/us/games/fallout/267792/how-fallout-taught-the-video-game-industry-the-meaning-of-role-playing

  126. Peel, Jeremy (May 18, 2020). "How on Earth did Fallout ever get made?". PCGamesN. Archived from the original on May 12, 2021. Retrieved August 12, 2022. https://www.pcgamesn.com/fallout/making-of

  127. Bennie, Scott (November 30, 2007). "Fallout Memories". IGN. Archived from the original on August 13, 2022. Retrieved August 12, 2022. https://www.ign.com/articles/2007/12/01/fallout-memories

  128. Peel, Jeremy (May 12, 2020). "How on Earth did Fallout ever get made?". PCGamesN. Archived from the original on May 12, 2021. Retrieved May 25, 2021. https://www.pcgamesn.com/fallout/making-of

  129. Peel, Jeremy (May 12, 2020). "How on Earth did Fallout ever get made?". PCGamesN. Archived from the original on May 12, 2021. Retrieved May 25, 2021. https://www.pcgamesn.com/fallout/making-of

  130. Boyarsky, Leonard (September 30, 2016). "RPG Codex Interview: Leonard Boyarsky on joining Obsidian, Fallout & Bloodlines cut content and more". RPG Codex (Interview). Interviewed by Jedi Master Raek. Archived from the original on October 2, 2016. Retrieved May 24, 2021. /wiki/Leonard_Boyarsky

  131. Campbell, Even (May 30, 2018). "A History of Fallout's Trailers". IGN. Archived from the original on April 17, 2022. Retrieved April 17, 2022. https://www.ign.com/articles/2018/05/30/a-history-of-fallouts-trailers

  132. "Fallout demo". Computer Games Strategy Plus. April 26, 1997. Archived from the original on March 4, 2005. Retrieved March 5, 2022. https://web.archive.org/web/20050304152630/http://www.cdmag.com/articles/001/162/fallout_demo.html

  133. Jones, Robert (May 10, 2024). "The largely forgotten Fallout demo, which features completely unique content not found in the main game, is a free must-play for any Fallout fan". PC Gamer. Retrieved May 10, 2024. https://www.pcgamer.com/games/rpg/the-largely-forgotten-fallout-demo-which-features-completely-unique-content-not-found-in-the-main-game-is-a-free-must-play-for-any-serious-fallout-fan/

  134. Pitts, Russ (March 3, 2012). "Fallout: The game that almost never was". Polygon. Archived from the original on October 20, 2013. Retrieved October 19, 2013. http://www.polygon.com/gaming/2012/3/8/2855595/fallout-gdc-black-isle-interplay-obsidian-bethesda

  135. "Now Shipping". PC Gamer. October 10, 1997. Archived from the original on February 18, 1998. Retrieved December 5, 2019. https://web.archive.org/web/19980218070450/http://www.pcgamer.com/news/news-1997-10-06.html

  136. "Fallout Development Log". Interplay Productions. 1997. Archived from the original on August 17, 2000. Retrieved April 19, 2021. https://web.archive.org/web/20000817224417/http://www.interplay.com/fallout/log.html

  137. Deniz, Tuncer (December 23, 2002). "A Visit to MacPlay". Inside Mac Games. Archived from the original on September 19, 2003. Retrieved July 16, 2022. https://web.archive.org/web/20030919101235/http://www.insidemacgames.com/features/view.php?ID=174&Page=1

  138. Jansen, John (August 15, 2002). "Fallout". Inside Mac Games. Archived from the original on December 16, 2002. Retrieved July 16, 2022. https://web.archive.org/web/20021216223619/http://www.insidemacgames.com/reviews/view.php?ID=299

  139. "Fallout Development Log". Interplay Productions. 1997. Archived from the original on August 17, 2000. Retrieved April 19, 2021. https://web.archive.org/web/20000817224417/http://www.interplay.com/fallout/log.html

  140. "Fallout FAQ". Interplay Productions. May 19, 1998. Archived from the original on October 17, 2002. Retrieved May 5, 2021. https://web.archive.org/web/20021017164019/http://www.interplay.com/fallout/faq.html

  141. Ocampo, Jason (1997). "Patch fixes numerous bugs". Computer Games Strategy Plus. Archived from the original on December 1, 2002. Retrieved May 5, 2021. https://web.archive.org/web/20021201033115/http://www.cdmag.com/articles/007/113/fallout_patch.html

  142. Cain 2012, 40:27—41:06. - Cain, Tim (March 9, 2012). Classic Game Postmortem: Fallout. Game Developers Conference. Retrieved April 30, 2022 – via GDC Vault. https://gdcvault.com/play/1015843/Classic-Game-Postmortem

  143. "Fallout FAQ". Interplay Productions. May 19, 1998. Archived from the original on October 17, 2002. Retrieved May 5, 2021. https://web.archive.org/web/20021017164019/http://www.interplay.com/fallout/faq.html

  144. Deniz, Tuncer (December 23, 2002). "A Visit to MacPlay". Inside Mac Games. Archived from the original on September 19, 2003. Retrieved July 16, 2022. https://web.archive.org/web/20030919101235/http://www.insidemacgames.com/features/view.php?ID=174&Page=1

  145. Jansen, John (August 15, 2002). "Fallout". Inside Mac Games. Archived from the original on December 16, 2002. Retrieved July 16, 2022. https://web.archive.org/web/20021216223619/http://www.insidemacgames.com/reviews/view.php?ID=299

  146. "Fallout Trilogy". IGN. Archived from the original on November 2, 2011. Retrieved July 20, 2011. https://web.archive.org/web/20111102023755/http://uk.pc.ign.com/objects/033/033123.html

  147. Meer, Alec (September 30, 2017). "20 years ago today, Fallout set the world on fire". Rock Paper Shotgun. Archived from the original on May 5, 2021. Retrieved May 2, 2021. https://www.rockpapershotgun.com/original-fallout-anniversary

  148. Grant, Christopher (July 23, 2015). "Fallout Anthology assembles the entire series into one mini-nuke, dropping Sep. 29". Polygon. Archived from the original on May 11, 2021. Retrieved April 19, 2021. https://www.polygon.com/2015/7/23/9025581/fallout-anthology

  149. Sheridan, Connor (October 4, 2019). "Fallout Legacy collection confirmed for October 25, but only for the UK and Germany so far". GamesRadar+. Archived from the original on April 19, 2021. Retrieved April 19, 2021. https://www.gamesradar.com/fallout-legacy-collection-leak/

  150. "Fallout". Metacritic. Archived from the original on April 22, 2022. Retrieved April 25, 2021. https://www.metacritic.com/game/pc/fallout

  151. Suciu, Peter. "Fallout – Review". AllGame. Archived from the original on November 14, 2014. Retrieved November 8, 2009. https://web.archive.org/web/20141114121443/http://www.allgame.com/game.php?id=6460&tab=review

  152. Mayer, Robert (1997). "Fallout". Computer Games Strategy Plus. Archived from the original on December 17, 2002. Retrieved July 22, 2022. https://web.archive.org/web/20021217221627/http://www.cdmag.com/articles/006/158/fallout_review.html

  153. Green, Jeff (November 19, 1997). "Fallout". Computer Gaming World. Archived from the original on August 16, 2000. Retrieved July 22, 2022. /wiki/Jeff_Green_(writer)

