Menu
Home Explore People Places Arts History Plants & Animals Science Life & Culture Technology
On this page
Comparison of HTML5 and Flash
Adobe owned Flash and W3C and WHATWG mixed release of HTML5 has several distinction.

Modern HTML5 has feature-parity with the now-obsolete Adobe Flash. Both include features for playing audio and video within web pages. Flash was specifically built to integrate vector graphics and light games in a web page, features that HTML5 also supports.

Adobe no longer supports Flash Player after December 31, 2020 and blocked Flash content from running in Flash Player beginning January 12, 2021.

The HTML5 specification does not itself define ways to do animation and interactivity within web pages. "HTML5" in this article sometimes refers not only to the HTML5 specification, but to HTML5 and related standards like SVG, JavaScript and CSS 3.

Animation via JavaScript is also possible with HTML 4.

We don't have any images related to Comparison of HTML5 and Flash yet.
We don't have any YouTube videos related to Comparison of HTML5 and Flash yet.
We don't have any PDF documents related to Comparison of HTML5 and Flash yet.
We don't have any Books related to Comparison of HTML5 and Flash yet.

Comparison table

The table below compares the features of the Flash platform, the HTML5 specification and the features implemented in modern web browsers.

HTML5 standardHTML web browser featuresAdobe Flash/AIR features
Date startedWork began in 2003 Working Draft as of 20113Work began in 1996 Version 1 released in 1997
Desktop operating systemsAmigaOS, MorphOS, Apple macOS, Linux, Microsoft WindowsApple macOS, Linux, Microsoft Windows
Mobile operating systems* Android 2.3 and newer4
Video game consoles
Device supportFull, permission-based access to web camera, microphone, accelerometer and GPS
Market penetration82.3% of websites (as of March 28, 2020)244.5% of websites (as of April 19, 2018)25
Browser support97.5% of browser installations (as of February 2020)2629% of browser installations (as of July 2019)27
Vector graphics formatsScalable Vector Graphics (SVG) supported on ~97% of browsers28SWF with embedded graphics and AS3SVGRenderer
Bitmap effectsYes90+%29 support of Filters in CSS3 (e.g. Glow, Blur, Drop Shadow, Sepia)30Yes, applied to text or graphics (e.g. Glow, Drop Shadow, Bevel)31
Vector text displayYesYesYes, with Saffron Type System
Font supportInstalled fonts and custom fonts using CSS 3 web fontsInstalled fonts and embedded fonts32
Text anti-aliasingYes, implemented in most browsers, for system and custom fontsYes, in most cases33
Text tab stopsNoOnly supported inside "pre" tagsYes, with Text Layout Framework
Liquid text layoutYesYes, via "div" tag and CSS stylingNo, but text fields can be resized in ActionScript
Tabular dataYesYes, via "table" tagNo, but text fields can be arranged into a grid
Linked text frames34As of 2016[update], two specifications compete: CSS Regions35 and CSS Overflow36With CSS Regions, supported by Safari, IE11 and Edge37Yes, with Text Layout Framework38
Programming languagesDependsJavaScriptActionScript, Pixel Bender
C++ supportCross-compiling C++ code to JavaScript via EmscriptenSupported with WebAssemblyCross-compiling C++ code to run in Flash Player via FlasCC39 AIR has AIR Native Extensions that allow loading native code, such as compiled C++ code.
Code delivery formatPlaintextPlaintext JavaScript with limited obfuscation, WebAssembly bytecode, GLSL for GPUs, in Canvas elementsCompiled bytecode, can be obfuscated
Data formatsDependsCSS 3, HTML, XML, JSON40JSON, XML, Subset of CSS 141
Data compressionNoGZIP compression for HTML, JS and CSS files42LZMA or DEFLATE for SWF files
Image formatsDependsPNG, JPEG, SVG, Animated GIF4344PNG, JPEG, JPEG-XR, Single-frame GIF4546
Video formatsDepends90+% support of H.264;47 varying support of WebM and Ogg Theora (see HTML video)H.264, Sorenson Spark, and On2 VP648
Streaming videoYes49Supported by IE, Edge, Firefox, Chrome, Safari and Opera.50Flash Video, H.264 and partial support for MP4
Audio formatsDepends~94% support of MP3,51 AAC52 and WAV PCM; varying support of Ogg Vorbis, and WebM Vorbis (see HTML audio)MP3, WAV and AAC audio files or embedded sound
Fullscreen supportYes53Supported on all major desktop browsers, with warning displayed.54 Not yet widely supported on mobileYes, with warning displayed
Encryption DRMDepends~65% support of audio/video files.55 All other files being plaintext, except for obfuscationNo, binary formatted files can be decompiled, which is obfuscation
File system accessDependsSingle file upload, and drag and drop of files onto browser56Support for single file upload and generation,57 AIR only: full create/read/write access to file system58
Bitmap manipulationDepends~95% support for canvas element59Yes, via BitmapData class60
Binary manipulationYesYes, via JavaScript Typed Arrays61Yes, via ByteArray class62
Large binary dataNoVia Web Sockets to stream binary or other dataYes, embedded or streaming binary data63
Offline storageDependsYes, via Web storage, HTTP cookie, or Indexed DB to store binary, XML or JSON data64Yes, via Local Shared Objects to store AMF-formatted data
MetadataMeta tagsCan be included in meta tagsExtensible Metadata Platform

