While earlier console generations generally lasted five to six years, the shift from seventh to eighth generation lasted about eight. Unusually, the prior generation's best-selling unit, the Wii, was the first to be replaced in the eighth generation. In 2011, Microsoft and Sony officials said they considered themselves only halfway through a ten-year lifecycle for their seventh-generation offerings. The companies also said the addition of cameras and motion-based controllers like Xbox's Kinect and PlayStation Move extended these systems' lifetimes. Nintendo president Satoru Iwata said that his company would release the Wii U due to declining sales of seventh-generation home consoles and that "the market is now waiting for a new proposal for home consoles". Sony considered making its next console a digital download-only machine, but decided against it due to concerns about the inconsistency of internet speeds available globally, especially in developing countries.
The introduction of the high-end PlayStation 4 Pro and Xbox One X in 2016 and 2017, respectively, led to some journalists to call these machines part of a "half generation" step within the 8th generation, new consoles that would continue to drive sales without introducing a significantly different line of hardware that would segment their consumer base.
The eighth generation of consoles also saw manufacturers re-enter the Chinese market. Since 2000, the Chinese government had banned the sale and distribution of video game consoles, citing concerns on their effect on youth. The ban led console gaming to a niche sector, including a black market for the purchase of these consoles, while also causing personal computing gaming to take off within China, including the spread of Internet cafes and PC bangs. This ban lasted through January 2014, where the Chinese government first opened up to allow the sale of consoles in the Shanghai Free-Trade Zone (FTZ). By July 2015, the ban on video game consoles was wholly lifted. Access to the Chinese video game market is lucrative, having an estimated 500 million potential players and representing over US$24 billion in revenues as of 2016.
Microsoft and Sony quickly took advantage of the lifting of the ban, announcing sales of the Xbox One and PlayStation 4 platforms within the FTZ shortly after the 2014 announcement. Microsoft established a partnership with BesTV New Media Co, a subsidiary of the Shanghai Media Group, to sell Xbox One units in China, with units first shipping by September 2014. Sony worked with Shanghai Oriental Pearl Media in May 2014 to establish manufacturing in the FTZ, with the PlayStation 4 and PlayStation Vita shipping into China by March 2015. CEO of Sony Computer Entertainment Andrew House explained in September 2013 that the company intended to use the PlayStation Vita TV as a low-cost alternative for consumers in an attempt to penetrate the Chinese gaming market.
Nintendo did not initially seek to bring the Wii U into China; Nintendo of America president Reggie Fils-Aimé stated that China was of interest to the company after the ban was lifted, but considered that there were similar difficulties with establishing sales there as they had recently had with Brazil. Later, Nintendo had teamed up with Tencent by April 2019 to help sell and distribute the Nintendo Switch as well as aid its games through the Chinese government approval process led by National Radio and Television Administration.
The Wii U was released in North America on November 18, 2012, in Europe on November 30, 2012, and in Japan on December 8, 2012. It came in two versions, the white Basic Model and the black Deluxe/Premium Model, at the price of $299 and $349 US Dollars, respectively. On August 28, 2013, Nintendo announced the production of the Basic model has ended and expected supplies to be exhausted by September 20, 2013. On October 4, 2013, the Deluxe/Premium model was price cut from US$349 to US$299.
The Wii U was initially expected to have lifetime sales of about over 100 million, comparable to the Wii. However, it only managed to have lifetime sales of about only 13 million, in sharp contrast with the Wii. This financially hurt Nintendo, with several financial quarters running at a loss through 2014. Nintendo had anticipated the Wii U would sell similarly to the Wii, but it ended up selling worse than the GameCube and became Nintendo's least successful home console to date. Nintendo officially discontinued the Wii U on January 31, 2017, due to its commercial failure, to make way for its second competitor, the Nintendo Switch, released one month later.
On February 20, 2013, Sony announced the PlayStation 4 during a press conference in New York City. The console places an emphasis on features surrounding social interaction. Gameplay videos can be shared via the PlayStation Network and other services. Users can stream games being played by themselves or others (either through the console, or directly to Twitch). The DualShock 4 is similar to the previous DualShock 3 controller with the addition of a touchpad and a "Share" button along with a Light-emitting diode bar on the front to allow motion tracking. The PlayStation Camera camera accessory is offered for the system, with stereo camera lenses up to 1280×800px resolution with support for depth sensing similar to Microsoft's Kinect. It also remains compatible with the PlayStation Move peripherals. Second screen capabilities are available through mobile apps and the PlayStation Vita, as well as cloud gaming streaming through the Gaikai service.