  154. Desslock (November 21, 1997). "Fallout Review". GameSpot. Archived from the original on October 16, 2013. Retrieved November 8, 2009. http://www.gamespot.com/reviews/fallout-review/1900-2535953/

  155. "Rating; Fallout" (PDF). Next Generation. No. 38. February 1998. p. 120. Archived (PDF) from the original on April 29, 2021. Retrieved April 29, 2021. https://retrocdn.net/images/f/fe/NextGeneration_US_38.pdf

  156. Butcher, Andy (May 1998). "Glowing". PC Gamer UK. No. 56. Archived from the original on January 17, 2001. Retrieved July 22, 2022."Archive - 1998 Spotlight Awards". Game Developers Conference. April 20, 2021. Archived from the original on December 7, 2021. Retrieved July 22, 2022. https://web.archive.org/web/20010117050000/http://www.pcgamer.co.uk/games/gamefile_review_page.asp?item_id=402

  157. Vaughn, Todd (January 1998). "Fallout". PC Gamer US. Archived from the original on March 12, 2000. Retrieved April 14, 2010. https://web.archive.org/web/20000312175928/http://www.pcgamer.com/reviews/421.html

  158. Stepnik, March (November 1997). "Fallout". PC PowerPlay. Retrieved July 17, 2021. https://archive.org/details/PCPowerplay018/page/n69/mode/2up

  159. "The Ten Best Computer Game Villains - The Master". GameSpot. Archived from the original on November 11, 2011. Retrieved June 7, 2022. https://web.archive.org/web/20111111033632/http://www.gamespot.com/features/tenspot_villains/page7.html?tag=stitialclk

  160. Barton 2019, p. 389. - Barton, Matt; Stacks, Shane (April 18, 2019). Dungeons and Desktops: The History of Computer Role-Playing Games (2nd ed.). CRC Press. ISBN 9781351273398. https://books.google.com/books?id=k1OWDwAAQBAJ

  161. Attributed to multiple references:[2][10][16][15][22][17]

  162. Stepnik, March (November 1997). "Fallout". PC PowerPlay. Retrieved July 17, 2021. https://archive.org/details/PCPowerplay018/page/n69/mode/2up

  163. Desslock (November 21, 1997). "Fallout Review". GameSpot. Archived from the original on October 16, 2013. Retrieved November 8, 2009. http://www.gamespot.com/reviews/fallout-review/1900-2535953/

  164. Jason. "Fallout". The Electric Playground. Archived from the original on October 11, 2008. Retrieved April 29, 2021. https://web.archive.org/web/20081011070908/http://www.elecplay.com/reviews/view/?article=8290&full=1

  165. Schock, Christian (November 1997). "Mutants On the Rampage". Games Domain. Archived from the original on December 5, 2003. Retrieved April 23, 2022. https://web.archive.org/web/20031205190204/http://www.gamesdomain.com/gdreview/zones/reviews/pc/nov97/fallout.html

  166. Desslock (November 21, 1997). "Fallout Review". GameSpot. Archived from the original on October 16, 2013. Retrieved November 8, 2009. http://www.gamespot.com/reviews/fallout-review/1900-2535953/

  167. Elektro, Dan (November 1997). "Fallout" (PDF). GamePro. Vol. 110. p. 107. Archived (PDF) from the original on May 9, 2021. Retrieved April 21, 2022. https://retrocdn.net/images/a/a5/GamePro_US_110.pdf

  168. Vaughn, Todd (January 1998). "Fallout". PC Gamer US. Archived from the original on March 12, 2000. Retrieved April 14, 2010. https://web.archive.org/web/20000312175928/http://www.pcgamer.com/reviews/421.html

  169. "Hey, are you ready for some post-nuclear fun?". The Orlando Sentinel. The Washington Post. December 25, 1997. Archived from the original on July 24, 2022. Retrieved July 22, 2022 – via Newspapers.com. https://www.newspapers.com/clip/105567224/hey-are-you-ready-for-a-little/

  170. Mayer, Robert (1997). "Fallout". Computer Games Strategy Plus. Archived from the original on December 17, 2002. Retrieved July 22, 2022. https://web.archive.org/web/20021217221627/http://www.cdmag.com/articles/006/158/fallout_review.html

  171. Jason. "Fallout". The Electric Playground. Archived from the original on October 11, 2008. Retrieved April 29, 2021. https://web.archive.org/web/20081011070908/http://www.elecplay.com/reviews/view/?article=8290&full=1

  172. Stepnik, March (November 1997). "Fallout". PC PowerPlay. Retrieved July 17, 2021. https://archive.org/details/PCPowerplay018/page/n69/mode/2up

  173. Desslock (November 21, 1997). "Fallout Review". GameSpot. Archived from the original on October 16, 2013. Retrieved November 8, 2009. http://www.gamespot.com/reviews/fallout-review/1900-2535953/

  174. Desslock (November 21, 1997). "Fallout Review". GameSpot. Archived from the original on October 16, 2013. Retrieved November 8, 2009. http://www.gamespot.com/reviews/fallout-review/1900-2535953/

  175. Stepnik, March (November 1997). "Fallout". PC PowerPlay. Retrieved July 17, 2021. https://archive.org/details/PCPowerplay018/page/n69/mode/2up

  176. Desslock (November 21, 1997). "Fallout Review". GameSpot. Archived from the original on October 16, 2013. Retrieved November 8, 2009. http://www.gamespot.com/reviews/fallout-review/1900-2535953/

  177. Boxer, Steve (February 5, 1998). "Fallout". The Daily Telegraph. Archived from the original on July 24, 2022. Retrieved July 22, 2022. https://www.newspapers.com/clip/105549032/fallout/

  178. Ivey, Ray. "Fallout". Just Adventure. Archived from the original on December 25, 2001. Retrieved April 28, 2021. https://web.archive.org/web/20011225103359/https://www.justadventure.com/reviews/Fallout/Fallout.shtm

  179. Butcher, Andy (May 1998). "Glowing". PC Gamer UK. No. 56. Archived from the original on January 17, 2001. Retrieved July 22, 2022."Archive - 1998 Spotlight Awards". Game Developers Conference. April 20, 2021. Archived from the original on December 7, 2021. Retrieved July 22, 2022. https://web.archive.org/web/20010117050000/http://www.pcgamer.co.uk/games/gamefile_review_page.asp?item_id=402

  180. Mayer, Robert (1997). "Fallout". Computer Games Strategy Plus. Archived from the original on December 17, 2002. Retrieved July 22, 2022. https://web.archive.org/web/20021217221627/http://www.cdmag.com/articles/006/158/fallout_review.html

  181. Desslock (November 21, 1997). "Fallout Review". GameSpot. Archived from the original on October 16, 2013. Retrieved November 8, 2009. http://www.gamespot.com/reviews/fallout-review/1900-2535953/

  182. Gordon, Jonathon (April 11, 1998). "Console Yourself". The Independent. Archived from the original on July 23, 2022. Retrieved July 22, 2022. https://www.independent.co.uk/life-style/console-yourself-5391244.html

  183. Mayer, Robert (1997). "Fallout". Computer Games Strategy Plus. Archived from the original on December 17, 2002. Retrieved July 22, 2022. https://web.archive.org/web/20021217221627/http://www.cdmag.com/articles/006/158/fallout_review.html