Notes

Comparison

Software support

Flash

Originally, web browsers could not render Flash media themselves, and required the proprietary freeware plugin Adobe Flash Player. Until 2008, there was no official specification by which to create an alternative player. Alternative players were developed before 2008, but they supported Flash to a lesser degree than the official one.65 Flash support is built in to Google Chrome,6667 Internet Explorer 10 (and later),6869 and Microsoft Edge.70

The last version of the Adobe Flash Player ran on Microsoft Windows, Apple macOS, RIM, QNX and Google TV.

Earlier versions ran on Android 2.2-4.0.x (Flash was released for 4.0, but Adobe discontinued support for Android 4.1 and higher.71) (Flash 11.2), Linux (Flash 11.2, except for Pepper Flash which is maintained and distributed by Google, not Adobe), PlayStation 3 (Flash 9), PSP (Flash 6). Adobe Flash Lite runs on Wii, Symbian, Maemo Linux, Windows Mobile, and Chumby.

Apple never allowed Flash to run on iOS, the operating system which runs on iPad, iPhone, iPod Touch and Apple TV.72 Apple officially dropped support for Adobe Flash from the macOS version of Safari 14 released on September 17, 2020 for macOS 10.14 Mojave & macOS 10.15 Catalina.

In February 2012, Adobe announced it would discontinue development of Flash Player on Linux for all browsers, except Google Chrome, by dropping support for NPAPI and using only Chrome's PPAPI.7374 In August 2016, Adobe announced that, beginning with version 24, it would resume offering of Flash Player for Linux for other browsers.75 Adobe stopped traditional support for the Flash platform in 2020 and both Firefox and Google Chrome phased out support of Flash.76

HTML5

Almost all web browsers support HTML and other Web standards to various degree. Adobe released a tool that converts Flash to HTML5,77 and in June 2011, Google released an experimental tool that does the same.7879

As of December 2013[update], versions of browsers such as Chrome, Firefox, Internet Explorer, Opera, and Safari implement HTML5 to a considerable degree. However, some portions of the HTML5 specification were still being implemented by browser makers.

As of January 2015, YouTube defaults to HTML5 players to better support more devices. HTML5 needs less processing power making it run faster on all browsers. The multimedia integration with HTML5 is quite easy and creates better support for live video streaming on mobile devices also.80

Vendor neutrality

Until 2008, the use of Flash was covered by restrictive licenses. The conditions prohibited use of the specification to develop any software (including players) which could render or read (and thus convert) SWF files, and required the output SWF files to be compatible with Adobe's players.81

In 2008, restrictions on use of the SWF and FLV/F4V specifications were dropped, and some specifications were released.82 However, the "SWF File Format Specification Version 10" allegedly did not contain all the needed information, did not contain much information that hadn't been previously known by the community,83 and itself could not be copied, printed out in more than one copy, distributed, resold or translated, without written approval of Adobe Systems Incorporated.84

Flash was not an open standard. It was controlled by one firm, Adobe Systems. In contrast, HTML5 is controlled mostly by a committee, the Web Hypertext Application Technology Working Group (WHATWG).85

Various people have praised Flash over the years for rendering consistently across platforms. Constructing sites in Flash was a way to prevent code forking, whereby different versions of a site are created for different browsers.8687

