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Masaaki Yuasa
Japanese anime director and writer

Masaaki Yuasa (湯浅 政明, Yuasa Masaaki, b. 1965) is a renowned Japanese director, screenwriter, and animator, co-founder of the animation studio Science SARU alongside Eunyoung Choi. Beginning as an animator on series like Chibi Maruko-chan and Crayon Shin-chan, he gained cult acclaim with the film Mind Game. He directed notable shows including Kemonozume, The Tatami Galaxy, and the crowdfunded short Kick-Heart. His work at Science SARU includes acclaimed titles like Keep Your Hands Off Eizouken! and Devilman crybaby. Yuasa has won prestigious awards including from Annecy and the Japan Academy Film Prize. His film Inu-Oh is slated for 2021.

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Early life

Masaaki Yuasa was born on March 16, 1965, in Fukuoka, Japan. As a child, Yuasa liked animation, and as early as his kindergarten years found he could entertain classmates with his drawings. When Yuasa was in his first year of junior high school and thinking it was time to move away from anime and manga, Space Battleship Yamato The Movie was released in 1977, triggering a huge anime boom in Japan,32 followed in 1979 by the simultaneous release of Hayao Miyazaki's Lupin III: The Castle of Cagliostro, Osamu Dezaki's Aim for the Ace! The Movie and Rintaro's Galaxy Express 999 The Movie and several other films.3334 He decided to pursue a career in the manga/anime industry, encouraged by public opinion (whether it was true or not), including newspaper and television reports that Japanese animation can withstand adult viewing.3536 He had no idea about the animation industry and initially thought about becoming a manga artist. However, when he saw animators being treated like stars as creators in a succession of new animation magazines, he decided he wanted to become an animator.373839 He then studied design in high school and majored in oil painting at the art department of Kyushu Sangyo University.4041 During his college years, Yuasa worried he would not be able to make a living as an animator, but continued to study television animation as it aired and familiarize himself with animators whose personal styles resonated with him.42

Influences

In his youth, Yuasa was initially drawn to the television animation series Mazinger Z (1972–1974) and Space Battleship Yamato (1974–1975). A crucial influence which led Yuasa to work in the industry was Hayao Miyazaki's landmark feature film debut Lupin III: The Castle of Cagliostro (1979). In the 1980s, Yuasa began to focus on the study of individual animators, namely Takashi Nakamura and his work on Golden Warrior Gold Lightan (1981–1982).43 He also studied international animation, with particular influences being the works of Tex Avery,44 the British film Yellow Submarine (1968), The King and the Mockingbird (1980) by French filmmaker Paul Grimault, and Glen Keane's animation work on the climactic fight sequence in The Fox and the Hound (1981).45 Some of his other favorite animations include Unico in the Island of Magic (1983),46 Wicked City (1987),47 Aim for the Ace! (1979), Galaxy Express 999 (1979), Mazinger Z vs. The Great General of Darkness (1974), Fantastic Planet (1973), Pinocchio (1940), Sing (2016), Night on the Galactic Railroad (1985), How to Train Your Dragon (2010),48 The Wrong Trousers (1994), Gamba no Bouken (1972), Future Boy Conan (1978),49 Tensai Bakabon (1970), Lupin the 3rd Part I: The Classic Adventures (1971-1972), Tom and Jerry, Heidi, Girl of the Alps (1974), Doraemon: Nobita's Great Adventure into the Underworld (1984),50 The Man Who Planted Trees (1987), Hedgehog in the Fog (1975),51 3000 Leagues in Search of Mother (1976), Anne of Green Gables (1979), The Gutsy Frog (1972-1974), Doraemon: The Records of Nobita, Spaceblazer (1981), Kumo to Tulip (1943), The Animal Neighborhood Community (1941).52 Outside of animation, Yuasa was also influenced by the art of Salvador Dalí.53

Yuasa described his process of inspiration:

I get inspired with a lot of things I see, hear, smell, and touch in everyday life... I often derive inspiration even from really modest visuals; a commercial, a cut from a movie, a movement from an anime as well as nameless flowers and grasses blooming on the road, clouds, stars, and moons in the sky. I’m also inspired with what I’m currently interested in and feeling. My humble wish for creating anime is to have common images, conversations, and scenes sublimed into art works.54