  184. Green, Jeff (November 19, 1997). "Fallout". Computer Gaming World. Archived from the original on August 16, 2000. Retrieved July 22, 2022. /wiki/Jeff_Green_(writer)

  185. Gordon, Jonathon (April 11, 1998). "Console Yourself". The Independent. Archived from the original on July 23, 2022. Retrieved July 22, 2022. https://www.independent.co.uk/life-style/console-yourself-5391244.html

  186. Jason. "Fallout". The Electric Playground. Archived from the original on October 11, 2008. Retrieved April 29, 2021. https://web.archive.org/web/20081011070908/http://www.elecplay.com/reviews/view/?article=8290&full=1

  187. Butcher, Andy (May 1998). "Glowing". PC Gamer UK. No. 56. Archived from the original on January 17, 2001. Retrieved July 22, 2022."Archive - 1998 Spotlight Awards". Game Developers Conference. April 20, 2021. Archived from the original on December 7, 2021. Retrieved July 22, 2022. https://web.archive.org/web/20010117050000/http://www.pcgamer.co.uk/games/gamefile_review_page.asp?item_id=402

  188. "Rating; Fallout" (PDF). Next Generation. No. 38. February 1998. p. 120. Archived (PDF) from the original on April 29, 2021. Retrieved April 29, 2021. https://retrocdn.net/images/f/fe/NextGeneration_US_38.pdf

  189. Green, Jeff (November 19, 1997). "Fallout". Computer Gaming World. Archived from the original on August 16, 2000. Retrieved July 22, 2022. /wiki/Jeff_Green_(writer)

  190. Ivey, Ray. "Fallout". Just Adventure. Archived from the original on December 25, 2001. Retrieved April 28, 2021. https://web.archive.org/web/20011225103359/https://www.justadventure.com/reviews/Fallout/Fallout.shtm

  191. Green, Jeff (November 19, 1997). "Fallout". Computer Gaming World. Archived from the original on August 16, 2000. Retrieved July 22, 2022. /wiki/Jeff_Green_(writer)

  192. Jason. "Fallout". The Electric Playground. Archived from the original on October 11, 2008. Retrieved April 29, 2021. https://web.archive.org/web/20081011070908/http://www.elecplay.com/reviews/view/?article=8290&full=1

  193. Ivey, Ray. "Fallout". Just Adventure. Archived from the original on December 25, 2001. Retrieved April 28, 2021. https://web.archive.org/web/20011225103359/https://www.justadventure.com/reviews/Fallout/Fallout.shtm

  194. Stepnik, March (November 1997). "Fallout". PC PowerPlay. Retrieved July 17, 2021. https://archive.org/details/PCPowerplay018/page/n69/mode/2up

  195. Schock, Christian (November 1997). "Mutants On the Rampage". Games Domain. Archived from the original on December 5, 2003. Retrieved April 23, 2022. https://web.archive.org/web/20031205190204/http://www.gamesdomain.com/gdreview/zones/reviews/pc/nov97/fallout.html

  196. Desslock (November 21, 1997). "Fallout Review". GameSpot. Archived from the original on October 16, 2013. Retrieved November 8, 2009. http://www.gamespot.com/reviews/fallout-review/1900-2535953/

  197. Mayer, Robert (1997). "Fallout". Computer Games Strategy Plus. Archived from the original on December 17, 2002. Retrieved July 22, 2022. https://web.archive.org/web/20021217221627/http://www.cdmag.com/articles/006/158/fallout_review.html

  198. Green, Jeff (November 19, 1997). "Fallout". Computer Gaming World. Archived from the original on August 16, 2000. Retrieved July 22, 2022. /wiki/Jeff_Green_(writer)

  199. Desslock (November 21, 1997). "Fallout Review". GameSpot. Archived from the original on October 16, 2013. Retrieved November 8, 2009. http://www.gamespot.com/reviews/fallout-review/1900-2535953/

  200. Jason. "Fallout". The Electric Playground. Archived from the original on October 11, 2008. Retrieved April 29, 2021. https://web.archive.org/web/20081011070908/http://www.elecplay.com/reviews/view/?article=8290&full=1

  201. Mayer, Robert (1997). "Fallout". Computer Games Strategy Plus. Archived from the original on December 17, 2002. Retrieved July 22, 2022. https://web.archive.org/web/20021217221627/http://www.cdmag.com/articles/006/158/fallout_review.html

  202. Vaughn, Todd (January 1998). "Fallout". PC Gamer US. Archived from the original on March 12, 2000. Retrieved April 14, 2010. https://web.archive.org/web/20000312175928/http://www.pcgamer.com/reviews/421.html

  203. Desslock (August 2000). "RPG Sales; The Wizards at Wal-Mart". Computer Gaming World. No. 193. p. 134. Retrieved July 22, 2022. https://archive.org/details/Computer_Gaming_World_Issue_193/page/n137/mode/2up

  204. Lucier, Trent (2000). "Fallout: Three Years Later". Games Domain. Archived from the original on December 5, 2003. Retrieved April 23, 2022. https://web.archive.org/web/20031205233317/http://www.gamesdomain.com/gdreview/adventure/falloutback.html

  205. McLaughlin 2010, p. 3. - McLaughlin, Rus; Kaiser, Rowan (July 21, 2010). "IGN Presents the History of Fallout". IGN. Archived from the original on March 18, 2016. Retrieved April 28, 2022. https://web.archive.org/web/20160318055249/http://www.ign.com/articles/2010/07/21/ign-presents-the-history-of-fallout

  206. MacDonald, Keza (October 27, 2008). "Fallout Retrospective". Eurogamer. Archived from the original on October 29, 2009. Retrieved August 16, 2019. http://www.eurogamer.net:80/articles/fallout-retrospective-article

  207. Lucier, Trent (2000). "Fallout: Three Years Later". Games Domain. Archived from the original on December 5, 2003. Retrieved April 23, 2022. https://web.archive.org/web/20031205233317/http://www.gamesdomain.com/gdreview/adventure/falloutback.html

  208. GamerX (November 26, 1997). "October's Best-Sellers". CNET Gamecenter. Archived from the original on February 10, 1999. Retrieved August 16, 2019. https://web.archive.org/web/19990210083600/http://www.gamecenter.com/News/Item/0,3,1331,00.html

  209. "MS Flight Sim Tops PC Data Charts". Next Generation. December 4, 1997. Archived from the original on February 4, 1998. Retrieved August 16, 2019. https://web.archive.org/web/19980204090955/http://www.next-generation.com/news/120497e.chtml

  210. GamerX (November 26, 1997). "October's Best-Sellers". CNET Gamecenter. Archived from the original on February 10, 1999. Retrieved August 16, 2019. https://web.archive.org/web/19990210083600/http://www.gamecenter.com/News/Item/0,3,1331,00.html

  211. "How Did the PCG Award Winners Fare?". PC Gamer US. Vol. 5, no. 4. April 1998. p. 45. Archived from the original on March 22, 2016. Retrieved April 25, 2021. http://scans.roushimsx.com/PCGamer_1998_04_pg045.jpg

  212. Schiesel, Seth (December 8, 1997). "Behold! A Role-Playing Game!". The New York Times. Archived from the original on April 5, 2018. https://www.nytimes.com/1997/12/08/business/behold-a-role-playing-game.html