The PlayStation 4 was released on November 15, 2013, in North America and November 29, 2013, in Australia and Europe at US$399.99, A$549 and €399 respectively.
The Xbox One was released in North America, Europe, and Australia on November 22, 2013, at a launch price of US$499.99, €499 and A$599 respectively with Japan, and was later released in 26 other markets in 2014. It had two mid-generation upgrades, one cheaper option released in 2016 called the Xbox One S, and the other called the Xbox One X which added 4K gaming. Microsoft claimed that the Xbox One X was the "World's most powerful console" and 40% more powerful than any other console at the time of its release.
Production of the Xbox One family of consoles were discontinued shortly after the launch of their successor, the Xbox Series X and S, at the end of 2020.
The Switch is considered by Nintendo a home console that has multiple ways to play. The main unit, the Console, is a tablet-sized device with a touch-sensitive screen. It can be inserted into a Docking Station which allows games to be played on a connected television. Alternatively, two Joy-Con, motion-sensitive controllers comparable to the Wii Remotes, can be slotted onto the sides of the Console so the unit can be played as a handheld. Further, the Console can be set on a kickstand, allowing multiple players to see the screen and play games with separate Joy-Con. Additionally, Nintendo built the Switch on standard industry components, allowing for ease of porting games onto the system using standard software libraries and game engines rather than Nintendo's usual proprietary approaches. This enabled them to bring several third-party and independent game developers on board prior to launch to assure some third-party games in their software library.
Despite the Switch being significantly weaker in terms of processing power than its competitors, it was met with critical praise and commercial success. Nintendo had anticipated selling about 10 million Switches in the first year of release but ended up exceeding this projection with total first-year sales of over 17 million units, exceeding the Wii U's lifetime sales. In late 2017, the Nintendo Switch was the fastest selling console in US history, and in November 2018 it was the fastest selling of all the 8th generation consoles in the US.
A hardware revision, the Switch Lite, was announced on July 10, 2019, and was released on September 20, 2019. The unit integrates the Joy-Con onto the main console with a smaller form-factor, making the unit strictly handheld rather than a hybrid system. Further details are described below under Handhelds. A refreshed mid-life model, the Nintendo Switch – OLED Model, was announced on July 6, 2021, and was released on October 8, 2021, featuring a 7-inch OLED screen, a wider and adjustable stand, enhanced audio, longer battery life, a 4K-ready dock with a built-in wired LAN port, and 64 GB of internal storage.
This table lists all major consoles and subsequent mid-generation releases, and does not include minor revisions or hardware changes, such as the "slim" revision of the PlayStation 4.
Comparison of eighth-generation video game home consolesA trend starting from the eighth generation of handheld systems was the general shift from dedicated handheld gaming consoles to mobile gaming on smart devices, such as smartphones and tablets. As such, smart devices had eroded sales of dedicated handheld gaming consoles, with analysts of the time predicting that smart devices would had replaced handheld gaming consoles.
The Nintendo 3DS was released in Japan on February 26, 2011; in Europe on March 25, 2011; in North America on March 27, 2011; and in Australia on March 31, 2011. On July 28, 2011, Nintendo announced a major price drop starting August 12. In addition, as of September 2011 consumers who bought the system at its original price have access to ten Nintendo Entertainment System games before they are available to the general public, after which the games may be updated to the versions publicly released on the Nintendo eShop. In December 2011, ten Game Boy Advance games were made available to consumers who bought the system at its original price at no charge, with Nintendo stating it has no plans to release to the general public.
On August 28, 2013, Nintendo announced a low cost, 2D version of the 3DS called the Nintendo 2DS. This redesign plays all Nintendo DS and Nintendo 3DS games, albeit without a stereoscopic 3D option. Unlike previous machines of the DS family, the Nintendo 2DS uses a slate-like design instead of a clamshell one. The console launched on October 12 in both Europe and North America as well as Australasia.
