Menu
Home Explore People Places Arts History Plants & Animals Science Life & Culture Technology
On this page
Autodesk Maya
3D computer graphics software

Autodesk Maya, commonly shortened to just Maya , is a 3D computer graphics application that runs on Windows, macOS, and Linux, originally developed by Alias and currently owned and developed by Autodesk. It is used to create assets for interactive 3D applications (including video games), animated films, TV series, and visual effects.

Related Image Collections Add Image
We don't have any YouTube videos related to Autodesk Maya yet.
We don't have any PDF documents related to Autodesk Maya yet.
We don't have any Books related to Autodesk Maya yet.

History

Maya was originally an animation product based on codebase from The Advanced Visualizer by Wavefront Technologies, Thomson Digital Image (TDI) Explore, PowerAnimator by Alias, and Alias Sketch!. The IRIX-based projects were combined and animation features were added; the project codename was Maya.3 Walt Disney Feature Animation collaborated closely with Maya's development during its production of Dinosaur.4 Disney requested that the user interface of the application be customizable to allow for a personalized workflow. This was a particular influence in the open architecture of Maya, and partly responsible for its popularity in the animation industry.

After Silicon Graphics Inc. had acquired both Alias and Wavefront Technologies, Inc. in 1995, Wavefront's technology (then under development) was merged into Maya.5 SGI's acquisition was a response to Microsoft Corporation acquiring Softimage 3D in 1994.6 The new wholly-owned subsidiary was named "Alias | {\displaystyle |} Wavefront".7

In the early days of development Maya started with Tcl as the scripting language, in order to leverage its similarity to a Unix shell script language, but after the merger with Wavefront it was replaced with Maya Embedded Language (MEL). Sophia, the scripting language in Wavefront's Dynamation, was chosen as the basis of MEL.8

Maya 1.0 was released in February 1998. Following a series of acquisitions, Maya was bought by Autodesk in October 2005.91011 Under the name of the new parent company, Maya was renamed Autodesk Maya. However, the name "Maya" continues to be the dominant name used for the product.

Release history

Major Version Name1213DateSub-versionsMajor changeOperating System
A|W Maya 1.0Feb 19981.0.1 (Jun 1998)SGI IRIXWindows
A|W Maya 1.5Oct 1998IRIX onlySGI IRIX
A|W Maya 2.0Jun 1999SGI IRIXWindows
A|W Maya 2.5Nov 19992.5.2 (Mar 2000)
A|W Maya 3.0Feb 20003.0.1 (Jan 2001)First Linux versionSGI IRIXWindowsLinux
A|W Maya 3.5Oct 20013.5.1 (Sep 2002)macOS onlymacOS
A|W Maya 4.0Jun 20014.0.2 (May 2002)No macOS versionSGI IRIXWindowsLinux
A|W Maya 4.5Jul 2002SGI IRIXWindowsLinuxmacOS
A|W Maya 5.0May 20035.0.1 (Oct 2003)Mental Ray
Alias Maya 6.0May 20046.0.1 (Aug 2004)
Alias Maya 6.5Jan 20056.5.1 (Dec 2005)Final IRIX version
Alias Maya 7.0Aug 20057.0.1 (Dec 2005)WindowsLinuxmacOS
Autodesk Maya 8.0Aug 2006First 64-bitFirst Autodesk version
Autodesk Maya 8.5Jan 2007Service Pack 1 (Jun 2007)Intel-based macOSPython APINucleus Solver
Autodesk Maya 2008ver. 9.0Sep 2007SP1, ver. 9.0.1 (Mar 2008)Extension 2, ver. 9.0.1 (Feb 2008)Extension 1, ver. 9 (Dec 2007)Software versioning numbering scheme becomes year-based
Autodesk Maya 2009ver. 10Aug 2008Service Pack 1, ver. 10 (Apr-2009)Unified "Complete" and "Unlimited" editions
Autodesk Maya 2010Aug 2009
Autodesk Maya 2011April 2010Service Pack 1 (Sep 2010)Subscription Advantage Pack (Sep 2010)Hotfix 3 (Jul 2010)Hotfix 2 (Jun 2010)Hotfix 1 (May 2010)PyMel 1.0

Qt-based user interface

Autodesk Maya 2012March 2011Service Pack 2 (25. Jan 2012)Service Pack 1 (Oct 2011)Hotfix1,2,3,4 (Apr-Aug 2011)Nvidia PhysXViewport 2.0Python API 2.0
Autodesk Maya 2013Mar 2012Service Pack 2 (Oct 2012)Service Path 1 Refix (Jul 2012)Service Pack 1 (Jun 2012)NHairBullet Physics LibraryAlembicNode Editor
Autodesk Maya 2014Mar 2013SP1 Extension (Oct 2013)