  213. Bethke, Erik (January 25, 2003). Game Development and Production. Wordware Publishing. p. 16. ISBN 9781556229510. Archived from the original on May 12, 2021. Retrieved May 12, 2021. 9781556229510

  214. Desslock (May 11, 2000). "Desslock's Ramblings – RPG Sales Figures". GameSpot. Archived from the original on February 3, 2001. Retrieved July 22, 2022. https://web.archive.org/web/20010203124200/http://desslock.gamespot.com/archives/200005/20000511.html

  215. MacDonald, Keza (October 27, 2008). "Fallout Retrospective". Eurogamer. Archived from the original on October 29, 2009. Retrieved August 16, 2019. http://www.eurogamer.net:80/articles/fallout-retrospective-article

  216. Fargo, Brian (April 13, 2017). "RPG Codex Report: A Codexian Visit to inXile Entertainment". RPG Codex (Interview). Interviewed by Infinitron. Archived from the original on July 20, 2017. /wiki/Brian_Fargo

  217. Donaldson, Alex (April 19, 2024). "The original Fallout games show their age - but newer fans should still give them a shot". VG247. Archived from the original on April 20, 2024. Retrieved April 22, 2024. https://www.vg247.com/original-fallout-games-give-them-a-shot

  218. Yin-Poole, Wesley (April 15, 2024). "Fallout 76 Smashes Steam Player Record Amid Fallout TV Show Success". IGN. Archived from the original on April 19, 2024. Retrieved April 22, 2024. https://www.ign.com/articles/fallout-76-smashes-steam-player-record-amid-fallout-tv-show-success

  219. "The Award; Award Updates on Finalists". Academy of Interactive Arts & Sciences. Archived from the original on June 15, 1998. Retrieved July 22, 2022. https://web.archive.org/web/19980615090128/http://www.interactive.org/html/award/awardupdate.htm

  220. Butcher, Andy (May 1998). "Glowing". PC Gamer UK. No. 56. Archived from the original on January 17, 2001. Retrieved July 22, 2022."Archive - 1998 Spotlight Awards". Game Developers Conference. April 20, 2021. Archived from the original on December 7, 2021. Retrieved July 22, 2022. https://web.archive.org/web/20010117050000/http://www.pcgamer.co.uk/games/gamefile_review_page.asp?item_id=402

  221. "Best & Worst Awards 1997". GameSpot. Archived from the original on February 8, 2001. Retrieved August 16, 2019. https://web.archive.org/web/20010208121409/http://www.gamespot.com/features/awards97/cont.html

  222. "The winners of the 1997 Computer Games Awards". Computer Games Strategy Plus. January 19, 1998. Archived from the original on February 6, 2005. Retrieved July 22, 2022. https://web.archive.org/web/20050206152953/http://www.cdmag.com/articles/009/194/1997_cgsp_awards.html

  223. McLaughlin 2010, p. 2."CGW Presents: The Best and Worst of 1997 - Role-Playing Game of the Year". Computer Gaming World. No. 164. March 1993. Retrieved September 20, 2024. - McLaughlin, Rus; Kaiser, Rowan (July 21, 2010). "IGN Presents the History of Fallout". IGN. Archived from the original on March 18, 2016. Retrieved April 28, 2022. https://web.archive.org/web/20160318055249/http://www.ign.com/articles/2010/07/21/ign-presents-the-history-of-fallout

  224. Pepe 2019, p. 225. - Pepe, Felipe; Cain, Tim (April 2019). Pepe, Felipe (ed.). The CRPG Book: A Guide to Computer Role-Playing Games. 2.0. Bitmap Books. ISBN 9781999353308. https://archive.org/details/crpg_book_2.0/page/n225/mode/2up

  225. Ritchie, Craig (January 7, 2010). "A Decade of Fallout". Retro Gamer. No. 72. pp. 58–64. /wiki/Retro_Gamer

  226. Schiesel, Seth (December 8, 1997). "Behold! A Role-Playing Game!". The New York Times. Archived from the original on April 5, 2018. https://www.nytimes.com/1997/12/08/business/behold-a-role-playing-game.html

  227. Kaiser, Rowan (March 12, 2012). "The year role-playing games broke". Joystiq. Archived from the original on May 7, 2012. Retrieved May 2, 2021. https://web.archive.org/web/20120507184610/http://www.joystiq.com/2012/03/12/the-year-role-playing-games-broke/

  228. Cobbett, Richard (May 19, 2017). "The history of RPGs". PC Gamer. p. 2. Archived from the original on May 20, 2017. Retrieved January 17, 2025. https://web.archive.org/web/20170520045453/https://www.pcgamer.com/the-complete-history-of-rpgs/2/

  229. Taylor 1997, pp. 3-14–3-15.Barton, Matt (April 11, 2007). "The History of Computer Role-Playing Games Part III: The Platinum and Modern Ages (1994–2004)". Gamasutra. p. 1. Archived from the original on April 22, 2022. Retrieved April 28, 2022. - Taylor, Christopher (October 10, 1997). Vault Dweller's Survival Guide (PDF). Interplay Productions. Archived (PDF) from the original on April 5, 2015. http://cdn.akamai.steamstatic.com/steam/apps/38400/manuals/Fallout_manual_English.pdf

  230. Buecheler, Christopher (December 30, 2000). "The GameSpy Hall of Fame: Fallout". GameSpy. Archived from the original on February 19, 2005. Retrieved November 17, 2010. http://www.gamespy.com/articles/493/493213p1.html

  231. Crigger, Lara (2008). "Chasing D&D;: A History of RPGs". 1Up.com. Archived from the original on January 15, 2013. Retrieved July 17, 2021. https://web.archive.org/web/20130115133010/http://www.1up.com/features/chasing-history-rpgs?pager.offset=1

  232. Cobbett, Richard (May 19, 2017). "The history of RPGs". PC Gamer. p. 2. Archived from the original on May 20, 2017. Retrieved January 17, 2025. https://web.archive.org/web/20170520045453/https://www.pcgamer.com/the-complete-history-of-rpgs/2/

  233. Walker, Mark H. (September 22, 2000). "Previews – Fallout: Tactics". CNET Gamecenter. Archived from the original on December 12, 2000. https://web.archive.org/web/20001212101100/http://www.gamecenter.com/Pc/Previews/Fallout/

  234. Kaiser, Rowan (March 17, 2012). "Fallout: The first modern role-playing game". Engadget. Archived from the original on May 2, 2021. Retrieved May 2, 2021. https://www.engadget.com/2012-03-16-fallout-the-first-modern-role-playing-game.html

  235. Pepe 2019, p. 226. - Pepe, Felipe; Cain, Tim (April 2019). Pepe, Felipe (ed.). The CRPG Book: A Guide to Computer Role-Playing Games. 2.0. Bitmap Books. ISBN 9781999353308. https://archive.org/details/crpg_book_2.0/page/n225/mode/2up

  236. Lucier, Trent (2000). "Fallout: Three Years Later". Games Domain. Archived from the original on December 5, 2003. Retrieved April 23, 2022. https://web.archive.org/web/20031205233317/http://www.gamesdomain.com/gdreview/adventure/falloutback.html

  237. MacDonald, Keza (October 27, 2008). "Fallout Retrospective". Eurogamer. Archived from the original on October 29, 2009. Retrieved August 16, 2019. http://www.eurogamer.net:80/articles/fallout-retrospective-article