Speaking at 'Adobe Max' in 2011, Itai Asseo likewise said that, unlike HTML5, Flash offers a way to develop applications that work across platforms. HTML5, he said, is currently implemented differently (if at all) by different browsers. Although the Flash browser plugin is not supported on the Apple iPhone OS, Flash applications can be exported to Adobe AIR, which runs on that operating system as a native application. In the same talk, Mr. Asseo lamented the return to another browser war (as seen in the late 1990s). If Flash falls out of favor, he said, web developers will either have to develop many different versions of their web sites and native applications to take into account different HTML5 implementations, deny access to browsers that do not support their version of HTML, or dramatically reduce the functionality of their sites in order to deliver content to the least-advanced browser.88

Authoring

Constructing Flash websites using Adobe tools is relatively easier than with integrated development environments for CSS, HTML, and JavaScript;89 however, many of Adobe's tools are expensive and proprietary software.90

In 2011 Adobe released a Flash-to-HTML5 conversion tool for existing content91

Because HTML5 is an open format, tools like those for Flash can be built for it, too. Applications like Hype92 and Adobe Edge are already on the market.

Performance

See also: Adobe Flash § Performance

Flash had a better performance than HTML according to a comparison of Flash with HTML in 2010 which listed Flash as being faster than the other technologies, when used for non-video animations, although they are catching up.9394

Some users, more so those on macOS and Linux, complained about the relatively high CPU usage of Flash for video playback.95[unreliable source?] This was partially because the Flash plugin did not use the GPU to render video. Adobe has responded to some of those criticisms in the 10.1 and 10.2 releases of the Flash plugin by offloading H.264 video decoding to dedicated hardware and by introducing a new video API called Stage Video.96[unreliable source?] The use of the newer ActionScript 3.0 inside Flash movies instead of the older ActionScript 2.0 improves code execution speed by a factor of around 10.97 The software routines written by developers can also affect the performance of applications built in Flash, reasons that would affect HTML5 animations as well.98

DRM

Flash included DRM support. The main HTML 5 standard does not include any digital rights management functionality directly, instead the Encrypted Media Extensions (EME) specification describes application interface (API) for communication channel between web browsers and digital rights management (DRM) agent software.

Historically, before EME introduction implementations could support DRM, for example in codecs.99 The proposal to add DRM features to HTML5 itself has been criticized by those who consider openness and vendor-neutrality (both server- and client-side) one of the most important properties of HTML, because DRM is incompatible with free software,100101 and in the proposed form potentially not more vendor-neutral than proprietary plug-ins like Flash.102103

Accessibility

Both Flash and HTML text can be read by screen readers. However, special care must be taken to ensure Flash movies are read correctly. For example, if a Flash movie is set to repeat indefinitely, this can cause a screen reader to repeat the content endlessly. Selecting the "Make object accessible" check box in Adobe Flash Professional would create a text-only version of the object for screen readers and hide any motion from the screen reader.104 Since Flash content was usually placed on a single webpage, it appeared as a single entry in search engine result pages, unless developers utilized deep linking to provide multiple links within Flash websites and web applications. User interface widgets in Flash objects would not always behave like their host native counterparts. Keyboard, mouse and other accessibility shortcuts may not have worked unless the webpage developer explicitly added support for it.

Search engines

Both Flash content and HTML content could be indexed by Google, Yahoo!, and Bing, although bi-directional text (e.g. Arabic, Hebrew) is not supported by Google.105106 Yahoo! added support for indexing Flash sites in 2008, although Google had been able to index them for several years before that. Bing added support for Flash sites in 2010.

iOS devices

Main article: Thoughts on Flash

Apple promoted HTML5 as an alternative to Flash for video and other content on the iOS, citing performance and security reasons for not allowing Adobe Flash Player to be installed on iOS devices, including the iPhone, iPod Touch and iPad.107 Flash applications could be packaged as native iOS applications via the Adobe Integrated Runtime and the iOS Packager.108

See also

  • Internet portal

Notes

References

  1. Bilton, Nick (June 30, 2010). "Amazon to Introduce Web-Based Book Previews". Bits. The New York Times. Retrieved December 26, 2010. https://bits.blogs.nytimes.com/2010/06/30/amazon-to-launch-web-based-book-previews/