Career

Beginnings as an animator

Upon graduation, Yuasa sought work by consulting recruitment advertisements published in the animation magazine Animage. After answering an advertisement posted by Ajia-do, he was hired by the studio as an in between animator. Yuasa initially struggled and came to believe he lacked talent and therefore had no future in the business. After an illness, he contemplated quitting, but lacking a good opportunity to actually do so, he continued on. A key turning point in his perception of his artistic skills came during his transition from drawing in between animation, which requires clean, uniform lifework that is consistent from artist to artist, to drawing key animation, which establishes the key poses of motion and are more reflective of the individual sensibilities of movement of each artist. Yuasa's natural drawing style was fast, intuitive, and rough; it lacked the fine lines emphasized for inbetweening. As a result, when Yuasa became a key animator, he was able to utilize his rougher line style for greater personal expression and began to make a name for himself.55 During this time, Yuasa also received encouragement and advice from Ajia-do's co-founder Osamu Kobayashi, a veteran animator with decades of experience. Kobayashi told Yuasa that he could not consider himself a master of animation unless he utilized abstract drawings as part of his movement; though these individual frames are not distinguishable in the blur of completed motion, they subconsciously influence viewer perception of the motion and the scene as a whole. The advice synchronized with Yuasa's own study of international animation techniques, and increasingly, he integrated them into his work. Yuasa was also advised by another co-founder of Ajia-do, animator and director Tsutomu Shibayama, who served as a mentor and gave him formative artistic guidance.56

Yuasa earned his first significant credits as a key animator in 1990 on the landmark television series Chibi Maruko-chan (1990–1992), which Ajia-do worked on as a subcontractor studio.57 Based on a popular manga, Chibi Maruko-chan was a major hit and provided opportunities for Yuasa to refine his skills. His next breakthrough came with the film Chibi Maruko-chan: My Favorite Song (1992), on which he was entrusted with two musical sequences. Yuasa storyboarded the sequences, the first time he'd taken on this responsibility, and was able to animate them in his own characteristic style; he later identified these segments as the first time that appreciation of his work by fellow artists led him to view his own work as good.58

In 1992, the next major step in Yuasa's animation career occurred when he joined the production team of the long-running and immensely popular series Crayon Shin-chan (1992–present). Consisting of a television series, numerous television specials, and annual theatrical film releases, the Crayon Shin-chan franchise quickly became a massive undertaking with continuous work and production opportunities. Working under the guidance of supervising director Mitsuru Hongo, Yuasa took on a variety of roles within the franchise's many television and film productions, including key animation, storyboarding, set and background design, prop and vehicle design, and contribution of story concepts and ideas.59 Yuasa quickly became a specialist at imagining, designing, and animating the inventive visual climaxes of the annual Crayon Shin-chan films, a practice he continued for nearly a decade.60 It was during his work on Crayon Shin-chan that Yuasa at last found enjoyment in his artistic work,61 as well as his first desire to become a director.62 That same year, Yuasa had his first chance to direct with an episode of the original video animation (OVA) series Anime Rakugo Kan (1992). Yuasa directed the third episode of the series, entitled The Squash Seller. Stylistically, the episode reflected Yuasa's admiration for the animation created by Kobayashi and Shimoyama earlier in their careers, and thus had a different visual aesthetic than Yuasa's later works. More than just an homage, the episode reflected a continuation of Yuasa's personal artistry; though he initially thought he would develop a completely different style, in the end, he incorporated elements of Kobayashi and Shimoyama's animation into his own.6364

1994 saw two significant developments in Yuasa's animation career: leaving Ajia-do to become a freelance animator, and participating as an animation director on the fourth episode of the landmark OVA series The Hakkenden: A New Saga (1993–1995).65 Based on the epic historical novel Nansō Satomi Hakkenden (1814–1842) and animated in a serious, realistic style, The Hakkenden was a unique challenge to Yuasa, who until that point had worked on comedic works with a loose, free-flowing visual aesthetic. This resulted in initial mistrust of Yuasa by the production team at AIC, the studio responsible for the series.66 However, Yuasa had been invited to join the production by episode director and maverick animator Shinya Ohira, who after seeing his work on Crayon Shin-chan sought him out and placed him in a position of responsibility for overseeing the animation on his episode of the series, entitled Hamaji’s Resurrection.67 Although the production was chaotic due to a compressed schedule which did not allow sufficient time for ensuring the visual coherence traditionally prized in animation, the result was a distinctive episode with an emphasis on realism, moving camera techniques, and expressive attention to small character acting details. As a result of this work, Ohira collaborated with Yuasa on subsequent productions.68 Hamaji's Resurrection generated considerable conversation within Japan's animation industry, was cited as one of the most important Japanese animated productions of the 1990s, and described as a masterpiece of Japanese animation.697071

Following the success of Hamaji's Resurrection, Yuasa continued working as a freelance animator for the remainder of the 1990s, including work on the Studio Ghibli feature film My Neighbors the Yamadas (1999). This freelance work brought additional early directorial and supervisory opportunities. These included the television pilot film Vampiyan Kids (1999), which Yuasa directed and storyboarded; the short film Slime Adventures: Yay, the Sea! (1999), based on the popular Dragon Quest franchise, which Yuasa directed; and the acclaimed short film Cat Soup (2001), on which he served as screenwriter and animation producer.72 Cat Soup was a critical success, winning an Excellence Award for animation at the Japan Media Arts Festival.73 The Cat Soup project in particular served as a springboard for Yuasa to move fully into the directorial phase of his career.74