  238. Johnson, Leif. "Top 100 RPGs of all time - Fallout". IGN. Archived from the original on November 16, 2021. Retrieved April 23, 2022. https://www.ign.com/lists/top-100-rpgs/38

  239. Pepe 2019, p. 226. - Pepe, Felipe; Cain, Tim (April 2019). Pepe, Felipe (ed.). The CRPG Book: A Guide to Computer Role-Playing Games. 2.0. Bitmap Books. ISBN 9781999353308. https://archive.org/details/crpg_book_2.0/page/n225/mode/2up

  240. Byrd, Matthew (September 29, 2017). "How Fallout Taught the Video Game Industry the Meaning of Role-Playing". Den of Geek. Archived from the original on January 12, 2020. Retrieved May 29, 2021. http://www.denofgeek.com/us/games/fallout/267792/how-fallout-taught-the-video-game-industry-the-meaning-of-role-playing

  241. Kaiser, Rowan (March 17, 2012). "Fallout: The first modern role-playing game". Engadget. Archived from the original on May 2, 2021. Retrieved May 2, 2021. https://www.engadget.com/2012-03-16-fallout-the-first-modern-role-playing-game.html

  242. Byrd, Matthew (September 29, 2017). "How Fallout Taught the Video Game Industry the Meaning of Role-Playing". Den of Geek. Archived from the original on January 12, 2020. Retrieved May 29, 2021. http://www.denofgeek.com/us/games/fallout/267792/how-fallout-taught-the-video-game-industry-the-meaning-of-role-playing

  243. Kaiser, Rowan (March 17, 2012). "Fallout: The first modern role-playing game". Engadget. Archived from the original on May 2, 2021. Retrieved May 2, 2021. https://www.engadget.com/2012-03-16-fallout-the-first-modern-role-playing-game.html

  244. Cain 2012, 41:35–45:51. - Cain, Tim (March 9, 2012). Classic Game Postmortem: Fallout. Game Developers Conference. Retrieved April 30, 2022 – via GDC Vault. https://gdcvault.com/play/1015843/Classic-Game-Postmortem

  245. Pitts, Russ (March 3, 2012). "Fallout: The game that almost never was". Polygon. Archived from the original on October 20, 2013. Retrieved October 19, 2013. http://www.polygon.com/gaming/2012/3/8/2855595/fallout-gdc-black-isle-interplay-obsidian-bethesda

  246. Saltzman, Marc (2000). Saltzman, Marc (ed.). Game design: Secrets of the Sages (2 ed.). Brady Games. pp. 58–60. ISBN 9781566869874. 9781566869874

  247. Cain, Tim; Boyarksy, Leonard (October 30, 2020). "The Outer Worlds Co-Developers: Our Games Never Take Themselves Too Seriously". GOG.com (Interview). Archived from the original on May 10, 2022. Retrieved May 15, 2022. /wiki/Tim_Cain

  248. Schreier, Jason (March 14, 2012). "How Wasteland 2 Went From Hopeless to Half a Million in 24 Hours". Kotaku. Archived from the original on February 4, 2022. Retrieved October 1, 2022. /wiki/Jason_Schreier

  249. Chalk, Andy (October 21, 2015). "Two paths through the wasteland: Brian Fargo on Wasteland 2 and Fallout 4". PC Gamer. Archived from the original on February 16, 2016. Retrieved October 1, 2022. https://www.pcgamer.com/two-paths-through-the-wasteland-brian-fargo-on-wasteland-2-and-fallout-4/

  250. Urquhart, Feargus (August 16, 2004). "Talking: Feargus Urquhart". 1Up.com (Interview). Interviewed by Kevin Gifford. Archived from the original on November 4, 2013. Retrieved May 15, 2022. /wiki/Feargus_Urquhart

  251. Avellone, Chris; Rucinski, Ryan; MacLean, Matt (November 14, 2008). "Alpha Protocol Interview - Part 2". IGN (Interview). Interviewed by Richard Aihoshi. Archived from the original on May 16, 2022. Retrieved May 15, 2022. /wiki/Chris_Avellone

  252. Pepe 2019, p. 227. - Pepe, Felipe; Cain, Tim (April 2019). Pepe, Felipe (ed.). The CRPG Book: A Guide to Computer Role-Playing Games. 2.0. Bitmap Books. ISBN 9781999353308. https://archive.org/details/crpg_book_2.0/page/n225/mode/2up

  253. Cain 2012, 44:44–45:51. - Cain, Tim (March 9, 2012). Classic Game Postmortem: Fallout. Game Developers Conference. Retrieved April 30, 2022 – via GDC Vault. https://gdcvault.com/play/1015843/Classic-Game-Postmortem

  254. Robinson, Martin (December 1, 2009). "Metro 2033 Interview". IGN (Interview). Archived from the original on May 2, 2021. Retrieved May 15, 2022. https://www.ign.com/articles/2009/12/01/metro-2033-interview

  255. O'Conner, Alice (December 20, 2018). "Atom RPG looks a bit like a Soviet Fallout". Rock Paper Shotgun. Archived from the original on May 16, 2022. Retrieved May 15, 2022. https://www.rockpapershotgun.com/atom-post-apocalyptic-rpg-released

  256. Spector, Warren (December 6, 2000). "Postmortem: Ion Storm's Deus Ex". Game Developer. Archived from the original on May 31, 2022. Retrieved October 1, 2022. /wiki/Warren_Spector

  257. "Dark Angel Preview". GameSpot. November 29, 2000. Archived from the original on April 30, 2022. Retrieved May 15, 2022. https://www.gamespot.com/articles/dark-angel-preview/1100-2540244/

  258. Lawardon, Damien (July 30, 2020). "Weird West Developer WolfEye Is Putting Player Agency at the Center of Its Dark Immersive Sim". The Escapist. Archived from the original on November 20, 2021. Retrieved May 15, 2022. https://www.escapistmagazine.com/weird-west-developer-wolfeye-is-putting-player-agency-at-the-center-of-its-dark-immersive-sim/

  259. MacDonald, Keza (October 27, 2008). "Fallout Retrospective". Eurogamer. Archived from the original on October 29, 2009. Retrieved August 16, 2019. http://www.eurogamer.net:80/articles/fallout-retrospective-article

  260. "The Top 100 RPGs Of All Time". Game Informer. January 1, 2018. Archived from the original on May 10, 2019. Retrieved June 29, 2022. https://web.archive.org/web/20190510205452/https://www.gameinformer.com/b/features/archive/2018/01/01/the-top-100-rpgs-of-all-time.aspx

  261. Barton 2019, p. 383. - Barton, Matt; Stacks, Shane (April 18, 2019). Dungeons and Desktops: The History of Computer Role-Playing Games (2nd ed.). CRC Press. ISBN 9781351273398. https://books.google.com/books?id=k1OWDwAAQBAJ

  262. Johnson, Leif. "Top 100 RPGs of all time - Fallout". IGN. Archived from the original on November 16, 2021. Retrieved April 23, 2022. https://www.ign.com/lists/top-100-rpgs/38

  263. Attributed to multiple references:[109][29][98][30][150][117]

  264. Leboeuf, Sarah (December 12, 2013). "Good Old Reviews: Fallout". The Escapist. Archived from the original on April 26, 2022. Retrieved April 23, 2022. https://www.escapistmagazine.com/good-old-reviews-fallout/