  2. James Williamson (August 23, 2010). What HTML5 is (and what it isn't). HTML5 First Look (Online video). Lynda.com. http://www.lynda.com/home/DisplayCourse.aspx?lpk2=67161

  3. "HTML Current Status". World Wide Web Consortium. 21 December 2023. http://www.w3.org/standards/techs/html#w3c_all

  4. Mobile HTML5 Support Archived 2013-07-08 at the Wayback Machine, TheHTML5Test.com http://html5test.com/results/mobile.html

  5. Mobile HTML5 Support Archived 2013-07-08 at the Wayback Machine, TheHTML5Test.com http://html5test.com/results/mobile.html

  6. Mobile HTML5 Support Archived 2013-07-08 at the Wayback Machine, TheHTML5Test.com http://html5test.com/results/mobile.html

  7. Mobile HTML5 Support Archived 2013-07-08 at the Wayback Machine, TheHTML5Test.com http://html5test.com/results/mobile.html

  8. Mobile HTML5 Support Archived 2013-07-08 at the Wayback Machine, TheHTML5Test.com http://html5test.com/results/mobile.html

  9. Ionescu, Daniel. "Flash Player 11.1 Arrives for Android Ice Cream Sandwich". PC World. Retrieved November 16, 2012. http://www.pcworld.com/article/246362/flash_player_11_1_arrives_for_android_ice_cream_sandwich.html

  10. Walton, Zach (26 July 2012). "Adobe May Have Dropped Flash Support For Android, But You Don't Have To". Retrieved November 17, 2012. http://www.webpronews.com/adobe-may-have-dropped-flash-support-for-android-but-you-dont-have-to-2012-07

  11. "1/13/2015 - Release - AIR 16 Runtime and SDK - Adobe Community". forums.adobe.com. 13 January 2015. https://forums.adobe.com/thread/1679699

  12. "BlackBerry Knowledge Base explains the removal of Adobe Flash from OS 10.3.1". Crackberry. 30 December 2014. Retrieved January 25, 2015. http://crackberry.com/blackberrys-official-comments-removal-adobe-flash-os-1031

  13. "Adobe enables 3D games with Flash Player 11 and AIR 3 - Major advancements for gaming, media and more". Crackberry. 21 September 2011. Retrieved January 25, 2015. http://crackberry.com/adobe-enables-3d-games-flash-player-11-air-3

  14. "How well does your browser support HTML5?". HTML5test. Retrieved 2014-06-29. http://html5test.com/results/gaming.html

  15. "totalrevue.com". totalrevue.com. Archived from the original on 2016-03-04. Retrieved 2014-06-29. https://web.archive.org/web/20160304074842/http://totalrevue.com/ps3-receives-4-10-firmware-update-browser-html5-support/

  16. "FunctionSource: Coping with over Four Hundred Devices: How Netflix Uses HTML5 to Deliver Amazing User Interfaces". Archived from the original on 2013-01-24. Retrieved 2012-11-24. https://archive.today/20130124131418/http://functionsource.com/post/netflix-feature

  17. "Nintendo: HTML5 support for Wii U browser, but no Flash". Neowin. Retrieved 2014-06-29. https://www.neowin.net/news/nintendo-html5-support-for-wii-u-browser-but-no-flash

  18. "Wii U browser first for HTML5 compliance, powered by Netfront?". Nintendo Nation.net. 2012-11-02. Retrieved 2014-06-29. http://www.nintendo-nation.net/wii-u-browser-html5/

  19. "How well does your browser support HTML5?". HTML5test. Retrieved 2014-06-29. http://html5test.com/results/gaming.html

  20. "Wii U's browser is better equipped for HTML5 than Internet Explorer 10 on PC | GamesBeat | Games | by Jeff Grubb". Venturebeat.com. 2012-11-01. Retrieved 2014-06-29. https://venturebeat.com/2012/11/01/wii-us-browser-is-better-at-html5-than-internet-explorer-10-on-pc/

  21. "How well does your browser support HTML5?". HTML5test. Retrieved 2014-06-29. http://html5test.com/results/gaming.html

  22. "How well does your browser support HTML5?". HTML5test. Retrieved 2014-06-29. http://html5test.com/results/gaming.html