On August 29, 2014, Nintendo announced an enhanced revision of the 3DS called the New Nintendo 3DS and New Nintendo 3DS XL. The newer system uses microSD cards rather than full-sized and has a second analog "nub" input, the C-stick, Super-Stable 3D™ (face-tracking technology that allows the glasses-free stereoscopic 3D display to constantly adapt to the user's exact eye position as the player shifts his or her arms and body) and an upgraded processor that allows for more advanced NN3DS-exclusive games (e.g., a 3D port of acclaimed Wii game Xenoblade Chronicles) which cannot be played on the original Nintendo 3DS/2DS, although New Nintendo 3DS can still be played with all 3DS and most DSi games. It was released in Japan on October 11, 2014; in Australasia on November 21, 2014; in Europe on February 13, 2015; in North America on February 13, 2015, for the XL version. The smaller version for North America was released on September 25, 2015, bundled with the game Animal Crossing: Happy Home Designer. In April 2017, Nintendo announced the New Nintendo 2DS XL, released in Japan on July 13, 2017, and in North America on July 28, 2017. It is a streamlined version of the New Nintendo 3DS XL, with identical screen sizes, but with a thinner build and without stereoscopic 3D.
The 3DS family was formally discontinued in September 2020.
Lifetime sales of the Vita have not been released by Sony but have been estimated between 15 and 16 million. Sony discontinued the PlayStation Vita on March 1, 2019, and has no plans for a successor.
Nintendo released the Nintendo Switch Lite, a hardware revision of the Switch, worldwide on September 20, 2019. Designed as a less expensive version of the Switch, the Switch Lite integrates the Joy-Con onto the hardware unit itself, eliminating some of the Joy-Con's features, which prevents a small number of games in the Switch's library that exclusively require television or tabletop modes from being used on the Switch. Additionally, the Switch Lite cannot be docked. The unit is smaller and lighter than the main Switch console, and uses updated lower-powered hardware that improves its battery performance. It otherwise supports all other features of the Switch, including its communication capabilities.
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Deluxe/Premium Model: US$349.99, GBP and € set by retailers, A$428.00, ¥31,500
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Supports Wii software on disc and downloaded from Wii Shop Channel. Games from previous generations available for digital purchase and download via Virtual Console on Nintendo eShop. /wiki/Wii
Select games from previous generations are available for digital purchase and download on Nintendo's eShop. This is limited to games published by third parties, or specifically ported to the Nintendo Switch. No Virtual Console system exists, and no legacy games purchased on previous consoles may be transferred to the Nintendo Switch, as they could be from the Wii to the Wii U. /wiki/Virtual_Console
PlayStation Now cloud support for selected PlayStation 3 games began in January 2015 for North America. Subscription required.[97] /wiki/PlayStation_Now
Select Xbox 360 and Xbox games; Requires download of digital version of game at no additional charge to existing owners of the game.[98][99][100] /wiki/List_of_Xbox_360_games_compatible_with_Xbox_One
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The central processing unit is composed of two quad-core modules. /wiki/Central_processing_unit
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The central processing unit is composed of two quad-core modules. /wiki/Central_processing_unit
The central processing unit is composed of two quad-core modules. /wiki/Central_processing_unit
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64 kB per core (32 kB for instructions and 32 kB for data).
The quad-core ARM Cortex-A57 cluster has a total of 320 kB of L1 cache, distributed by 80 kB per each core (48 kB for instructions and 32 kB for data). The quad-core ARM Cortex-A53 cluster has a total of 256 kB of L1 cache, distributed by 64 kB per each core (32 kB for instructions and 32 kB for data). /wiki/ARM_Cortex-A57
64 kB per core (32 kB for instructions and 32 kB for data).
64 kB per core (32 kB for instructions and 32 kB for data).
Cores 0 and 2 have 512 kB of L2 cache each, while core 1 has 2 MB. /wiki/L2_cache
The quad-core ARM Cortex-A57 cluster has 2 MB of shared L2 cache. The quad-core ARM Cortex-A53 cluster has 512 kB of shared L2 cache. /wiki/ARM_Cortex-A57
2 MB of L2 cache per quad-core module. /wiki/L2_cache
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2 MB of L2 cache per quad-core module. /wiki/L2_cache
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The 32 MB eDRAM module is located off the central processing unit (CPU) die and is in the graphics processing unit (GPU), running at the GPU's clock speed. /wiki/EDRAM
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The 32 MB eSRAM module is located off the central processing unit (CPU) die and is in the graphics processing unit (GPU), running at the GPU's clock speed. /wiki/ESRAM
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The 32 MB eSRAM module is located off the central processing unit (CPU) die and is in the graphics processing unit (GPU), running at the GPU's clock speed. /wiki/ESRAM
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Reserved for Wii backward compatibility. /wiki/Wii
Consoles manufactured after August 2019 featured chips made on the 16nm process, improving battery life and performance. These consoles were shipped featuring slightly different boxes those manufactured before August, but Nintendo has not otherwise differentiated between the two models.
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