  265. Donaldson, Alex (April 19, 2024). "The original Fallout games show their age - but newer fans should still give them a shot". VG247. Archived from the original on April 20, 2024. Retrieved April 22, 2024. https://www.vg247.com/original-fallout-games-give-them-a-shot

  266. Wald, Heather; Mercanted, Alyssa (February 24, 2022). "Ranking the best Fallout games from worst to best". GamesRadar+. Archived from the original on April 23, 2022. Retrieved April 23, 2022. https://www.gamesradar.com/uk/best-fallout-games/

  267. Denzer, TJ (October 10, 2022). "Revisiting 1997's Fallout was a hard but rewarding lesson in video game history". Shacknews. Retrieved May 20, 2024. https://www.shacknews.com/article/132598/fallout-1997-25th-anniversary

  268. Wald, Heather; Mercanted, Alyssa (February 24, 2022). "Ranking the best Fallout games from worst to best". GamesRadar+. Archived from the original on April 23, 2022. Retrieved April 23, 2022. https://www.gamesradar.com/uk/best-fallout-games/

  269. Stapleton, Dan (June 14, 2018). "The Best Fallout Games". IGN. Archived from the original on April 23, 2022. Retrieved April 23, 2022. https://www.ign.com/articles/2015/07/24/the-best-fallout-games

  270. Hernadez, Patricia (February 28, 2018). "Let's Rank The Fallout Games, Best To Worst". Kotaku. Archived from the original on May 15, 2018. Retrieved May 13, 2018. https://kotaku.com/lets-rank-the-fallout-games-best-to-worst-611408965

  271. Green, Holly (July 1, 2019). "Ranking Every Fallout Game". Paste Magazine. Archived from the original on April 23, 2022. Retrieved April 23, 2022. https://www.pastemagazine.com/games/fallout/ranking-every-fallout-game/#3-fallout

  272. "The Ten Best Computer Game Villains - The Master". GameSpot. Archived from the original on November 11, 2011. Retrieved June 7, 2022. https://web.archive.org/web/20111111033632/http://www.gamespot.com/features/tenspot_villains/page7.html?tag=stitialclk

  273. Hernadez, Patricia (February 28, 2018). "Let's Rank The Fallout Games, Best To Worst". Kotaku. Archived from the original on May 15, 2018. Retrieved May 13, 2018. https://kotaku.com/lets-rank-the-fallout-games-best-to-worst-611408965

  274. "The Master in UGO's Favorite Fallout Characters". UGO Networks. September 17, 2008. Archived from the original on December 3, 2013. Retrieved August 11, 2013. https://web.archive.org/web/20131203064755/http://www.ugo.com/games/fallout-characters-the-master

  275. "The Ten Best Computer Game Villains - The Master". GameSpot. Archived from the original on November 11, 2011. Retrieved June 7, 2022. https://web.archive.org/web/20111111033632/http://www.gamespot.com/features/tenspot_villains/page7.html?tag=stitialclk

  276. Byrd, Matthew (September 29, 2017). "How Fallout Taught the Video Game Industry the Meaning of Role-Playing". Den of Geek. Archived from the original on January 12, 2020. Retrieved May 29, 2021. http://www.denofgeek.com/us/games/fallout/267792/how-fallout-taught-the-video-game-industry-the-meaning-of-role-playing

  277. MacDonald, Keza (October 25, 2011). "Fallout Retrospective". Eurogamer. p. 2. Archived from the original on August 14, 2022. Retrieved August 13, 2022. https://www.eurogamer.net/fallout-retrospective-article?page=2

  278. Kaiser, Rowan (November 5, 2015). "10 of Fallout's Craziest Moments". IGN. Archived from the original on May 15, 2018. Retrieved August 13, 2022. http://www.ign.com/articles/2015/11/06/10-of-fallouts-craziest-moments

  279. Macgregor, Jody. "The best and worst boss fights in PC gaming". PC Gamer. Archived from the original on May 15, 2018. Retrieved May 13, 2018. https://www.pcgamer.com/the-best-and-worst-boss-fights-in-pc-gaming/

  280. Hernadez, Patricia (February 28, 2018). "Let's Rank The Fallout Games, Best To Worst". Kotaku. Archived from the original on May 15, 2018. Retrieved May 13, 2018. https://kotaku.com/lets-rank-the-fallout-games-best-to-worst-611408965

  281. "The Master in UGO's Favorite Fallout Characters". UGO Networks. September 17, 2008. Archived from the original on December 3, 2013. Retrieved August 11, 2013. https://web.archive.org/web/20131203064755/http://www.ugo.com/games/fallout-characters-the-master

  282. "10 Best Final Bosses in Video Games". IGN. April 22, 2021. Archived from the original on August 14, 2022. Retrieved August 13, 2022. https://www.ign.com/articles/10-best-final-bosses-in-video-games

  283. Williams, Mike (February 20, 2019). "The Top 25 RPGs of All Time #7: Fallout". USGamer. Archived from the original on August 30, 2022. Retrieved August 13, 2022. https://www.usgamer.net/articles/the-top-25-rpgs-of-all-time-7-fallout

  284. Bradley, Alan (November 1, 2015). "The most memorable locations in Fallout". GamesRadar+. Archived from the original on May 15, 2018. Retrieved May 13, 2018. https://www.gamesradar.com/fallout-most-memorable-locations/

  285. Kaiser, Rowan (November 5, 2015). "10 of Fallout's Craziest Moments". IGN. Archived from the original on May 15, 2018. Retrieved May 13, 2018. http://www.ign.com/articles/2015/11/06/10-of-fallouts-craziest-moments

  286. "CGW's Hall of Fame". 1UP.com. p. 4. Archived from the original on November 2, 2012. Retrieved November 17, 2010. https://web.archive.org/web/20121102182154/http://www.1up.com/features/hall-of-fame?pager.offset=3

  287. "If the Postnuclear Future Is This Good, Sign Us Up". GameSpot. 2007. Archived from the original on October 13, 2008. Retrieved May 30, 2021. https://web.archive.org/web/20081013100506/http://www.gamespot.com/gamespot/features/all/greatestgames/p-14.html

  288. Buecheler, Christopher (December 30, 2000). "The GameSpy Hall of Fame: Fallout". GameSpy. Archived from the original on February 19, 2005. Retrieved November 17, 2010. http://www.gamespy.com/articles/493/493213p1.html

  289. "IGN Videogame Hall Of Fame: Fallout". IGN. 2008. Archived from the original on June 29, 2011. Retrieved November 20, 2010. https://web.archive.org/web/20110629144002/http://games.ign.com/halloffame/fallout.html

  290. "PC Gamer's Best 100". Computer and Video Games. August 13, 2007. Archived from the original on June 21, 2010. Retrieved March 15, 2022. https://web.archive.org/web/20100621050539/http://www.computerandvideogames.com/article.php?id=169961&site=pcg

  291. "PC Gamer's Top 100". Computer and Video Games. August 5, 2008. Archived from the original on February 27, 2009. Retrieved March 15, 2022. https://web.archive.org/web/20090227043739/http://www.computerandvideogames.com/article.php?id=194593