Service Pack 1 (Jun 2013)

Autodesk Maya 2015Aug. 2014SP2 (May 2014)Python 2.7.x
Autodesk Maya 2016Mar 2015Extension 1 SP7 (May 2019)Service Pack 7 (May 2019)Extension 2 SP2 (Sep 2016)Extension 2 (Apr 2016)Extension 1 (Apr 2016)Service Pack 6 (Apr 2016)Service Pack 5 (Dec 2015)Service Pack 4 (Oct 2015)Service Pack 3 (Sep 2015)Service Pack 2 (Aug 2015)Service Pack 1 (Jun 2015)XGenBifrost
Autodesk Maya 2017Jul 2016Update 5 (Nov 2017)Update 4 (Jun 2017)Update 3 (Feb 2017)Update 2 (Nov 2016)Update 1 (Sep 2016)
Autodesk Maya 2018Jul 20172018.7 (Apr 2020)2018.6 (Apr 2019)2018.5 (Nov 2018)2018.4 (Jul 2018)2018.3 (May 2018)2018.2 (Dec 2017)2018.1 (Sep 2017)MASH
Autodesk Maya 2019Jan 20192019.3.1 (Apr 2020)2019.3 (Apr 2020)2019.2 (Jul 2019)2019.1 (May 2019)
Autodesk Maya 2020Dec 20192020.4 (Dec 2020)2020.3 (Oct 2020)2020.2 (May 2020)2020.1 (Mar 2020)
Autodesk Maya 2022Mar 20212022.5.12022.52022.42022.32022.22022.1USD supportOpenColorIOPython 3.7.x
Autodesk Maya 2023Sep 20222023.3.12023.32023.22023.1Boolean overhaulSweep mesh
Autodesk Maya 2024Mar 20232024.22024.12024.0.1LookdevXSubstance 2.3.2Native Apple silicon support
Autodesk Maya 2025Aug 20242025.22025.1
Autodesk Maya 2026Mar 2025OpenPBR material by default

Overview

Maya is an application used to generate 3D assets for use in the film, television, video game, and advertising industries. The software was initially released for the IRIX operating system. However, this support was discontinued in August 2005 after the release of version 6.5. Maya was available in both "Complete" and "Unlimited" editions until August 2008, when it was turned into a single suite.14

Users define a virtual workspace (scene) to implement and edit media of a particular project. Scenes can be saved in a variety of formats, the default being .mb (Maya Binary). Maya exposes a node graph architecture. Scene elements are node-based, each node having its own attributes and customization. As a result, the visual representation of a scene is based entirely on a network of interconnecting nodes, depending on each other's information. For the convenience of viewing these networks, there is a dependency and a directed acyclic graph.

Assets created with Maya can be imported to game engines such as Unreal Engine and Unity.

Industry usage

The widespread use of Maya in the film industry is usually associated with its development on the film Dinosaur, released by Disney and The Secret Lab on May 19, 2000.15 In 2003, when Alias|Wavefront received an Academy Award for Technical Achievement, it was noted to be used in films such as The Lord of the Rings: The Two Towers, Spider-Man, Ice Age, and Star Wars: Episode II – Attack of the Clones, all of which were released in 2002.16 By 2015, VentureBeat Magazine stated that all ten films in consideration for the Best Visual Effects Academy Award had used Autodesk Maya and that it had been "used on every winning film since 1997."17 The film studio Illumination Studios Paris uses Autodesk Maya for their animated films. Walt Disney Animation Studios also utilizes Maya in films such as Frozen and Frozen II.18

Awards

On March 1, 2003, Alias was given an Academy Award for Technical Achievement by the Academy of Motion Picture Arts and Sciences for scientific and technical achievement for their development of Maya software.19

In 2005, while working for Alias|Wavefront, Jos Stam shared an Academy Award for Technical Achievement with Edwin Catmull and Tony DeRose for their invention and application of subdivision surfaces.20

On February 8, 2008, Duncan Brinsmead, Jos Stam, Julia Pakalns and Martin Werner received an Academy Award for Technical Achievement for the design and implementation of the Maya Fluid Effects system.2122

See also

References

  1. "Maya 2017 Overview". YouTube. Autodesk. 26 July 2016. Archived from the original on 2021-11-17. Retrieved May 18, 2018. https://www.youtube.com/watch?v=_1M4t73L4EE