  23. "Steve Fulton's Blog - Xbox 360 Internet Explorer Plays HTML5 Games...But Not Flash". Gamasutra. 2012-10-23. Retrieved 2014-06-29. http://www.gamasutra.com/blogs/SteveFulton/20121023/179970/Xbox_360_Internet_Explorer_Plays_HTML5_GamesBut_Not_Flash.php

  24. "Usage statistics of HTML5 for websites". W3Techs. Q-Success. Archived from the original on 2020-03-28. Retrieved 2020-03-28. https://w3techs.com/technologies/details/ml-html5

  25. Cimpanu, Catalin (April 19, 2018). "Flash Used on 5% of All Websites, Down From 28.5% Seven Years Ago". BleepingComputer. Archived from the original on 2020-03-24. Retrieved August 12, 2019. https://www.bleepingcomputer.com/news/software/flash-used-on-5-percent-of-all-websites-down-from-285-percent-seven-years-ago/

  26. "Web Browser Usage Trends". W3Counter. Awio Web Services. Archived from the original on 2020-03-07. Retrieved 2020-03-28. https://www.w3counter.com/trends

  27. Cimpanu, Catalin (2019-07-16). "Adobe Flash Player market share going down". ZDNet. CBS Interactive. Archived from the original on 2020-03-09. Retrieved 2020-03-28. https://www.zdnet.com/pictures/2019s-tech-security-and-authentication-trends/2/

  28. "Can I use SVG". caniuse.com. http://caniuse.com/svg

  29. "Can I use CSS Filter Effects". caniuse.com. http://caniuse.com/css-filters

  30. Danilo, Alex (2012-05-25). "Understanding CSS Filter Effects". HTML5 Rocks. Retrieved 2014-06-29. http://www.html5rocks.com/en/tutorials/filters/understanding-css/

  31. "BitmapFilter - Adobe ActionScript 3 (AS3 ) API Reference". Help.adobe.com. 2014-05-28. Retrieved 2014-06-29. http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/filters/BitmapFilter.html

  32. Peter deHaan. "Embedding fonts". Retrieved July 23, 2012. https://www.adobe.com/devnet/flash/quickstart/embedding_fonts.html

  33. Static text created via Flash editor is automatically embedded and anti-aliased. Text fields created via ActionScript need fonts to be manually embedded for anti-aliasing to work. /wiki/Adobe_Flash_Professional

  34. Allows text to overflow into other text boxes, useful for desktop publishing. /wiki/Desktop_publishing

  35. "CSS Regions". W3C. Retrieved August 24, 2015. http://www.w3.org/TR/css-regions-1/

  36. "CSS Overflow". W3C. Retrieved August 24, 2015. https://drafts.csswg.org/css-overflow/

  37. "CSS Regions". Can I Use... Retrieved February 12, 2016. http://caniuse.com/css-regions

  38. "Working with Text Layout Framework (TLF) text". Adobe Systems. Retrieved July 22, 2012. http://help.adobe.com/en_US/flash/cs/using/WSb03e830bd6f770ee-4b0db644124bbdb363d-8000.html#WSb03e830bd6f770ee39dfeb5a12f0e142ade-7fff

  39. "Game creation software with Flash | Adobe Gaming". Gaming.adobe.com. Retrieved 2014-06-29. http://gaming.adobe.com/technologies/flascc/

  40. "Browser-native". Caniuse.com. Retrieved 2014-06-29. http://caniuse.com/json

  41. "StyleSheet - Adobe ActionScript 3 (AS3 ) API Reference". Help.adobe.com. 2014-05-28. Retrieved 2014-06-29. http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/text/StyleSheet.html

  42. "Which browsers can handle Content-Encoding: gzip ?". schroepl.net. 2003-03-11. Retrieved 2017-04-02. http://schroepl.net/projekte/mod_gzip/browser.htm

  43. SVG may be used by several ways: it may be included into an html source code or be linked as an image source to be displayed (e.g. in tag);

  44. "Scalable Vector Graphics (SVG) 2". www.w3.org. Retrieved 2019-07-05. https://www.w3.org/TR/SVG2/Overview.html

  45. Thibault Imbert. "What's new in Flash Player 11". Retrieved July 23, 2012. https://www.adobe.com/devnet/flashplayer/articles/whats-new-flash-player11.html

  46. SWF File Format Specification, Version 10 (PDF). Adobe Systems Incorporated. 2008. p. 25. Archived from the original (PDF) on 2012-01-31. Retrieved 2014-08-20. https://web.archive.org/web/20120131083755/http://www.adobe.com/content/dam/Adobe/en/devnet/swf/pdf/swf_file_format_spec_v10.pdf