  292. "PC Gamer's top 100 PC Games of all time". GamesRadar+. February 5, 2010. Archived from the original on June 15, 2011. Retrieved March 15, 2022. https://web.archive.org/web/20110615232958/http://www.gamesradar.com/f/pc-gamers-top-100-pc-games-of-all-time/a-2010012911133649022/p-5

  293. Adams, Dan; Butts, Steve; Onyett, Charles (March 16, 2007). "Top 25 PC Games of All Time". IGN. p. 3. Archived from the original on February 16, 2009. Retrieved March 15, 2022. https://web.archive.org/web/20090216114427/http://pc.ign.com/articles/772/772285p3.html

  294. Ocampo, Jason; Butts, Steve; Haynes, Jeff (August 6, 2009). "Top 25 PC Games of All Time". IGN. Archived from the original on March 1, 2010. Retrieved March 15, 2022. https://web.archive.org/web/20100301115521/http://pc.ign.com/articles/101/1011624p2.html

  295. "The Top 100 Games of All Time! – 33. Fallout". IGN. 2007. Archived from the original on November 29, 2007. Retrieved May 30, 2021. https://web.archive.org/web/20071129205631/http://top100.ign.com/2007/ign_top_game_33.html

  296. "The Top 200 Games of All Time". Game Informer. No. 200. January 2009. https://archive.org/details/game-informer-issue-200-december-2009/

  297. "The 500 Best Video Games of All Time". Polygon. November 27, 2017. p. 3. Archived from the original on March 3, 2018. Retrieved May 1, 2021. https://www.polygon.com/features/2017/11/29/16693094/polygon-500-best-games-of-all-time-300-201

  298. Cohen, Peter (December 31, 2002). "2002 Game Hall of Fame". MacWorld. Archived from the original on June 19, 2021. Retrieved July 16, 2022. https://www.macworld.com/article/152018/gamehalloffame2002.html

  299. Dahlen, Chris (October 2010). Mott, Tony (ed.). 1001 Video Games You Must Play Before You Die. Universe Publishing. p. 331. ISBN 9780789320902. 9780789320902

  300. "The 500 Best Video Games of All Time". Polygon. November 27, 2017. p. 3. Archived from the original on March 3, 2018. Retrieved May 1, 2021. https://www.polygon.com/features/2017/11/29/16693094/polygon-500-best-games-of-all-time-300-201

  301. "The Art of Video Games". Smithsonian American Art Museum. March 2012. Archived from the original on December 3, 2016. Retrieved April 22, 2021. https://web.archive.org/web/20161203152720/http://americanart.si.edu/exhibitions/archive/2012/games/featuredgames/

  302. Dransfield, Ian (April 4, 2019). "The complete history of Fallout". PC Gamer. Archived from the original on April 4, 2019. Retrieved May 2, 2021. https://www.pcgamer.com/the-complete-history-of-fallout/

  303. Peel, Jeremy (May 12, 2020). "How on Earth did Fallout ever get made?". PCGamesN. Archived from the original on May 12, 2021. Retrieved May 25, 2021. https://www.pcgamesn.com/fallout/making-of

  304. McLaughlin 2010, p. 4. - McLaughlin, Rus; Kaiser, Rowan (July 21, 2010). "IGN Presents the History of Fallout". IGN. Archived from the original on March 18, 2016. Retrieved April 28, 2022. https://web.archive.org/web/20160318055249/http://www.ign.com/articles/2010/07/21/ign-presents-the-history-of-fallout

  305. Power, Tom (March 31, 2022). "Fallout TV show locks Army of the Dead star into lead role". TechRadar. Archived from the original on March 31, 2022. Retrieved July 21, 2022. https://www.techradar.com/news/fallout-tv-show-locks-army-of-the-dead-star-into-lead-role

  306. Legari, Destin (May 1, 2017). "Top 10 Reasons We Love Fallout". IGN. Archived from the original on April 21, 2022. Retrieved April 21, 2022. https://www.ign.com/articles/2015/06/09/top-10-reasons-we-love-fallout

  307. Sherr, Ian (June 14, 2015). "Bethesda pins hopes on new Fallout, Doom to get it to the top of the game-maker heap". CNET. Archived from the original on April 21, 2022. Retrieved April 21, 2022. https://www.cnet.com/tech/gaming/bethesda-announces-new-fallout-doom-games-as-it-jostles-its-way-to-becoming-a-top-game-maker/

  308. McLaughlin 2010, p. 2."CGW Presents: The Best and Worst of 1997 - Role-Playing Game of the Year". Computer Gaming World. No. 164. March 1993. Retrieved September 20, 2024. - McLaughlin, Rus; Kaiser, Rowan (July 21, 2010). "IGN Presents the History of Fallout". IGN. Archived from the original on March 18, 2016. Retrieved April 28, 2022. https://web.archive.org/web/20160318055249/http://www.ign.com/articles/2010/07/21/ign-presents-the-history-of-fallout

  309. Peel, Jeremy (May 12, 2020). "How on Earth did Fallout ever get made?". PCGamesN. Archived from the original on May 12, 2021. Retrieved May 25, 2021. https://www.pcgamesn.com/fallout/making-of

  310. Koumarelas, Robert (March 28, 2021). "Fallout: The History and Legacy of the Super Mutants". Comic Book Resources. Archived from the original on June 25, 2022. Retrieved June 24, 2022. https://www.cbr.com/fallout-history-legacy-super-mutants/

  311. Marshall, Cass (November 12, 2020). "How Fallout 76 handles the Brotherhood of Steel". Polygon. Archived from the original on June 25, 2022. Retrieved June 24, 2022. https://www.polygon.com/2020/11/12/21562834/fallout-76-steel-dawn-expansion-details-building-community-feedback

  312. Chan, Khee Hoon (January 16, 2019). "Behind the Creation and Evolution of Fallout's Iconic Pip-Boy". USGamer. Archived from the original on October 3, 2020. Retrieved June 24, 2022. https://www.usgamer.net/articles/history-evolution-fallout-pip-boy-obsidian-interplay-bethesda

  313. Stanton, Richard (November 19, 2015). "Why Fallout 4's Power Armor no longer feels S.P.E.C.I.A.L." VG247. Archived from the original on June 25, 2022. Retrieved June 24, 2022. https://www.vg247.com/fallout-4-power-armor-isnt-special

  314. McLaughlin 2010, p. 3. - McLaughlin, Rus; Kaiser, Rowan (July 21, 2010). "IGN Presents the History of Fallout". IGN. Archived from the original on March 18, 2016. Retrieved April 28, 2022. https://web.archive.org/web/20160318055249/http://www.ign.com/articles/2010/07/21/ign-presents-the-history-of-fallout

  315. Dransfield, Ian (April 4, 2019). "The complete history of Fallout". PC Gamer. Archived from the original on April 4, 2019. Retrieved May 2, 2021. https://www.pcgamer.com/the-complete-history-of-fallout/

  316. McWhertor, Michael (June 14, 2015). "Fallout 4 will be out Nov. 10, 2015". Polygon. Archived from the original on July 1, 2018. Retrieved May 2, 2018. https://www.polygon.com/2015/6/14/8780151/fallout-4-release-date-bethesda-softworks

  317. McLaughlin 2010, p. 3, 5. - McLaughlin, Rus; Kaiser, Rowan (July 21, 2010). "IGN Presents the History of Fallout". IGN. Archived from the original on March 18, 2016. Retrieved April 28, 2022. https://web.archive.org/web/20160318055249/http://www.ign.com/articles/2010/07/21/ign-presents-the-history-of-fallout