  2. "Maya LT 2018 – Overview". YouTube. Autodesk. 31 August 2017. Archived from the original on 2021-11-17. Retrieved May 18, 2018. https://www.youtube.com/watch?v=DF6LJUJ9fxk

  3. "History". Maya books. Archived from the original on November 25, 2010. Retrieved December 11, 2010. https://web.archive.org/web/20101125035450/http://www.mayabooks.org/

  4. Muwanguzi, Michael J (July 1, 2010). "Maya 2011". Microfilmmaker Magazine. Archived from the original (Software Review) on July 20, 2011. Retrieved December 11, 2010. https://web.archive.org/web/20110720201920/http://www.microfilmmaker.com/reviews/Issue56/Maya11_1.html

  5. "THE CUTTING EDGE : A New Dimension : Silicon Graphics to Buy Two 3-D Software Firms". Los Angeles Times. 8 February 1995. https://www.latimes.com/archives/la-xpm-1995-02-08-fi-29352-story.html

  6. "COMPANY NEWS; An Acquisition By Microsoft". The New York Times. https://www.nytimes.com/1994/02/15/business/company-news-an-acquisition-by-microsoft.html

  7. Weisbard, Sam (December 13, 2002). "Wavefront Discontinued Products and Brands". Alias. Design engine. Archived from the original on August 22, 2009. Retrieved December 10, 2010. https://web.archive.org/web/20090822040628/http://www.design-engine.com/alias/history.html

  8. Sharpe, Jason; Lumsden, Charles J; Woolridge, Nicholas (2008), In silico: 3D animation and simulation of cell biology with Maya and MEL, Morgan Kaufmann Martin, p. 263, ISBN 978-0-12-373655-0 978-0-12-373655-0

  9. "Autodesk buys Alias". https://www.broadcastnow.co.uk/autodesk-buys-alias/1030610.article

  10. Autodesk (October 4, 2005). "Autodesk Signs Definitive Agreement to Acquire Alias". Archived from the original on January 10, 2016. Retrieved October 23, 2015. https://web.archive.org/web/20160110190511/http://usa.autodesk.com/adsk/servlet/item?linkID=14271593&id=5983502&siteID=123112

  11. Wikinews:Autodesk to buy Alias https://en.wikinews.org/wiki/Autodesk_to_buy_Alias

  12. www.toxik.sk. "www.toxik.sk | CG Blog » Maya HISTORY". Retrieved 2024-07-02. https://www.toxik.sk/maya-startup-window-history/

  13. Shing, Pooja (2010-12-10). "MAYA EXTREME: Release history". MAYA EXTREME. Retrieved 2024-07-02. http://extrememaya.blogspot.com/2010/12/release-history.html

  14. "Autodesk Maya Features – Compare". Autodesk. Archived from the original on 2010-10-06. Retrieved 2010-10-02. https://web.archive.org/web/20101006081157/http://usa.autodesk.com/adsk/servlet/pc/compare/index?siteID=123112&id=13583751

  15. Warren, Scott (16 June 2017). Learning Games: The Science and Art of Development. Springer. p. 77.

  16. Sellers, Dennis (14 January 2003). "Maya gets Oscar for Technical Achievement". Macworld. Retrieved 8 January 2019. https://www.macworld.com/article/1008800/oscar.html

  17. Terdiman, Daniel (15 January 2015). "And the Oscar for Best Visual Effects Goes to… Autodesk's Maya". media. VentureBeat. https://venturebeat.com/2015/01/15/hollywood-fx-pros-i-want-to-be-an-oscars-maya-winner/

  18. "A character rig, setup by Character Technical Directors, can have thousands of articulation controls. This allows Animators to pose a character and craft a believable performance. #TechTuesday". Twitter. Retrieved 2020-09-04. https://twitter.com/disneyanimation/status/1260328901403762688

  19. Sellers, Dennis (14 January 2003). "Maya gets Oscar for Technical Achievement". Macworld. Retrieved 8 January 2019. https://www.macworld.com/article/1008800/oscar.html

  20. "PIXAR Awards". Archived from the original on September 27, 2011. Retrieved November 15, 2011. https://web.archive.org/web/20110927043045/http://www.pixar.com/companyinfo/press_box/awards.htm

  21. "Scientific & Technical Awards Winners". January 6, 2003. Archived from the original on February 16, 2009. Retrieved December 10, 2010. https://web.archive.org/web/20090216053528/http://www.oscars.org/awards/scitech/winners/2007.html

  22. "Technical Achievement Award". January 6, 2003. Retrieved December 10, 2010. http://www.oscars.org/awards/academyawards/about/awards/technical.html