  47. "Can I use the MPEG-4/H.264 video format?". Caniuse.com. Retrieved 2016-02-12. http://caniuse.com/mpeg4

  48. "Supported Codecs". Adobe Systems. Retrieved July 29, 2012. http://helpx.adobe.com/flash/kb/supported-codecs-flash-player.html

  49. W3C. "Media Source Extensions". Retrieved August 24, 2015.{{cite web}}: CS1 maint: numeric names: authors list (link) http://www.w3.org/TR/media-source/

  50. Can I Use... "Media Source Extensions". Retrieved October 1, 2015. http://caniuse.com/mediasource

  51. "Can I use MP3 audio format?". Caniuse.com. Retrieved 2016-02-12. http://caniuse.com/mp3

  52. "Can I use AAC audio file format?". Caniuse.com. Retrieved 2016-02-12. http://caniuse.com/aac

  53. WHATWG. "Full Screen API Standard". Retrieved August 24, 2015. https://fullscreen.spec.whatwg.org

  54. Can I Use... "Full Screen API". Retrieved August 24, 2015. http://caniuse.com/#feat=fullscreen

  55. "Can I use Encrypted Media Extensions". caniuse.com. http://caniuse.com/eme

  56. "Can I use File API". caniuse.com. http://caniuse.com/fileapi

  57. "FileReference - Adobe ActionScript 3 (AS3 ) API Reference". Help.adobe.com. 2014-05-28. Retrieved 2014-06-29. http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/net/FileReference.html

  58. "File - Adobe ActionScript 3 (AS3 ) API Reference". Help.adobe.com. 2014-05-28. Retrieved 2014-06-29. http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/filesystem/File.html

  59. "Can I use the HTML5 canvas element". caniuse.com. http://caniuse.com/canvas

  60. "BitmapData - Adobe ActionScript 3 (AS3 ) API Reference". Help.adobe.com. 2014-05-28. Retrieved 2014-06-29. http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/display/BitmapData.html

  61. Can I Use... "Typed Arrays". Retrieved August 24, 2015. http://caniuse.com/#feat=typedarrays

  62. "ByteArray - Adobe ActionScript 3 (AS3 ) API Reference". Help.adobe.com. 2014-05-28. Retrieved 2014-06-29. http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/utils/ByteArray.html

  63. SWF File Format Specification, Version 10 (PDF). Adobe Systems Incorporated. 2008. p. 253. Archived from the original (PDF) on 2012-01-31. Retrieved 2014-08-20. https://web.archive.org/web/20120131083755/http://www.adobe.com/content/dam/Adobe/en/devnet/swf/pdf/swf_file_format_spec_v10.pdf

  64. Can I Use... "localStore". Retrieved August 24, 2015. http://caniuse.com/#search=localstorage

  65. "Gnash Reference Manual". Gnu.org. 2008-05-18. Retrieved 2014-06-29. https://www.gnu.org/software/gnash/manual/gnashref.html#runs-on

  66. "Integrated Adobe Flash Player Plug-in". Chrome team blog. Archived from the original on 2013-01-31. https://chromereleases.googleblog.com/2010/03/dev-channel-update_30.html

  67. "Porting Flash to sandboxed PPAPI platform". Official Chromium Blog. Archived from the original on 2018-07-25. https://web.archive.org/web/20180725110647/https://blog.chromium.org/2012/08/the-road-to-safer-more-stable-and.html

  68. "Flash Player issues | Windows 8". Adobe Systems. Archived from the original on 2016-12-20. Retrieved 2016-12-15. https://helpx.adobe.com/flash-player/kb/flash-player-issues-windows-8.html

  69. "Flash Player Issues | Windows 10 | Internet Explorer". Adobe Systems. Archived from the original on 2016-12-20. Retrieved 2016-12-15. https://helpx.adobe.com/flash-player/kb/flash-player-issues-windows-10-ie.html

  70. "Flash Player issues | Windows 10 | Microsoft Edge". Adobe Systems. Archived from the original on 2016-12-20. Retrieved 2016-12-15. https://helpx.adobe.com/flash-player/kb/flash-player-issues-windows-10-edge.html