  318. Dransfield, Ian (April 4, 2019). "The complete history of Fallout". PC Gamer. Archived from the original on April 4, 2019. Retrieved May 2, 2021. https://www.pcgamer.com/the-complete-history-of-fallout/

  319. "Fallout Tactics Ships". IGN. March 15, 2001. Archived from the original on April 17, 2001. Retrieved April 24, 2022. https://web.archive.org/web/20010417040948/http://pc.ign.com/news/32446.html

  320. McLaughlin 2010, p. 4. - McLaughlin, Rus; Kaiser, Rowan (July 21, 2010). "IGN Presents the History of Fallout". IGN. Archived from the original on March 18, 2016. Retrieved April 28, 2022. https://web.archive.org/web/20160318055249/http://www.ign.com/articles/2010/07/21/ign-presents-the-history-of-fallout

  321. Win-Poole, Wesley (October 19, 2020). "As Fallout New Vegas turns 10 years old, let's remember why it's great". Eurogamer. Archived from the original on July 8, 2022. Retrieved July 21, 2022. https://www.eurogamer.net/as-fallout-new-vegas-turns-10-years-old-lets-remember-why-its-great

  322. Hilliard, Kyle (June 14, 2015). "Fallout Shelter-Management Mobile Game Out Now On iOS". Game Informer. Archived from the original on June 15, 2015. Retrieved May 2, 2021. https://web.archive.org/web/20150615125727/http://www.gameinformer.com/b/news/archive/2015/06/14/fallout-shelter-management-mobile-game-coming-to-ios-and-android-tonight.aspx

  323. Statt, Nick (June 10, 2018). "Fallout 76 is an online-only survival game coming out on November 14, 2018". The Verge. Archived from the original on June 11, 2018. Retrieved May 2, 2021. https://www.theverge.com/2018/6/10/17447476/fallout-76-online-game-multiplayer-trailer-bethesda-e3-2018

  324. Dransfield, Ian (April 4, 2019). "The complete history of Fallout". PC Gamer. Archived from the original on April 4, 2019. Retrieved May 2, 2021. https://www.pcgamer.com/the-complete-history-of-fallout/

  325. Win-Poole, Wesley (October 19, 2020). "As Fallout New Vegas turns 10 years old, let's remember why it's great". Eurogamer. Archived from the original on July 8, 2022. Retrieved July 21, 2022. https://www.eurogamer.net/as-fallout-new-vegas-turns-10-years-old-lets-remember-why-its-great

  326. Breckon, Nick (March 16, 2009). "Cancelled Fallout: Brotherhood of Steel Sequel Revealed by Design Document". Shacknews. Archived from the original on March 17, 2016. Retrieved July 21, 2022. https://web.archive.org/web/20160317080650/https://www.shacknews.com/article/57686/cancelled-fallout-brotherhood-of-steel

  327. "Fallout Shelter". Metacritic. Archived from the original on April 22, 2022. Retrieved May 29, 2021. https://www.metacritic.com/game/ios/fallout-shelter

  328. Nair, Rupesh (June 13, 2022). "Redditors Compare Starfield to Fallout and Everyone Loves It". IGN India. Archived from the original on July 22, 2022. Retrieved July 21, 2022. https://in.ign.com/starfield/172808/news/redditors-compare-starfield-to-fallout-and-everyone-loves-it

  329. Kollar, Phil (March 19, 2011). "This Fallout Movie Almost Got Made". Game Informer. Archived from the original on March 22, 2011. Retrieved July 21, 2022. https://web.archive.org/web/20110322051131/https://www.gameinformer.com/b/news/archive/2011/03/19/this-fallout-movie-almost-got-made.aspx

  330. Messner, Steven (December 28, 2015). "Just How Realistic is Fallout 4's Post-Apocalypse Anyway?". Motherboard. Archived from the original on May 25, 2021. Retrieved May 24, 2021. https://www.vice.com/en/article/9a3y97/just-how-realistic-is-fallout-4s-post-apocalypse-anyway

  331. Hall, Charlie (May 30, 2018). "The Fallout Timeline". Polygon. Archived from the original on May 25, 2021. Retrieved May 24, 2021. https://www.polygon.com/features/2015/11/9/9646378/fallout-timeline-4-3-2

  332. None, Brother (May 10, 2010). "Fallout Remastered OST available for free". No Mutants Allowed. Archived from the original on October 17, 2011. Retrieved May 1, 2021. https://web.archive.org/web/20111017034123/http://nma-fallout.com/archive.php?year=2010&month=05

  333. Meer, Alec (May 11, 2010). "Atomic: Fallout Music Remastered". Rock Paper Shotgun. Archived from the original on May 2, 2021. Retrieved May 1, 2021. https://www.rockpapershotgun.com/atomic-fallout-music-remastered

  334. Goldberg, Lesley (July 2, 2020). "Fallout TV Series From Westworld Creators in the Works at Amazon". The Hollywood Reporter. Archived from the original on March 4, 2022. Retrieved March 4, 2022. https://www.hollywoodreporter.com/tv/tv-news/fallout-tv-series-westworld-creators-works-at-amazon-1301570/

  335. Chitwood, Adam (April 10, 2024). "Where to Watch 'Fallout': What Time Does the Video Game Adaptation Premiere?". TheWrap. Archived from the original on April 14, 2024. Retrieved April 22, 2024. https://www.thewrap.com/where-to-watch-fallout-show-episodes-release-date-time/

  336. Garbutt, Emily (April 12, 2024). "Fans are calling the Fallout TV show one of the best video game adaptations ever – and critics agree, judging by its near-perfect Rotten Tomatoes score". GamesRadar+. Archived from the original on April 15, 2024. Retrieved April 22, 2024. https://www.gamesradar.com/fallout-rotten-tomatoes-video-game-adapatation-best/

  337. Litchfield, Ted (April 19, 2024). "OG Fallout lead Tim Cain defends the show's lore changes in a glowing full review⁠⁠—'Not that it matters, I'm not in charge of this anymore⁠, and neither are you'". PC Gamer. Archived from the original on April 21, 2024. Retrieved April 22, 2024. https://www.pcgamer.com/games/rpg/og-fallout-lead-tim-cain-defends-the-shows-lore-changes-in-a-glowing-full-reviewnot-that-it-matters-im-not-in-charge-of-this-anymore-and-neither-are-you/

  338. Kennedy, Victoria (April 22, 2024). "Fallout creator Tim Cain is a big fan of the TV show". Eurogamer. Archived from the original on April 22, 2024. Retrieved April 22, 2024. https://www.eurogamer.net/fallout-creator-tim-cain-is-a-big-fan-of-the-tv-show

  339. Lyles, Taylor (April 19, 2024). "Here's What Fallout's Original Creator Thinks of Prime Video's TV Show". IGN. Archived from the original on April 22, 2024. Retrieved April 22, 2024. https://www.ign.com/articles/heres-what-fallouts-original-creator-thinks-of-prime-videos-tv-show

  340. Donaldson, Alex (April 19, 2024). "The original Fallout games show their age - but newer fans should still give them a shot". VG247. Archived from the original on April 20, 2024. Retrieved April 22, 2024. https://www.vg247.com/original-fallout-games-give-them-a-shot