Move to directing and Mind Game

Yuasa's opportunity to move into feature film directing came when Eiko Tanaka, the co-founder and CEO of Studio 4°C, requested Yuasa adapt the Robin Nishi manga Mind Game. Although the manga was little-known by the general public, several prominent staff members of Studio 4 °C were passionate about the title, and studio co-founder Kōji Morimoto had previously introduced Yuasa to the series. Yuasa felt the material suited him and agreed to direct the project.75 The production utilized an experimental visual sensibility, incorporating a variety of illustrated styles and including the use of live-action footage. Yuasa was inspired to make use of this combination of styles in order to preserve the feeling of the original manga, which was drawn in a rough, visual-gag style. In Yuasa's words, "I wanted it to look as though we hadn’t worked very hard on it, though of course we had."76 Although the film's story stuck closely to that of the original manga, Yuasa made one significant change: he altered the ending to be more positive for all of the characters, not only the protagonist. The intent of this change would be reflected in Yuasa's future works: a desire to create positive stories, where passionate action results in the culmination of dreams and desires.77

Produced on a small budget,78 the making of Mind Game took two years and nine months from planning to completion.79 The production was also Yuasa's first project with frequent artistic collaborator Nobutake Ito, who was tasked with animating the film's climactic sequence;80 Ito would subsequently serve as a character designer and animation director on many of Yuasa's later projects.81 Mind Game was released in 2004 but did not achieve commercial success; following the release of the film, Yuasa struggled to find producers who would support him.82 However, Mind Game went on to become a cult hit and achieved widespread global critical acclaim, winning the Mainichi Film Awards' Ōfuji Noburō Award,83 the Japan Media Arts Festival Grand Prize for Animation,84 and the Fantasia International Film Festival awards for Best Film, Director, Screenplay, and Visual Accomplishment, as well as the Audience Award for Best Animated Film.85 Upon the film's eventual release in the United States, Mind Game achieved a 100% rating on the review aggregator Rotten Tomatoes.86

Television directing at Madhouse

Following the release of Mind Game, Yuasa's next directorial opportunity came when Masao Maruyama, the co-founder of Madhouse, provided a unique chance. Maruyama, who over his decades in the business had developed a reputation for making animated projects that no other producer would consider,87 offered Yuasa the chance to direct television series' at Madhouse. Moreover, Maruyama used his power as a veteran producer to push the television networks to take risks, allowing Yuasa creative freedom and the opportunity to make precisely the sort of content that he wanted to make.8889 The first of these projects was the original horror romance series Kemonozume (2006), which Yuasa created, directed, and wrote.90 The production marked a significant development in Yuasa's career, as it resulted in him meeting a key collaborator: South Korean artist Eunyoung Choi, who had recently moved to Japan to become an animator.91 Choi's work on Kemonozume as a key animator and episode animation director won praise from fellow animators and fans,9293 and led to her participation in Yuasa's subsequent projects.94 Kemonozume was awarded a Jury Selection Prize at the Japan Media Arts Festival, continuing Yuasa's run of critical successes.95

Before beginning his next project at Madhouse, Yuasa briefly returned to Studio 4 °C to direct a short film for the studio's anthology project Genius Party (2007). The film, entitled Happy Machine, centered on an infant's travels through a mysterious and dangerous world. Produced with a small crew of just four key animators,96 Happy Machine represented a continuation of the development of Yuasa's surreal visual style, winning acclaim both for its atmospheric sense of wonderment,97 and for Yuasa himself as a leader of Japan's experimental animation scene.98

The following year Yuasa helmed his next television production at Madhouse, the original sci-fi drama series Kaiba (2008), which he created, directed, and wrote.99 The project saw an expansion of the collaboration with Eunyoung Choi, who directed and storyboarded episodes of the series, as well as co-writing an episode with Yuasa.100 A narratively-ambitious series dealing with memory, identity, and societal inequality, Kaiba received an Excellence Award at the Japan Media Arts Festival,101 and earned positive critical attention for its dreamlike visuals and imaginative story, with particular focus on the emotional impact generated from combining childlike imagery with mature themes and at times devastating loss.102103104