  71. Svetlik, Joe (November 21, 2011). "Adobe Flash coming for ICS, not Android 5.0". CNET UK. Archived from the original on November 22, 2011. Retrieved February 22, 2012. {{cite journal}}: Cite journal requires |journal= (help) https://web.archive.org/web/20111122211514/http://crave.cnet.co.uk/mobiles/adobe-flash-coming-for-ics-not-android-5-0-50006177/

  72. Jobs, Steve (April 29, 2010). "Thoughts on Flash". Apple Inc. Archived from the original on June 15, 2017. Retrieved March 24, 2022. /wiki/Steve_Jobs

  73. Noyes, Katherine (April 6, 2012). "For Flash on Linux, Chrome Will Be Users' Only Choice | PCWorld Business Center". Pcworld.com. Retrieved April 10, 2012. https://www.pcworld.com/article/250455/for_flash_on_linux_chrome_will_be_users_only_choice.html

  74. "Adobe Releases Last Linux Version of Flash Player – Slashdot". Linux.slashdot.org. Retrieved April 10, 2012. http://linux.slashdot.org/story/12/03/31/1417245/adobe-releases-last-linux-version-of-flash-player

  75. "Beta News – Flash Player NPAPI for Linux". Adobe AIR and Adobe Flash Player Team Blog. August 31, 2016. Retrieved November 17, 2016. https://blogs.adobe.com/flashplayer/2016/08/beta-news-flash-player-npapi-for-linux.html

  76. "The end of Flash – Bubble Shooter Blog". https://www.bubbleshooter.net/blog/2019/12/05/the-end-of-flash/

  77. "Flash to HTML5: Learn more about the CreateJS toolkit". Adobe.com. https://www.adobe.com/products/flash/flash-to-html5.html

  78. "Google Swiffy". Google Labs. Archived from the original on 2011-09-04. https://web.archive.org/web/20110904140637/http://swiffy.googlelabs.com/

  79. L., Maxime. "Google just announced a SWF to HTML5 converter". Linked In Groups: HTML5 Technologies. https://www.linkedin.com/groups/Google-just-announced-SWF-HTML5-2868882.S.59811646

  80. "YouTube now defaults to HTML5

  81. "SWF and FLV File Format Specification License Agreement". Adobe Systems. 2007-06-27. Archived from the original on 2007-12-22. Retrieved 2008-01-05. You may not use the Specification in any way to create or develop a runtime, client, player, executable or other program that reads or renders SWF files. https://web.archive.org/web/20071222125858/http://www.adobe.com/licensing/developer/fileformat/license/

  82. "Open Screen Project Press Release". Adobe Systems. 2008-05-01. Retrieved 2008-05-01. https://www.adobe.com/aboutadobe/pressroom/pressreleases/200804/050108AdobeOSP.html

  83. "Free Flash community reacts to Adobe Open Screen Project". Archived from the original on 2008-09-28. Retrieved 2008-11-29. https://web.archive.org/web/20080928202954/http://www.openmedianow.org/?q=node%2F21

  84. "SWF File Format Specification Version 10" (PDF). Archived from the original (PDF) on 2012-01-31. Retrieved 2012-11-13. https://web.archive.org/web/20120131083755/http://www.adobe.com/content/dam/Adobe/en/devnet/swf/pdf/swf_file_format_spec_v10.pdf

  85. Jobs, Steve (April 29, 2010). "Thoughts on Flash". Apple Inc. Archived from the original on June 15, 2017. Retrieved March 24, 2022. /wiki/Steve_Jobs

  86. Ka Wai Cheung and Craig Bryant (2006). Flash Application Design Solutions: The Flash Usability Handbook. Apress. p. 6. ISBN 9781590595947. 9781590595947

  87. Huddleston, Rob (2010). Flash Catalyst CS5 Bible. Wiley. ISBN 9780470767948. 9780470767948

  88. Itai Asseo. "The Death of Flash". Retrieved November 19, 2011. http://tv.adobe.com/watch/max-2011-envision/the-death-of-flash/

  89. Wayner, Peter (June 2, 2010). "HTML5 vs. Flash: The case for Flash". InfoWorld. Retrieved January 5, 2011. http://www.infoworld.com/d/developer-world/html5-vs-flash-the-case-flash-721?page=0,1