In 2010, Yuasa completed his third and final television series at Madhouse, the absurdist psychological dramedy The Tatami Galaxy (2010). Adapted from a novel by Tomihiko Morimi, the series follows the misadventures of a nameless student who, via supernatural means, repeatedly relives his final year at college in an attempt to achieve his idealized conceptions of romance and happiness.105 After being approached with the opportunity to adapt the novel, Yuasa quickly saw the story's appeal and agreed, though the project presented challenges in transferring the witty, dialogue-intensive style of the original work into a visual medium. To capture the appeal of the novel, Yuasa emphasized the use of rapid-fire editing and fast-paced dialogue, in order to convey the protagonist's stream of consciousness narration.106 Unlike the earlier Kemonozume and Kaiba, which aired on the satellite television network WOWOW,107 The Tatami Galaxy was broadcast on national television via Fuji TV's Noitamina programming block.108 The broadcasting deal with Fuji TV marked the start of an ongoing relationship with producer Kōji Yamamoto, who served as the chief producer of Noitamina before leaving to found his own development company Twin Engine; this relationship would cover the release of several later projects over the following decade.109 The Tatami Galaxy was an immediate critical success, winning both the Japan Media Arts Festival Grand Prize for Animation,110 as well as the Award for Outstanding Television Animation at the Tokyo Anime Awards Festival.111 As the first of Yuasa's projects to receive a streaming release in North America,112 the series helped increase awareness of his work globally, and was subsequently named one of the best Japanese animated series of the decade.113114

Following the completion of The Tatami Galaxy, Madhouse was acquired by the broadcasting media conglomerate NTV.115 The studio's corporate culture underwent change, and Madhouse's creative head Masao Maruyama left to found a new production company.116 Yuasa once again sought opportunities with other studios,117 including briefly joining the production of the A-1 Pictures film Welcome to the Space Show (2010), for which he directed and animated a short sequence.118119 He also directed the short series Shin-men (2010–2012), a group of special episodes embedded within the main Crayon Shin-chan television series.120

Collaboration, crowdfunding, and the founding of Science SARU

Yuasa took advantage of the conclusion of his work at Madhouse to reunite with collaborator Eunyoung Choi, who had left Madhouse after working on The Tatami Galaxy to lead Ankama Japan, a Japan-based subsidiary of the French entertainment and animation company Ankama.121 The newly opened studio combined techniques of traditional hand-drawn animation with digital animation created via Adobe Animate and other programs,122 a new approach which Yuasa had not previously used.123 The studio was not only an international business enterprise, but a creative one as well, with 25 European animators working in the Tokyo-based studio. In a reversal of their prior roles, Yuasa joined a project which Choi had organized, an episode of the company's Wakfu animated series entitled Noximilien the Watchmaker (2010); Choi directed the episode, while Yuasa served as character designer.124 Shortly after completion of the episode, the 2011 Tōhoku earthquake and tsunami occurred and Ankama closed the Japan studio.125126 However, the experience at Ankama Japan, which mixed an international animation crew with a production method utilizing both traditional and digital animation, served as a model for Yuasa and Choi's later studio, Science SARU.

Yuasa and Choi continued their collaboration on their next project, the crowdfunded short film Kick-Heart (2013), which Yuasa directed and wrote, and for which Choi served as assistant director.127 An unlikely love story revolving around a masochistic male wrestler and his sadistic female opponent, the film was produced at Production I.G and was the first large-scale Japanese animated project to be successfully crowdfunded on Kickstarter, raising over $200,000 from more than 3,200 backers worldwide.128 The film received a pair of unannounced surprise screenings on Cartoon Network's Toonami programming block which achieved viewer ratings of 708,000 and 618,000,129 and earned positive reviews for its colorful visual storytelling.130131 Kick-Heart was an official competition selection at Annecy,132 was awarded a Jury Selection Prize at the Japan Media Arts Festival,133 and won the prize for Best Animated Short Film at the Fantasia Festival.134

During the production of Kick-Heart, Choi proposed establishing a studio with Yuasa.135 In February 2013, the new company was established under the name Science SARU.136 Yuasa and Choi settled on the name, which translates into English as "Science Monkey", in an attempt to combine both an international, technological focus (the 'Science' portion of the name, rendered in English), with a Japanese, traditional animation identity (the 'SARU' portion, rendered in Japanese).137 Additionally, Yuasa, who frequently drew himself as a monkey in self-portraits, wanted the studio to be smarter than an ape; as a result, he added the word Science in front of SARU with the intent of having a company that possesses both instinct and intelligence.138 The studio's first production location was a small suburban house converted into an impromptu workspace; by the end of 2013, the company had expanded to a staff of five.139

Early works at Science SARU

Yuasa's new studio began its corporate activities by taking on subcontracting work, as well as by collaborating with other companies. Science SARU's first project was an episode of the American television series Adventure Time; the episode, entitled Food Chain (2014), was directed by Yuasa, co-directed by Choi,140 and produced entirely in-house.141 Food Chain received critical acclaim as one of the best episodes of the series,142143144 was an official competition selection at Annecy,145 and was nominated for the Annie Award for Outstanding Television Direction.146

Later the same year, Yuasa returned to television series direction with an adaptation of Taiyō Matsumoto's sports manga Ping Pong the Animation (2014). In addition to directing the series, Yuasa wrote and storyboarded all of the episodes.147 Science SARU provided 'digitally assisted' animation production services,148 while Tatsunoko Production served as the primary studio.149 The series also reunited Yuasa with his old animation collaborator Shinya Ohira, who contributed the opening credits sequence.150 A major critical success, the series was highlighted as one of the best Japanese animated series of the decade.151152153154 Ping Pong the Animation was awarded a Jury Selection Prize at the Japan Media Arts Festival,155 and won the Grand Prize for Television Animation at the Tokyo Anime Awards Festival; additionally, character designer and longtime collaborator Nobutake Ito won the Best Animator award for individual achievement.156

Yuasa finished 2014 by directing an episode of the BONES television series Space Dandy (2014).157 The episode, entitled "Slow and Steady Wins the Race, Baby", was jointly produced by BONES and Science SARU and received critical acclaim.158159160

Return to feature films

By early 2016, Science SARU had gained experience and was ready to undertake large-scale projects. The studio's first feature film production, the family-friendly fantasy film Lu Over the Wall (2017), was produced in less than 16 months using 'digitally assisted' animation techniques.161 Yuasa directed and co-wrote Lu Over the Wall; it was his first feature film with an original story.162 The film features the importance of self-expression as a central theme; Yuasa emphasized this aspect of the story in hopes of encouraging young people in Japan, who he felt were often not able to express their true feelings and emotions. Yuasa also decided to focus this project on a family audience out of a desire to return to the sensibility of his earlier works as an animator, including Crayon Shin-chan and Chibi Maruko-chan.163

During the production of Lu Over the Wall, Yuasa was offered the opportunity to produce a second feature film, the comedy romance The Night Is Short, Walk On Girl (2017), based on the novel by Tomihiko Morimi.164 The offer served as a unique chance for Yuasa, who had previously hoped to adapt the novel in 2010 after the completion of The Tatami Galaxy, but due to circumstances at the time was unable to. When he was given another chance in 2016, he immediately agreed and made use of the preparatory work he had done when initially offered the project. The film reunited a majority of the key creative staff who had worked on The Tatami Galaxy, with the story serving both as a spiritual successor and as a parallel narrative to the earlier series. The timing of the project resulted in the pre-production work on The Night is Short, Walk On Girl overlapping with the post-production of Lu Over the Wall.165166 Although Lu Over the Wall was completed first, it was released after The Night is Short, Walk On Girl; this was in part due to a marketing suggestion that it might be preferable for the studio's first film to be based on a pre-existing property familiar to Japanese audiences.167

Both Lu Over the Wall and The Night is Short, Walk On Girl received immediate critical acclaim. Lu Over the Wall received the Annecy Cristal du long métrage,168169 the Mainichi Film Awards' Ōfuji Noburō Award,170 and the Japan Media Arts Festival Grand Prize for Animation.171 The Night is Short, Walk On Girl was awarded the Japan Academy Film Prize for Animation of the Year,172 the Ottawa International Animation Festival Grand Prize for Best Animated Feature,173 a Jury Selection Prize at the Japan Media Arts Festival,174 and has been listed as one of the best Japanese animated films of the decade.175176177

International recognition

In 2018, Yuasa achieved widespread international recognition following the release of his prior feature film works, as well as the debut of a landmark new series.178 The beginning of the year saw Mind Game, Lu Over the Wall, and The Night is Short, Walk On Girl licensed for North American release by acclaimed animation distributor GKIDS.179 However, even more important for Yuasa's international prominence was the release of the Netflix series Devilman crybaby (2018), based on the manga by Go Nagai.180 Yuasa had been a fan of the original manga since childhood, but had never dreamed he would have the opportunity to adapt it. Among his key creative decisions in adapting the story were to depict the sexual and violent content in an unrestricted way that was not possible when the manga was initially published, and to update the juvenile delinquent characters of the original as young rappers who use music to speak their minds freely.181 Devilman crybaby was an immediate and massive international hit;182183 with 90% of its viewers outside Japan, the series achieved the largest global audience for both Yuasa and Science SARU to that date.184 The series inspired internet memes,185186 was profiled by YouTuber PewDiePie,187 and was widely discussed on Twitter.188 The series was nominated in 7 categories at the Crunchyroll Anime Awards and won for Anime of the Year and Director of the Year,189 was awarded a Jury Selection Prize at the Japan Media Arts Festival,190 was cited by Vulture as containing one of the 100 most influential sequences in global animation history,191 and was listed as one of the best Japanese animated series of the decade.192193194195196