  90. Wayner, Peter (June 2, 2010). "HTML5 vs. Flash: The case for Flash". InfoWorld. Retrieved January 5, 2011. http://www.infoworld.com/d/developer-world/html5-vs-flash-the-case-flash-721?page=0,1

  91. "John Nack on Adobe : "Wallaby" Flash-to-HTML5 conversion tool now available". Blogs.adobe.com. 2011-03-07. Retrieved 2012-06-18. http://blogs.adobe.com/jnack/2011/03/wallaby-flash-to-html5-conversion-tool-now-available.html

  92. "Hype Features". Tumultco.com. Retrieved 2014-06-29. http://tumultco.com/hype/features/

  93. ""HTML5" versus Flash: Animation Benchmarking". http://themaninblue.com/writing/perspective/2010/03/22/

  94. "Flash vs HTML5 Performance (Updated January 2012)". Archived from the original on 2012-10-17. Retrieved 2012-11-20. https://web.archive.org/web/20121017051052/http://pacoup.com/2011/02/03/flash-vs-html5-performance/

  95. "Flash – CPU Usage – FPS – Frame Rate." Online posting. 10 December 2008. Reader discussions, Adobe Support Forums. 10 December 2010 http://forums.adobe.com/thread/230334

  96. Dachis, Adam (December 1, 2010). "Adobe Releases Flash 10.2 Beta, Reduces CPU Usage During Video Playback". Lifehacker. Retrieved December 27, 2010. https://lifehacker.com/5702983/adobe-releases-flash-102-beta-reduces-cpu-usage-during-video-playback

  97. "ActionScript 3.0 overview". Adobe Systems. 27 Jun 2006. https://www.adobe.com/devnet/actionscript/articles/actionscript3_overview.html

  98. Skinner, Grant (October 2010). Quick as a Flash. Adobe MAX 2010. Archived from the original on 2011-07-07. https://web.archive.org/web/20110707084117/http://2010.max.adobe.com/schedule/by-session/quick-as-a-flash/471c495b-7ddf-4c0c-936b-609916f11e85

  99. "FAQs - HTML Wiki". W3.org. 2011-02-22. Retrieved 2012-06-18. http://www.w3.org/html/wiki/FAQs#Is_there_support_for_digital_rights_management_.28DRM.29_in_HTML5_video.3F

  100. Cory Doctorow (2013-03-12). "What I wish Tim Berners-Lee understood about DRM". Technology blog at guardian.co.uk. Retrieved 2013-03-20. /wiki/Cory_Doctorow

  101. Glyn Moody (2013-02-13). "BBC Attacks the Open Web, GNU/Linux in Danger". Open Enterprise blog at ComputerworldUK.com. Archived from the original on 2013-03-17. Retrieved 2013-03-20. /wiki/Glyn_Moody

  102. Scott Gilbertson (2013-02-12). "DRM for the Web? Say It Ain't So". Webmonkey. Condé Nast. Archived from the original on 2013-03-24. Retrieved 2013-03-21. https://web.archive.org/web/20130324134750/http://www.webmonkey.com/2013/02/drm-for-the-web-say-it-aint-so

  103. "Tell W3C: We don't want the Hollyweb". Defective by Design. Free Software Foundation. March 2013. Archived from the original on 2013-03-24. Retrieved 2013-03-25. https://web.archive.org/web/20130324133748/http://www.defectivebydesign.org/no-drm-in-html5

  104. "Adobe Flash accessibility design guidelines". Adobe Systems. Retrieved May 21, 2011. https://www.adobe.com/accessibility/products/flash/animation.html

  105. "Flash and other rich media files". Retrieved May 21, 2011. http://www.google.com/support/webmasters/bin/answer.py?answer=72746#1

  106. "Google, Yahoo spiders can now crawl through Flash sites". Ars Technica. July 2008. Retrieved May 21, 2011. https://arstechnica.com/old/content/2008/07/google-yahoo-spiders-can-now-crawl-through-flash-sites.ars

  107. Jobs, Steve (April 29, 2010). "Thoughts on Flash". Apple Inc. Archived from the original on June 15, 2017. Retrieved March 24, 2022. /wiki/Steve_Jobs

  108. "Adobe AIR | Adobe AIR 3 | Deploy applications". Labs.adobe.com. Retrieved 2012-06-18. http://labs.adobe.com/downloads/packagerforiphone.html