In 2019, Yuasa directed his next feature film, the romance Ride Your Wave (2019). An original story,197 the film centers on an unlikely couple who are able to come together despite heartbreak, and deals with meditative themes of loss. Despite the success of Lu Over the Wall, following completion of that film, Yuasa grappled with the same lack of confidence in his work that had marked his earlier career. He felt that depicting a story with two characters who lacked self-confidence, but were able to overcome this and other obstacles by accepting risk and riding the metaphorical waves of life, would be meaningful to both audiences and himself.198199 Ride Your Wave received worldwide critical acclaim.200 The film was an official competition selection at Annecy,201 was nominated for the Mainichi Film Award for Best Animation Film,202 was nominated for Annie Awards in the categories of Best Indie Feature and Outstanding Feature Film Direction,203 received a Jury Selection Prize at the Japan Media Arts Festival,204 and won Best Animated Feature Film awards at the Shanghai International Film Festival,205 Fantasia International Film Festival,206 and Sitges Film Festival.207

Also in 2019, Yuasa served as director of the series Super Shiro (2019–2020), an installment of the popular Crayon Shin-chan franchise. Yuasa collaborated on directorial duties with veteran animator Tomohisa Shimoyama, who made his directorial debut with the series. The project, animated at Science SARU and produced in association with main Crayon Shin-chan studio Shin-Ei Animation, served as a culmination of Yuasa's long and enduring association with Crayon Shin-chan which dated back to his years as an animator.208 The series was distributed via streaming and broadcast in Japan and throughout the Asia-Pacific region, excluding China.209 The end of the year saw the 2010s heralded as Masaaki Yuasa's "breakout decade";210211 collectively, Devilman crybaby and the release of Yuasa's films in the United States led to him being acknowledged as one of the most important and exciting directors in animation.212213214

In 2020, Yuasa directed the comedy television series Keep Your Hands Off Eizouken! (2020), based on the manga by Sumito Ōwara. The series revolves around three high school girls who create animation as passionate amateurs.215 Prior to the project being proposed, Yuasa had discovered the manga after seeing comments from fans online suggesting that he adapt the title. The production encouraged members of the Science SARU staff, including Yuasa, to share their own experiences about creating animation, all of which added to the story.216 The series boosted sales of the original manga,217 inspired internet memes,218219 and won the Japanese Broadcast Critics Association's monthly Galaxy Award during its broadcast run.220 Following the conclusion of the broadcast, Keep Your Hands Off Eizouken! received critical acclaim as one of the best Japanese animated series of both the season that it aired and the year as a whole,221222223224225226227 and was recognized by The New York Times and The New Yorker as one of the best television series of 2020.228229 The series was nominated in 10 categories at the Crunchyroll Anime Awards and won for Director of the Year and Best Animation,230 was awarded the Grand Prize for Television Animation at the Tokyo Anime Awards Festival,231 and received the Japan Media Arts Festival Grand Prize for Animation.232

Later that year, Science SARU produced the Netflix series Japan Sinks: 2020 (2020), based on the disaster novel by Sakyo Komatsu. Yuasa directed in conjunction with Pyeon-Gang Ho, who made her directorial debut with the series.233 The project represented a unique challenge for Science SARU in that it depicted serious subject matter in a more realistic style.234 Central to Yuasa's conception of the series were the immediacy of focus on a single family amid national catastrophe,235 as well as the idea of societal reincarnation, where the process of breaking and rebuilding can yield something better than what came before.236 The series attracted criticism within Japan for its condemnation of Japanese nationalism,237 but also received positive attention for its multiculturalism and inclusiveness,238 and was named as one of the best anime series of 2020.239240 The first episode of the series was awarded the Annecy Jury Prize for a Television Series,241 and the series as a whole received two nominations at the Crunchyroll Anime Awards.242 A film compilation version of the series was subsequently released in Japanese theaters in November 2020,243 and was awarded a Jury Selection Prize at the Japan Media Arts Festival.244

On March 25, 2020, Yuasa stepped down as president and representative director of Science SARU. He cited his desire to take a break from directing after seven years of continuous work, but reaffirmed his commitment to completing additional projects with Science SARU in the future.245 Eunyoung Choi subsequently became CEO and president of the studio. She likewise affirmed Yuasa's continued involvement with the studio as a creator.246 Yuasa spoke further about his planned break from directing in September 2021, stating that he was "taking a break to study" during his time away from active production.247

In early 2021, Yuasa was recognized by the Japanese government's Agency for Cultural Affairs, which awarded him the Cabinet Minister Award for Media Fine Arts for his career achievements.248 Yuasa thanked the creative collaborators, artistic staff, and cast members of his works, saying that they shared jointly in the honor.249 Later that year, Yuasa was further recognized with the Medal of Honor with Purple Ribbon by the Japanese government in recognition of his distinguished contributions to artistic and cultural development.250

Yuasa's latest project is the musical drama Inu-Oh (2021), based on the novel by Hideo Furukawa.251 Set in 14th Century Japan, the story centers on a blind musician and a Noh actor afflicted by a terrible curse; Yuasa's goals with the film were to portray both characters as historical equivalents of modern-day pop stars, and to utilize the themes of the narrative to highlight people marginalized by society.252 The film features character designs by Ping Pong creator Taiyō Matsumoto, is produced by Science SARU, and was licensed for North American theatrical and home-video distribution by GKIDS.253 The film made its world premiere at the Venice International Film Festival in September 2021, and a worldwide theatrical release followed in August 2022.254 Inu-Oh earned Yuasa the best reviews of his career and achieved universal critical acclaim during its international film festival run.255256 The film won the Best Animated Feature Film award at the Fantasia International Film Festival,257 the Bucheon International Animation Festival's Special Distinction Prize for an International Feature Film,258 and was nominated for the Golden Globe Award for Best Animated Feature Film.259

Works

Main article: List of works by Masaaki Yuasa

Themes and creative sensibilities

Yuasa's works have been described as emphasizing love, kindness, and acceptance.261 The importance of communication, self-expression, and the ability to reveal one's true feelings are themes that Yuasa has repeatedly expressed and highlighted as central to his works.262263 Yuasa feels a particular affinity for intensely-felt love stories;264 in portrayals of sex and eroticism, he seeks to visualize the emotions his characters are experiencing, and to understand how their desires would be expressed.265 In depicting emotions, Yuasa's intent is to maintain realism and authenticity, but the visuals through which the emotions are represented can be expressionistic;266 moreover, it is Yuasa's view that characters who move freely and unrestrained by strict realism can express a greater and more faithful range of emotionality.267 Transformation is also a central and recurring motif, whether utilized for the frightening body horror of Kemonozume and Devilman: crybaby, the visualization of life cycles in Food Chain, the unexpected transformation of a dog into a superhero of Super Shiro, the magical shapeshifting of Lu Over the Wall, or the societal renewal of Japan Sinks: 2020.268269270271 Yuasa's male protagonists have been described as quintessentially aimless, hapless, and afraid to communicate honestly,272273 but who are able to find their voice over the course of the story.274 While female characters in his earlier works received some criticism for not being as well developed,275 Yuasa's later works have received recognition for strong, independent female protagonists who are neither defined nor restricted by gender assumptions.276277 Generational issues are also presented in Yuasa's works, with a recurring theme of young people utilizing acceptance and positivity to help the older generation overcome fears that have caused pain and discrimination in the past.278 A representative and humanistic identification with people marginalized by society, whether due to race, disability, gender identity, sexuality, or other reasons, runs throughout Yuasa's work.279280281282283284 In telling a story, Yuasa has noted that he hopes to give the audience freedom to feel a variety of different ways about the work. He does not see it as his place to tell viewers how they must feel, but rather to maintain a space between his intent and the audience's interpretation that allows for individual impressions of meaning.285

With regard to Yuasa's views on the Japanese animation industry, Yuasa has expressed a desire to move away from a culture of excessive work and long hours which have traditionally been endemic to the business, and to instead focus on practices which more closely resemble those utilized in American and European animation. As a result, Science SARU has modeled itself on these ideas, with emphasis on providing rest, taking time off, and maintaining regular working hours. It is Yuasa's opinion that, in order for Japanese animation to achieve true global success, the industry must itself create a better work environment for its artists and creators.286 Yuasa has also noted the importance of preserving traditional animation, noting that if the industry does not continuously show how wonderful traditional animation can be, the pressure to switch to computer animation will result in it being supplanted.287

Awards and acclaim

Masaaki Yuasa's works have achieved significant acclaim both in Japan and throughout the world. Projects which Yuasa has directed, or for which he has served as a chief creative collaborator, have been recognized by the Annecy International Animated Film Festival (2 wins, 3 nominations),288289290291292 the Japan Academy Film Prize Association (1 win),293 the Golden Globe Awards (1 nomination),294 the Mainichi Film Awards (2 wins, 1 nomination),295296297 the Japan Media Arts Festival (4 wins, 2 excellence awards, 7 jury selections),298299300301302303304305306307308309310 the Tokyo Anime Awards (4 wins),311312313 the Crunchyroll Anime Awards (4 wins, 16 nominations),314315 the Ottawa International Animation Festival (1 win, 1 nomination),316317 the Shanghai International Film Festival (1 win, 1 nomination)318319 the Sitges Film Festival (1 win, 3 nominations),320321322 the Fantasia International Film Festival (3 wins, 1 silver, 1 bronze),323324325326 the Satellite Awards (1 nomination),327 and the Annie Awards (3 nominations).328329 Additionally, Yuasa has been recognized by the Japanese government, receiving the Agency for Cultural Affairs' Cabinet Minister Award for Media Fine Arts, and the Medal of Honor with Purple Ribbon for his career accomplishments.330331

Wikimedia Commons has media related to Masaaki Yuasa.

References

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  46. @masaakiyuasa (August 16, 2013). 「ユニコ魔法の島へ」は大好きな作品。魔法使いの見習いや、猫ロボット、泥人形、四角い船、秀逸なデザインいっぱいだけど、何と言っても魔法使いのククルック!!変化する形と透過光バリバリの動きはアニメ史上に残るべきキャラ!! (Tweet). Archived from the original on January 11, 2023. Retrieved January 16, 2023 – via Twitter. 「ユニコ魔法の島へ」は大好きな作品。魔法使いの見習いや、猫ロボット、泥人形、四角い船、秀逸なデザインいっぱいだけど、何と言っても魔法使いのククルック!!変化する形と透過光バリバリの動きはアニメ史上に残るべきキャラ!!

  47. @masaakiyuasa (January 31, 2021). 妖獣都市(1987)これは大人向けです。菊池秀行の小説に基づく。劇画アニメーションの一つの到達点で、娯楽作としてもしっかりしていた様に思います。魔界からの犯罪を取り締まる闇ガードの活躍 (Tweet). Archived from the original on January 11, 2023. Retrieved January 16, 2023 – via Twitter. 妖獣都市(1987)これは大人向けです。菊池秀行の小説に基づく。劇画アニメーションの一つの到達点で、娯楽作としてもしっかりしていた様に思います。魔界からの犯罪を取り締まる闇ガードの活躍

  48. @masaakiyuasa (May 8, 2017). ルパン三世カリオストロの城 エースをねらえ! 銀河鉄道999 マジンガーZ対暗黒大将軍イエローサブマリン ファンタスティックプラネット ピノキオ シング 銀河鉄道の夜ヒックとドラゴン アニメ10傑 好きなのテレビが多かった「シング」めっさ面白かった (Tweet). Archived from the original on January 11, 2023. Retrieved January 16, 2023 – via Twitter. ルパン三世カリオストロの城 エースをねらえ! 銀河鉄道999 マジンガーZ対暗黒大将軍イエローサブマリン ファンタスティックプラネット ピノキオ シング 銀河鉄道の夜ヒックとドラゴン アニメ10傑 好きなのテレビが多かった「シング」めっさ面白かった

  49. @masaakiyuasa (April 28, 2018). 映画秘宝別冊「アニメでなぜ悪い」いただきました〜。「デビルマン」や「マインドゲーム」にも触れてあって有難い。昔は何故かdésoléくんと呼ばれていた。読んでると自分も考えてしまうアニメオールタイムベスト。「ペンギンに気をつけろ!」「ユニコ2」「ガンバ」「カリオストロ」「こなん」旧「バ (Tweet). Archived from the original on January 11, 2023. Retrieved January 16, 2023 – via Twitter. 映画秘宝別冊「アニメでなぜ悪い」いただきました〜。「デビルマン」や「マインドゲーム」にも触れてあって有難い。昔は何故かdésoléくんと呼ばれていた。読んでると自分も考えてしまうアニメオールタイムベスト。「ペンギンに気をつけろ!」「ユニコ2」「ガンバ」「カリオストロ」「こなん」旧「バ

  50. @masaakiyuasa (April 28, 2018). 旧「バカボン」ファースト「ルパン」「幼獣都市」「ピノキオ」映画1作目「999」「トムとジェリー」「暗黒大将軍」「ハイジ」ファースト「ヤマト」「魔界大冒険」映画「エース!」荒木伸吾のアレ もう全然10超えてるけど (Tweet). Archived from the original on January 16, 2023. Retrieved January 16, 2023 – via Twitter. 旧「バカボン」ファースト「ルパン」「幼獣都市」「ピノキオ」映画1作目「999」「トムとジェリー」「暗黒大将軍」「ハイジ」ファースト「ヤマト」「魔界大冒険」映画「エース!」荒木伸吾のアレ もう全然10超えてるけど

  51. @masaakiyuasa (April 29, 2018). そうだ 猫版「銀河鉄道の夜」もあった。映画はその前後の体験も大きい。好きな映画は見た時の前後語れる。「木を植えた男」「霧につつまれたハリネズミ」、「イエローサブマリン」や「ファンタスティックプラネット」もあるが、完全に10本には収まりきらなくなる (Tweet). Archived from the original on January 11, 2023. Retrieved January 16, 2023 – via Twitter. そうだ 猫版「銀河鉄道の夜」もあった。映画はその前後の体験も大きい。好きな映画は見た時の前後語れる。「木を植えた男」「霧につつまれたハリネズミ」、「イエローサブマリン」や「ファンタスティックプラネット」もあるが、完全に10本には収まりきらなくなる

  52. @masaakiyuasa (April 29, 2018). 「三千里」「アン」「ど根性ガエル」「宇宙開拓史」「くもとちゅうりっぷ」「どうぶつ隣組」 (Tweet). Archived from the original on January 16, 2023. Retrieved January 16, 2023 – via Twitter. 「三千里」「アン」「ど根性ガエル」「宇宙開拓史」「くもとちゅうりっぷ」「どうぶつ隣組」

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